コード例 #1
0
void PolygonPointPickListener::processPickResult(bool& continuePicking, Ogre::RaySceneQueryResultEntry& entry, Ogre::Ray& cameraRay, const MousePickerArgs& mousePickerArgs)
{
	if (entry.movable) {
		Ogre::MovableObject* pickedMovable = entry.movable;
		if (pickedMovable->isVisible() && pickedMovable->getUserAny().getType() == typeid(PolygonPointUserObject*)) {
			//TODO: make sure that it's a point which belongs to our polygon
			mPickedUserObject = Ogre::any_cast<PolygonPointUserObject*>(pickedMovable->getUserAny());
			continuePicking = false;
		}
	}
}
コード例 #2
0
ファイル: ObjectState.cpp プロジェクト: mavaL/MiniCraft
bool StateTargeting::OnInputSys_MouseMove( const OIS::MouseEvent &arg )
{
	SelectableObject* pObj = World::GetSingleton().GetSelectedObjects().at(0);
	eCommandType cmd = pObj->GetActiveAbility()->m_type;

	//获取当前鼠标hover下的物体
	Ogre::MovableObject* pMovable = World::GetSingleton().GetRaySceneQueryResult(arg, QueryTypeSelectableObject);
	SelectableObject* pHoverObj = nullptr;
	if(pMovable)
	{
		pHoverObj = Ogre::any_cast<SelectableObject*>(pMovable->getUserAny());
		assert(pHoverObj);
	}

	//根据当前命令类型确定鼠标样式
	Kratos::eCursorMode mode;
	switch (cmd)
	{
	case eCommandType_Move:
		{
			//无法移动..
			if(pHoverObj)
				mode = Kratos::eCursorMode_TargetInvalid;
			else
				mode = Kratos::eCursorMode_TargetNone;
		}
		break;

	case eCommandType_Gather:
		{
			if(pHoverObj && pHoverObj->GetType() == eObjectType_Resource)
				mode = Kratos::eCursorMode_TargetAllied;
			else
				mode = Kratos::eCursorMode_TargetInvalid;
		}
		break;

	case eCommandType_Attack:
		{
			if (pHoverObj)
			{
				if(pHoverObj->GetType() == eObjectType_Resource)
					mode = Kratos::eCursorMode_TargetInvalid;
				else if(pObj->GetAi()->IsAlly(pHoverObj))
					mode = Kratos::eCursorMode_TargetAllied;
				else
					mode = Kratos::eCursorMode_TargetEnemy;
			}
			else
			{
				mode = Kratos::eCursorMode_TargetNone;
			}
		}
		break;

	default: assert(0);
	}

	GUIMANAGER.SetCursorMode(mode);

	//让其他handler继续响应
	return false;
}
コード例 #3
0
ファイル: OgreTools.cpp プロジェクト: banduladh/levelfour
//!
//! Deletes a whole scene node tree (including attached objects).
//!
//! \param sceneNode The scene node containing the tree to delete.
//! \param sceneManager The scene manager to use for destroying the scene node.
//! \param deleteRoot Flag to control whether to delete the given scene node.
//!
void OgreTools::deepDeleteSceneNode ( Ogre::SceneNode *sceneNode, Ogre::SceneManager *sceneManager /* = 0 */, bool deleteRoot /* = false */ )
{
    // make sure the given scene node is valid
    if (!sceneNode) {
        Log::error("The given scene node is invalid.", "OgreTools::deepDeleteSceneNode");
        return;
    }

    // make sure a valid scene manager is available
    if (!sceneManager)
        sceneManager = sceneNode->getCreator();
    if (!sceneManager) {
        Log::error("No valid scene manager available.", "OgreTools::deepDeleteSceneNode");
        return;
    }

