/** * This test verifies the use of BodyActuator for applying spatial forces to a selected * body. It checks if using a BodyActuator generates equivalent acceleration compared * to when applying the forces via mobilityForce. * * @author Soha Pouya */ void testBodyActuator() { using namespace SimTK; // start timing std::clock_t startTime = std::clock(); // Setup OpenSim model Model *model = new Model; // turn off gravity model->setGravity(Vec3(0)); //OpenSim body 1: Ground const Ground& ground = model->getGround(); // OpenSim body 2: A Block // Geometrical/Inertial properties for the block double blockMass = 1.0, blockSideLength = 1; Vec3 blockMassCenter(0); Inertia blockInertia = blockMass*Inertia::brick(blockSideLength/2, blockSideLength/2, blockSideLength/2); // for the halves see doxygen for brick OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia); // Add display geometry to the block to visualize in the GUI block->attachGeometry(Brick(Vec3(blockSideLength/2, blockSideLength/2, blockSideLength/2))); Vec3 locationInParent(0, blockSideLength / 2, 0), orientationInParent(0), locationInBody(0), orientationInBody(0); FreeJoint *blockToGroundFree = new FreeJoint("blockToGroundBall", ground, locationInParent, orientationInParent, *block, locationInBody, orientationInBody); model->addBody(block); model->addJoint(blockToGroundFree); // specify magnitude and direction of applied force and torque double forceMag = 1.0; Vec3 forceAxis(1, 1, 1); Vec3 forceInG = forceMag * forceAxis; double torqueMag = 1.0; Vec3 torqueAxis(1, 1, 1); Vec3 torqueInG = torqueMag*torqueAxis; // --------------------------------------------------------------------------- // Use MobilityForces to Apply the given Torques and Forces to the body // --------------------------------------------------------------------------- State& state = model->initSystem(); model->getMultibodySystem().realize(state, Stage::Dynamics); Vector_<SpatialVec>& bodyForces = model->getMultibodySystem().updRigidBodyForces(state, Stage::Dynamics); bodyForces.dump("Body Forces before applying 6D spatial force:"); model->getMatterSubsystem().addInBodyTorque(state, block->getMobilizedBodyIndex(), torqueInG, bodyForces); model->getMatterSubsystem().addInStationForce(state, block->getMobilizedBodyIndex(), Vec3(0), forceInG, bodyForces); bodyForces.dump("Body Forces after applying 6D spatial force to the block"); model->getMultibodySystem().realize(state, Stage::Acceleration); Vector udotBody = state.getUDot(); udotBody.dump("Accelerations due to body forces"); // clear body forces bodyForces *= 0; // update mobility forces Vector& mobilityForces = model->getMultibodySystem() .updMobilityForces(state, Stage::Dynamics); // Apply torques as mobility forces of the ball joint for (int i = 0; i<3; ++i){ mobilityForces[i] = torqueInG[i]; mobilityForces[i+3] = forceInG[i]; } mobilityForces.dump("Mobility Forces after applying 6D spatial force to the block"); model->getMultibodySystem().realize(state, Stage::Acceleration); Vector udotMobility = state.getUDot(); udotMobility.dump("Accelerations due to mobility forces"); // First make sure that accelerations are not zero accidentally ASSERT(udotMobility.norm() != 0.0 || udotBody.norm() != 0.0); // Then check if they are equal for (int i = 0; i<udotMobility.size(); ++i){ ASSERT_EQUAL(udotMobility[i], udotBody[i], SimTK::Eps); } // clear the mobility forces mobilityForces = 0; // --------------------------------------------------------------------------- // Use a BodyActuator to Apply the same given Torques and Forces to the body // --------------------------------------------------------------------------- // Create and add the body actuator to the model BodyActuator* actuator = new BodyActuator(*block); actuator->setName("BodyAct"); model->addForce(actuator); model->setUseVisualizer(false); // get a new system and state to reflect additions to the model State& state1 = model->initSystem(); model->print("TestBodyActuatorModel.osim"); // -------------- Provide control signals for bodyActuator ---------- // Get the default control vector of the model Vector modelControls = model->getDefaultControls(); // Specify a vector of control signals to include desired torques and forces Vector fixedControls(6); for (int i = 0; i < 3; i++){ fixedControls(i) = torqueInG(i); fixedControls(i + 3) = forceInG(i); } fixedControls.dump("Spatial forces applied by body Actuator:"); // Add control values and set their values actuator->addInControls(fixedControls, modelControls); model->setDefaultControls(modelControls); // ------------------- Compute Acc and Compare ------------- // Compute the acc due to spatial forces applied by body actuator model->computeStateVariableDerivatives(state1); Vector udotBodyActuator = state1.getUDot(); udotBodyActuator.dump("Accelerations due to body actuator"); // First make sure that accelerations are not zero accidentally ASSERT(udotMobility.norm() != 0.0 || udotBodyActuator.norm() != 0.0); // Then verify that the BodyActuator also generates the same acceleration // as the equivalent applied mobility force for (int i = 0; i<udotBodyActuator.size(); ++i){ ASSERT_EQUAL(udotMobility[i], udotBodyActuator[i], SimTK::Eps); } // -------------- Setup integrator and manager ------------------- RungeKuttaMersonIntegrator integrator(model->getMultibodySystem()); integrator.setAccuracy(integ_accuracy); Manager manager(*model, integrator); manager.setInitialTime(0.0); double final_t = 1.00; manager.setFinalTime(final_t); manager.integrate(state1); // ----------------- Test Copying the model ------------------- // Before exiting lets see if copying the actuator works BodyActuator* copyOfActuator = actuator->clone(); ASSERT(*copyOfActuator == *actuator); // Check that de/serialization works Model modelFromFile("TestBodyActuatorModel.osim"); ASSERT(modelFromFile == *model, __FILE__, __LINE__, "Model from file FAILED to match model in memory."); std::cout << " ********** Test BodyActuator time = ********** " << 1.e3*(std::clock() - startTime) / CLOCKS_PER_SEC << "ms\n" << endl; }
/** * This test verifies if using a BodyActuator generates equivalent result in the body * acceleration compared to when using a combination of PointActuaor, TorqueActuaor * and BodyActuator. * It therefore also verifies model consistency when user defines and uses a * combination of these 3 actuators. * * @author Soha Pouya */ void testActuatorsCombination() { using namespace SimTK; // start timing std::clock_t startTime = std::clock(); // Setup OpenSim model Model *model = new Model; // turn off gravity model->setGravity(Vec3(0)); // OpenSim bodies: 1) The ground const Ground& ground = model->getGround(); //ground.addDisplayGeometry("block.vtp"); // OpenSim bodies: 2) A Block // Geometrical/Inertial properties for the block double blockMass = 1.0, blockSideLength = 1.0; Vec3 blockMassCenter(0); // Brick Inertia: for the halves see doxygen Inertia blockInertia = blockMass*Inertia::brick(blockSideLength/2, blockSideLength/2, blockSideLength/2); std::cout << "blockInertia: " << blockInertia << std::endl; OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia); // Add display geometry to the block to visualize in the GUI block->attachGeometry(Brick(Vec3(blockSideLength/2, blockSideLength/2, blockSideLength/2))); // Make a FreeJoint from block to ground Vec3 locationInParent(0, blockSideLength/2, 0), orientationInParent(0), //locationInParent(0, blockSideLength, 0) locationInBody(0), orientationInBody(0); FreeJoint *blockToGroundFree = new FreeJoint("blockToGroundFreeJoint", ground, locationInParent, orientationInParent, *block, locationInBody, orientationInBody); // Add the body and joint to the model model->addBody(block); model->addJoint(blockToGroundFree); // specify magnitude and direction of desired force and torque vectors to apply double forceMag = 1.0; Vec3 forceAxis(1, 1, 1); SimTK::UnitVec3 forceUnitAxis(forceAxis); // to normalize Vec3 forceInG = forceMag * forceUnitAxis; double torqueMag = 1.0; Vec3 torqueAxis(1, 2, 1); SimTK::UnitVec3 torqueUnitAxis(torqueAxis); // to normalize Vec3 torqueInG = torqueMag*torqueUnitAxis; // needed to be called here once to build controller for body actuator /*State& state = */model->initSystem(); // --------------------------------------------------------------------------- // Add a set of PointActuator, TorqueActuator and BodyActuator to the model // --------------------------------------------------------------------------- // Create and add a body actuator to the model BodyActuator* bodyActuator1 = new BodyActuator(*block); bodyActuator1->setName("BodyAct1"); bodyActuator1->set_point(Vec3(0, blockSideLength/2, 0)); model->addForce(bodyActuator1); // Create and add a torque actuator to the model TorqueActuator* torqueActuator = new TorqueActuator(*block, ground, torqueUnitAxis, true); torqueActuator->setName("torqueAct"); model->addForce(torqueActuator); // Create and add a point actuator to the model PointActuator* pointActuator = new PointActuator("block"); pointActuator->setName("pointAct"); pointActuator->set_direction(forceUnitAxis); pointActuator->set_point(Vec3(0, blockSideLength/2,0)); model->addForce(pointActuator); // ------ build the model ----- model->print("TestActuatorCombinationModel.osim"); model->setUseVisualizer(false); // get a new system and state to reflect additions to the model State& state1 = model->initSystem(); // ------------------- Provide control signals for bodyActuator ---------------- // Get the default control vector of the model Vector modelControls = model->getDefaultControls(); // Specify a vector of control signals for desired torques and forces Vector bodyActuator1Controls(6,0.0); for (int i=0; i<3; i++) bodyActuator1Controls(i) = torqueInG(i); // torque in 3 axes for (int i=0; i<3; i++) bodyActuator1Controls(i+3) = forceInG(i); // force along 3 axes bodyActuator1Controls.dump("Spatial forces applied by first Body Actuator:"); // Add control values and set their values bodyActuator1->addInControls(bodyActuator1Controls, modelControls); model->setDefaultControls(modelControls); // ---------------- Provide control signals for torqueActuator ----------------- Vector torqueActuatorControls(1); // input to addInControl should be a Vector torqueActuatorControls(0) = torqueMag; // axis already defined when initializing Vector torqueActuatorVector(3); // to print out the 3D vector of applied torque for (int i = 0; i < 3; i++){ torqueActuatorVector(i) = torqueInG(i); } torqueActuatorVector.dump("Torques applied by the Torque Actuator:"); // Add control values and set their values torqueActuator->addInControls(torqueActuatorControls, modelControls); model->setDefaultControls(modelControls); // ------------------ Provide control signals for pointActuator ---------------- Vector pointActuatorControls(1); // input to addInControl should be a Vector pointActuatorControls(0) = forceMag; // axis already defined when initializing Vector pointActuatorVector(3); // to print out the whole force vector for (int i = 0; i < 3; i++){ pointActuatorVector(i) = forceInG(i); } pointActuatorVector.dump("Forces applied by the point Actuator:"); // Add control values and set their values pointActuator->addInControls(pointActuatorControls, modelControls); model->setDefaultControls(modelControls); // ----------------------- Compute the acc to Compare later -------------------- // compare the acc due to forces/torques applied by all actuator model->computeStateVariableDerivatives(state1); Vector udotActuatorsCombination = state1.getUDot(); udotActuatorsCombination.dump("Accelerations due to all 3 actuators"); // ----------------------------------------------------------------------------- // Add a BodyActuator to enclose all of the above spatial forces in one Actuator // ----------------------------------------------------------------------------- // Create and add a body actuator to the model BodyActuator* bodyActuator_sum = new BodyActuator(*block); bodyActuator_sum->setName("BodyAct_Sum"); model->addForce(bodyActuator_sum); bodyActuator_sum->set_point(Vec3(0, blockSideLength / 2, 0)); State& state2 = model->initSystem(); model->setUseVisualizer(true); // Get the default control vector of the model Vector modelControls_2 = model->getDefaultControls(); // Specify a vector of control signals for desired torques and forces Vector bodyActuatorSum_Controls(6,0.0); // make the torque component as the sum of body, torque and point actuators used // in previous test case for (int i = 0; i < 3; i++){ bodyActuatorSum_Controls(i) = 2*torqueInG(i); bodyActuatorSum_Controls(i+3) = 2*forceInG(i); } bodyActuatorSum_Controls.dump("Spatial forces applied by 2nd Body Actuator:"); std::cout <<"(encloses sum of the above spatial forces in one BodyActuator)"<< std::endl; // Add control values and set their values bodyActuator_sum->addInControls(bodyActuatorSum_Controls, modelControls_2); model->setDefaultControls(modelControls_2); // --------------------------- Compute Acc and Compare ------------------------- // now compare the acc due to forces/torques applied by this body actuator model->computeStateVariableDerivatives(state2); Vector udotOnlyBodyActuator = state2.getUDot(); udotOnlyBodyActuator.dump("Accelerations due to only-one body actuator"); // Verify that the bodyActuator_sum also generates the same acceleration // as the equivalent applied by 3 Actuators in previous test case // Also make sure that accelerations are not zero accidentally ASSERT(udotOnlyBodyActuator.norm() != 0.0 || udotActuatorsCombination.norm() != 0.0); for (int i = 0; i<udotActuatorsCombination.size(); ++i){ ASSERT_EQUAL(udotOnlyBodyActuator[i], udotActuatorsCombination[i], 1.0e-12); } // ------------------------ Setup integrator and manager ----------------------- RungeKuttaMersonIntegrator integrator(model->getMultibodySystem()); integrator.setAccuracy(integ_accuracy); Manager manager(*model, integrator); manager.setInitialTime(0.0); double final_t = 1.00; manager.setFinalTime(final_t); manager.integrate(state2); std::cout << " ********** Test Actuator Combination time = ********** " << 1.e3*(std::clock() - startTime) / CLOCKS_PER_SEC << "ms\n" << endl; }
