コード例 #1
0
ファイル: libclois-lane.cpp プロジェクト: aerique/clois-lane
void InputHandler::capture()
{
    if (keyboard == 0 && mouse == 0)
    {
        try {
            keyboard = static_cast<OIS::Keyboard*>
                           (ois->createInputObject(OIS::OISKeyboard, true));
            keyboard->setEventCallback(this);

            mouse = static_cast<OIS::Mouse*>
                        (ois->createInputObject(OIS::OISMouse, true));
            mouse->setEventCallback(this);

            cout << "[libclois-lane] Keyboard and mouse acquired!" << endl;
        } catch (OIS::Exception &e) {
            cout << "[libclois-lane] " << e.eText << endl;
        }
    }
    else
    {
        try {
            keyboard->capture();
            mouse->capture();
	} catch (OIS::Exception &e) {
            cout << "[libclois-lane] " << e.eText << endl;
            keyboard = 0;
            mouse = 0;
        }
    }
}
コード例 #2
0
	bool frameStarted(const Ogre::FrameEvent& evt){
		_key->capture();
		_mouse->capture();
		
		float movSpeed = 500.0f;


		if (_key->isKeyDown(OIS::KC_ESCAPE))
			return false;

		Ogre::Vector3 t(0,0,0);

		if (_key->isKeyDown(OIS::KC_W))
			t += Ogre::Vector3(0,0,-10);

		if (_key->isKeyDown(OIS::KC_S))
			t += Ogre::Vector3(0,0,10);

		if (_key->isKeyDown(OIS::KC_A))
			t += Ogre::Vector3(-10,0,0);

		if (_key->isKeyDown(OIS::KC_D))
			t += Ogre::Vector3(10,0,0);

		_cam->moveRelative(t*evt.timeSinceLastFrame*movSpeed);
		float rotX = _mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		_cam->yaw(Ogre::Radian(rotX));
		_cam->pitch(Ogre::Radian(rotY));
		

		return true;
	}
コード例 #3
0
///
/// @inheritDoc
///
void CursorInputObject::Update(float DeltaTime) {
    OIS::Mouse* mouse = OISB::System::getSingleton().getOISMouse();
    m_velocity.x = mouse->getMouseState().X.abs;
    m_velocity.y = mouse->getMouseState().Y.abs;
    //if (m_velocity != Math::Vector3::Zero) {
        // TODO change
        //PostChanges(System::Changes::Input::Velocity);
    //}
    
    if (mouse->getMouseState().buttonDown(OIS::MB_Left)) {
        //PostChanges(System::Changes::Input::Action);
    }

}
コード例 #4
0
ファイル: editor.cpp プロジェクト: ItzFluffy/csclone
	bool frameStarted(const Ogre::FrameEvent& evt)
	{
		if (mExit)
			return false;
		if (mWindow->isClosed())
			return false;

		mKeyboard->capture();
		mMouse->capture();

		if (mKeyboard->isKeyDown(OIS::KC_A) || mKeyboard->isKeyDown(OIS::KC_LEFT))
			mCamera->moveRelative(Ogre::Vector3(-evt.timeSinceLastFrame*20, 0, 0));

		if (mKeyboard->isKeyDown(OIS::KC_D) || mKeyboard->isKeyDown(OIS::KC_RIGHT))
			mCamera->moveRelative(Ogre::Vector3(evt.timeSinceLastFrame*20, 0, 0));

		if (mKeyboard->isKeyDown(OIS::KC_W) || mKeyboard->isKeyDown(OIS::KC_UP))
			mCamera->moveRelative(Ogre::Vector3(0, 0, -evt.timeSinceLastFrame*20));

		if (mKeyboard->isKeyDown(OIS::KC_S) || mKeyboard->isKeyDown(OIS::KC_DOWN))
			mCamera->moveRelative(Ogre::Vector3(0, 0, evt.timeSinceLastFrame*20));

		mGUI->injectFrameEntered(evt.timeSinceLastFrame);

		return true;
	}
コード例 #5
0
ファイル: libclois-lane.cpp プロジェクト: aerique/clois-lane
void InputHandler::setWindowExtents(int width, int height)
{
    if (mouse)  // might not be initialised yet
    {
        // Set mouse region.  If window resizes, we should alter this as well.
        const OIS::MouseState &ms = mouse->getMouseState();
        ms.height = height;
        ms.width = width;
    }
}
コード例 #6
0
void application::windowResized (Ogre::RenderWindow* wnd)
{
    unsigned width, height, depth;
    int left, top;

    wnd->getMetrics (width, height, depth, left, top);

    OIS::MouseState const& ms = mouse->getMouseState();
    ms.width = width;
    ms.height = height;
}
コード例 #7
0
ファイル: GUITouchButton.cpp プロジェクト: ChWick/Zelda
void CGUITouchButton::update(Ogre::Real tpf) {
  m_bHitOnce = false;

  // update input
  OIS::Mouse *pMouse = CGame::getSingleton().getInputContext().mMouse;
  if (pMouse) {
    processInput(Vector2f(pMouse->getMouseState().X.abs,
				      pMouse->getMouseState().Y.abs));
  }

  OIS::MultiTouch *pMultiTouch = CGame::getSingleton().getInputContext().mMultiTouch;
  if (pMultiTouch) {
    const std::vector<OIS::MultiTouchState> &mts = pMultiTouch->getMultiTouchStates();
    for (auto &state : mts) {
      if (state.touchType == OIS::MT_Moved || state.touchType == OIS::MT_Pressed) {
        processInput(Vector2f(state.X.abs, state.Y.abs));
      }
    }
  }


  handleButtonPress(m_bHitOnce);
}
コード例 #8
0
    int main(int argc, char **argv)
#endif
{
    //-----------------------------------------------------
    // 1 enter ogre
    //-----------------------------------------------------
    Root* root = new Root;
 
    //-----------------------------------------------------
    // 2 configure resource paths
    //-----------------------------------------------------
    // Load resource paths from config file
 
    // File format is:
    //  [ResourceGroupName]
    //  ArchiveType=Path
    //  .. repeat
    // For example:
    //  [General]
    //  FileSystem=media/
    //  Zip=packages/level1.zip
 