    // iterate over the list of attached objects
    Ogre::SceneNode::ObjectIterator objectIterator = sceneNode->getAttachedObjectIterator();
    while (objectIterator.hasMoreElements()) {
        Ogre::MovableObject *movableObject = objectIterator.getNext();
        sceneNode->detachObject(movableObject);
        Ogre::SceneManager *movableSceneManager = movableObject->_getManager();
        if (!movableSceneManager) {
            Log::error("The Ogre scene manager could not be obtained.", "OgreTools::deepDeleteSceneNode");
            return;
        }
        Ogre::Any customData = movableObject->getUserAny();
        if (!customData.isEmpty()) {
            OgreContainer *ogreContainer = Ogre::any_cast<OgreContainer *>(customData);
            if (ogreContainer) {
                delete ogreContainer;
                ogreContainer = 0;
            }
        }
        movableSceneManager->destroyMovableObject(movableObject);
    }

    // iterate over the list of child nodes
    Ogre::SceneNode::ChildNodeIterator childNodeIterator = sceneNode->getChildIterator();
    while (childNodeIterator.hasMoreElements()) {
        Ogre::SceneNode *childSceneNode = dynamic_cast<Ogre::SceneNode *>(childNodeIterator.getNext());
        if (childSceneNode) {
            Ogre::Any customData = childSceneNode->getUserAny();
            if (!customData.isEmpty()) {
                OgreContainer *ogreContainer = Ogre::any_cast<OgreContainer *>(customData);
                if (ogreContainer) {
                    delete ogreContainer;
                    ogreContainer = 0;
                } else {
                    CameraInfo *cameraInfo = Ogre::any_cast<CameraInfo *>(customData);
                    if (cameraInfo) {
                        delete cameraInfo;
                        cameraInfo = 0;
                    }
                }
            }
            deepDeleteSceneNode(childSceneNode, sceneManager);
        }
    }

    // destroy all child nodes of the given scene node
    sceneNode->removeAndDestroyAllChildren();

    // check if the given scene node should be destroyed as well
    if (deleteRoot) {
        Ogre::Any customData = sceneNode->getUserAny();
        if (!customData.isEmpty()) {
            OgreContainer *ogreContainer = Ogre::any_cast<OgreContainer *>(customData);
            if (ogreContainer) {
                delete ogreContainer;
                ogreContainer = 0;
            } else {
                CameraInfo *cameraInfo = Ogre::any_cast<CameraInfo *>(customData);
                if (cameraInfo) {
                    delete cameraInfo;
                    cameraInfo = 0;
                }
            }
        }
        sceneManager->destroySceneNode(sceneNode);
    }
}
コード例 #4
0
ファイル: SnapToMovement.cpp プロジェクト: Arsakes/ember
bool SnapToMovement::testSnapTo(const WFMath::Point<3>& position, const WFMath::Quaternion& orientation, WFMath::Vector<3>& adjustment, EmberEntity* snappedToEntity)
{
	try {
		for (std::vector<Ogre::SceneNode*>::iterator I = mDebugNodes.begin(); I != mDebugNodes.end(); ++I) {
			Ogre::SceneNode* node = *I;
			node->setVisible(false);
			Ogre::Entity* sphereEntity = static_cast<Ogre::Entity*> (node->getAttachedObject(0));
			sphereEntity->setMaterialName("/global/authoring/point");
		}
	} catch (const std::exception& ex) {
		S_LOG_WARNING("Error when setting up debug nodes for snapping." << ex);
	}

	std::vector<Ogre::SceneNode*>::iterator nodeIterator = mDebugNodes.begin();

	//Use an auto pointer to allow both for undefined values and automatic cleanup when exiting the method.
	std::auto_ptr<SnapPointCandidate> closestSnapping(0);

	WFMath::AxisBox<3> currentBbox = mEntity.getBBox();
	//Translate the bbox into a rotbox
	WFMath::RotBox<3> currentRotbox;
	currentRotbox.size() = currentBbox.highCorner() - currentBbox.lowCorner();
	currentRotbox.corner0() = currentBbox.lowCorner();
	currentRotbox.orientation().identity();
	currentRotbox.rotatePoint(orientation, WFMath::Point<3>(0, 0, 0));
	currentRotbox.shift(WFMath::Vector<3>(position));