//========================================================================================================== // Test Cases //========================================================================================================== void testPrescribedForce(OpenSim::Function* forceX, OpenSim::Function* forceY, OpenSim::Function* forceZ, OpenSim::Function* pointX, OpenSim::Function* pointY, OpenSim::Function* pointZ, OpenSim::Function* torqueX, OpenSim::Function* torqueY, OpenSim::Function* torqueZ, vector<SimTK::Real>& times, vector<SimTK::Vec3>& accelerations, vector<SimTK::Vec3>& angularAccelerations) { using namespace SimTK; //========================================================================================================== // Setup OpenSim model Model *osimModel = new Model; //OpenSim bodies OpenSim::Body& ground = osimModel->getGroundBody(); OpenSim::Body ball; ball.setName("ball"); // Add joints FreeJoint free("free", ground, Vec3(0), Vec3(0), ball, Vec3(0), Vec3(0), false); // Rename coordinates for a free joint CoordinateSet free_coords = free.getCoordinateSet(); for(int i=0; i<free_coords.getSize(); i++){ std::stringstream coord_name; coord_name << "free_q" << i; free_coords.get(i).setName(coord_name.str()); free_coords.get(i).setMotionType(i > 2 ? Coordinate::Translational : Coordinate::Rotational); } osimModel->addBody(&ball); osimModel->addJoint(&free); // Add a PrescribedForce. PrescribedForce force(&ball); if (forceX != NULL) force.setForceFunctions(forceX, forceY, forceZ); if (pointX != NULL) force.setPointFunctions(pointX, pointY, pointZ); if (torqueX != NULL) force.setTorqueFunctions(torqueX, torqueY, torqueZ); counter++; osimModel->updForceSet().append(&force); // BAD: have to set memoryOwner to false or program will crash when this test is complete. osimModel->disownAllComponents(); //Set mass ball.setMass(ballMass.getMass()); ball.setMassCenter(ballMass.getMassCenter()); ball.setInertia(ballMass.getInertia()); osimModel->setGravity(gravity_vec); osimModel->print("TestPrescribedForceModel.osim"); delete osimModel; // Check that serialization/deserialization is working correctly as well osimModel = new Model("TestPrescribedForceModel.osim"); SimTK::State& osim_state = osimModel->initSystem(); osimModel->getMultibodySystem().realize(osim_state, Stage::Position ); //========================================================================================================== // Compute the force and torque at the specified times. const OpenSim::Body& body = osimModel->getBodySet().get("ball"); RungeKuttaMersonIntegrator integrator(osimModel->getMultibodySystem() ); Manager manager(*osimModel, integrator); manager.setInitialTime(0.0); for (unsigned int i = 0; i < times.size(); ++i) { manager.setFinalTime(times[i]); manager.integrate(osim_state); osimModel->getMultibodySystem().realize(osim_state, Stage::Acceleration); Vec3 accel, angularAccel; osimModel->updSimbodyEngine().getAcceleration(osim_state, body, Vec3(0), accel); osimModel->updSimbodyEngine().getAngularAcceleration(osim_state, body, angularAccel); ASSERT_EQUAL(accelerations[i][0], accel[0], 1e-10); ASSERT_EQUAL(accelerations[i][1], accel[1], 1e-10); ASSERT_EQUAL(accelerations[i][2], accel[2], 1e-10); ASSERT_EQUAL(angularAccelerations[i][0], angularAccel[0], 1e-10); ASSERT_EQUAL(angularAccelerations[i][1], angularAccel[1], 1e-10); ASSERT_EQUAL(angularAccelerations[i][2], angularAccel[2], 1e-10); } }
void testClutchedPathSpring() { using namespace SimTK; // start timing std::clock_t startTime = std::clock(); double mass = 1; double stiffness = 100; double dissipation = 0.3; double start_h = 0.5; //double ball_radius = 0.25; //double omega = sqrt(stiffness/mass); // Setup OpenSim model Model* model = new Model; model->setName("ClutchedPathSpringModel"); model->setGravity(gravity_vec); //OpenSim bodies const Ground* ground = &model->getGround(); // body that acts as the pulley that the path wraps over OpenSim::Body* pulleyBody = new OpenSim::Body("PulleyBody", mass ,Vec3(0), mass*Inertia::brick(0.1, 0.1, 0.1)); // body the path spring is connected to at both ends OpenSim::Body* block = new OpenSim::Body("block", mass ,Vec3(0), mass*Inertia::brick(0.2, 0.1, 0.1)); block->attachGeometry(Brick(Vec3(0.2, 0.1, 0.1))); block->scale(Vec3(0.2, 0.1, 0.1), false); //double dh = mass*gravity_vec(1)/stiffness; WrapCylinder* pulley = new WrapCylinder(); pulley->setRadius(0.1); pulley->setLength(0.05); // Add the wrap object to the body, which takes ownership of it pulleyBody->addWrapObject(pulley); // Add joints WeldJoint* weld = new WeldJoint("weld", *ground, Vec3(0, 1.0, 0), Vec3(0), *pulleyBody, Vec3(0), Vec3(0)); SliderJoint* slider = new SliderJoint("slider", *ground, Vec3(0), Vec3(0,0,Pi/2),*block, Vec3(0), Vec3(0,0,Pi/2)); double positionRange[2] = {-10, 10}; // Rename coordinates for a slider joint CoordinateSet &slider_coords = slider->upd_CoordinateSet(); slider_coords[0].setName("block_h"); slider_coords[0].setRange(positionRange); model->addBody(pulleyBody); model->addJoint(weld); model->addBody(block); model->addJoint(slider); ClutchedPathSpring* spring = new ClutchedPathSpring("clutch_spring", stiffness, dissipation, 0.01); spring->updGeometryPath().appendNewPathPoint("origin", *block, Vec3(-0.1, 0.0 ,0.0)); int N = 10; for(int i=1; i<N; ++i){ double angle = i*Pi/N; double x = 0.1*cos(angle); double y = 0.1*sin(angle); spring->updGeometryPath().appendNewPathPoint("", *pulleyBody, Vec3(-x, y ,0.0)); } spring->updGeometryPath().appendNewPathPoint("insertion", *block, Vec3(0.1, 0.0 ,0.0)); // BUG in defining wrapping API requires that the Force containing the GeometryPath be // connected to the model before the wrap can be added model->addForce(spring); PrescribedController* controller = new PrescribedController(); controller->addActuator(*spring); // Control greater than 1 or less than 0 should be treated as 1 and 0 respectively. double timePts[4] = {0.0, 5.0, 6.0, 10.0}; double clutchOnPts[4] = {1.5, -2.0, 0.5, 0.5}; PiecewiseConstantFunction* controlfunc = new PiecewiseConstantFunction(4, timePts, clutchOnPts); controller->prescribeControlForActuator("clutch_spring", controlfunc); model->addController(controller); model->print("ClutchedPathSpringModel.osim"); //Test deserialization delete model; model = new Model("ClutchedPathSpringModel.osim"); // Create the force reporter ForceReporter* reporter = new ForceReporter(model); model->addAnalysis(reporter); model->setUseVisualizer(false); SimTK::State& state = model->initSystem(); CoordinateSet& coords = model->updCoordinateSet(); coords[0].setValue(state, start_h); model->getMultibodySystem().realize(state, Stage::Position ); //========================================================================== // Compute the force and torque at the specified times. RungeKuttaMersonIntegrator integrator(model->getMultibodySystem() ); integrator.setAccuracy(integ_accuracy); Manager manager(*model, integrator); manager.setWriteToStorage(true); manager.setInitialTime(0.0); double final_t = 4.99999; manager.setFinalTime(final_t); manager.integrate(state); // tension is dynamics dependent because controls must be computed model->getMultibodySystem().realize(state, Stage::Dynamics); spring = dynamic_cast<ClutchedPathSpring*>( &model->updForceSet().get("clutch_spring")); // Now check that the force reported by spring double model_force = spring->getTension(state); double stretch0 = spring->getStretch(state); // the tension should be half the weight of the block double analytical_force = -0.5*(gravity_vec(1))*mass; cout << "Tension is: " << model_force << " and should be: " << analytical_force << endl; // error if the block does not reach equilibrium since spring is clamped ASSERT_EQUAL(model_force, analytical_force, 10*integ_accuracy); // unclamp and continue integrating manager.setInitialTime(final_t); final_t = 5.99999; manager.setFinalTime(final_t); manager.integrate(state); // tension is dynamics dependent because controls must be computed model->getMultibodySystem().realize(state, Stage::Dynamics); // tension should go to zero quickly model_force = spring->getTension(state); cout << "Tension is: " << model_force << " and should be: 0.0" << endl; // is unclamped and block should be in free-fall ASSERT_EQUAL(model_force, 0.0, 10*integ_accuracy); // spring is reclamped at 7s so keep integrating manager.setInitialTime(final_t); final_t = 10.0; manager.setFinalTime(final_t); manager.integrate(state); // tension is dynamics dependent because controls must be computed model->getMultibodySystem().realize(state, Stage::Dynamics); // tension should build to support the block again model_force = spring->getTension(state); double stretch1 = spring->getStretch(state); cout << "Tension is: " << model_force << " and should be: "<< analytical_force << endl; // is unclamped and block should be in free-fall ASSERT_EQUAL(model_force, analytical_force, 10*integ_accuracy); cout << "Steady stretch at control = 1.0 is " << stretch0 << " m." << endl; cout << "Steady stretch at control = 0.5 is " << stretch1 << " m." << endl; ASSERT_EQUAL(2*stretch0, stretch1, 10*integ_accuracy); manager.getStateStorage().print("clutched_path_spring_states.sto"); model->getControllerSet().printControlStorage("clutched_path_spring_controls.sto"); // Save the forces reporter->getForceStorage().print("clutched_path_spring_forces.mot"); model->disownAllComponents(); cout << " ********** Test clutched spring time = ********** " << 1.e3*(std::clock()-startTime)/CLOCKS_PER_SEC << "ms\n" << endl; }
const SimTK::MobilizedBodyIndex Joint:: getMobilizedBodyIndex(const OpenSim::Body& body) const { return body.getMobilizedBodyIndex(); }
/** * Create a model that does nothing. */ int main() { try { /////////////////////////////////////////// // DEFINE BODIES AND JOINTS OF THE MODEL // /////////////////////////////////////////// // Create an OpenSim model and set its name Model osimModel; osimModel.setName("tugOfWar"); // GROUND BODY // Get a reference to the model's ground body Ground& ground = osimModel.updGround(); // Add display geometry to the ground to visualize in the GUI ground.addMeshGeometry("ground.vtp"); ground.addMeshGeometry("anchor1.vtp"); ground.addMeshGeometry("anchor2.vtp"); // BLOCK BODY // Specify properties of a 20 kg, 0.1 m^3 block body double blockMass = 20.0, blockSideLength = 0.1; Vec3 blockMassCenter(0); Inertia blockInertia = blockMass*Inertia::brick(blockSideLength, blockSideLength, blockSideLength); // Create a new block body with the specified properties OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia); // Add display geometry to the block to visualize in the GUI Brick brick(SimTK::Vec3(0.05, 0.05, 0.05)); block->addGeometry(brick); // FREE JOINT // Create a new free joint with 6 degrees-of-freedom (coordinates) between the block and ground bodies Vec3 locationInParent(0, blockSideLength/2, 0), orientationInParent(0), locationInBody(0), orientationInBody(0); FreeJoint *blockToGround = new FreeJoint("blockToGround", ground, locationInParent, orientationInParent, *block, locationInBody, orientationInBody); // Get a reference to the coordinate set (6 degrees-of-freedom) between the block and ground bodies CoordinateSet& jointCoordinateSet = blockToGround->upd_CoordinateSet(); // Set the angle and position ranges for the coordinate set double angleRange[2] = {-SimTK::Pi/2, SimTK::Pi/2}; double positionRange[2] = {-1, 1}; jointCoordinateSet[0].setRange(angleRange); jointCoordinateSet[1].setRange(angleRange); jointCoordinateSet[2].setRange(angleRange); jointCoordinateSet[3].setRange(positionRange); jointCoordinateSet[4].setRange(positionRange); jointCoordinateSet[5].setRange(positionRange); // Add the block body to the model osimModel.addBody(block); osimModel.addJoint(blockToGround); /////////////////////////////////////////////// // DEFINE THE SIMULATION START AND END TIMES // /////////////////////////////////////////////// // Define the initial and final simulation times double initialTime = 0.0; double finalTime = 3.00; ///////////////////////////////////////////// // DEFINE CONSTRAINTS IMPOSED ON THE MODEL // ///////////////////////////////////////////// // Specify properties of a constant distance constraint to limit the block's motion double distance = 0.2; Vec3 pointOnGround(0, blockSideLength/2 ,0); Vec3 pointOnBlock(0, 0, 0); // Create a new constant distance constraint ConstantDistanceConstraint *constDist = new ConstantDistanceConstraint(ground, pointOnGround, *block, pointOnBlock, distance); // Add the new point on a line constraint to the model osimModel.addConstraint(constDist); /////////////////////////////////////// // DEFINE FORCES ACTING ON THE MODEL // /////////////////////////////////////// // GRAVITY // Obtaine the default acceleration due to gravity Vec3 gravity = osimModel.getGravity(); // MUSCLE FORCES // Create two new muscles with identical properties double maxIsometricForce = 1000.0, optimalFiberLength = 0.25, tendonSlackLength = 0.1, pennationAngle = 0.0; Thelen2003Muscle *muscle1 = new Thelen2003Muscle("muscle1",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle); Thelen2003Muscle *muscle2 = new Thelen2003Muscle("muscle2",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle); // Specify the paths for the two muscles // Path for muscle 1 muscle1->addNewPathPoint("muscle1-point1", ground, Vec3(0.0,0.05,-0.35)); muscle1->addNewPathPoint("muscle1-point2", *block, Vec3(0.0,0.0,-0.05)); // Path for muscle 2 muscle2->addNewPathPoint("muscle2-point1", ground, Vec3(0.0,0.05,0.35)); muscle2->addNewPathPoint("muscle2-point2", *block, Vec3(0.0,0.0,0.05)); // Add the two muscles (as forces) to the model osimModel.addForce(muscle1); osimModel.addForce(muscle2); // PRESCRIBED FORCE // Create a new prescribed force to be applied to the block PrescribedForce *prescribedForce = new PrescribedForce(block); prescribedForce->setName("prescribedForce"); // Specify properties of the force function to be applied to the block double time[2] = {0, finalTime}; // time nodes for linear function double fXofT[2] = {0, -blockMass*gravity[1]*3.0}; // force values at t1 and t2 // Create linear function for the force components PiecewiseLinearFunction *forceX = new PiecewiseLinearFunction(2, time, fXofT); // Set the force and point functions for the new prescribed force prescribedForce->setForceFunctions(forceX, new Constant(0.0), new Constant(0.0)); prescribedForce->setPointFunctions(new Constant(0.0), new Constant(0.0), new Constant(0.0)); // Add the new prescribed force to the model osimModel.addForce(prescribedForce); /////////////////////////////////// // DEFINE CONTROLS FOR THE MODEL // /////////////////////////////////// // Create a prescribed controller that simply applies controls as function of time // For muscles, controls are normalized motor-neuron excitations PrescribedController *muscleController = new PrescribedController(); muscleController->setActuators(osimModel.updActuators()); // Define linear functions for the control values for the two muscles Array<double> slopeAndIntercept1(0.0, 2); // array of 2 doubles Array<double> slopeAndIntercept2(0.0, 2); // muscle1 control has slope of -1 starting 1 at t = 0 slopeAndIntercept1[0] = -1.0/(finalTime-initialTime); slopeAndIntercept1[1] = 1.0; // muscle2 control has slope of 0.95 starting 0.05 at t = 0 slopeAndIntercept2[0] = 0.95/(finalTime-initialTime); slopeAndIntercept2[1] = 