    ConfigFile cf;
    cf.load("./resources.cfg");
 
    // Go through all sections & settings in the file
    ConfigFile::SectionIterator seci = cf.getSectionIterator();
 
    String secName, typeName, archName;
    while (seci.hasMoreElements())
    {
        secName = seci.peekNextKey();
        ConfigFile::SettingsMultiMap *settings = seci.getNext();
        ConfigFile::SettingsMultiMap::iterator i;
        for (i = settings->begin(); i != settings->end(); ++i)
        {
            typeName = i->first;
            archName = i->second;
            ResourceGroupManager::getSingleton().addResourceLocation(
                archName, typeName, secName);
        }
    }
    //-----------------------------------------------------
    // 3 Configures the application and creates the window
    //-----------------------------------------------------
    if(!root->showConfigDialog())
    {
        //Ogre
        delete root;
        return false; // Exit the application on cancel
    }
 
    RenderWindow* window = root->initialise(true, "Simple Ogre App");
 
    ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
 
    //-----------------------------------------------------
    // 4 Create the SceneManager
    //
    //        ST_GENERIC = octree
    //        ST_EXTERIOR_CLOSE = simple terrain
    //        ST_EXTERIOR_FAR = nature terrain (depreciated)
    //        ST_EXTERIOR_REAL_FAR = paging landscape
    //        ST_INTERIOR = Quake3 BSP
    //----------------------------------------------------- 
    SceneManager* sceneMgr = root->createSceneManager(ST_GENERIC); 
 
    //----------------------------------------------------- 
    // 5 Create the camera 
    //----------------------------------------------------- 
    Camera* camera = sceneMgr->createCamera("SimpleCamera"); 
 
    //----------------------------------------------------- 
    // 6 Create one viewport, entire window 
    //----------------------------------------------------- 
    Viewport* viewPort = window->addViewport(camera);
 
    //---------------------------------------------------- 
    // 7 add OIS input handling 
    //----------------------------------------------------
    OIS::ParamList pl;
    size_t windowHnd = 0;
    std::ostringstream windowHndStr;
 
    //tell OIS about the Ogre window
    window->getCustomAttribute("WINDOW", &windowHnd);
    windowHndStr << windowHnd;
    pl.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str()));
 
    //setup the manager, keyboard and mouse to handle input
    OIS::InputManager* inputManager = OIS::InputManager::createInputSystem(pl);
    OIS::Keyboard* keyboard = static_cast<OIS::Keyboard*>(inputManager->createInputObject(OIS::OISKeyboard, true));
    OIS::Mouse*    mouse = static_cast<OIS::Mouse*>(inputManager->createInputObject(OIS::OISMouse, true));
 
    //tell OIS about the window's dimensions
    unsigned int width, height, depth;
    int top, left;
    window->getMetrics(width, height, depth, left, top);
    const OIS::MouseState &ms = mouse->getMouseState();
    ms.width = width;
    ms.height = height;
 
    // everything is set up, now we listen for input and frames (replaces while loops)
    //key events
    SimpleKeyListener* keyListener = new SimpleKeyListener();
    keyboard->setEventCallback(keyListener);
    //mouse events
    SimpleMouseListener* mouseListener = new SimpleMouseListener();
    mouse->setEventCallback(mouseListener);
    //render events
    SimpleFrameListener* frameListener = new SimpleFrameListener(keyboard, mouse);
    root->addFrameListener(frameListener); 
 
    //----------------------------------------------------
    // 8 start rendering 
    //----------------------------------------------------
    root->startRendering(); // blocks until a frame listener returns false. eg from pressing escape in this example
 
    //----------------------------------------------------
    // 9 clean 
    //----------------------------------------------------
    //OIS
    inputManager->destroyInputObject(mouse); mouse = 0;
    inputManager->destroyInputObject(keyboard); keyboard = 0;
    OIS::InputManager::destroyInputSystem(inputManager); inputManager = 0;
    //listeners
    delete frameListener; 
    delete mouseListener; 
    delete keyListener;
    //Ogre
    delete root;
 
    return 0; 
}
コード例 #9
0
	bool frameStarted(const Ogre::FrameEvent& evt){
		if(vidas==0)
			return false;
		_key->capture();
		_mouse->capture();
		
		float movSpeed = 500.0f;


		if (_key->isKeyDown(OIS::KC_ESCAPE))
			return false;

		Ogre::Vector3 t(0,0,0);

		if (_key->isKeyDown(OIS::KC_W))
			if (freemoving)
				t += Ogre::Vector3(0,0,-10);
			else
				nave->moverAdelante();
		if (_key->isKeyDown(OIS::KC_S))
			if (freemoving)
				t += Ogre::Vector3(0,0,10);
			else
				nave->moverAtras();

		if (_key->isKeyDown(OIS::KC_A))
			if (freemoving)
				t += Ogre::Vector3(-10,0,0);
			else
				nave->moverIzquierda();

		if (_key->isKeyDown(OIS::KC_D))
			if (freemoving)
				t += Ogre::Vector3(10,0,0);
			else
				nave->moverDerecha();
		if (_key->isKeyDown(OIS::KC_UP))
			nave->moverArriba();

		if (_key->isKeyDown(OIS::KC_DOWN))
			nave->moverAbajo();

		if (!_key->isKeyDown(OIS::KC_A) && !_key->isKeyDown(OIS::KC_D))
			nave->reset();

		if(_key->isKeyDown(OIS::KC_I))
			std::cout<<"CAMARA:"<<_cam->getPosition()<<std::endl
					 <<"NAVE:"<<nave->nodoNave->getPosition()<<std::endl;

