コード例 #1
0
ファイル: OgreTools.cpp プロジェクト: banduladh/levelfour
//!
//! Creates a copy of the given scene node.
//!
//! \param sceneNode The scene node to copy.
//! \param name The name to use for the copied scene node.
//! \param sceneManager The scene manager to use for creating the scene node.
//! \return A copy of the given scene node.
//!
Ogre::SceneNode * OgreTools::copySceneNode ( Ogre::SceneNode *sceneNode, const QString &name, Ogre::SceneManager *sceneManager /* = 0 */ )
{
    // make sure the given scene node is valid
    if (!sceneNode) {
        Log::error("The given scene node is invalid.", "OgreTools::copySceneNode");
        return 0;
    }

    // make sure a valid scene manager is available
    if (!sceneManager)
        sceneManager = sceneNode->getCreator();
    if (!sceneManager) {
        Log::error("No valid scene manager available.", "OgreTools::copySceneNode");
        return 0;
    }

    // check if a scene node of the given name already exists
    if (sceneManager->hasSceneNode(name.toStdString())) {
        Log::error(QString("The scene manager already contains a scene node named \"%1\".").arg(name), "OgreTools::copySceneNode");
        return 0;
    }

    // create the scene node copy
    Ogre::SceneNode *sceneNodeCopy = sceneManager->createSceneNode(name.toStdString());
    if (!sceneNodeCopy) {
        Log::error("The scene node copy could not be created.", "OgreTools::copySceneNode");
        return 0;
    }

    // create a container for the scene node copy
    OgreContainer *sceneNodeCopyContainer = new OgreContainer(sceneNodeCopy);
    sceneNodeCopy->setUserAny(Ogre::Any(sceneNodeCopyContainer));

    const Ogre::Any &userAny = sceneNode->getUserAny();
    userAny.isEmpty();
    if (!sceneNode->getUserAny().isEmpty()) {
        OgreContainer *sceneNodeContainer = Ogre::any_cast<OgreContainer *>(sceneNode->getUserAny());
        if (sceneNodeContainer)
            QObject::connect(sceneNodeContainer, SIGNAL(sceneNodeUpdated()), sceneNodeCopyContainer, SLOT(updateSceneNode()));
    }

    // copy parameters from scene node to scene node copy
    //sceneNodeCopy->setAutoTracking(...);
    //sceneNodeCopy->setCustomParameter(...);
    //sceneNodeCopy->setDebugDisplayEnabled(...);
    //sceneNodeCopy->setDirection(...);
    //sceneNodeCopy->setFixedYawAxis(...);
    sceneNodeCopy->setInheritOrientation(sceneNode->getInheritOrientation());
    sceneNodeCopy->setInheritScale(sceneNode->getInheritScale());
    //sceneNodeCopy->setInitialState(...);
    //sceneNodeCopy->setInSceneGraph(...);
    sceneNodeCopy->setListener(sceneNode->getListener());
    sceneNodeCopy->setOrientation(sceneNode->getOrientation());
    //sceneNodeCopy->setParent(...);
    sceneNodeCopy->setPolygonModeOverrideable(sceneNode->getPolygonModeOverrideable());
    sceneNodeCopy->setPosition(sceneNode->getPosition());
    //sceneNodeCopy->setRenderSystemData(...);
    sceneNodeCopy->setScale(sceneNode->getScale());
    sceneNodeCopy->setUseIdentityProjection(sceneNode->getUseIdentityProjection());
    sceneNodeCopy->setUseIdentityView(sceneNode->getUseIdentityView());
    //sceneNodeCopy->getUserAny(...);
    //sceneNodeCopy->setVisible(...);
    return sceneNodeCopy;
}