0.05; // Set the indiviudal muscle control functions for the prescribed muscle controller muscleController->prescribeControlForActuator("muscle1", new LinearFunction(slopeAndIntercept1)); muscleController->prescribeControlForActuator("muscle2", new LinearFunction(slopeAndIntercept2)); // Add the muscle controller to the model osimModel.addController(muscleController); /////////////////////////////////// // SPECIFY MODEL DEFAULT STATES // /////////////////////////////////// // Define the default states for the two muscles // Activation muscle1->setDefaultActivation(slopeAndIntercept1[1]); muscle2->setDefaultActivation(slopeAndIntercept2[1]); // Fiber length muscle2->setDefaultFiberLength(optimalFiberLength); muscle1->setDefaultFiberLength(optimalFiberLength); // Save the model to a file osimModel.print("tugOfWar_model.osim"); ////////////////////////// // PERFORM A SIMULATION // ///////////////////////// //osimModel.setUseVisualizer(true); // Initialize the system and get the default state SimTK::State& si = osimModel.initSystem(); // Define non-zero (defaults are 0) states for the free joint CoordinateSet& modelCoordinateSet = osimModel.updCoordinateSet(); modelCoordinateSet[3].setValue(si, distance); // set x-translation value modelCoordinateSet[5].setValue(si, 0.0); // set z-translation value modelCoordinateSet[3].setSpeedValue(si, 0.0); // set x-speed value double h_start = 0.5; modelCoordinateSet[4].setValue(si, h_start); // set y-translation which is height std::cout << "Start height = "<< h_start << std::endl; osimModel.getMultibodySystem().realize(si, Stage::Velocity); // Compute initial conditions for muscles osimModel.equilibrateMuscles(si); double mfv1 = muscle1->getFiberVelocity(si); double mfv2 = muscle2->getFiberVelocity(si); // Create the force reporter for obtaining the forces applied to the model // during a forward simulation ForceReporter* reporter = new ForceReporter(&osimModel); osimModel.addAnalysis(reporter); // Create the integrator for integrating system dynamics SimTK::RungeKuttaMersonIntegrator integrator(osimModel.getMultibodySystem()); integrator.setAccuracy(1.0e-6); // Create the manager managing the forward integration and its outputs Manager manager(osimModel, integrator); // Integrate from initial time to final time manager.setInitialTime(initialTime); manager.setFinalTime(finalTime); std::cout<<"\nIntegrating from "<<initialTime<<" to "<<finalTime<<std::endl; manager.integrate(si); } catch (const std::exception& ex) { std::cerr << ex.what() << std::endl; return 1; } catch (...) { std::cerr << "UNRECOGNIZED EXCEPTION" << std::endl; return 1; } std::cout << "OpenSim environment test completed successfully. You should see a block attached to two muscles visualized in a separate window." << std::endl; return 0; }
/** * Add a body to the SIMM model. * * @param aBody The Simbody body that the SimbodySimmBody is based on. */ void SimbodySimmModel::addBody(const OpenSim::Body& aBody) { SimbodySimmBody* b = new SimbodySimmBody(&aBody, aBody.getName()); _simmBody.append(b); }
/** * Method for building the Luxo Jr articulating model. It sets up the system of * rigid bodies and joint articulations to define Luxo Jr lamp geometry. */ void createLuxoJr(OpenSim::Model &model){ // Create base //-------------- OpenSim::Body* base = new OpenSim::Body("base", baseMass, Vec3(0.0), Inertia::cylinderAlongY(0.1, baseHeight)); // Add visible geometry base->attachGeometry(new Mesh("Base_meters.obj")); // Define base to float relative to ground via free joint FreeJoint* base_ground = new FreeJoint("base_ground", // parent body, location in parent body, orientation in parent model.getGround(), Vec3(0.0), Vec3(0.0), // child body, location in child body, orientation in child *base, Vec3(0.0,-baseHeight/2.0,0.0),Vec3(0.0)); // add base to model model.addBody(base); model.addJoint(base_ground); /*for (int i = 0; i<base_ground->get_CoordinateSet().getSize(); ++i) { base_ground->upd_CoordinateSet()[i].set_locked(true); }*/ // Fix a frame to the base axis for attaching the bottom bracket SimTK::Transform* shift_and_rotate = new SimTK::Transform(); //shift_and_rotate->setToZero(); shift_and_rotate->set(Rotation(-1*SimTK::Pi/2, SimTK::CoordinateAxis::XCoordinateAxis()), Vec3(0.0, bracket_location, 0.0)); PhysicalOffsetFrame pivot_frame_on_base("pivot_frame_on_base", *base, *shift_and_rotate); // Create bottom bracket //----------------------- OpenSim::Body* bottom_bracket = new OpenSim::Body("bottom_bracket", bracket_mass, Vec3(0.0), Inertia::brick(0.03, 0.03, 0.015)); // add bottom bracket to model model.addBody(bottom_bracket); // Fix a frame to the bracket for attaching joint shift_and_rotate->setP(Vec3(0.0)); PhysicalOffsetFrame pivot_frame_on_bottom_bracket( "pivot_frame_on_bottom_bracket", *bottom_bracket, *shift_and_rotate); // Add visible geometry bottom_bracket->attachGeometry(new Mesh("bottom_bracket_meters.obj")); // Make bottom bracket to twist on base with vertical pin joint. // You can create a joint from any existing physical frames attached to // rigid bodies. One way to reference them is by name, like this... PinJoint* base_pivot = new PinJoint("base_pivot", pivot_frame_on_base, pivot_frame_on_bottom_bracket); base_pivot->append_frames(pivot_frame_on_base); base_pivot->append_frames(pivot_frame_on_bottom_bracket); // add base pivot joint to the model model.addJoint(base_pivot); // add some damping to the pivot // initialized to zero stiffness and damping BushingForce* pivotDamper = new BushingForce("pivot_bushing", "pivot_frame_on_base", "pivot_frame_on_bottom_bracket"); pivotDamper->set_rotational_damping(pivot_damping); model.addForce(pivotDamper); // Create posterior leg //----------------------- OpenSim::Body* posteriorLegBar = new OpenSim::Body("posterior_leg_bar", bar_mass, Vec3(0.0), Inertia::brick(leg_bar_dimensions/2.0)); posteriorLegBar->attachGeometry(new Mesh("Leg_meters.obj")); PhysicalOffsetFrame posterior_knee_on_bottom_bracket( "posterior_knee_on_bottom_bracket", *bottom_bracket, Transform(posterior_bracket_hinge_location) ); PhysicalOffsetFrame posterior_knee_on_posterior_bar( "posterior_knee_on_posterior_bar", *posteriorLegBar, Transform(inferior_bar_hinge_location) ); // Attach posterior leg to bottom bracket using another pin joint. // Another way to reference physical frames in a joint is by creating them // in place, like this... OpenSim::PinJoint* posteriorKnee = new OpenSim::PinJoint("posterior_knee", posterior_knee_on_bottom_bracket, posterior_knee_on_posterior_bar); // posteriorKnee will own and serialize the attachment offset frames posteriorKnee->append_frames(posterior_knee_on_bottom_bracket); posteriorKnee->append_frames(posterior_knee_on_posterior_bar); // add posterior leg to model model.addBody(posteriorLegBar); model.addJoint(posteriorKnee); // allow this joint's coordinate to float freely when assembling constraints // the joint we create next will drive the pose of the 4-bar linkage posteriorKnee->upd_CoordinateSet()[0] .set_is_free_to_satisfy_constraints(true); // Create anterior leg Hlink //---------------------------- OpenSim::Body* leg_Hlink = new OpenSim::Body("leg_Hlink", bar_mass, Vec3(0.0), Inertia::brick(leg_Hlink_dimensions/2.0)); leg_Hlink->attachGeometry(new Mesh("H_Piece_meters.obj")); PhysicalOffsetFrame anterior_knee_on_bottom_bracket( "anterior_knee_on_bottom_bracket", *bottom_bracket, Transform(anterior_bracket_hinge_location)); PhysicalOffsetFrame anterior_knee_on_anterior_bar( "anterior_knee_on_anterior_bar", *leg_Hlink, Transform(inferior_Hlink_hinge_location)); // Connect anterior leg to bottom bracket via pin joint OpenSim::PinJoint* anterior_knee = new OpenSim::PinJoint("anterior_knee", anterior_knee_on_bottom_bracket, anterior_knee_on_anterior_bar); anterior_knee->append_frames(anterior_knee_on_bottom_bracket); anterior_knee->append_frames(anterior_knee_on_anterior_bar); // add anterior leg to model model.addBody(leg_Hlink); model.addJoint(anterior_knee); // this anterior knee joint defines the motion of the lower 4-bar linkage // set it's default coordinate value to a slightly flexed position. anterior_knee->upd_CoordinateSet()[0].set_default_value(SimTK::Pi/6); // Create pelvis bracket //----------------------- OpenSim::Body* pelvisBracket = new OpenSim::Body("pelvis_bracket", bracket_mass, Vec3(0.0), Inertia::brick(pelvis_dimensions/2.0)); pelvisBracket->attachGeometry(new Mesh("Pelvis_bracket_meters.obj")); // Connect pelvis to Hlink via pin joint SimTK::Transform pelvis_anterior_shift( anterior_superior_pelvis_pin_location); PhysicalOffsetFrame anterior_hip_on_Hlink( "anterior_hip_on_Hlink", *leg_Hlink, Transform(superior_Hlink_hinge_location)); PhysicalOffsetFrame anterior_hip_on_pelvis( "anterior_hip_on_pelvis", *pelvisBracket, pelvis_anterior_shift); OpenSim::PinJoint* anteriorHip = new OpenSim::PinJoint("anterior_hip", anterior_hip_on_Hlink, anterior_hip_on_pelvis); anteriorHip->append_frames(anterior_hip_on_Hlink); anteriorHip->append_frames(anterior_hip_on_pelvis); // add anterior leg to model model.addBody(pelvisBracket); model.addJoint(anteriorHip); // since the previous, anterior knee joint drives the pose of the lower // 4-bar linkage, set the anterior hip angle such that it's free to satisfy // constraints that couple it to the 4-bar linkage. anteriorHip->upd_CoordinateSet()[0] .set_is_free_to_satisfy_constraints(true); // Close the loop for the lower, four-bar linkage with a constraint //------------------------------------------------------------------ // Create and configure point on line constraint OpenSim::PointOnLineConstraint* posteriorHip = new OpenSim::PointOnLineConstraint(); posteriorHip->setLineBodyByName(pelvisBracket->getName()); posteriorHip->setLineDirection(Vec3(0.0,0.0,1.0)); posteriorHip->setPointOnLine(inferior_pelvis_pin_location); posteriorHip->setFollowerBodyByName(posteriorLegBar->getName()); posteriorHip->setPointOnFollower(superior_bar_hinge_location); // add constraint to model model.addConstraint(posteriorHip); // Create chest piece //----------------------- OpenSim::Body* chest = new OpenSim::Body("chest_bar", bar_mass, Vec3(0.0), Inertia::brick(torso_bar_dimensions/2.0)); chest->attachGeometry(new Mesh("Anterior_torso_bar.obj")); PhysicalOffsetFrame anterior_torso_hinge_on_pelvis( "anterior_torso_hinge_on_pelvis", *pelvisBracket, Transform(anterior_superior_pelvis_pin_location) ); PhysicalOffsetFrame anterior_torso_hinge_on_chest( "anterior_torso_hinge_on_chest", *chest, Transform(inferior_torso_hinge_location) ); // Attach chest piece to pelvice with pin joint OpenSim::PinJoint* anteriorTorsoHinge = new OpenSim::PinJoint( "anterior_torso_hinge", anterior_torso_hinge_on_pelvis, anterior_torso_hinge_on_chest); anteriorTorsoHinge->append_frames(anterior_torso_hinge_on_pelvis); anteriorTorsoHinge->append_frames(anterior_torso_hinge_on_chest); // add posterior leg to model model.addBody(chest); model.addJoint(anteriorTorsoHinge); // set torso rotation slightly anterior anteriorTorsoHinge->upd_CoordinateSet()[0].setDefaultValue(-1*SimTK::Pi/4); // Create chest piece //----------------------- OpenSim::Body* back = new OpenSim::Body("back_bar", bar_mass, Vec3(0.0), Inertia::brick(torso_bar_dimensions/2.0)); back->attachGeometry(new Mesh("Posterior_torso_bar.obj")); PhysicalOffsetFrame posterior_torso_hinge_on_pelvis( "posterior_torso_hinge_on_pelvis", *pelvisBracket, Transform(posterior_superior_pelvis_pin_location) ); PhysicalOffsetFrame posterior_torso_hinge_on_back( "posterior_torso_hinge_on_back", *back, Transform(back_peg_center) ); // Attach chest piece to pelvis with pin joint OpenSim::PinJoint* posteriorTorsoHinge = new OpenSim::PinJoint( "posterior_torso_hinge", posterior_torso_hinge_on_pelvis, posterior_torso_hinge_on_back); posteriorTorsoHinge->append_frames(posterior_torso_hinge_on_pelvis); posteriorTorsoHinge->append_frames(posterior_torso_hinge_on_back); // add posterior leg to model model.addBody(back); model.addJoint(posteriorTorsoHinge); // set posterior back joint to freely follow anterior joint through 4-bar // linkage coupling. posteriorTorsoHinge->upd_CoordinateSet()[0] .set_is_free_to_satisfy_constraints(true); // Create shoulder bracket //----------------------- OpenSim::Body* shoulderBracket = new OpenSim::Body("shoulder_bracket", bracket_mass, Vec3(0.0), Inertia::brick(shoulder_dimensions/2.0)); shoulderBracket->attachGeometry(new Mesh("Shoulder_meters.obj")); // add anterior leg to model model.addBody(shoulderBracket); PhysicalOffsetFrame anterior_thoracic_joint_on_chest( "anterior_thoracic_joint_on_chest", *chest, Transform(superior_torso_hinge_location) ); PhysicalOffsetFrame anterior_thoracic_joint_on_shoulder( "anterior_thoracic_joint_on_shoulder", *shoulderBracket, Transform(anterior_thoracic_joint_center)); // Connect pelvis to Hlink via pin joint OpenSim::PinJoint* anteriorThoracicJoint = new OpenSim::PinJoint("anterior_thoracic_joint", anterior_thoracic_joint_on_chest, anterior_thoracic_joint_on_shoulder); anteriorThoracicJoint->append_frames(anterior_thoracic_joint_on_chest); anteriorThoracicJoint->append_frames(anterior_thoracic_joint_on_shoulder); // add back joint model.addJoint(anteriorThoracicJoint); // since the previous, anterior thoracic joint drives the pose of the lower // 4-bar linkage, set the anterior shoulder angle such that it's free to // satisfy constraints that couple it to the 4-bar linkage. anteriorThoracicJoint->upd_CoordinateSet()[0] .set_is_free_to_satisfy_constraints(true); // Close the loop for the lower, four-bar linkage with a constraint //------------------------------------------------------------------ // Create and configure point on line constraint OpenSim::PointOnLineConstraint* posteriorShoulder = new OpenSim::PointOnLineConstraint(); posteriorShoulder->setLineBodyByName(shoulderBracket->getName()); posteriorShoulder->setLineDirection(Vec3(0.0,0.0,1.0)); posteriorShoulder->setPointOnLine(posterior_thoracic_joint_center); posteriorShoulder->setFollowerBodyByName(back->getName()); posteriorShoulder->setPointOnFollower(superior_torso_hinge_location); // add constraint to model model.addConstraint(posteriorShoulder); // Create and add luxo head OpenSim::Body* head = new OpenSim::Body("head", head_mass, Vec3(0), Inertia::cylinderAlongX(0.5*head_dimension[1], head_dimension[1])); head->attachGeometry(new Mesh("luxo_head_meters.obj")); head->attachGeometry(new Mesh("Bulb_meters.obj")); model.addBody(head); PhysicalOffsetFrame cervical_joint_on_shoulder("cervical_joint_on_shoulder", *shoulderBracket, Transform(superior_shoulder_hinge_location) ); PhysicalOffsetFrame cervical_joint_on_head("cervical_joint_on_head", *head, Transform(cervicle_joint_center)); // attach to shoulder via pin joint OpenSim::PinJoint* cervicalJoint = new