		_cam->moveRelative(t*evt.timeSinceLastFrame*movSpeed);
		if (freemoving){
			float rotX = _mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
			float rotY = _mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		
			_cam->yaw(Ogre::Radian(rotX));
			_cam->pitch(Ogre::Radian(rotY));
		}
		for (int i = 0; i < num_monedas; i++)
		{
			moneda[i]->animState->addTime(evt.timeSinceLastFrame);
		}

		for (int i = 0; i < num_obstaculo; i++)
		{
			obstaculo[i]->animState->addTime(evt.timeSinceLastFrame);
		}

		for (int i = 0; i < num_monedas; i++)
		{
			if (moneda[i]->visible && nave->getBox().intersects(moneda[i]->getBox())){
				moneda[i]->visible = false;
				moneda[i]->nodoMoneda->setVisible(false);
				puntaje+=100;
				mostrarPuntaje();
			}
		}
		
		for (int i = 0; i < num_aros; i++)
		{
			Ogre::AxisAlignedBox boxNave = nave->getBox();
			Ogre::Vector3 centro = nave->getCenter();
			if (aro[i]->visible &&
				nave->getBox().intersects(aro[i]->getBox()) && 
				aro[i]->adentro(boxNave, centro))
			{
				aro[i]->visible = false;
				aro[i]->nodoAro->setVisible(false);
				puntaje+=200;
				mostrarPuntaje();
			}
		}
		
		for (int i = 0; i < num_obstaculo; i++)
		{
			if (obstaculo[i]->visible && nave->getBox().intersects(obstaculo[i]->getBox())){
				obstaculo[i]->visible = false;
				obstaculo[i]->nodoObstaculo->setVisible(false);
				vidas-=1;
				mostrarPuntaje();
			}
		}
		
		nave->animStateDer->addTime(evt.timeSinceLastFrame);
		nave->animStateIzq->addTime(evt.timeSinceLastFrame);
		return true;
	}
コード例 #10
0
ファイル: HeadsUpDisplay.cpp プロジェクト: eblock12/stuff
void HeadsUpDisplay::tick(Ogre::Real timeDelta)
{
    // window dimensions may have changed
    Application &app = Application::getSingleton();
    Ogre::Real windowWidth = (Ogre::Real)app.getWindowWidth();
    Ogre::Real windowHeight = (Ogre::Real)app.getWindowHeight();

    // get mouse cursor and update absolute position from relative change
    OIS::Mouse *mouse = app.getMouse();
    if (mouse != nullptr)
    {
        OIS::MouseState mouseState = mouse->getMouseState();
        m_cursorX += mouseState.X.rel;
        m_cursorY += mouseState.Y.rel;
        m_cursorX = Math::clamp(m_cursorX, 0, windowWidth);
        m_cursorY = Math::clamp(m_cursorY, 0, windowHeight);

        // normalize cursor position and size from 0 to 1
        Ogre::Real cursorX = m_cursorX / windowWidth;
        Ogre::Real cursorY = m_cursorY / windowHeight;
        m_cursorContainer->setPosition(cursorX, cursorY);
        m_cursorContainer->setWidth(CURSOR_WIDTH / windowWidth);
        m_cursorContainer->setHeight(CURSOR_HEIGHT / windowHeight);
        m_cursorContainer->show();

        // project cursor ray into scene and get query results
        if (!m_mouseLeftLastDown && mouseState.buttonDown(OIS::MouseButtonID::MB_Left))
        {
            Ogre::Ray mouseRay;
            getCamera()->getCameraToViewportRay(cursorX, cursorY, &mouseRay);
            m_rayQuery->setRay(mouseRay);
            m_objectFound = false;
            m_rayQuery->execute(this);

            if (!m_objectFound && (m_currentSelection != nullptr))
            {
                // user selected nothing so clear current selection
                m_currentSelection->onDeselect();
            }
        }

        if ((m_currentSelection != nullptr) && !m_mouseRightLastDown && mouseState.buttonDown(OIS::MouseButtonID::MB_Right))
        {
            Ogre::Ray mouseRay;
            getCamera()->getCameraToViewportRay(cursorX, cursorY, &mouseRay);
            Ogre::Plane plane(Ogre::Vector3(0, 1, 0), Ogre::Vector3::ZERO);
            auto intersectResult = mouseRay.intersects(plane);
            if (intersectResult.first)
            {
                Ogre::Vector3 destination = mouseRay.getPoint(intersectResult.second);
                m_currentSelection->onMoveOrder(destination);
            }
        }
        
        m_mouseLeftLastDown = mouseState.buttonDown(OIS::MouseButtonID::MB_Left);
        m_mouseRightLastDown = mouseState.buttonDown(OIS::MouseButtonID::MB_Right);
    }
    else
    {
        m_cursorContainer->hide();
    }
}
コード例 #11
0
void EditorFrameHandler::Init()
{
	Ogre::SceneManager *scene_manager = CommonDeclarations::GetSceneManager();
	EditorCamera = scene_manager->createCamera("EditorCamera");
	EditorCamera->setNearClipDistance(5);		
	EditorCamera->setFarClipDistance(0);

	EditorCamera->setPosition(CommonDeclarations::GetCamera()->GetOgreCamera()->getWorldPosition());

	CommonDeclarations::GetApplication()->SetCurrentCamera(EditorCamera);

	/*CommonDeclarations::ObjectsPool *objects = CommonDeclarations::GetEditableObjects();
	for (CommonDeclarations::ObjectsPool::ListNode *pos = objects->GetBegin();pos!=NULL;pos=pos->Next)
	{		
		SEditableObject obj;
		obj.Object = pos->Value;
		IScenable *scen = pos->Value->GetScenable();
		if (scen)
		{
			obj.EditNode = NULL;
			obj.EditEntity = NULL;
			ICollidable *collid = pos->Value->GetCollidable();
			if (collid)
			{
				obj.CollisionModel = collid->GetCollisionModel();
			} else
			{				
				const char *modelname = scen->GetModelName();
				if (NULL == modelname)
					modelname = AAUtilities::StringCopy("cube.mesh");
				obj.CollisionModel = GetCollisionModel(modelname);
			}				
		} else
		{
			obj.EditNode = scene_manager->getRootSceneNode()->createChildSceneNode();	
			char *buffer = CommonDeclarations::GenGUID();			
			obj.EditEntity = scene_manager->createEntity(buffer, "cube.mesh");					
			delete [] buffer;

			obj.EditNode->attachObject(obj.EditEntity);

			obj.CollisionModel = GetCollisionModel("cube.mesh");
		}
		EditableObjects.PushBack(obj);		
	}
	delete objects;*/