	//See if we should visualize debug nodes for the moved entity
	for (size_t j = 0; j < currentRotbox.numCorners(); ++j) {
		WFMath::Point<3> currentPoint = currentRotbox.getCorner(j);
		if (currentPoint.isValid() && nodeIterator != mDebugNodes.end()) {

			Ogre::SceneNode* node = *nodeIterator;
			node->setPosition(Convert::toOgre(currentPoint));
			node->setVisible(true);
			nodeIterator++;
		}
	}

	//First find all entities which are close enough
	//Then try to do a snap movement based on the points of the eris bounding boxes. I.e. we only provide support for snapping one corner of a bounding box to another corner (for now).
	WFMath::Ball<3> boundingSphere = mEntity.getBBox().boundingSphere();
	Ogre::Sphere sphere(mNode._getDerivedPosition(), boundingSphere.radius() * 2);
	Ogre::SphereSceneQuery* query = mSceneManager.createSphereQuery(sphere);
	Ogre::SceneQueryResult& result = query->execute();
	for (Ogre::SceneQueryResultMovableList::const_iterator I = result.movables.begin(); I != result.movables.end(); ++I) {
		Ogre::MovableObject* movable = *I;
		if (movable->getUserAny().getType() == typeid(EmberEntityUserObject::SharedPtr)) {
			EmberEntityUserObject* anUserObject = Ogre::any_cast<EmberEntityUserObject::SharedPtr>(movable->getUserAny()).get();
			EmberEntity& entity = anUserObject->getEmberEntity();
			if (&entity != &mEntity && entity.hasBBox()) {
				//Ok, we have an entity which is close to our entity. Now check if any of the points of the bounding box is close.
				WFMath::AxisBox<3> bbox = entity.getBBox();
				if (bbox.isValid()) {
					WFMath::RotBox<3> rotbox;
					rotbox.size() = bbox.highCorner() - bbox.lowCorner();
					rotbox.corner0() = bbox.lowCorner();
					rotbox.orientation().identity();
					rotbox.rotatePoint(entity.getViewOrientation(), WFMath::Point<3>(0, 0, 0));
					rotbox.shift(WFMath::Vector<3>(entity.getViewPosition()));

					for (size_t i = 0; i < rotbox.numCorners(); ++i) {
						WFMath::Point<3> point = rotbox.getCorner(i);
						Ogre::SceneNode* currentNode(0);
						//If there is any unclaimed debug node left we'll use it to visualize the corner
						if (nodeIterator != mDebugNodes.end()) {
							currentNode = *nodeIterator;
							currentNode->setPosition(Convert::toOgre(point));
							currentNode->setVisible(true);
							nodeIterator++;
						}
						point.z() = 0;
						for (size_t j = 0; j < currentRotbox.numCorners(); ++j) {
							WFMath::Point<3> currentPoint = currentRotbox.getCorner(j);
							currentPoint.z() = 0;
							WFMath::CoordType distance = WFMath::Distance(currentPoint, point);
							if (distance <= mSnapThreshold) {
								if (currentNode) {
									Ogre::Entity* sphereEntity = static_cast<Ogre::Entity*> (currentNode->getAttachedObject(0));
									if (sphereEntity) {
										try {
											sphereEntity->setMaterialName("/global/authoring/point/moved");
										} catch (const std::exception& ex) {
											S_LOG_WARNING("Error when setting material for point." << ex);
										}
									}
								}
								if (!closestSnapping.get()) {
									closestSnapping = std::auto_ptr<SnapPointCandidate>(new SnapPointCandidate());
									closestSnapping->entity = &entity;
									closestSnapping->distance = distance;
									closestSnapping->adjustment = point - currentPoint;
								} else if (distance < closestSnapping->distance) {
									closestSnapping->entity = &entity;
									closestSnapping->distance = distance;
									closestSnapping->adjustment = point - currentPoint;
								}
							}
						}
					}
				}
			}
		}
	}
	mSceneManager.destroyQuery(query);
	if (closestSnapping.get()) {
		adjustment = closestSnapping->adjustment;
		snappedToEntity = closestSnapping->entity;
		return true;
	}
	return false;
}