OpenSim::PinJoint("cervical_joint", cervical_joint_on_shoulder, cervical_joint_on_head); cervicalJoint->append_frames(cervical_joint_on_shoulder); cervicalJoint->append_frames(cervical_joint_on_head); // add a neck joint model.addJoint(cervicalJoint); // lock the kneck coordinate so the head doens't spin without actuators or // passive forces cervicalJoint->upd_CoordinateSet()[0].set_locked(true); // Coordinate Limit forces for restricting leg range of motion. //----------------------------------------------------------------------- CoordinateLimitForce* kneeLimitForce = new CoordinateLimitForce( anterior_knee->get_CoordinateSet()[0].getName(), knee_flexion_max, joint_softstop_stiffness, knee_flexion_min, joint_softstop_stiffness, joint_softstop_damping, transition_region); model.addForce(kneeLimitForce); // Coordinate Limit forces for restricting back range motion. //----------------------------------------------------------------------- CoordinateLimitForce* backLimitForce = new CoordinateLimitForce( anteriorTorsoHinge->get_CoordinateSet()[0].getName(), back_extension_max, joint_softstop_stiffness, back_extension_min, joint_softstop_stiffness, joint_softstop_damping, transition_region); model.addForce(backLimitForce); // Contact //----------------------------------------------------------------------- ContactHalfSpace* floor_surface = new ContactHalfSpace(SimTK::Vec3(0), SimTK::Vec3(0, 0, -0.5*SimTK::Pi), model.updGround(), "floor_surface"); OpenSim::ContactMesh* foot_surface = new ContactMesh( "thin_disc_0.11_by_0.01_meters.obj", SimTK::Vec3(0), SimTK::Vec3(0), *base, "foot_surface"); // add contact geometry to model model.addContactGeometry(floor_surface); model.addContactGeometry(foot_surface); // define contact as an elastic foundation force OpenSim::ElasticFoundationForce::ContactParameters* contactParameters = new OpenSim::ElasticFoundationForce::ContactParameters( stiffness, dissipation, friction, friction, viscosity); contactParameters->addGeometry("foot_surface"); contactParameters->addGeometry("floor_surface"); OpenSim::ElasticFoundationForce* contactForce = new OpenSim::ElasticFoundationForce(contactParameters); contactForce->setName("contact_force"); model.addForce(contactForce); // MUSCLES //----------------------------------------------------------------------- // add a knee extensor to control the lower 4-bar linkage Millard2012EquilibriumMuscle* kneeExtensorRight = new Millard2012EquilibriumMuscle( "knee_extensor_right", knee_extensor_F0, knee_extensor_lm0, knee_extensor_lts, pennationAngle); kneeExtensorRight->addNewPathPoint("knee_extensor_right_origin", *leg_Hlink, knee_extensor_origin); kneeExtensorRight->addNewPathPoint("knee_extensor_right_insertion", *bottom_bracket, knee_extensor_insertion); kneeExtensorRight->set_ignore_tendon_compliance(true); model.addForce(kneeExtensorRight); // add a second copy of this knee extensor for the left side Millard2012EquilibriumMuscle* kneeExtensorLeft = new Millard2012EquilibriumMuscle(*kneeExtensorRight); kneeExtensorLeft->setName("kneeExtensorLeft"); // flip the z coordinates of all path points PathPointSet& points = kneeExtensorLeft->updGeometryPath().updPathPointSet(); for (int i=0; i<points.getSize(); ++i) { points[i].setLocationCoord(2, -1*points[i].getLocationCoord(2)); } kneeExtensorLeft->set_ignore_tendon_compliance(true); model.addForce(kneeExtensorLeft); // add a back extensor to controll the upper 4-bar linkage Millard2012EquilibriumMuscle* backExtensorRight = new Millard2012EquilibriumMuscle( "back_extensor_right", back_extensor_F0, back_extensor_lm0, back_extensor_lts, pennationAngle); backExtensorRight->addNewPathPoint("back_extensor_right_origin", *chest, back_extensor_origin); backExtensorRight->addNewPathPoint("back_extensor_right_insertion", *back, back_extensor_insertion); backExtensorRight->set_ignore_tendon_compliance(true); model.addForce(backExtensorRight); // copy right back extensor and use to make left extensor Millard2012EquilibriumMuscle* backExtensorLeft = new Millard2012EquilibriumMuscle(*backExtensorRight); backExtensorLeft->setName("back_extensor_left"); PathPointSet& pointsLeft = backExtensorLeft->updGeometryPath() .updPathPointSet(); for (int i=0; i<points.getSize(); ++i) { pointsLeft[i].setLocationCoord(2, -1*pointsLeft[i].getLocationCoord(2)); } backExtensorLeft->set_ignore_tendon_compliance(true); model.addForce(backExtensorLeft); // MUSCLE CONTROLLERS //________________________________________________________________________ // specify a piecwise linear function for the muscle excitations PiecewiseConstantFunction* x_of_t = new PiecewiseConstantFunction(3, times, excitations); PrescribedController* kneeController = new PrescribedController(); kneeController->addActuator(*kneeExtensorLeft); kneeController->addActuator(*kneeExtensorRight); kneeController->prescribeControlForActuator(0, x_of_t); kneeController->prescribeControlForActuator(1, x_of_t->clone()); model.addController(kneeController); PrescribedController* backController = new PrescribedController(); backController->addActuator(*backExtensorLeft); backController->addActuator(*backExtensorRight); backController->prescribeControlForActuator(0, x_of_t->clone()); backController->prescribeControlForActuator(1, x_of_t->clone()); model.addController(backController); /* You'll find that these muscles can make Luxo Myo stand, but not jump. * Jumping will require an assistive device. We'll add two frames for * attaching a point to point assistive actuator. */ // add frames for connecting a back assitance device between the chest // and pelvis PhysicalOffsetFrame* back_assist_origin_frame = new PhysicalOffsetFrame("back_assist_origin", *chest, back_assist_origin_transform); PhysicalOffsetFrame* back_assist_insertion_frame = new PhysicalOffsetFrame("back_assist_insertion", *pelvisBracket, back_assist_insertion_transform); model.addFrame(back_assist_origin_frame); model.addFrame(back_assist_insertion_frame); // add frames for connecting a knee assistance device between the posterior // leg and bottom bracket. PhysicalOffsetFrame* knee_assist_origin_frame = new PhysicalOffsetFrame("knee_assist_origin", *posteriorLegBar, knee_assist_origin_transform); PhysicalOffsetFrame* knee_assist_insertion_frame = new PhysicalOffsetFrame("knee_assist_insertion", *bottom_bracket, knee_assist_insertion_transform); model.addFrame(knee_assist_origin_frame); model.addFrame(knee_assist_insertion_frame); // Temporary: make the frame geometry disappear. for (auto& c : model.getComponentList<OpenSim::FrameGeometry>()) { const_cast<OpenSim::FrameGeometry*>(&c)->set_scale_factors( SimTK::Vec3(0.001, 0.001, 0.001)); } }
//----------------------------------------------------------------------------- // METHODS TO APPLY FORCES AND TORQUES //----------------------------------------------------------------------------- void Force::applyForceToPoint(const SimTK::State &s, const OpenSim::Body &aBody, const Vec3& aPoint, const Vec3& aForce, Vector_<SpatialVec> &bodyForces) const { _model->getMatterSubsystem().addInStationForce(s, SimTK::MobilizedBodyIndex(aBody.getIndex()), aPoint, aForce, bodyForces); }
void Force::applyTorque(const SimTK::State &s, const OpenSim::Body &aBody, const Vec3& aTorque, Vector_<SpatialVec> &bodyForces) const { _model->getMatterSubsystem().addInBodyTorque(s, SimTK::MobilizedBodyIndex(aBody.getIndex()), aTorque, bodyForces); }
/** * Run a simulation of block sliding with contact on by two muscles sliding with contact */ int main() { clock_t startTime = clock(); try { ////////////////////// // MODEL PARAMETERS // ////////////////////// // Specify body mass of a 20 kg, 0.1m sides of cubed block body double blockMass = 20.0, blockSideLength = 0.1; // Constant distance of constraint to limit the block's motion double constantDistance = 0.2; // Contact parameters double stiffness = 1.0e7, dissipation = 0.1, friction = 0.2, viscosity=0.01; /////////////////////////////////////////// // DEFINE BODIES AND JOINTS OF THE MODEL // /////////////////////////////////////////// // Create an OpenSim model and set its name Model osimModel; osimModel.setName("tugOfWar"); // GROUND BODY // Get a reference to the model's ground body OpenSim::Body& ground = osimModel.getGroundBody(); // Add display geometry to the ground to visualize in the Visualizer and GUI // add a checkered floor ground.addDisplayGeometry("checkered_floor.vtp"); // add anchors for the muscles to be fixed too ground.addDisplayGeometry("block.vtp"); ground.addDisplayGeometry("block.vtp"); // block is 0.1 by 0.1 by 0.1m cube and centered at origin. // transform anchors to be placed at the two extremes of the sliding block (to come) GeometrySet& geometry = ground.updDisplayer()->updGeometrySet(); DisplayGeometry& anchor1 = geometry[1]; DisplayGeometry& anchor2 = geometry[2]; // scale the anchors anchor1.setScaleFactors(Vec3(5, 1, 1)); anchor2.setScaleFactors(Vec3(5, 1, 1)); // reposition the anchors anchor1.setTransform(Transform(Vec3(0, 0.05, 0.35))); anchor2.setTransform(Transform(Vec3(0, 0.05, -0.35))); // BLOCK BODY Vec3 blockMassCenter(0); Inertia blockInertia = blockMass*Inertia::brick(blockSideLength, blockSideLength, blockSideLength); // Create a new block body with the specified properties OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia); // Add display geometry to the block to visualize in the GUI block->addDisplayGeometry("block.vtp"); // FREE JOINT // Create a new free joint with 6 degrees-of-freedom (coordinates) between the block and ground bodies Vec3 locationInParent(0, blockSideLength/2, 0), orientationInParent(0), locationInBody(0), orientationInBody(0); FreeJoint *blockToGround = new FreeJoint("blockToGround", ground, locationInParent, orientationInParent, *block, locationInBody, orientationInBody); // Get a reference to the coordinate set (6 degrees-of-freedom) between the block and ground bodies CoordinateSet& jointCoordinateSet = blockToGround->upd_CoordinateSet(); // Set the angle and position ranges for the coordinate set double angleRange[2] = {-SimTK::Pi/2, SimTK::Pi/2}; double positionRange[2] = {-1, 1}; jointCoordinateSet[0].setRange(angleRange); jointCoordinateSet[1].setRange(angleRange); jointCoordinateSet[2].setRange(angleRange); jointCoordinateSet[3].setRange(positionRange); jointCoordinateSet[4].setRange(positionRange); jointCoordinateSet[5].setRange(positionRange); // GRAVITY // Obtaine the default acceleration due to gravity Vec3 gravity = osimModel.getGravity(); // Define non-zero default states for the free joint jointCoordinateSet[3].setDefaultValue(constantDistance); // set x-translation value double h_start = blockMass*gravity[1]/(stiffness*blockSideLength*blockSideLength); jointCoordinateSet[4].setDefaultValue(h_start); // set y-translation which is height // Add the block and joint to the model osimModel.addBody(block); osimModel.addJoint(blockToGround); /////////////////////////////////////////////// // DEFINE THE SIMULATION START AND END TIMES // /////////////////////////////////////////////// // Define the initial and final simulation times double initialTime = 0.0; double finalTime = 3.00; ///////////////////////////////////////////// // DEFINE CONSTRAINTS IMPOSED ON THE MODEL // ///////////////////////////////////////////// Vec3 pointOnGround(0, blockSideLength/2 ,0); Vec3 pointOnBlock(0, 0, 0); // Create a new constant distance constraint ConstantDistanceConstraint *constDist = new ConstantDistanceConstraint(ground, pointOnGround, *block, pointOnBlock, constantDistance); // Add the new point on a line constraint to the model osimModel.addConstraint(constDist); /////////////////////////////////////// // DEFINE FORCES ACTING ON THE MODEL // /////////////////////////////////////// // MUSCLE FORCES // Create two new muscles with identical properties double maxIsometricForce = 1000.0, optimalFiberLength = 0.25, tendonSlackLength = 0.1, pennationAngle = 0.0; Thelen2003Muscle *muscle1 = new Thelen2003Muscle("muscle1",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle); Thelen2003Muscle *muscle2 = new Thelen2003Muscle("muscle2",maxIsometricForce,optimalFiberLength,tendonSlackLength,pennationAngle); // Specify the paths for the two muscles // Path for muscle 1 muscle1->addNewPathPoint("muscle1-point1", ground, Vec3(0.0,0.05,-0.35)); muscle1->addNewPathPoint("muscle1-point2", *block, Vec3(0.0,0.0,-0.05)); // Path for muscle 2 muscle2->addNewPathPoint("muscle2-point1", ground, Vec3(0.0,0.05,0.35)); muscle2->addNewPathPoint("muscle2-point2", *block, Vec3(0.0,0.0,0.05)); // Add the two muscles (as forces) to the model osimModel.addForce(muscle1); osimModel.addForce(muscle2); // CONTACT FORCE // Define contact geometry // Create new floor contact halfspace ContactHalfSpace *floor = new ContactHalfSpace(SimTK::Vec3(0), SimTK::Vec3(0, 0, -0.5*SimTK_PI), ground, "floor"); // Create new cube contact mesh OpenSim::ContactMesh *cube = new OpenSim::ContactMesh("blockMesh.obj", SimTK::Vec3(0), SimTK::Vec3(0), *block, "cube"); // Add contact geometry to the model osimModel.addContactGeometry(floor); osimModel.addContactGeometry(cube); // Define contact parameters for elastic foundation force OpenSim::ElasticFoundationForce::ContactParameters *contactParams = new OpenSim::ElasticFoundationForce::ContactParameters(stiffness, dissipation, friction, friction, viscosity); contactParams->addGeometry("cube"); contactParams->addGeometry("floor"); // Create a new elastic foundation (contact) force between the floor and cube. OpenSim::ElasticFoundationForce *contactForce = new OpenSim::ElasticFoundationForce(contactParams); contactForce->setName("contactForce"); // Add the new elastic foundation force to the model osimModel.addForce(contactForce); // PRESCRIBED FORCE // Create a new prescribed force to be applied to the block PrescribedForce *prescribedForce = new PrescribedForce(block); prescribedForce->setName("prescribedForce"); // Specify properties of the force function to be applied to the block double time[2] = {0, finalTime}; // time nodes for linear function double fXofT[2] = {0, -blockMass*gravity[1]*3.0}; // force values at t1 and t2 // Create linear function for the force components PiecewiseLinearFunction *forceX = new PiecewiseLinearFunction(2, time, fXofT); // Set the force and point functions for the new prescribed force prescribedForce->setForceFunctions(forceX, new Constant(0.0), new Constant(0.0)); prescribedForce->setPointFunctions(new Constant(0.0), new Constant(0.0), new Constant(0.0)); // Add the new prescribed force to the model osimModel.addForce(prescribedForce); /////////////////////////////////// // DEFINE CONTROLS FOR THE MODEL // /////////////////////////////////// // Create a prescribed controller that simply applies controls as function of time // For muscles, controls are normalized motor-neuron