	//
	CommonDeclarations::ObjectsPool *objects = CommonDeclarations::GetEditableObjects();
	const char *str;
	TiXmlElement *node = 0, *nodes, *env;
	env = SceneRootElement->FirstChildElement("environment");	
	if (env)
	{
		node = env->FirstChildElement("skyBox");	
		if (node)
		{			
			SEditableDescription descr;
				
			descr.EditNode = NULL;
			descr.EditElement = node;
			EditorNodes.insert(std::make_pair("SkyBox", descr));
		}
	}
	
	nodes = SceneRootElement->FirstChildElement("nodes");	
	if (nodes)
	{
		node = nodes->FirstChildElement("node");	
		
		Ogre::Node::ChildNodeIterator iFirst = scene_manager->getRootSceneNode()->getChildIterator(), iPos = iFirst;
		
		while (node)
		{
			str = node->Attribute("name");
			SEditableDescription descr;
			Ogre::Node *t = NULL;
			iPos = iFirst;
			while (iPos.hasMoreElements()) 
			{
				t = iPos.getNext();
				if (t->getName()==str)
				{
					descr.EditNode = t;
					break;
				}
			}
			
			descr.EditElement = node;
			EditorNodes.insert(std::make_pair(str, descr));
			
			node = node->NextSiblingElement("node");
		}
	}
	delete objects;
	//

	MyGUI::Gui *gui = GUISystem::GetInstance()->GetGui();
	OIS::Mouse *mouse = EditorFrameListener::GetInstance()->GetMouse();

	InitGUI();

	const OIS::MouseState &ms = mouse->getMouseState();
	int x=ms.width/2,
		y=ms.height/2;
	mouse->setMousePosition(x,y);
    gui->setPointerPosition(x, y);	
	gui->showPointer();
}
コード例 #12
0
bool OgreAppLogic::processInputs(Ogre::Real deltaTime)
{
	const Degree ROT_SCALE = Degree(40.0f);
	const Real MOVE_SCALE = 5.0f;
	Vector3 translateVector(Vector3::ZERO);
	Degree rotX(0);
	Degree rotY(0);
	OIS::Keyboard *keyboard = mApplication->getKeyboard();
	OIS::Mouse *mouse = mApplication->getMouse();

	if(keyboard->isKeyDown(OIS::KC_ESCAPE))
	{
		return false;
	}

	//////// moves  //////

	// keyboard moves
	if(keyboard->isKeyDown(OIS::KC_A))
		translateVector.x = -MOVE_SCALE;	// Move camera left

	if(keyboard->isKeyDown(OIS::KC_D))
		translateVector.x = +MOVE_SCALE;	// Move camera RIGHT

	if(keyboard->isKeyDown(OIS::KC_UP) || keyboard->isKeyDown(OIS::KC_W) )
		translateVector.z = -MOVE_SCALE;	// Move camera forward

	if(keyboard->isKeyDown(OIS::KC_DOWN) || keyboard->isKeyDown(OIS::KC_S) )
		translateVector.z = +MOVE_SCALE;	// Move camera backward

	if(keyboard->isKeyDown(OIS::KC_PGUP))
		translateVector.y = +MOVE_SCALE;	// Move camera up

	if(keyboard->isKeyDown(OIS::KC_PGDOWN))
		translateVector.y = -MOVE_SCALE;	// Move camera down

	if(keyboard->isKeyDown(OIS::KC_RIGHT))
		rotX -= ROT_SCALE;					// Turn camera right

	if(keyboard->isKeyDown(OIS::KC_LEFT))
		rotX += ROT_SCALE;					// Turn camea left

	rotX *= deltaTime;
	rotY *= deltaTime;
	translateVector *= deltaTime;

	// mouse moves
	const OIS::MouseState &ms = mouse->getMouseState();
	if (ms.buttonDown(OIS::MB_Right))
	{
		translateVector.x += ms.X.rel * 0.003f * MOVE_SCALE;	// Move camera horizontaly
		translateVector.y -= ms.Y.rel * 0.003f * MOVE_SCALE;	// Move camera verticaly
	}
	else
	{
		rotX += Degree(-ms.X.rel * 0.003f * ROT_SCALE);		// Rotate camera horizontaly
		rotY += Degree(-ms.Y.rel * 0.003f * ROT_SCALE);		// Rotate camera verticaly
	}	



	mCamera->moveRelative(translateVector);
	mCamera->yaw(rotX);
	mCamera->pitch(rotY);

	return true;
}
コード例 #13
0
ファイル: main.cpp プロジェクト: Isaj7/finalOgre
	bool frameStarted(const Ogre::FrameEvent& evt){
		
		Ogre::Vector3 translate(0,0,0);
		
		_Keyboard->capture();
			

		if(_Keyboard->isKeyDown(OIS::KC_ESCAPE)){
			return false;
		}


		if(_Keyboard->isKeyDown(OIS::KC_W)){
			translate += Ogre::Vector3(0,0,-1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_S)){
			translate += Ogre::Vector3(0,0,1);
		}

		if(_Keyboard->isKeyDown(OIS::KC_A)){
			translate += Ogre::Vector3(-1,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_D)){
			translate += Ogre::Vector3(1,0,0);
		}

		/* Agregadas por mi */

		if(_Keyboard->isKeyDown(OIS::KC_UP)){
			_nodeRuedaSimple0->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple1->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple2->pitch(Ogre::Radian(-10));
			_nodeRuedaSimple3->pitch(Ogre::Radian(-10));

			_nodeRuedaSimple0->translate(0,0,5);
			_nodeRuedaSimple1->translate(0,0,5);
			_nodeRuedaSimple2->translate(0,0,5);
			_nodeRuedaSimple3->translate(0,0,5);
			_nodeChasisCarro->translate(0,0,5);
			eje->translate(0.0,0.0,5.0);
			desplazamiento += 5;

			if (desplazamiento >= 6500 && i<25) {
				eje->scale(1.1,1.1,1.1);
				i++;
			}
		}

		if(_Keyboard->isKeyDown(OIS::KC_RIGHT)){
/*			_nodeRuedaSimple00->yaw(Ogre::Radian(5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(5));*/

