コード例 #1
0
ファイル: GUIRadarLayout.cpp プロジェクト: beorc/flare_star
inline void GUIRadarLayout::DrawPos(unsigned num, Ogre::Vector3 dst_pos, Ogre::Quaternion players_orientation)
{
	Ogre::Rectangle2D *row = Rows.Data[num];
	Ogre::Rectangle2D *obj = Objects.Data[num];
	//dst_pos -= CommonDeclarations::MaxDistForRadar/2;
    Ogre::Quaternion orientation(Ogre::Degree(30), Ogre::Vector3::UNIT_X);
	Ogre::Quaternion player_rotation(players_orientation.getYaw(), Ogre::Vector3::UNIT_Y);
	player_rotation = Ogre::Quaternion(players_orientation.getRoll(), Ogre::Vector3::UNIT_Z) * player_rotation;
	
	Ogre::Vector3 rel_pos = dst_pos, base_pos = rel_pos;

	base_pos.y=0;

	float scr_height = rel_pos.y*ScreenSize / CommonDeclarations::MaxDistForRadar;

	base_pos = orientation * players_orientation * base_pos;
	base_pos = (base_pos / CommonDeclarations::MaxDistForRadar)*ScreenSize;

	base_pos.x += 0.75;
	base_pos.y -= 0.75;

	if (scr_height==0)
		scr_height=0.01;

	float left=base_pos.x-0.0035, top=base_pos.y, right=base_pos.x+0.0035, bottom=base_pos.y+scr_height;    

	//	
	obj->setCorners(base_pos.x-0.01, base_pos.y+0.005, base_pos.x+0.01, base_pos.y-0.005);
	if (scr_height>0)
	{       
		left=base_pos.x-0.0025;
		top=base_pos.y+scr_height;
		right=base_pos.x+0.0025;
		bottom=base_pos.y;
		obj->setMaterial("Radar/ObjMaterialUp");
	} else 
		if (scr_height<0)
		{   
			left=base_pos.x-0.0025;
			top=base_pos.y;
			right=base_pos.x+0.0025;
			bottom=base_pos.y+scr_height;
			obj->setMaterial("Radar/ObjMaterialDn");
		}
		row->setCorners(left, top, right, bottom);	
	
	row->setVisible(true);
	obj->setVisible(true);
}
コード例 #2
0
ファイル: GUIRadarLayout.cpp プロジェクト: beorc/flare_star
inline void GUIRadarLayout::DrawCompas(Ogre::Quaternion players_orientation)
{
	//static clock_t last_update_time=0;
	//if (clock()-last_update_time<100)
	//	return;
	assert(CompasRect && CompasObj);
	//if (NULL==CompasRect || NULL==CompasObj)
	//	return;
	//last_update_time = clock();
    //CompasTarget;
	if (TargetID>0)
	{
		if (--WaitCompasTargetTimeout>=0)
		{
			CompasRect->setVisible(false);
			CompasObj->setVisible(false);
			return;
		}
		IAAObject *obj  = CommonDeclarations::GetIDObject(TargetID);
		//assert(obj);
		if (NULL==obj)
		{			
			RemoveCompasTarget();		
			return;
		}
		CompasTarget = obj->GetPosition();
	}
    Ogre::Rectangle2D *row = CompasRect;
    Ogre::Rectangle2D *obj = CompasObj;
    //dst_pos -= CommonDeclarations::MaxDistForRadar/2;
    Ogre::Quaternion orientation(Ogre::Degree(30), Ogre::Vector3::UNIT_X);
    Ogre::Quaternion player_rotation(players_orientation.getYaw(), Ogre::Vector3::UNIT_Y);
	player_rotation = Ogre::Quaternion(players_orientation.getRoll(), Ogre::Vector3::UNIT_Z) * player_rotation;

    Ogre::Vector3 pl_pos = CommonDeclarations::GetPlayer()->GetPosition();
    Ogre::Vector3 rel_pos = CompasTarget-pl_pos, base_pos = rel_pos;
	
	base_pos.y=0;

	bool checkpoint_mode=false;
    float scr_height = 0;
    if (rel_pos.squaredLength()>CommonDeclarations::SqMaxDistForRadar) 
    {
		Ogre::Vector3 dist=base_pos;
        AAUtilities::Norm1(dist);        
        base_pos = dist*CommonDeclarations::MaxDistForRadar;
        scr_height=0.01;		
		checkpoint_mode=true;
    } else
    {	
        scr_height =rel_pos.y*ScreenSize / CommonDeclarations::MaxDistForRadar;
    }

    base_pos = orientation * players_orientation * base_pos;
    base_pos = (base_pos / CommonDeclarations::MaxDistForRadar)*ScreenSize;

    base_pos.x += 0.75;
    base_pos.y -= 0.75;

    //	
	if (!checkpoint_mode)
	{
		if (scr_height==0)
			scr_height=0.01;
		float left=base_pos.x-0.005, top=base_pos.y, right=base_pos.x+0.005, bottom=base_pos.y+scr_height;    
		obj->setCorners(base_pos.x-0.01, base_pos.y+0.008, base_pos.x+0.01, base_pos.y-0.008);
		if (scr_height>0)
		{       
			left=base_pos.x-0.0025;
			top=base_pos.y+scr_height;
			right=base_pos.x+0.0025;
			bottom=base_pos.y;
			obj->setMaterial("Radar/CompasObjMaterialUp");
		} else 
			if (scr_height<0)
			{   
				left=base_pos.x-0.0025;
				top=base_pos.y;
				right=base_pos.x+0.0025;
				bottom=base_pos.y+scr_height;
				obj->setMaterial("Radar/CompasObjMaterialDn");
			}
			row->setCorners(left, top, right, bottom);	
			//		

			row->setVisible(true);
			obj->setVisible(true);
	} else
	{
		obj->setMaterial("Radar/CompasFarMaterial");
		obj->setCorners(base_pos.x-0.015, base_pos.y+0.015, base_pos.x+0.015, base_pos.y-0.015);		
		obj->setVisible(true);
	}
	
}