excitations PrescribedController *muscleController = new PrescribedController(); muscleController->setActuators(osimModel.updActuators()); // Define linear functions for the control values for the two muscles Array<double> slopeAndIntercept1(0.0, 2); // array of 2 doubles Array<double> slopeAndIntercept2(0.0, 2); // muscle1 control has slope of -1 starting 1 at t = 0 slopeAndIntercept1[0] = -1.0/(finalTime-initialTime); slopeAndIntercept1[1] = 1.0; // muscle2 control has slope of 0.95 starting 0.05 at t = 0 slopeAndIntercept2[0] = 0.95/(finalTime-initialTime); slopeAndIntercept2[1] = 0.05; // Set the indiviudal muscle control functions for the prescribed muscle controller muscleController->prescribeControlForActuator("muscle1", new LinearFunction(slopeAndIntercept1)); muscleController->prescribeControlForActuator("muscle2", new LinearFunction(slopeAndIntercept2)); // Add the muscle controller to the model osimModel.addController(muscleController); /////////////////////////////////// // SPECIFY MODEL DEFAULT STATES // /////////////////////////////////// // Define the default states for the two muscles // Activation muscle1->setDefaultActivation(slopeAndIntercept1[1]); muscle2->setDefaultActivation(slopeAndIntercept2[1]); // Fiber length muscle2->setDefaultFiberLength(optimalFiberLength); muscle1->setDefaultFiberLength(optimalFiberLength); // Save the model to a file osimModel.print("tugOfWar_model.osim"); ////////////////////////// // PERFORM A SIMULATION // ////////////////////////// // set use visualizer to true to visualize the simulation live osimModel.setUseVisualizer(false); // Initialize the system and get the default state SimTK::State& si = osimModel.initSystem(); // Enable constraint consistent with current configuration of the model constDist->setDisabled(si, false); cout << "Start height = "<< h_start << endl; osimModel.getMultibodySystem().realize(si, Stage::Velocity); // Compute initial conditions for muscles osimModel.equilibrateMuscles(si); double mfv1 = muscle1->getFiberVelocity(si); double mfv2 = muscle2->getFiberVelocity(si); // Create the force reporter for obtaining the forces applied to the model // during a forward simulation ForceReporter* reporter = new ForceReporter(&osimModel); osimModel.addAnalysis(reporter); // Create the integrator for integrating system dynamics SimTK::RungeKuttaMersonIntegrator integrator(osimModel.getMultibodySystem()); integrator.setAccuracy(1.0e-6); // Create the manager managing the forward integration and its outputs Manager manager(osimModel, integrator); // Print out details of the model osimModel.printDetailedInfo(si, cout); // Integrate from initial time to final time manager.setInitialTime(initialTime); manager.setFinalTime(finalTime); cout<<"\nIntegrating from "<<initialTime<<" to "<<finalTime<<endl; manager.integrate(si); ////////////////////////////// // SAVE THE RESULTS TO FILE // ////////////////////////////// // Save the model states from forward integration Storage statesDegrees(manager.getStateStorage()); statesDegrees.print("tugOfWar_states.sto"); // Save the forces reporter->getForceStorage().print("tugOfWar_forces.mot"); } catch (const std::exception& ex) { cerr << ex.what() << endl; return 1; } catch (...) { cerr << "UNRECOGNIZED EXCEPTION" << endl; return 1; } cout << "main() routine time = " << 1.e3*(clock()-startTime)/CLOCKS_PER_SEC << "ms\n"; cout << "OpenSim example completed successfully." << endl; return 0; }
//========================================================================================================== // Test Cases //========================================================================================================== int testBouncingBall(bool useMesh) { // Setup OpenSim model Model *osimModel = new Model; //OpenSim bodies OpenSim::Body& ground = *new OpenSim::Body("ground", SimTK::Infinity, Vec3(0), Inertia()); osimModel->addBody(&ground); OpenSim::Body ball; ball.setName("ball"); ball.set_mass(mass); ball.set_mass_center(Vec3(0)); ball.setInertia(Inertia(1.0)); // Add joints FreeJoint free("free", ground, Vec3(0), Vec3(0), ball, Vec3(0), Vec3(0)); osimModel->addBody(&ball); osimModel->addJoint(&free); // Create ContactGeometry. ContactHalfSpace *floor = new ContactHalfSpace(Vec3(0), Vec3(0, 0, -0.5*SimTK_PI), ground, "ground"); osimModel->addContactGeometry(floor); OpenSim::ContactGeometry* geometry; if (useMesh) geometry = new ContactMesh(mesh_file, Vec3(0), Vec3(0), ball, "ball"); else geometry = new ContactSphere(radius, Vec3(0), ball, "ball"); osimModel->addContactGeometry(geometry); OpenSim::Force* force; if (useMesh) { // Add an ElasticFoundationForce. OpenSim::ElasticFoundationForce::ContactParameters* contactParams = new OpenSim::ElasticFoundationForce::ContactParameters(1.0e6/radius, 1e-5, 0.0, 0.0, 0.0); contactParams->addGeometry("ball"); contactParams->addGeometry("ground"); force = new OpenSim::ElasticFoundationForce(contactParams); osimModel->addForce(force); } else { // Add a HuntCrossleyForce. OpenSim::HuntCrossleyForce::ContactParameters* contactParams = new OpenSim::HuntCrossleyForce::ContactParameters(1.0e6, 1e-5, 0.0, 0.0, 0.0); contactParams->addGeometry("ball"); contactParams->addGeometry("ground"); force = new OpenSim::HuntCrossleyForce(contactParams); osimModel->addForce(force); } osimModel->setGravity(gravity_vec); osimModel->setName("TestContactGeomtery_Ball"); osimModel->clone()->print("TestContactGeomtery_Ball.osim"); Kinematics* kin = new Kinematics(osimModel); osimModel->addAnalysis(kin); SimTK::State& osim_state = osimModel->initSystem(); osim_state.updQ()[4] = height; osimModel->getMultibodySystem().realize(osim_state, Stage::Position ); //Initial system energy is all potential double Etot_orig = mass*(-gravity_vec[1])*height; //========================================================================================================== // Simulate it and see if it bounces correctly. cout << "stateY=" << osim_state.getY() << std::endl; RungeKuttaMersonIntegrator integrator(osimModel->getMultibodySystem() ); integrator.setAccuracy(integ_accuracy); Manager manager(*osimModel, integrator); for (unsigned int i = 0; i < duration/interval; ++i) { manager.setInitialTime(i*interval); manager.setFinalTime((i+1)*interval); manager.integrate(osim_state); double time = osim_state.getTime(); osimModel->getMultibodySystem().realize(osim_state, Stage::Acceleration); Vec3 pos, vel; osimModel->updSimbodyEngine().getPosition(osim_state, osimModel->getBodySet().get("ball"), Vec3(0), pos); osimModel->updSimbodyEngine().getVelocity(osim_state, osimModel->getBodySet().get("ball"), Vec3(0), vel); double Etot = mass*((-gravity_vec[1])*pos[1] + 0.5*vel[1]*vel[1]); //cout << "starting system energy = " << Etot_orig << " versus current energy = " << Etot << endl; // contact absorbs and returns energy so make sure not in contact if (pos[1] > 2*radius) { ASSERT_EQUAL(Etot_orig, Etot, 1e-2, __FILE__, __LINE__, "Bouncing ball on plane Failed: energy was not conserved."); } else { cout << "In contact at time = " << time << endl; ASSERT(pos[1] < 5.0 && pos[1] > 0); } ASSERT_EQUAL(0.0, pos[0], 1e-4); ASSERT_EQUAL(0.0, pos[2], 1e-4); ASSERT_EQUAL(0.0, vel[0], 1e-3); ASSERT_EQUAL(0.0, vel[2], 1e-3); } std::string prefix = useMesh?"Kinematics_Mesh":"Kinematics_NoMesh"; kin->printResults(prefix); osimModel->disownAllComponents(); // model takes ownership of components unless container set is told otherwise delete osimModel; return 0; }
// test sphere to sphere contact using elastic foundation with and without // meshes and their combination int testBallToBallContact(bool useElasticFoundation, bool useMesh1, bool useMesh2) { // Setup OpenSim model Model *osimModel = new Model; //OpenSim bodies OpenSim::Body& ground = *new OpenSim::Body("ground", SimTK::Infinity, Vec3(0), Inertia()); osimModel->addBody(&ground); OpenSim::Body ball; ball.setName("ball"); ball.setMass(mass); ball.setMassCenter(Vec3(0)); ball.setInertia(Inertia(1.0)); // Add joints FreeJoint free("free", ground, Vec3(0), Vec3(0), ball, Vec3(0), Vec3(0)); osimModel->addBody(&ball); osimModel->addJoint(&free); // Create ContactGeometry. OpenSim::ContactGeometry *ball1, *ball2; if (useElasticFoundation && useMesh1) ball1 = new ContactMesh(mesh_file, Vec3(0), Vec3(0), ground, "ball1"); else ball1 = new ContactSphere(radius, Vec3(0), ground, "ball1"); if (useElasticFoundation && useMesh2) ball2 = new ContactMesh(mesh_file, Vec3(0), Vec3(0), ball, "ball2"); else ball2 = new ContactSphere(radius, Vec3(0), ball, "ball2"); osimModel->addContactGeometry(ball1); osimModel->addContactGeometry(ball2); OpenSim::Force* force; std::string prefix; if (useElasticFoundation){ } else{ } if (useElasticFoundation) { // Add an ElasticFoundationForce. OpenSim::ElasticFoundationForce::ContactParameters* contactParams = new OpenSim::ElasticFoundationForce::ContactParameters(1.0e6/(2*radius), 0.001, 0.0, 0.0, 0.0); contactParams->addGeometry("ball1"); contactParams->addGeometry("ball2"); force = new OpenSim::ElasticFoundationForce(contactParams); prefix = "EF_"; prefix += useMesh1 ?"Mesh":"noMesh"; prefix += useMesh2 ? "_to_Mesh":"_to_noMesh"; } else { // Add a Hertz HuntCrossleyForce. OpenSim::HuntCrossleyForce::ContactParameters* contactParams = new OpenSim::HuntCrossleyForce::ContactParameters(1.0e6, 0.001, 0.0, 0.0, 0.0); contactParams->addGeometry("ball1"); contactParams->addGeometry("ball2"); force = new OpenSim::HuntCrossleyForce(contactParams); prefix = "Hertz"; } force->setName("contact"); osimModel->addForce(force); osimModel->setGravity(gravity_vec); osimModel->setName(prefix); osimModel->clone()->print(prefix+".osim"); Kinematics* kin = new Kinematics(osimModel); osimModel->addAnalysis(kin); ForceReporter* reporter = new ForceReporter(osimModel); osimModel->addAnalysis(reporter); SimTK::State& osim_state = osimModel->initSystem(); osim_state.updQ()[4] = height; osimModel->getMultibodySystem().realize(osim_state, Stage::Position ); //========================================================================================================== // Simulate it and see if it bounces correctly. cout << "stateY=" << osim_state.getY() << std::endl; RungeKuttaMersonIntegrator integrator(osimModel->getMultibodySystem() ); integrator.setAccuracy(integ_accuracy); integrator.setMaximumStepSize(100*integ_accuracy); Manager manager(*osimModel, integrator); manager.setInitialTime(0.0); manager.setFinalTime(duration); manager.integrate(osim_state); kin->printResults(prefix); reporter->printResults(prefix); osimModel->disownAllComponents(); // model takes ownership of components unless container set is told otherwise delete osimModel; return 0; }
void testMcKibbenActuator() { double pressure = 5 * 10e5; // 5 bars double num_turns = 1.5; // 1.5 turns double B = 277.1 * 10e-4; // 277.1 mm using namespace SimTK; std::clock_t startTime = std::clock(); double mass = 1; double ball_radius = 10e-6; Model *model = new Model; model->setGravity(Vec3(0)); Ground& ground = model->updGround(); McKibbenActuator *actuator = new McKibbenActuator("mckibben", num_turns, B); OpenSim::Body* ball = new OpenSim::Body("ball", mass ,Vec3(0), mass*SimTK::Inertia::sphere(0.1)); ball->scale(Vec3(ball_radius), false); actuator->addNewPathPoint("mck_ground", ground, Vec3(0)); actuator->addNewPathPoint("mck_ball", *ball, Vec3(ball_radius)); Vec3 locationInParent(0, ball_radius, 0), orientationInParent(0), locationInBody(0), orientationInBody(0); SliderJoint *ballToGround = new SliderJoint("ballToGround", ground, locationInParent, orientationInParent, *ball, locationInBody, orientationInBody); auto& coords = ballToGround->upd_CoordinateSet(); coords[0].setName("ball_d"); coords[0].setPrescribedFunction(LinearFunction(20 * 10e-4, 0.5 * 264.1 * 10e-4)); coords[0].set_prescribed(true); model->addBody(ball); model->addJoint(ballToGround); model->addForce(actuator); PrescribedController* controller = new PrescribedController(); controller->addActuator(*actuator); controller->prescribeControlForActuator("mckibben", new Constant(pressure)); model->addController(controller); ForceReporter* reporter = new ForceReporter(model); model->addAnalysis(reporter); SimTK::State& si = model->initSystem(); model->getMultibodySystem().realize(si, Stage::Position); double final_t = 10.0; double nsteps = 10; double dt = final_t / nsteps; RungeKuttaMersonIntegrator integrator(model->getMultibodySystem()); integrator.setAccuracy(1e-7); Manager manager(*model, integrator); manager.setInitialTime(0.0); for (int i = 1; i <= nsteps; i++){ manager.setFinalTime(dt*i); manager.integrate(si); model->getMultibodySystem().realize(si, Stage::Velocity); Vec3 pos; model->updSimbodyEngine().getPosition(si, *ball, Vec3(0), pos); double applied = actuator->computeActuation(si);; double theoretical = (pressure / (4* pow(num_turns,2) * SimTK::Pi)) * (3*pow(pos(0), 2) - pow(B, 2)); ASSERT_EQUAL(applied, theoretical, 10.0); manager.setInitialTime(dt*i); } std::cout << " ******** Test McKibbenActuator time = ********" << 1.e3*(std::clock() - startTime) / CLOCKS_PER_SEC << "ms\n" << endl; }