			_nodeRuedaSimple0->translate(-3,0,0);
			_nodeRuedaSimple1->translate(-3,0,0);
			_nodeRuedaSimple2->translate(-3,0,0);
			_nodeRuedaSimple3->translate(-3,0,0);
			_nodeChasisCarro->translate(-3,0,0);
		}

		if(_Keyboard->isKeyDown(OIS::KC_LEFT)){
		/*	_nodeRuedaSimple00->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple11->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple22->yaw(Ogre::Radian(-5));
			_nodeRuedaSimple33->yaw(Ogre::Radian(-5)); */

			_nodeRuedaSimple0->translate(3,0,0);
			_nodeRuedaSimple1->translate(3,0,0);
			_nodeRuedaSimple2->translate(3,0,0);
			_nodeRuedaSimple3->translate(3,0,0);
			_nodeChasisCarro->translate(3,0,0);
		}


		_Cam->moveRelative(translate*evt.timeSinceLastFrame * 600);
		

		_Mouse->capture();
		float rotX = _Mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _Mouse->getMouseState().Y.rel * evt.timeSinceLastFrame * -1;
		_Cam->yaw(Ogre::Radian(rotX));
		_Cam->pitch(Ogre::Radian(rotY));


		return true;
	}
コード例 #14
0
ファイル: Example5.cpp プロジェクト: ghoulsblade/vegaogre
void World::processInput()
{
	using namespace OIS;
	static Ogre::Timer timer;
	static unsigned long lastTime = 0;
	unsigned long currentTime = timer.getMilliseconds();

	//Calculate the amount of time passed since the last frame
	Real timeScale = (currentTime - lastTime) * 0.001f;
	if (timeScale < 0.001f)
		timeScale = 0.001f;
	lastTime = currentTime;

	//Get the current state of the keyboard and mouse
	keyboard->capture();
	mouse->capture();
	const OIS::MouseState &ms = mouse->getMouseState();

	//[NOTE] When the left mouse button is pressed, add trees
	if (ms.buttonDown(MB_Left)){
		//Choose a random tree rotation
		Degree yaw = Degree(Math::RangeRandom(0, 360));

		//Choose a random scale
		Real scale = Math::RangeRandom(0.5f, 0.6f);

		//Calculate a position
		Ogre::Vector3 centerPos = camera->getPosition() + (camera->getOrientation() * Ogre::Vector3(0, 0, -50));
		Radian rndAng = Radian(Math::RangeRandom(0, Math::TWO_PI));
		Real rndLen = Math::RangeRandom(0, 20);
		centerPos.x += Math::Sin(rndAng) * rndLen;
		centerPos.z += Math::Cos(rndAng) * rndLen;

		//And add the tree
		treeLoader->addTree(myTree, centerPos, yaw, scale);
		//[NOTE] Dynamic trees are very easy, as you can see. No additional setup is required for
		//the dynamic addition / removal of trees to work. Simply call addTree(), etc. as needed.
	}

	//[NOTE] When the right mouse button is pressed, delete trees
	if (ms.buttonDown(MB_Right)){
		//Calculate a position in front of the camera
		Ogre::Vector3 centerPos = camera->getPosition() + (camera->getOrientation() * Ogre::Vector3(0, 0, -50));

		//Delete trees within 20 units radius of the center position
		treeLoader->deleteTrees(centerPos, 20);
		//[NOTE] Dynamic trees are very easy, as you can see. No additional setup is required for
		//the dynamic addition / removal of trees to work. Simply call deleteTrees(), etc. as needed.
	}

	//Always exit if ESC is pressed
	if (keyboard->isKeyDown(KC_ESCAPE))
		running = false;

	//Reload the scene if R is pressed
	static bool reloadedLast = false;
	if (keyboard->isKeyDown(KC_R) && !reloadedLast){
		unload();
		load();
		reloadedLast = true;
	}
	else {
		reloadedLast = false;
	}

	//Update camera rotation based on the mouse
	camYaw += Radian(-ms.X.rel / 200.0f);
	camPitch += Radian(-ms.Y.rel / 200.0f);
	camera->setOrientation(Quaternion::IDENTITY);
	camera->pitch(camPitch);
	camera->yaw(camYaw);

	//Allow the camera to move around with the arrow/WASD keys
	Ogre::Vector3 trans(0, 0, 0);
	if (keyboard->isKeyDown(KC_UP) || keyboard->isKeyDown(KC_W))
		trans.z = -1;
	if (keyboard->isKeyDown(KC_DOWN) || keyboard->isKeyDown(KC_S))
		trans.z = 1;
	if (keyboard->isKeyDown(KC_RIGHT) || keyboard->isKeyDown(KC_D))
		trans.x = 1;
	if (keyboard->isKeyDown(KC_LEFT) || keyboard->isKeyDown(KC_A))
		trans.x = -1;
	if (keyboard->isKeyDown(KC_PGUP) || keyboard->isKeyDown(KC_E))
		trans.y = 1;
	if (keyboard->isKeyDown(KC_PGDOWN) || keyboard->isKeyDown(KC_Q))
		trans.y = -1;

	//Shift = speed boost
	if (keyboard->isKeyDown(KC_LSHIFT) || keyboard->isKeyDown(KC_RSHIFT))
		trans *= 2;

	trans *= 100;
	camera->moveRelative(trans * timeScale);

	//Make sure the camera doesn't go under the terrain
	Ogre::Vector3 camPos = camera->getPosition();
	float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z);
	if (camPos.y < terrY + 5 || keyboard->isKeyDown(KC_SPACE)){		//Space = walk
		camPos.y = terrY + 5;
		camera->setPosition(camPos);
	}
}
コード例 #15
0
void World::processInput()
{
	using namespace OIS;
	static Ogre::Timer timer;
	static unsigned long lastTime = 0;
	unsigned long currentTime = timer.getMilliseconds();

	//Calculate the amount of time passed since the last frame
	Real timeScale = (currentTime - lastTime) * 0.001f;
	if (timeScale < 0.001f)
		timeScale = 0.001f;
	lastTime = currentTime;

	//Get the current state of the keyboard and mouse
	keyboard->capture();
	mouse->capture();

