void BaseApplication::setupInfoMenu(void) { mMenuLabel = mTrayMgr->createLabel(OgreBites::TL_TOP, "menuLabel", "Cubester's Maze", 250); mTrayMgr->createLabel(OgreBites::TL_CENTER, "label1", std::string("DAMAGE TILES\n") + std::string("Poison: 2 Hp/Tile removed on Cure Tile\n")+ std::string("Lava: 5 Hp/Tile removed in water or wears off\n")+ std::string("Spike: Deals 39 Hp\n")+ std::string("SPECIAL TILES\n")+ std::string("Ice: Slide on it\n")+ std::string("Water: Drown when bubbles is 0\n")+ std::string("Cure: Removes Poison\n")+ std::string("Door: Needs a key to open\n")+ std::string("Key: Gives one key\n"), 400); OgreBites::Label *will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label2", "S/Arrow down key for moving down", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label3", "A/Arrow left key for moving left", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label4", "A/Arrow left key for moving left", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label5", "A/Arrow left key for moving left", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label6", "A/Arrow left key for moving left", 400); will->hide(); mTrayMgr->createButton(OgreBites::TL_CENTER, "back from info", "Back", 400); }
void BaseApplication::setupControlMenu(void) { mMenuLabel = mTrayMgr->createLabel(OgreBites::TL_TOP, "menuLabel", "Cubester's Maze", 250); mTrayMgr->createLabel(OgreBites::TL_CENTER, "label1", "W/Arrow up key for moving up\nS/Arrow down key for moving down\nA/Arrow left key for moving left\nD/Arrow right key for moving right\nEsc key for pause the game or quit\nSpace to respawn when dead", 400); OgreBites::Label *will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label2", "S/Arrow down key for moving down", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label3", "A/Arrow left key for moving left", 400); will->hide(); will = mTrayMgr->createLabel(OgreBites::TL_CENTER, "label4", "A/Arrow left key for moving left", 400); will->hide(); mTrayMgr->createButton(OgreBites::TL_CENTER, "back from control", "Back", 400); }
void MainApplication::createW() { { std::string caption = "Budget restant = 0 "; b_r = m_trayManager->createLabel(OgreBites::TL_CENTER,"Budget_restant",caption,250); OgreBites::Label * info = m_trayManager->createLabel(OgreBites::TL_CENTER,"Info","Vous etes les bleus ",250); b_r->hide(); info->hide(); OgreBites::Button * valid_armee = m_trayManager->createButton(OgreBites::TL_CENTER, "Val_armee", "Valider",100) ; OgreBites::Button * annul_armee = m_trayManager->createButton(OgreBites::TL_CENTER, "Annul_armee", "Annuler",100) ; valid_armee->hide(); annul_armee->hide(); } { Ogre::StringVector tmp ; tmp.push_back("1 VERSUS 1") ; tmp.push_back("MASSIVE") ; OgreBites::SelectMenu * menu1 = m_trayManager->createThickSelectMenu(OgreBites::TL_CENTER, "Mode", "Choisissez le MODE de jeu", 200, 10, tmp) ; menu1->hide(); } { Ogre::StringVector tmp ; tmp.push_back("Map 01") ; tmp.push_back("Msap 02") ; OgreBites::SelectMenu * menu2 = m_trayManager->createThickSelectMenu(OgreBites::TL_CENTER, "Map", "Choisissez la Map", 200, 10, tmp) ; menu2->hide(); } { Ogre::StringVector tmp ; tmp.push_back("250") ; tmp.push_back("500") ; tmp.push_back("750") ; tmp.push_back("1000") ; tmp.push_back("1250") ; tmp.push_back("1500") ; tmp.push_back("1750") ; tmp.push_back("2000") ; tmp.push_back("2250") ; tmp.push_back("2500") ; tmp.push_back("2750") ; tmp.push_back("3000") ; OgreBites::SelectMenu * menu3 = m_trayManager->createThickSelectMenu(OgreBites::TL_CENTER, "Budget", "Choisissez le budget", 200, 10, tmp) ; menu3->hide(); } { OgreBites::Button * val = m_trayManager->createButton(OgreBites::TL_CENTER, "Val", "READY",100) ; val->hide(); } { OgreBites::Button * b_H = m_trayManager->createButton(OgreBites::TL_CENTER, "Hippo", "Hippo",100) ; OgreBites::Button * b_C = m_trayManager->createButton(OgreBites::TL_CENTER, "Croco", "Croco",100) ; OgreBites::Button * b_M = m_trayManager->createButton(OgreBites::TL_CENTER, "Moustic", "Moustic",100) ; b_H->hide(); b_C->hide(); b_M->hide(); } { arme = m_trayManager->createLabel(OgreBites::TL_CENTER,"Arme","Votre armee est vide",500); arme->hide(); } }