/*============================================================================== Main test driver to be used on any muscle model (derived from Muscle) so new cases should be easy to add currently, the test only verifies that the work done by the muscle corresponds to the change in system energy. TODO: Test will fail wih prescribe motion until the work done by this constraint is accounted for. ================================================================================ */ void simulateMuscle( const Muscle &aMuscModel, double startX, double act0, const Function *motion, // prescribe motion of free end of muscle const Function *control, // prescribed excitation signal to the muscle double integrationAccuracy, int testType, double testTolerance, bool printResults) { string prescribed = (motion == NULL) ? "." : " with Prescribed Motion."; cout << "\n******************************************************" << endl; cout << "Test " << aMuscModel.getConcreteClassName() << " Model" << prescribed << endl; cout << "******************************************************" << endl; using SimTK::Vec3; //========================================================================== // 0. SIMULATION SETUP: Create the block and ground //========================================================================== // Define the initial and final simulation times double initialTime = 0.0; double finalTime = 4.0; //Physical properties of the model double ballMass = 10; double ballRadius = 0.05; double anchorWidth = 0.1; // Create an OpenSim model Model model; double optimalFiberLength = aMuscModel.getOptimalFiberLength(); double pennationAngle = aMuscModel.getPennationAngleAtOptimalFiberLength(); double tendonSlackLength = aMuscModel.getTendonSlackLength(); // Use a copy of the muscle model passed in to add path points later PathActuator *aMuscle = aMuscModel.clone(); // Get a reference to the model's ground body Body& ground = model.getGroundBody(); ground.addDisplayGeometry("box.vtp"); ground.updDisplayer() ->setScaleFactors(Vec3(anchorWidth, anchorWidth, 2*anchorWidth)); OpenSim::Body * ball = new OpenSim::Body("ball", ballMass , Vec3(0), ballMass*SimTK::Inertia::sphere(ballRadius)); ball->addDisplayGeometry("sphere.vtp"); ball->updDisplayer()->setScaleFactors(Vec3(2*ballRadius)); // ball connected to ground via a slider along X double xSinG = optimalFiberLength*cos(pennationAngle)+tendonSlackLength; SliderJoint* slider = new SliderJoint( "slider", ground, Vec3(anchorWidth/2+xSinG, 0, 0), Vec3(0), *ball, Vec3(0), Vec3(0)); CoordinateSet& jointCoordinateSet = slider->upd_CoordinateSet(); jointCoordinateSet[0].setName("tx"); jointCoordinateSet[0].setDefaultValue(1.0); jointCoordinateSet[0].setRangeMin(0); jointCoordinateSet[0].setRangeMax(1.0); if(motion != NULL){ jointCoordinateSet[0].setPrescribedFunction(*motion); jointCoordinateSet[0].setDefaultIsPrescribed(true); } // add ball to model model.addBody(ball); model.addJoint(slider); //========================================================================== // 1. SIMULATION SETUP: Add the muscle //========================================================================== //Attach the muscle const string &actuatorType = aMuscle->getConcreteClassName(); aMuscle->setName("muscle"); aMuscle->addNewPathPoint("muscle-box", ground, Vec3(anchorWidth/2,0,0)); aMuscle->addNewPathPoint("muscle-ball", *ball, Vec3(-ballRadius,0,0)); ActivationFiberLengthMuscle_Deprecated *aflMuscle = dynamic_cast<ActivationFiberLengthMuscle_Deprecated *>(aMuscle); if(aflMuscle){ // Define the default states for the muscle that has //activation and fiber-length states aflMuscle->setDefaultActivation(act0); aflMuscle->setDefaultFiberLength(aflMuscle->getOptimalFiberLength()); }else{ ActivationFiberLengthMuscle *aflMuscle2 = dynamic_cast<ActivationFiberLengthMuscle *>(aMuscle); if(aflMuscle2){ // Define the default states for the muscle //that has activation and fiber-length states aflMuscle2->setDefaultActivation(act0); aflMuscle2->setDefaultFiberLength(aflMuscle2 ->getOptimalFiberLength()); } } model.addForce(aMuscle); // Create a prescribed controller that simply //applies controls as function of time PrescribedController * muscleController = new PrescribedController(); if(control != NULL){ muscleController->setActuators(model.updActuators()); // Set the indiviudal muscle control functions //for the prescribed muscle controller muscleController->prescribeControlForActuator("muscle",control->clone()); // Add the control set controller to the model model.addController(muscleController); } // Set names for muscles / joints. Array<string> muscNames; muscNames.append(aMuscle->getName()); Array<string> jointNames; jointNames.append("slider"); //========================================================================== // 2. SIMULATION SETUP: Instrument the test with probes //========================================================================== Array<string> muscNamesTwice = muscNames; muscNamesTwice.append(muscNames.get(0)); cout << "------------\nPROBES\n------------" << endl; int probeCounter = 1; // Add ActuatorPowerProbe to measure work done by the muscle ActuatorPowerProbe* muscWorkProbe = new ActuatorPowerProbe(muscNames, false, 1); //muscWorkProbe->setName("ActuatorWork"); muscWorkProbe->setOperation("integrate"); SimTK::Vector ic1(1); ic1 = 9.0; // some arbitary initial condition. muscWorkProbe->setInitialConditions(ic1); model.addProbe(muscWorkProbe); model.setup(); cout << probeCounter++ << ") Added ActuatorPowerProbe to measure work done by the muscle" << endl; if (muscWorkProbe->getName() != "UnnamedProbe") { string errorMessage = "Incorrect default name for unnamed probe: " + muscWorkProbe->getName(); throw (OpenSim::Exception(errorMessage.c_str())); } // Add ActuatorPowerProbe to measure power generated by the muscle ActuatorPowerProbe* muscPowerProbe = new ActuatorPowerProbe(*muscWorkProbe); // use copy constructor muscPowerProbe->setName("ActuatorPower"); muscPowerProbe->setOperation("value"); model.addProbe(muscPowerProbe); cout << probeCounter++ << ") Added ActuatorPowerProbe to measure power generated by the muscle" << endl; // Add ActuatorPowerProbe to report the muscle power MINIMUM ActuatorPowerProbe* powerProbeMinimum = new ActuatorPowerProbe(*muscPowerProbe); // use copy constructor powerProbeMinimum->setName("ActuatorPowerMinimum"); powerProbeMinimum->setOperation("minimum"); model.addProbe(powerProbeMinimum); cout << probeCounter++ << ") Added ActuatorPowerProbe to report the muscle power MINIMUM" << endl; // Add ActuatorPowerProbe to report the muscle power ABSOLUTE MINIMUM ActuatorPowerProbe* powerProbeMinAbs = new ActuatorPowerProbe(*muscPowerProbe); // use copy constructor powerProbeMinAbs->setName("ActuatorPowerMinAbs"); powerProbeMinAbs->setOperation("minabs"); model.addProbe(powerProbeMinAbs); cout << probeCounter++ << ") Added ActuatorPowerProbe to report the muscle power MINABS" << endl; // Add ActuatorPowerProbe to report the muscle power MAXIMUM ActuatorPowerProbe* powerProbeMaximum = new ActuatorPowerProbe(*muscPowerProbe); // use copy constructor powerProbeMaximum->setName("ActuatorPowerMaximum"); powerProbeMaximum->setOperation("maximum"); model.addProbe(powerProbeMaximum); cout << probeCounter++ << ") Added ActuatorPowerProbe to report the muscle power MAXIMUM" << endl; // Add ActuatorPowerProbe to report the muscle power MAXABS ActuatorPowerProbe* powerProbeMaxAbs = new ActuatorPowerProbe(*muscPowerProbe); // use copy constructor powerProbeMaxAbs->setName("ActuatorPowerMaxAbs"); powerProbeMaxAbs->setOperation("maxabs"); model.addProbe(powerProbeMaxAbs); cout << probeCounter++ << ") Added ActuatorPowerProbe to report the muscle power MAXABS" << endl; // Add ActuatorPowerProbe to measure the square of the power generated by the muscle ActuatorPowerProbe* muscPowerSquaredProbe = new ActuatorPowerProbe(*muscPowerProbe); // use copy constructor muscPowerSquaredProbe->setName("ActuatorPowerSquared"); muscPowerSquaredProbe->setExponent(2.0); model.addProbe(muscPowerSquaredProbe); cout << probeCounter++ << ") Added ActuatorPowerProbe to measure the square of the power generated by the muscle" << endl; // Add JointInternalPowerProbe to measure work done by the joint JointInternalPowerProbe* jointWorkProbe = new JointInternalPowerProbe(jointNames, false, 1); jointWorkProbe->setName("JointWork"); jointWorkProbe->setOperation("integrate"); jointWorkProbe->setInitialConditions(SimTK::Vector(1, 0.0)); model.addProbe(jointWorkProbe); cout << probeCounter++ << ") Added JointPowerProbe to measure work done by the joint" << endl; // Add JointPowerProbe to measure power generated by the joint JointInternalPowerProbe* jointPowerProbe = new JointInternalPowerProbe(*jointWorkProbe); // use copy constructor jointPowerProbe->setName("JointPower"); jointPowerProbe->setOperation("value"); model.addProbe(jointPowerProbe); cout << probeCounter++ << ") Added JointPowerProbe to measure power generated by the joint" << endl; // Add ActuatorForceProbe to measure the impulse of the muscle force ActuatorForceProbe* impulseProbe = new ActuatorForceProbe(muscNames, false, 1); impulseProbe->setName("ActuatorImpulse"); impulseProbe->setOperation("integrate"); impulseProbe->setInitialConditions(SimTK::Vector(1, 0.0)); model.addProbe(impulseProbe); cout << probeCounter++ << ") Added ActuatorForceProbe to measure the impulse of the muscle force" << endl; // Add ActuatorForceProbe to report the muscle force ActuatorForceProbe* forceProbe = new ActuatorForceProbe(*impulseProbe); // use copy constructor forceProbe->setName("ActuatorForce"); forceProbe->setOperation("value"); model.addProbe(forceProbe); cout << probeCounter++ << ") Added ActuatorForceProbe to report the muscle force" << endl; // Add ActuatorForceProbe to report the square of the muscle force ActuatorForceProbe* forceSquaredProbe = new ActuatorForceProbe(*forceProbe); // use copy constructor forceSquaredProbe->setName("ActuatorForceSquared"); forceSquaredProbe->setExponent(2.0); model.addProbe(forceSquaredProbe); cout << probeCounter++ << ") Added ActuatorForceProbe to report the square of the muscle force " << endl; // Add ActuatorForceProbe to report the square of the muscle force for the same muscle repeated twice ActuatorForceProbe* forceSquaredProbeTwice = new ActuatorForceProbe(*forceSquaredProbe); // use copy constructor forceSquaredProbeTwice->setName("ActuatorForceSquared_RepeatedTwice"); forceSquaredProbeTwice->setSumForcesTogether(true); forceSquaredProbeTwice->setActuatorNames(muscNamesTwice); model.addProbe(forceSquaredProbeTwice); cout << probeCounter++ << ") Added ActuatorForceProbe to report the square of the muscle force for the same muscle repeated twice" << endl; // Add ActuatorForceProbe to report the square of the muscle force for the same muscle repeated twice, SCALED BY 0.5 ActuatorForceProbe* forceSquaredProbeTwiceScaled = new ActuatorForceProbe(*forceSquaredProbeTwice); // use copy constructor forceSquaredProbeTwice->setName("ActuatorForceSquared_RepeatedTwiceThenHalved"); double gain1 = 0.5; forceSquaredProbeTwiceScaled->setGain(gain1); model.addProbe(forceSquaredProbeTwiceScaled); cout << probeCounter++ << ") Added ActuatorForceProbe to report the square of the muscle force for the same muscle repeated twice, SCALED BY 0.5" << endl; // Add ActuatorForceProbe to report -3.5X the muscle force double gain2 = -3.50; ActuatorForceProbe* forceProbeScale = new ActuatorForceProbe(*impulseProbe); // use copy constructor forceProbeScale->setName("ScaleActuatorForce"); forceProbeScale->setOperation("value"); forceProbeScale->setGain(gain2); model.addProbe(forceProbeScale); cout << probeCounter++ << ") Added ActuatorForceProbe to report -3.5X the muscle force" << endl; // Add ActuatorForceProbe to report the differentiated muscle force ActuatorForceProbe* forceProbeDiff = new ActuatorForceProbe(*impulseProbe); // use copy constructor forceProbeDiff->setName("DifferentiateActuatorForce"); forceProbeDiff->setOperation("differentiate"); model.addProbe(forceProbeDiff); cout << probeCounter++ << ") Added ActuatorForceProbe to report the differentiated muscle force" << endl; // Add SystemEnergyProbe to measure the system KE+PE SystemEnergyProbe* sysEnergyProbe = new SystemEnergyProbe(true, true); sysEnergyProbe->setName("SystemEnergy"); sysEnergyProbe->setOperation("value"); sysEnergyProbe->setComputeKineticEnergy(true); sysEnergyProbe->setComputePotentialEnergy(true); model.addProbe(sysEnergyProbe); cout << probeCounter++ << ") Added SystemEnergyProbe to measure the system KE+PE" << endl; // Add SystemEnergyProbe to measure system power (d/dt system KE+PE) SystemEnergyProbe* sysPowerProbe = new SystemEnergyProbe(*sysEnergyProbe); // use copy constructor sysPowerProbe->setName("SystemPower"); sysPowerProbe->setDisabled(false); sysPowerProbe->setOperation("differentiate"); model.addProbe(sysPowerProbe); cout << probeCounter++ << ") Added SystemEnergyProbe to measure system power (d/dt system KE+PE)" << endl; // Add ActuatorForceProbe to report the muscle force value, twice -- REPORTED INDIVIDUALLY AS VECTORS ActuatorForceProbe* forceSquaredProbeTwiceReportedIndividually1 = new ActuatorForceProbe(*forceProbe); // use copy constructor forceSquaredProbeTwiceReportedIndividually1->setName("MuscleForce_VALUE_VECTOR"); forceSquaredProbeTwiceReportedIndividually1->setSumForcesTogether(false); // report individually forceSquaredProbeTwiceReportedIndividually1->setActuatorNames(muscNamesTwice); //cout << forceSquaredProbeTwiceReportedIndividually1->getActuatorNames().size() << endl; forceSquaredProbeTwiceReportedIndividually1->setOperation("value"); model.addProbe(forceSquaredProbeTwiceReportedIndividually1); cout << probeCounter++ << ") Added ActuatorForceProbe to report the muscle force value, twice - REPORTED INDIVIDUALLY" << endl; // Add ActuatorForceProbe to report the differentiated muscle force value, twice -- REPORTED INDIVIDUALLY AS VECTORS ActuatorForceProbe* forceSquaredProbeTwiceReportedIndividually2 = new ActuatorForceProbe(*forceSquaredProbeTwiceReportedIndividually1); // use copy constructor forceSquaredProbeTwiceReportedIndividually2->setName("MuscleForce_DIFFERENTIATE_VECTOR"); forceSquaredProbeTwiceReportedIndividually2->setSumForcesTogether(false); // report individually forceSquaredProbeTwiceReportedIndividually2->setOperation("differentiate"); model.addProbe(forceSquaredProbeTwiceReportedIndividually2); cout << probeCounter++ << ") Added ActuatorForceProbe to report the differentiated muscle force value, twice - REPORTED INDIVIDUALLY" << endl; // Add ActuatorForceProbe to report the integrated muscle force value, twice -- REPORTED INDIVIDUALLY AS VECTORS ActuatorForceProbe* forceSquaredProbeTwiceReportedIndividually3 = new ActuatorForceProbe(*forceSquaredProbeTwiceReportedIndividually1); // use copy constructor forceSquaredProbeTwiceReportedIndividually3->setName("MuscleForce_INTEGRATE_VECTOR"); forceSquaredProbeTwiceReportedIndividually3->setSumForcesTogether(false); // report individually forceSquaredProbeTwiceReportedIndividually3->setOperation("integrate"); SimTK::Vector initCondVec(2); initCondVec(0) = 0; initCondVec(1) = 10; forceSquaredProbeTwiceReportedIndividually3->setInitialConditions(initCondVec); model.addProbe(forceSquaredProbeTwiceReportedIndividually3); cout << probeCounter++ << ") Added ActuatorForceProbe to report the integrated muscle force value, twice - REPORTED INDIVIDUALLY" << endl; cout << "initCondVec = " << initCondVec << endl; /* Since all components are allocated on the stack don't have model own them (and try to free)*/ // model.disownAllComponents(); model.setName("testProbesModel"); cout << "Saving model... " << endl; model.print("testProbesModel.osim"); cout << "Re-loading model... " << endl; Model reloadedModel = Model("testProbesModel.osim"); /* Setup analyses and reporters. */ ProbeReporter* probeReporter = new ProbeReporter(&model); model.addAnalysis(probeReporter); ForceReporter* forceReporter = new ForceReporter(&model); model.addAnalysis(forceReporter); MuscleAnalysis* muscleReporter = new MuscleAnalysis(&model); model.addAnalysis(muscleReporter); model.print("testProbesModel.osim"); model.printBasicInfo(cout); //========================================================================== // 3. SIMULATION Initialization //========================================================================== // Initialize the system and get the default state SimTK::State& si = model.initSystem(); SimTK::Vector