	//Always exit if ESC is pressed
	if (keyboard->isKeyDown(OIS::KC_ESCAPE))
		running = false;

	//Reload the scene if R is pressed
	static bool reloadedLast = false;
	if (keyboard->isKeyDown(OIS::KC_R) && !reloadedLast){
		unload();
		load();
		reloadedLast = true;
	}
	else {
		reloadedLast = false;
	}

	//Get mouse movement
	const OIS::MouseState &ms = mouse->getMouseState();

	//Update camera rotation based on the mouse
	camYaw += Radian(-ms.X.rel / 200.0f);
	camPitch += Radian(-ms.Y.rel / 200.0f);
	camera->setOrientation(Quaternion::IDENTITY);
	camera->pitch(camPitch);
	camera->yaw(camYaw);

	//Allow the camera to move around with the arrow/WASD keys
	Ogre::Vector3 trans(0, 0, 0);
	if (keyboard->isKeyDown(KC_UP) || keyboard->isKeyDown(KC_W))
		trans.z = -1;
	if (keyboard->isKeyDown(KC_DOWN) || keyboard->isKeyDown(KC_S))
		trans.z = 1;
	if (keyboard->isKeyDown(KC_RIGHT) || keyboard->isKeyDown(KC_D))
		trans.x = 1;
	if (keyboard->isKeyDown(KC_LEFT) || keyboard->isKeyDown(KC_A))
		trans.x = -1;
	if (keyboard->isKeyDown(KC_PGUP) || keyboard->isKeyDown(KC_E))
		trans.y = 1;
	if (keyboard->isKeyDown(KC_PGDOWN) || keyboard->isKeyDown(KC_Q))
		trans.y = -1;

	//Shift = speed boost
	if (keyboard->isKeyDown(KC_LSHIFT) || keyboard->isKeyDown(KC_RSHIFT))
		trans *= 4;
	else
		trans *= 0.5f;

	trans *= 30;
	camera->moveRelative(trans * timeScale);

	//Make sure the camera doesn't go under the terrain
	Ogre::Vector3 camPos = camera->getPosition();
	float terrY = HeightFunction::getTerrainHeight(camPos.x, camPos.z);
	if (camPos.y < terrY + 1.5 || !keyboard->isKeyDown(KC_SPACE)){		//Space = walk
		camPos.y = terrY + 1.5;
		camera->setPosition(camPos);
	}
}
コード例 #16
0
ファイル: editor.cpp プロジェクト: ItzFluffy/csclone
    bool initialise()
    {
		mRoot = new Ogre::Root(PLUGINS_CFG, OGRE_CFG, OGRE_LOG);

		if (!mRoot->restoreConfig())
			if (!mRoot->showConfigDialog())
				return false;

		initResources();

        mWindow = mRoot->initialise(true, "CS Clone Editor v0.0");
        Ogre::WindowEventUtilities::addWindowEventListener(mWindow, this);

		mSceneMgr = mRoot->createSceneManager(Ogre::ST_GENERIC);
		mSceneMgr->setAmbientLight(Ogre::ColourValue(0.7, 0.7, 0.7));
		mCamera = mSceneMgr->createCamera("camera");
        mWindow->addViewport(mCamera);
        mCamera->setAutoAspectRatio(true);
        mCamera->setNearClipDistance(0.1);
        mCamera->setFarClipDistance(10000);
        mCamera->setPosition(10, 10, 10);
//        mCamera->lookAt(0, 0, 0);

        mRoot->addFrameListener(this);

		Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//Initializing OIS
		Ogre::LogManager::getSingletonPtr()->logMessage("*-*-* OIS Initialising");

		OIS::ParamList pl;
		size_t windowHnd = 0;
		mWindow->getCustomAttribute("WINDOW", &windowHnd);
		pl.insert(std::make_pair(std::string("WINDOW"), Ogre::StringConverter::toString(windowHnd)));

#if OGRE_DEBUG_MODE == 1
	#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
		#define NO_EXCLUSIVE_INPUT
	#endif
#endif

#ifdef NO_EXCLUSIVE_INPUT
	#if defined OIS_WIN32_PLATFORM
		pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_FOREGROUND" )));
		pl.insert(std::make_pair(std::string("w32_mouse"), std::string("DISCL_NONEXCLUSIVE")));
		pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_FOREGROUND")));
		pl.insert(std::make_pair(std::string("w32_keyboard"), std::string("DISCL_NONEXCLUSIVE")));
	#elif defined OIS_LINUX_PLATFORM
		pl.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
		pl.insert(std::make_pair(std::string("x11_mouse_hide"), std::string("false")));
		pl.insert(std::make_pair(std::string("x11_keyboard_grab"), std::string("false")));
		pl.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));
	#endif
#endif
		mInputManager = OIS::InputManager::createInputSystem(pl);

		mKeyboard = static_cast<OIS::Keyboard*>(mInputManager->createInputObject(OIS::OISKeyboard, true));
		mKeyboard->setEventCallback(this);
		mMouse = static_cast<OIS::Mouse*>(mInputManager->createInputObject(OIS::OISMouse, true));
		mMouse->setEventCallback(this);

		windowResized(mWindow);
//Initialising GUI
		Ogre::LogManager::getSingletonPtr()->logMessage("*-*-* MyGUI Initialising");
		mGUI = new MyGUI::Gui;
		mGUI->initialise(mWindow);
		mGUI->load("editor.layout");

		mMenuBar = mGUI->createWidget<MyGUI::MenuBar>("MenuBar",
			MyGUI::IntCoord(0, 0, mGUI->getViewWidth(), 28),
			MyGUI::ALIGN_TOP | MyGUI::ALIGN_HSTRETCH, "Overlapped");

		mMenuBar->addItem("File");
		mPopupMenuFile = mMenuBar->getItemMenu(0);
		mPopupMenuFile->addItem("New");
		mPopupMenuFile->addItem("Open ...");
		mPopupMenuFile->addItem("Save");
		mPopupMenuFile->addItem("Save as ...", false, true);
		mPopupMenuFile->addItem("Settings", false, true);
		mPopupMenuFile->addItem("Quit");

		mMenuBar->addItem("Help");
		mPopupMenuHelp = mMenuBar->getItemMenu(1);
		mPopupMenuHelp->addItem("Help");
		mPopupMenuHelp->addItem("About ...");

		return (true);
    }
コード例 #17
0
ファイル: editor.cpp プロジェクト: ItzFluffy/csclone
	void windowResized(Ogre::RenderWindow* rw)
	{
		const OIS::MouseState &ms = mMouse->getMouseState();
		ms.width = rw->getWidth();
		ms.height = rw->getHeight();
	}
コード例 #18
0
ファイル: Main.cpp プロジェクト: gviau/sketch-3d
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) {
#else
int main(int argc, char** argv) {
#endif
    Window window("Sample_InteractiveWater", 1024, 768, true);
    RenderParameters_t renderParameters;
    renderParameters.width = 1024;
    renderParameters.height = 768;
    renderParameters.displayFormat = DISPLAY_FORMAT_X8R8G8B8;
    renderParameters.refreshRate = 0;
    renderParameters.depthStencilBits = DEPTH_STENCIL_BITS_D24X8;

    Renderer::GetInstance()->Initialize(RENDER_SYSTEM_OPENGL, window, renderParameters);
    Renderer::GetInstance()->SetClearColor(0.2f, 0.2f, 0.2f);

    // Water surface creation
    const int NUM_VERTICES = 64;
    SurfaceTriangles_t surface;
    surface.numVertices = NUM_VERTICES * NUM_VERTICES;
    surface.numNormals = NUM_VERTICES * NUM_VERTICES;
    surface.numTexCoords = NUM_VERTICES * NUM_VERTICES;
    surface.vertices = new Vector3[surface.numVertices];
    surface.normals = new Vector3[surface.numNormals];
    surface.texCoords = new Vector2[surface.numTexCoords];

    Vector3* buffer = new Vector3[surface.numVertices];
    Vector3* buffer2 = surface.vertices;

    size_t idx = 0;
    const int NUM_CELLS = NUM_VERTICES - 1;
    float step = 2.0f / NUM_CELLS;
    float uvStep = 1.0f / NUM_VERTICES;

    for (size_t i = 0; i < NUM_VERTICES; i++) {
        for (size_t j = 0; j < NUM_VERTICES; j++) {
            idx = i * NUM_VERTICES + j;
            buffer[idx] = surface.vertices[idx] = Vector3(j * step - 1.0f, i * step - 1.0f, 0.0f);
            surface.normals[idx] = -Vector3::LOOK;
            surface.texCoords[idx] = Vector2(uvStep * j, uvStep * i);
        }
    }

    surface.numIndices = NUM_CELLS * NUM_CELLS * 6;
    surface.indices = new unsigned short[surface.numIndices];
    idx = 0;

    for (size_t i = 0; i < NUM_CELLS; i++) {
        for (size_t j = 0; j < NUM_CELLS; j++) {
            surface.indices[idx++] = i * NUM_VERTICES + j;
            surface.indices[idx++] = (i + 1) * NUM_VERTICES + j;
            surface.indices[idx++] = (i + 1) * NUM_VERTICES + j + 1;

            surface.indices[idx++] = i * NUM_VERTICES + j;
            surface.indices[idx++] = (i + 1) * NUM_VERTICES + j + 1;
            surface.indices[idx++] = i * NUM_VERTICES + j + 1;
        }
    }

    Mesh waterMesh(MESH_TYPE_DYNAMIC);
    waterMesh.AddSurface(&surface);

    VertexAttributesMap_t vertexAttributes;
    vertexAttributes[VERTEX_ATTRIBUTES_POSITION] = 0;
    vertexAttributes[VERTEX_ATTRIBUTES_NORMAL] = 1;
    vertexAttributes[VERTEX_ATTRIBUTES_TEX_COORDS] = 2;
    waterMesh.Initialize(vertexAttributes);

    // Material surface
    Shader* waterShader = Renderer::GetInstance()->CreateShader();
    waterShader->SetSourceFile("Shaders/vert", "Shaders/frag");

    Material waterMaterial(waterShader);
    Texture2D* waterTexture = Renderer::GetInstance()->CreateTexture2DFromFile("Media/water.jpg");
    waterMaterial.SetUniformTexture("waterTexture", waterTexture);

    // Water node
    Node waterNode;
    waterNode.SetMaterial(&waterMaterial);
    waterNode.SetMesh(&waterMesh);
    Renderer::GetInstance()->GetSceneTree().AddNode(&waterNode);

    Renderer::GetInstance()->CameraLookAt(Vector3(0.0f, 0.0f, -3.5f), Vector3::ZERO);

    // Create the OIS system if present
#ifdef OIS_AVAILABLE

    size_t windowHandle = (size_t)window.GetHandle();

    OIS::ParamList paramList;
    paramList.insert(pair<string, string>("WINDOW", to_string(windowHandle)));

#if defined OIS_WIN32_PLATFORM
    paramList.insert(pair<string, string>("w32_mouse", "DISCL_FOREGROUND"));
    paramList.insert(pair<string, string>("w32_mouse", "DISCL_NONEXCLUSIVE"));
#elif defined OIS_LINUX_PLATFORM
    paramList.insert(pair<string, string>("x11_mouse_grab", "false"));
    paramList.insert(pair<string, string>("x11_mouse_hide", "false"));
#endif

    OIS::InputManager* inputManager = OIS::InputManager::createInputSystem(paramList);

    OIS::Keyboard* keyboard = static_cast<OIS::Keyboard*>(inputManager->createInputObject(OIS::OISKeyboard, false));
    OIS::Mouse* mouse = static_cast<OIS::Mouse*>(inputManager->createInputObject(OIS::OISMouse, false));

    const OIS::MouseState& ms = mouse->getMouseState();
    ms.width = window.GetWidth();
    ms.height = window.GetHeight();
#endif

    //Renderer::GetInstance()->SetRenderFillMode(RENDER_MODE_WIREFRAME);
    float splashForce = 0.1f;
    float damping = 0.999f;
    float maxHeight = 0.15f;

    while (window.IsOpen()) {
        WindowEvent windowEvent;
        if (window.PollEvents(windowEvent)) {
        }