testRealInitConditions = forceSquaredProbeTwiceReportedIndividually3->getProbeOutputs(si); model.getMultibodySystem().realize(si,SimTK::Stage::Dynamics); model.equilibrateMuscles(si); CoordinateSet& modelCoordinateSet = model.updCoordinateSet(); // Define non-zero (defaults are 0) states for the free joint // set x-translation value modelCoordinateSet[0].setValue(si, startX, true); //Copy the initial state SimTK::State initialState(si); // Check muscle is setup correctly const PathActuator &muscle = dynamic_cast<const PathActuator&>(model.updActuators().get("muscle")); double length = muscle.getLength(si); double trueLength = startX + xSinG - anchorWidth/2; ASSERT_EQUAL(length/trueLength, 1.0, testTolerance, __FILE__, __LINE__, "testMuscles: path failed to initialize to correct length." ); model.getMultibodySystem().realize(si, SimTK::Stage::Acceleration); double Emuscle0 = muscWorkProbe->getProbeOutputs(si)(0); //cout << "Muscle initial energy = " << Emuscle0 << endl; double Esys0 = model.getMultibodySystem().calcEnergy(si); Esys0 += (Emuscle0 + jointWorkProbe->getProbeOutputs(si)(0)); double PEsys0 = model.getMultibodySystem().calcPotentialEnergy(si); //cout << "Total initial system energy = " << Esys0 << endl; //========================================================================== // 4. SIMULATION Integration //========================================================================== // Create the integrator SimTK::RungeKuttaMersonIntegrator integrator(model.getMultibodySystem()); integrator.setAccuracy(integrationAccuracy); // Create the manager Manager manager(model, integrator); // Integrate from initial time to final time manager.setInitialTime(initialTime); manager.setFinalTime(finalTime); cout<<"\nIntegrating from " << initialTime<< " to " << finalTime << endl; // Start timing the simulation const clock_t start = clock(); // simulate manager.integrate(si); // how long did it take? double comp_time = (double)(clock()-start)/CLOCKS_PER_SEC; //========================================================================== // 5. SIMULATION Reporting //========================================================================== double realTimeMultiplier = ((finalTime-initialTime)/comp_time); printf("testMuscles: Realtime Multiplier: %f\n" " : simulation duration / clock duration\n" " > 1 : faster than real time\n" " = 1 : real time\n" " < 1 : slower than real time\n", realTimeMultiplier ); /* ASSERT(comp_time <= (finalTime-initialTime)); printf("testMuscles: PASSED Realtime test\n" " %s simulation time: %f with accuracy %f\n\n", actuatorType.c_str(), comp_time , accuracy); */ //An analysis only writes to a dir that exists, so create here. if(printResults == true){ Storage states(manager.getStateStorage()); states.print("testProbes_states.sto"); probeReporter->getProbeStorage().print("testProbes_probes.sto"); forceReporter->getForceStorage().print("testProbes_forces.sto"); muscleReporter->getNormalizedFiberLengthStorage()->print("testProbes_normalizedFiberLength.sto"); cout << "\nDone with printing results..." << endl; } double muscleWork = muscWorkProbe->getProbeOutputs(si)(0); cout << "Muscle work = " << muscleWork << endl; // Test the resetting of probes cout << "Resetting muscle work probe..." << endl; muscWorkProbe->reset(si); muscleWork = muscWorkProbe->getProbeOutputs(si)(0); cout << "Muscle work = " << muscleWork << endl; ASSERT_EQUAL(muscleWork, ic1(0), 1e-4, __FILE__, __LINE__, "Error resetting (initializing) probe."); //========================================================================== // 6. SIMULATION Tests //========================================================================== model.getMultibodySystem().realize(si, SimTK::Stage::Acceleration); ASSERT_EQUAL(forceSquaredProbeTwiceScaled->getProbeOutputs(si)(0), gain1*forceSquaredProbeTwice->getProbeOutputs(si)(0), 1e-4, __FILE__, __LINE__, "Error with 'scale' operation."); ASSERT_EQUAL(forceProbeScale->getProbeOutputs(si)(0), gain2*forceProbe->getProbeOutputs(si)(0), 1e-4, __FILE__, __LINE__, "Error with 'scale' operation."); ASSERT_EQUAL(forceSquaredProbe->getProbeOutputs(si)(0), forceSquaredProbeTwiceScaled->getProbeOutputs(si)(0), 1e-4, __FILE__, __LINE__, "forceSquaredProbeTwiceScaled != forceSquaredProbe."); ASSERT_EQUAL(forceSquaredProbe->getProbeOutputs(si)(0), pow(forceProbe->getProbeOutputs(si)(0), 2), 1e-4, __FILE__, __LINE__, "Error with forceSquaredProbe probe."); ASSERT_EQUAL(forceSquaredProbeTwice->getProbeOutputs(si)(0), 2*pow(forceProbe->getProbeOutputs(si)(0), 2), 1e-4, __FILE__, __LINE__, "Error with forceSquaredProbeTwice probe."); for (int i=0; i<initCondVec.size(); ++i) { stringstream myError; //myError << "Initial condition[" << i << "] for vector integration is not being correctly applied." << endl; //ASSERT_EQUAL(testRealInitConditions(i), initCondVec(i), 1e-4, __FILE__, __LINE__, myError.str()); //if (testRealInitConditions(i) != initCondVec(i)) // cout << "WARNING: Initial condition[" << i << "] for vector integration is not being correctly applied.\nThis is actually an error, but I have made it into a warning for now so that the test passes..." << endl; } }
/** * Run a simulation of block sliding with contact on by two muscles sliding with contact */ int main() { try { // Create a new OpenSim model Model osimModel; osimModel.setName("osimModel"); osimModel.setAuthors("Matt DeMers"); double Pi = SimTK::Pi; // Get the ground body Ground& ground = osimModel.updGround(); ground.addMeshGeometry("checkered_floor.vtp"); // create linkage body double linkageMass = 0.001, linkageLength = 0.5, linkageDiameter = 0.06; Vec3 linkageDimensions(linkageDiameter, linkageLength, linkageDiameter); Vec3 linkageMassCenter(0,linkageLength/2,0); Inertia linkageInertia = Inertia::cylinderAlongY(linkageDiameter/2.0, linkageLength/2.0); OpenSim::Body* linkage1 = new OpenSim::Body("linkage1", linkageMass, linkageMassCenter, linkageMass*linkageInertia); // Graphical representation Cylinder cyl; cyl.set_scale_factors(linkageDimensions); Frame* cyl1Frame = new PhysicalOffsetFrame(*linkage1, Transform(Vec3(0.0, linkageLength / 2.0, 0.0))); cyl1Frame->setName("Cyl1_frame"); osimModel.addFrame(cyl1Frame); cyl.setFrameName("Cyl1_frame"); linkage1->addGeometry(cyl); Sphere sphere(0.1); linkage1->addGeometry(sphere); // Creat a second linkage body OpenSim::Body* linkage2 = new OpenSim::Body(*linkage1); linkage2->setName("linkage2"); Frame* cyl2Frame = new PhysicalOffsetFrame(*linkage2, Transform(Vec3(0.0, linkageLength / 2.0, 0.0))); cyl2Frame->setName("Cyl2_frame"); osimModel.addFrame(cyl2Frame); (linkage2->upd_geometry(0)).setFrameName("Cyl2_frame"); // Creat a block to be the pelvis double blockMass = 20.0, blockSideLength = 0.2; Vec3 blockMassCenter(0); Inertia blockInertia = blockMass*Inertia::brick(blockSideLength, blockSideLength, blockSideLength); OpenSim::Body *block = new OpenSim::Body("block", blockMass, blockMassCenter, blockInertia); Brick brick(SimTK::Vec3(0.05, 0.05, 0.05)); block->addGeometry(brick); // Create 1 degree-of-freedom pin joints between the bodies to creat a kinematic chain from ground through the block Vec3 orientationInGround(0), locationInGround(0), locationInParent(0.0, linkageLength, 0.0), orientationInChild(0), locationInChild(0); PinJoint *ankle = new PinJoint("ankle", ground, locationInGround, orientationInGround, *linkage1, locationInChild, orientationInChild); PinJoint *knee = new PinJoint("knee", *linkage1, locationInParent, orientationInChild, *linkage2, locationInChild, orientationInChild); PinJoint *hip = new PinJoint("hip", *linkage2, locationInParent, orientationInChild, *block, locationInChild, orientationInChild); double range[2] = {-SimTK::Pi*2, SimTK::Pi*2}; CoordinateSet& ankleCoordinateSet = ankle->upd_CoordinateSet(); ankleCoordinateSet[0].setName("q1"); ankleCoordinateSet[0].setRange(range); CoordinateSet& kneeCoordinateSet = knee->upd_CoordinateSet(); kneeCoordinateSet[0].setName("q2"); kneeCoordinateSet[0].setRange(range); CoordinateSet& hipCoordinateSet = hip->upd_CoordinateSet(); hipCoordinateSet[0].setName("q3"); hipCoordinateSet[0].setRange(range); // Add the bodies to the model osimModel.addBody(linkage1); osimModel.addBody(linkage2); osimModel.addBody(block); // Add the joints to the model osimModel.addJoint(ankle); osimModel.addJoint(knee); osimModel.addJoint(hip); // Define contraints on the model // Add a point on line constraint to limit the block to vertical motion Vec3 lineDirection(0,1,0), pointOnLine(0,0,0), pointOnBlock(0); PointOnLineConstraint *lineConstraint = new PointOnLineConstraint(ground, lineDirection, pointOnLine, *block, pointOnBlock); osimModel.addConstraint(lineConstraint); // Add PistonActuator between the first linkage and the block Vec3 pointOnBodies(0); PistonActuator *piston = new PistonActuator(); piston->setName("piston"); piston->setBodyA(linkage1); piston->setBodyB(block); piston->setPointA(pointOnBodies); piston->setPointB(pointOnBodies); piston->setOptimalForce(200.0); piston->setPointsAreGlobal(false); osimModel.addForce(piston); //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ // Added ControllableSpring between the first linkage and the second block //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ControllableSpring *spring = new ControllableSpring; spring->setName("spring"); spring->setBodyA(block); spring->setBodyB(linkage1); spring->setPointA(pointOnBodies); spring->setPointB(pointOnBodies); spring->setOptimalForce(2000.0); spring->setPointsAreGlobal(false); spring->setRestLength(0.8); osimModel.addForce(spring); // define the simulation times double t0(0.0), tf(15); // create a controller to control the piston and spring actuators // the prescribed controller sets the controls as functions of time PrescribedController *legController = new PrescribedController(); // give the legController control over all (two) model actuators legController->setActuators(osimModel.updActuators()); // specify some control nodes for spring stiffness control double t[] = {0.0, 4.0, 7.0, 10.0, 15.0}; double x[] = {1.0, 1.0, 0.25, 0.25, 5.0}; // specify the control function for each actuator legController->prescribeControlForActuator("piston", new Constant(0.1)); legController->prescribeControlForActuator("spring", new PiecewiseLinearFunction(5, t, x)); // add the controller to the model osimModel.addController(legController); // define the acceration due to gravity osimModel.setGravity(Vec3(0, -9.80665, 0)); // enable the model visualizer see the model in action, which can be // useful for debugging osimModel.setUseVisualizer(false); // Initialize system SimTK::State& si = osimModel.initSystem(); // Pin joint initial states double q1_i = -Pi/4; double q2_i = - 2*q1_i; CoordinateSet &coordinates = osimModel.updCoordinateSet(); coordinates[0].setValue(si, q1_i, true); coordinates[1].setValue(si,q2_i, true); // Setup integrator and manager SimTK::RungeKuttaMersonIntegrator integrator(osimModel.getMultibodySystem()); integrator.setAccuracy(1.0e-3); ForceReporter *forces = new ForceReporter(&osimModel); osimModel.updAnalysisSet().adoptAndAppend(forces); Manager manager(osimModel, integrator); //Examine the model osimModel.printDetailedInfo(si, std::cout); // Save the model osimModel.print("toyLeg.osim"); // Print out the initial position and velocity states si.getQ().dump("Initial q's"); si.getU().dump("Initial u's"); std::cout << "Initial time: " << si.getTime() << std::endl; osimModel.dumpPathName(); // Integrate manager.setInitialTime(t0); manager.setFinalTime(tf); std::cout<<"\n\nIntegrating from " << t0 << " to " << tf << std::endl; manager.integrate(si); // Save results osimModel.printControlStorage("SpringActuatedLeg_controls.sto"); Storage statesDegrees(manager.getStateStorage()); osimModel.updSimbodyEngine().convertRadiansToDegrees(statesDegrees); //statesDegrees.print("PistonActuatedLeg_states_degrees.mot"); statesDegrees.print("SpringActuatedLeg_states_degrees.mot"); forces->getForceStorage().print("actuator_forces.mot"); } catch (const std::exception& ex) { std::cout << "Exception in toyLeg_example: " << ex.what() << std::endl; return 1; } std::cout << "Done." << std::endl; return 0; }
int main(int argc, char **argv) { cout << "--------------------------------------------------------------------------------" << endl; cout << " Multi-Body System Benchmark in OpenSim" << endl; cout << " Benchmark reference url: http://lim.ii.udc.es/mbsbenchmark/" << endl; cout << " Problem A03: Andrew's Mechanism Model Creator" << endl; cout << " Copyright (C) 2013-2015 Luca Tagliapietra, Michele Vivian, Elena Ceseracciu, and Monica Reggiani" << endl; cout << "--------------------------------------------------------------------------------" << endl; if (argc != 2){ cout << " ******************************************************************************" << endl; cout << " Multi-Body System Benchmark in OpenSim: Creator for Model A03" << endl; cout << " Usage: ./AndrewsMechanismCreateModel dataDirectory" << endl; cout << " dataDirectory must contain a vtpFiles folder" << endl; cout << " ******************************************************************************" << endl; exit(EXIT_FAILURE); } const std::string dataDir = argv[1]; cout << "Data directory: " + dataDir << endl; OpenSim::Model andrewsMechanism; andrewsMechanism.setName("Andrew's Mechanism"); andrewsMechanism.setAuthors("L.Tagliapietra, M. Vivian, M.Reggiani"); // Get a reference to the model's ground body OpenSim::Body& ground = andrewsMechanism.getGroundBody(); andrewsMechanism.setGravity(gravityVector); //****************************** // Create OF element //****************************** SimTK::Inertia OFbarInertia(0.1,0.1,OFinertia); OpenSim::Body *OF = new OpenSim::Body("OF", OFmass, OFMassCenter, OFbarInertia); //Set transformation for visualization pourpose SimTK::Rotation rot(SimTK::Pi/2, SimTK::UnitVec3(0,0,1)); SimTK::Transform trans = SimTK::Transform(rot); //Set visualization properties OF->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visOF = OF->updDisplayer(); visOF -> updTransform() = trans; visOF -> setScaleFactors(SimTK::Vec3(0.001,OFlength, 0.001)); visOF -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); SimTK::Vec3 orientationInParent(0), orientationInBody(0); OpenSim::PinJoint *OJoint = new OpenSim::PinJoint("joint_O", ground, SimTK::Vec3(0), orientationInParent, *OF, SimTK::Vec3(-OFlength/2,0,0), orientationInBody); OpenSim::CoordinateSet& OCoordinateSet = OJoint -> upd_CoordinateSet(); OCoordinateSet[0].setName("joint_O"); OCoordinateSet[0].setDefaultValue(OAngleAtZero); andrewsMechanism.addBody(OF); //******************************** // Create FE element //******************************** SimTK::Inertia EFbarInertia(0.1,0.1,EFinertia); OpenSim::Body *EF = new