        // Poll the mouse if OIS is present
#ifdef OIS_AVAILABLE
        keyboard->capture();

        if (keyboard->isKeyDown(OIS::KC_ESCAPE)) {
            break;
        }

        mouse->capture();

        // If we clicked on the surface, get the point on the water plane and send it to the shader
        // for it to compute the ripples

        if (mouse->getMouseState().buttonDown(OIS::MB_Left)) {
            Vector3 pos = Renderer::GetInstance()->ScreenToWorldPoint(Vector2((float)mouse->getMouseState().X.abs, (float)mouse->getMouseState().Y.abs));

            // Transform the position into the range [0, 1] so that we can map it as texture coordinates of the water plane
            // Because the water plane ranges from (-1, -1) to (1, 1), the transformation is trivial
            Vector2 point;
            point.y = pos.x / 2.0f + 0.5f;
            point.x = pos.y / 2.0f + 0.5f;

            if (point.x >= 0.0f && point.y >= 0.0f && point.x <= 1.0f && point.y <= 1.0f) {
                //waterShader->SetUniformVector2("disturbancePoint", pos.x, pos.y);
                /*
                size_t i = (size_t) min(maxf(point.x * NUM_VERTICES, 1), NUM_VERTICES - 1);
                size_t j = (size_t) minsf(maxf(point.y * NUM_VERTICES, 1), NUM_VERTICES - 1);
                size_t idx = i * NUM_VERTICES + j;

                buffer[idx].z = splashForce;
                buffer[idx + 1].z = splashForce;
                buffer[idx - 1].z = splashForce;
                buffer[(i + 1) * NUM_VERTICES + j].z = splashForce;
                buffer[(i - 1) * NUM_VERTICES + j].z = splashForce;
                buffer[(i + 1) * NUM_VERTICES + j + 1].z = splashForce;
                buffer[(i + 1) * NUM_VERTICES + j - 1].z = splashForce;
                buffer[(i - 1) * NUM_VERTICES + j + 1].z = splashForce;
                buffer[(i - 1) * NUM_VERTICES + j - 1].z = splashForce;
                */
            } else {
                //waterShader->SetUniformVector2("disturbancePoint", -1.0f, -1.0f);
            }
        }
#endif
        for (size_t i = 1; i < NUM_VERTICES - 1; i++) {
            for (size_t j = 1; j < NUM_VERTICES - 1; j++) {
                idx = i * NUM_VERTICES + j;

                buffer[idx].z = (buffer2[idx - 1].z + buffer2[idx + 1].z +
                                 buffer2[(i - 1) * NUM_VERTICES + j].z +
                                 buffer2[(i + 1) * NUM_VERTICES + j].z) / 2.0f - buffer[idx].z;
                buffer[idx].z *= damping;
            }
        }

        for (size_t i = 1; i < NUM_VERTICES - 1; i++) {
            for (size_t j = 1; j < NUM_VERTICES - 1; j++) {
                idx = i * NUM_VERTICES + j;

                surface.normals[idx] = (buffer[idx + 1] - buffer[idx - 1]).Normalized();
            }
        }

        buffer2 = surface.vertices;
        surface.vertices = buffer;
        buffer = buffer2;
        waterMesh.UpdateMeshData();

        Renderer::GetInstance()->Clear();
        Renderer::GetInstance()->Render();
        Renderer::GetInstance()->EndRender();

        Renderer::GetInstance()->PresentFrame();
    }

    delete[] buffer;

    return 0;
}
コード例 #19
0
	bool frameStarted(const Ogre::FrameEvent &evt){		
		_key->capture();
		_mouse->capture();

		float movSpeed = 1000.0f;

		for( int i = 0 ; i < 8 ; ++i ){
			torre[i]->animState->addTime(evt.timeSinceLastFrame);
		}

		if (_key->isKeyDown(OIS::KC_ESCAPE))
			return false;

		Ogre::Vector3 t(0,0,0);
		Ogre::Vector3 tOgro(0,0,0);


		if (_key->isKeyDown(OIS::KC_W)){
			//t += Ogre::Vector3(0,0,-10);
			nave->moverAdelante();
		}

		if (_key->isKeyDown(OIS::KC_S))
			nave->moverAtras();

		if (_key->isKeyDown(OIS::KC_A)){
			//t += Ogre::Vector3(-10,0,0);
			nave->moverIzquierda();
		}
		if (_key->isKeyDown(OIS::KC_D)){
			//t += Ogre::Vector3(10,0,0);
			nave->moverDerecha();	
		}


		if(!(_key->isKeyDown(OIS::KC_D)) && !(_key->isKeyDown(OIS::KC_A))){
			nave->arreglar();
		}


		if (_key->isKeyDown(OIS::KC_UP)){
			nave->moverArriba();
		}

		if (_key->isKeyDown(OIS::KC_DOWN)){
			nave->moverAbajo();
		}

		if (_key->isKeyDown(OIS::KC_RIGHT)){
			nave->rotarDerecha();
		}

		if (_key->isKeyDown(OIS::KC_LEFT)){
			nave->rotarIzquierda();
		}

		if (_key->isKeyDown(OIS::KC_Q)){
			std::cout<<nave->x<<" "<<nave->y<<" "<<nave->z<<std::endl;
		}

		float rotX = _mouse->getMouseState().X.rel * evt.timeSinceLastFrame* -1;
		float rotY = _mouse->getMouseState() .Y.rel * evt.timeSinceLastFrame * -1;
		//_cam->yaw(Ogre::Radian(rotX));
		//_cam->pitch(Ogre::Radian(rotY));
		//_cam->moveRelative(t*evt.timeSinceLastFrame*movSpeed);
		//_cam->lookAt(nave->nodoNave->_getDerivedPosition());
		heli[0]->nodoHelice->rotate(Ogre::Vector3(0.0,1.0,0.0),Ogre::Radian(Ogre::Degree(-1.0)));
		heli[1]->nodoHelice->rotate(Ogre::Vector3(0.0,1.0,0.0),Ogre::Radian(Ogre::Degree(-1.0)));
		return true;
	}