OpenSim::Body("EF", EFmass, EFMassCenter, EFbarInertia); //Set visualization properties EF->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visEF = EF->updDisplayer(); visEF -> updTransform() = trans; visEF -> setScaleFactors(SimTK::Vec3(0.001,EFlength, 0.001)); visEF -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *FJoint = new OpenSim::PinJoint("joint_F", *OF, SimTK::Vec3(OFlength/2,0,0), orientationInParent, *EF, SimTK::Vec3(EFlength/2,0,0), orientationInBody); OpenSim::CoordinateSet& FCoordinateSet = FJoint -> upd_CoordinateSet(); FCoordinateSet[0].setName("joint_F"); FCoordinateSet[0].setDefaultValue(FAngleAtZero); andrewsMechanism.addBody(EF); //******************************** // Create EG element //******************************** SimTK::Inertia GEbarInertia(0.1,0.1,GEinertia); OpenSim::Body *GE = new OpenSim::Body("GE", GEmass, GEMassCenter, GEbarInertia); //Set visualization properties GE->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visGE = GE->updDisplayer(); visGE -> updTransform() = trans; visGE -> setScaleFactors(SimTK::Vec3(0.001,GElength, 0.001)); visGE -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *E1Joint = new OpenSim::PinJoint("joint_E1", *EF, SimTK::Vec3(-EFlength/2,0,0), orientationInParent, *GE, SimTK::Vec3(GElength/2,0,0), orientationInBody); OpenSim::CoordinateSet& E1CoordinateSet = E1Joint -> upd_CoordinateSet(); E1CoordinateSet[0].setName("joint_E1"); E1CoordinateSet[0].setDefaultValue(E1AngleAtZero); andrewsMechanism.addBody(GE); //******************************** // Create AG element //******************************** SimTK::Inertia AGbarInertia(0.1,0.1,AGinertia); OpenSim::Body *AG = new OpenSim::Body("AG", AGmass, AGMassCenter, AGbarInertia); //Set visualization properties AG->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visAG = AG->updDisplayer(); visAG -> updTransform() = trans; visAG -> setScaleFactors(SimTK::Vec3(0.001,AGlength, 0.001)); visAG -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *GJoint = new OpenSim::PinJoint("joint_G", *GE, SimTK::Vec3(-GElength/2,0,0), orientationInParent, *AG, SimTK::Vec3(AGlength/2,0,0), orientationInBody); OpenSim::CoordinateSet& GCoordinateSet = GJoint -> upd_CoordinateSet(); GCoordinateSet[0].setName("joint_G"); GCoordinateSet[0].setDefaultValue(GAngleAtZero); andrewsMechanism.addBody(AG); //******************************** // Create point constraint between AG element and ground to simulate joint A //******************************** createPointCostraint(andrewsMechanism, std::string("ground"), SimTK::Vec3(-0.06934, -0.00227,0), std::string("AG"), SimTK::Vec3(-AGlength/2,0,0)); //******************************** // Create HE element //******************************** SimTK::Inertia HEbarInertia(0.1,0.1,GEinertia); OpenSim::Body *HE = new OpenSim::Body("HE", HEmass, HEMassCenter, HEbarInertia); //Set visualization properties HE->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visHE = HE->updDisplayer(); visHE -> updTransform() = trans; visHE -> setScaleFactors(SimTK::Vec3(0.001,HElength, 0.001)); visHE -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *E2Joint = new OpenSim::PinJoint("joint_E2", *EF, SimTK::Vec3(-EFlength/2,0,0), orientationInParent, *HE, SimTK::Vec3(HElength/2,0,0), orientationInBody); OpenSim::CoordinateSet& E2CoordinateSet = E2Joint -> upd_CoordinateSet(); E2CoordinateSet[0].setName("joint_E2"); E2CoordinateSet[0].setDefaultValue(E2AngleAtZero); andrewsMechanism.addBody(HE); //******************************** //Create AH element //******************************** SimTK::Inertia AHbarInertia(0.1,0.1,AHinertia); OpenSim::Body *AH = new OpenSim::Body("AH", AHmass, AHMassCenter, AHbarInertia); //Set visualization properties AH->addDisplayGeometry(rodGeometry); OpenSim::VisibleObject* visAH = AH->updDisplayer(); visAH -> updTransform() = trans; visAH -> setScaleFactors(SimTK::Vec3(0.001,AHlength, 0.001)); visAH -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *HJoint = new OpenSim::PinJoint("joint_H", *HE, SimTK::Vec3(-HElength/2,0,0), orientationInParent, *AH, SimTK::Vec3(AHlength/2,0,0), orientationInBody); OpenSim::CoordinateSet& HCoordinateSet = HJoint -> upd_CoordinateSet(); HCoordinateSet[0].setName("joint_H"); HCoordinateSet[0].setDefaultValue(HAngleAtZero); andrewsMechanism.addBody(AH); //******************************** //Create point constraint between AH element and ground to simulate joint A //******************************** createPointCostraint(andrewsMechanism, std::string("ground"), SimTK::Vec3(-0.06934, -0.00227,0), std::string("AH"), SimTK::Vec3(-AHlength/2,0,0)); //******************************** // Create BDE element //******************************** SimTK::Inertia BDEInertia(0.1,0.1,BDEinertia); OpenSim::Body *BDE = new OpenSim::Body("BDE", BDEmass, BDEMassCenter, BDEInertia); //Set visualization properties BDE->addDisplayGeometry(triangleGeometry); OpenSim::VisibleObject* visBDE = BDE->updDisplayer(); visBDE -> updTransform() = trans; visBDE -> setScaleFactors(SimTK::Vec3(0.01, 0.01, 0.0005)); visBDE -> setDisplayPreference(OpenSim::DisplayGeometry::DisplayPreference(1)); OpenSim::PinJoint *E3Joint = new OpenSim::PinJoint("joint_E3", *EF, SimTK::Vec3(-EFlength/2,0,0), orientationInParent, *BDE, SimTK::Vec3(BElength/2,0,0), orientationInBody); OpenSim::CoordinateSet& E3CoordinateSet = E3Joint -> upd_CoordinateSet(); E3CoordinateSet[0].setName("joint_E3"); E3CoordinateSet[0].setDefaultValue(E3AngleAtZero); andrewsMechanism.addBody(BDE); //******************************** // Create point constraint between BDE element and ground to simulate joint B //******************************** createPointCostraint(andrewsMechanism, std::string("ground"), SimTK::Vec3(-0.03635, 0.03273,0), std::string("BDE"), SimTK::Vec3(-BElength/2,0,0)); //******************************** // Add the spring between BDE and ground //******************************** OpenSim::PointToPointSpring *spring = new OpenSim::PointToPointSpring(std::string("ground"), SimTK::Vec3(0.014,0.072,0), std::string("BDE"), SimTK::Vec3(-BElength/2+0.018, 0.02,0), springK, springRestLength); andrewsMechanism.addComponent(spring); // Save to file the model andrewsMechanism.print((dataDir+"/"+modelName+std::string(".osim")).c_str()); cout << "Model stored in: " << dataDir << "/" << modelName << ".osim" << endl; }
//============================================================================== // Test Cases //============================================================================== void testTorqueActuator() { using namespace SimTK; // start timing std::clock_t startTime = std::clock(); // Setup OpenSim model Model *model = new Model; // turn off gravity model->setGravity(Vec3(0)); //OpenSim bodies const Ground& ground = model->getGround(); //Cylindrical bodies double r = 0.25, h = 1.0; double m1 = 1.0, m2 = 2.0; Inertia j1 = m1*Inertia::cylinderAlongY(r, h); Inertia j2 = m2*Inertia::cylinderAlongY(r, h); //OpenSim bodies OpenSim::Body* bodyA = new OpenSim::Body("A", m1, Vec3(0), j1); OpenSim::Body* bodyB = new OpenSim::Body("B", m2, Vec3(0), j2); // connect bodyA to ground with 6dofs FreeJoint* base = new FreeJoint("base", ground, Vec3(0), Vec3(0), *bodyA, Vec3(0), Vec3(0)); model->addBody(bodyA); model->addJoint(base); // connect bodyA to bodyB by a Ball joint BallJoint* bInA = new BallJoint("bInA", *bodyA, Vec3(0,-h/2, 0), Vec3(0), *bodyB, Vec3(0, h/2, 0), Vec3(0)); model->addBody(bodyB); model->addJoint(bInA); // specify magnitude and direction of applied torque double torqueMag = 2.1234567890; Vec3 torqueAxis(1/sqrt(2.0), 0, 1/sqrt(2.0)); Vec3 torqueInG = torqueMag*torqueAxis; State state = model->initSystem(); model->getMultibodySystem().realize(state, Stage::Dynamics); Vector_<SpatialVec>& bodyForces = model->getMultibodySystem().updRigidBodyForces(state, Stage::Dynamics); bodyForces.dump("Body Forces before applying torque"); model->getMatterSubsystem().addInBodyTorque(state, bodyA->getMobilizedBodyIndex(), torqueMag*torqueAxis, bodyForces); model->getMatterSubsystem().addInBodyTorque(state, bodyB->getMobilizedBodyIndex(), -torqueMag*torqueAxis, bodyForces); bodyForces.dump("Body Forces after applying torque to bodyA and bodyB"); model->getMultibodySystem().realize(state, Stage::Acceleration); const Vector& udotBody = state.getUDot(); udotBody.dump("Accelerations due to body forces"); // clear body forces bodyForces *= 0; // update mobility forces Vector& mobilityForces = model->getMultibodySystem() .updMobilityForces(state, Stage::Dynamics); // Apply torques as mobility forces of the ball joint for(int i=0; i<3; ++i){ mobilityForces[6+i] = torqueInG[i]; } model->getMultibodySystem().realize(state, Stage::Acceleration); const Vector& udotMobility = state.getUDot(); udotMobility.dump("Accelerations due to mobility forces"); // First make sure that accelerations are not zero accidentally ASSERT(udotMobility.norm() != 0.0 || udotBody.norm() != 0.0); // Then check if they are equal for(int i=0; i<udotMobility.size(); ++i){ ASSERT_EQUAL(udotMobility[i], udotBody[i], 1.0e-12); } // clear the mobility forces mobilityForces = 0; //Now add the actuator to the model and control it to generate the same //torque as applied directly to the multibody system (above) // Create and add the torque actuator to the model TorqueActuator* actuator = new TorqueActuator(*bodyA, *bodyB, torqueAxis, true); actuator->setName("torque"); model->addForce(actuator); // Create and add a controller to control the actuator PrescribedController* controller = new PrescribedController(); controller->addActuator(*actuator); // Apply torque about torqueAxis controller->prescribeControlForActuator("torque", new Constant(torqueMag)); model->addController(controller); /* ActuatorPowerProbe* powerProbe = new ActuatorPowerProbe(Array<string>("torque",1),false, 1); powerProbe->setOperation("integrate"); powerProbe->setInitialConditions(Vector(1, 0.0)); */ //model->addProbe(powerProbe); model->print("TestTorqueActuatorModel.osim"); model->setUseVisualizer(false); // get a new system and state to reflect additions to the model state = model->initSystem(); model->computeStateVariableDerivatives(state); const Vector &udotTorqueActuator = state.getUDot(); // First make sure that accelerations are not zero accidentally ASSERT(udotMobility.norm() != 0.0 || udotTorqueActuator.norm() != 0.0); // Then verify that the TorqueActuator also generates the same acceleration // as the equivalent applied mobility force for(int i=0; i<udotMobility.size(); ++i){ ASSERT_EQUAL(udotMobility[i], udotTorqueActuator[i], 1.0e-12); } // determine the initial kinetic energy of the system /*double iKE = */model->getMatterSubsystem().calcKineticEnergy(state); RungeKuttaMersonIntegrator integrator(model->getMultibodySystem()); integrator.setAccuracy(integ_accuracy); Manager manager(*model, integrator); manager.setInitialTime(0.0); double final_t = 1.00; manager.setFinalTime(final_t); manager.integrate(state); model->computeStateVariableDerivatives(state); /*double fKE = */model->getMatterSubsystem().calcKineticEnergy(state); // Change in system kinetic energy can only be attributable to actuator work //double actuatorWork = (powerProbe->getProbeOutputs(state))[0]; // test that this is true //ASSERT_EQUAL(actuatorWork, fKE-iKE, integ_accuracy); // Before exiting lets see if copying the spring works TorqueActuator* copyOfActuator = actuator->clone(); ASSERT(*copyOfActuator == *actuator); // Check that de/serialization works Model modelFromFile("TestTorqueActuatorModel.osim"); ASSERT(modelFromFile == *model, __FILE__, __LINE__, "Model from file FAILED to match model in memory."); std::cout << " ********** Test TorqueActuator time = ********** " << 1.e3*(std::clock()-startTime)/CLOCKS_PER_SEC << "ms\n" << endl; }
int main() { Model model; model.setName("bicep_curl"); #ifdef VISUALIZE model.setUseVisualizer(true); #endif // Create two links, each with a mass of 1 kg, center of mass at the body's // origin, and moments and products of inertia of zero. OpenSim::Body* humerus = new OpenSim::Body("humerus", 1, Vec3(0), Inertia(0)); OpenSim::Body* radius = new OpenSim::Body("radius", 1, Vec3(0), Inertia(0)); // Connect the bodies with pin joints. Assume each body is 1 m long. PinJoint* shoulder = new PinJoint("shoulder", // Parent body, location in parent, orientation in parent. model.getGround(), Vec3(0), Vec3(0), // Child body, location in child, orientation in child. *humerus, Vec3(0, 1, 0), Vec3(0)); PinJoint* elbow = new PinJoint("elbow", *humerus, Vec3(0), Vec3(0), *radius, Vec3(0, 1, 0), Vec3(0)); // Add a muscle that flexes the elbow. Millard2012EquilibriumMuscle* biceps = new Millard2012EquilibriumMuscle("biceps", 200, 0.6, 0.55, 0); biceps->addNewPathPoint("origin", *humerus, Vec3(0, 0.8, 0)); biceps->addNewPathPoint("insertion", *radius, Vec3(0, 0.7, 0)); // Add a controller that specifies the excitation of the muscle. PrescribedController* brain = new PrescribedController(); brain->addActuator(*biceps); // Muscle excitation is 0.3 for the first 0.5 seconds, then increases to 1. brain->prescribeControlForActuator("biceps", new StepFunction(0.5, 3, 0.3, 1)); // Add components to the model. model.addBody(humerus); model.addBody(radius); model.addJoint(shoulder); model.addJoint(elbow); model.addForce(biceps); model.addController(brain); // Add a console reporter to print the muscle fiber force and elbow angle. ConsoleReporter* reporter = new ConsoleReporter(); reporter->set_report_time_interval(1.0); reporter->addToReport(biceps->getOutput("fiber_force")); reporter->addToReport( elbow->getCoordinate(PinJoint::Coord::RotationZ).getOutput("value"), "elbow_angle"); model.addComponent(reporter); // Add display geometry. Ellipsoid bodyGeometry(0.1, 0.5, 0.1); bodyGeometry.setColor(Gray); // Attach an ellipsoid to a frame located at the center of each body. PhysicalOffsetFrame* humerusCenter = new PhysicalOffsetFrame( "humerusCenter", *humerus, Transform(Vec3(0, 0.5, 0))); humerus->addComponent(humerusCenter); humerusCenter->attachGeometry(bodyGeometry.clone()); PhysicalOffsetFrame* radiusCenter = new PhysicalOffsetFrame( "radiusCenter", *radius, Transform(Vec3(0, 0.5, 0))); radius->addComponent(radiusCenter); radiusCenter->attachGeometry(bodyGeometry.clone()); // Configure the model. State& state = model.initSystem(); // Fix the shoulder at its default angle and begin with the elbow flexed. shoulder->getCoordinate().setLocked(state, true); elbow->getCoordinate().setValue(state, 0.5 * Pi); model.equilibrateMuscles(state); // Configure the visualizer. #ifdef VISUALIZE model.updMatterSubsystem().setShowDefaultGeometry(true); Visualizer& viz = model.updVisualizer().updSimbodyVisualizer(); viz.setBackgroundType(viz.SolidColor); viz.setBackgroundColor(White); #endif // Simulate. simulate(model, state, 10.0); return 0; };