optix::GeometryInstance CornellSmall::createParallelogram( unsigned int meshId, optix::Context & context, const optix::float3& anchor, const optix::float3& offset1, const optix::float3& offset2, Material & material) { optix::Geometry parallelogram = context->createGeometry(); parallelogram->setPrimitiveCount( 1u ); parallelogram->setIntersectionProgram( m_pgram_intersection ); parallelogram->setBoundingBoxProgram( m_pgram_bounding_box ); optix::float3 normal = optix::normalize( optix::cross( offset1, offset2 ) ); float d = optix::dot( normal, anchor ); optix::float4 plane = optix::make_float4( normal, d ); optix::float3 v1 = offset1 / optix::dot( offset1, offset1 ); optix::float3 v2 = offset2 / optix::dot( offset2, offset2 ); parallelogram["meshId"]->setUint(meshId); parallelogram["plane"]->setFloat( plane ); parallelogram["anchor"]->setFloat( anchor ); parallelogram["v1"]->setFloat( v1 ); parallelogram["v2"]->setFloat( v2 ); optix::Material matl = material.getOptixMaterial(context); optix::GeometryInstance gi = context->createGeometryInstance( parallelogram, &matl, &matl+1 ); material.registerGeometryInstanceValues(gi); return gi; }
void OptiXRenderer::convertToOptiXScene(optix::Context context, int width, int height, float film_location) { // Setup lighting // TODO For now, we assume just one light context->setEntryPointCount( 1 ); context->setRayGenerationProgram( 0, mScene->mLights[0]->getOptiXLight(context) ); // Exception program context->setExceptionProgram( 0, context->createProgramFromPTXFile( "ptx/PhotonTracer.ptx", "exception" ) ); // Miss program context->setMissProgram( 0, context->createProgramFromPTXFile( "ptx/PhotonTracer.ptx", "miss" ) ); // Geometry group optix::GeometryGroup geometrygroup = context->createGeometryGroup(); geometrygroup->setChildCount( mScene->mObjects.size() + 1 ); geometrygroup->setAcceleration( context->createAcceleration("Bvh","Bvh") ); // Add objects for(std::vector<RenderObject*>::size_type i = 0; i != mScene->mObjects.size(); i++) { optix::GeometryInstance gi = context->createGeometryInstance(); // TODO we only support 1 material type per object gi->setMaterialCount(1); gi->setGeometry( mScene->mObjects[i]->getOptiXGeometry(context)); gi->setMaterial(0, mScene->mObjects[i]->getOptiXMaterial(context)); geometrygroup->setChild(i, gi); } // Create Camera // mCameraMat = new CameraMaterial(width, height, 1); PlaneObject* plane = new PlaneObject(mCameraMat); plane->setPosition(0, 0, film_location); //-65 mCameraObject = plane; // Convert to OptiX optix::GeometryInstance gi = context->createGeometryInstance(); gi->setMaterialCount(1); gi->setGeometry( mCameraObject->getOptiXGeometry(context)); mCameraMatOptiX = mCameraObject->getOptiXMaterial(context); mCameraMatOptiX["width"]->setInt(width); mCameraMatOptiX["height"]->setInt(height); gi->setMaterial(0, mCameraMatOptiX); geometrygroup->setChild(mScene->mObjects.size(), gi); context["top_object"]->set(geometrygroup); }
void TriangleMesh::optixInit(optix::Context context) { try { static optix::Program intersectProgram = context->createProgramFromPTXFile("ptx/triangle_mesh_program.cu.ptx", "intersect"); static optix::Program boundsProgram = context->createProgramFromPTXFile("ptx/triangle_mesh_program.cu.ptx", "bounds"); #if OPTIX_USE_GEOMETRY_VBO // Bind vertex VBO Optix.posBuffer = context->createBufferFromGLBO(RT_BUFFER_INPUT, vboPos); Optix.posBuffer->setFormat(RT_FORMAT_FLOAT3); Optix.posBuffer->setSize(posData.size()); // Bind normal VBO Optix.normalBuffer = context->createBufferFromGLBO(RT_BUFFER_INPUT, vboNormal); Optix.normalBuffer->setFormat(RT_FORMAT_FLOAT3); Optix.normalBuffer->setSize(normalData.size()); // Bind texture VBO Optix.texCoordBuffer = context->createBufferFromGLBO(RT_BUFFER_INPUT, vboTexCoord); Optix.texCoordBuffer->setFormat(RT_FORMAT_FLOAT2); Optix.texCoordBuffer->setSize(texCoordData.size()); // Bind index IBO Optix.indexBuffer = context->createBufferFromGLBO(RT_BUFFER_INPUT, ibo); Optix.indexBuffer->setFormat(RT_FORMAT_UNSIGNED_INT); Optix.indexBuffer->setSize(indexData.size()); #else // Copy position buffer Optix.posBuffer = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_FLOAT3, posData.size()); memcpy(Optix.posBuffer->map(), &posData[0], posData.size() * sizeof(Vec3)); Optix.posBuffer->unmap(); // Copy normal buffer Optix.normalBuffer = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_FLOAT3, normalData.size()); memcpy(Optix.normalBuffer->map(), &normalData[0], normalData.size() * sizeof(Vec3)); Optix.normalBuffer->unmap(); // Copy texture buffer Optix.texCoordBuffer = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_FLOAT2, texCoordData.size()); memcpy(Optix.texCoordBuffer->map(), &texCoordData[0], texCoordData.size() * sizeof(Vec2)); Optix.texCoordBuffer->unmap(); // Copy index buffer Optix.indexBuffer = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_UNSIGNED_INT3, indexData.size()); memcpy(Optix.indexBuffer->map(), &indexData[0], indexData.size() * sizeof(TrianglePrimitive)); Optix.indexBuffer->unmap(); #endif // Make geometry Optix.geometry = context->createGeometry(); Optix.geometry->setIntersectionProgram(intersectProgram); Optix.geometry->setBoundingBoxProgram(boundsProgram); Optix.geometry->setPrimitiveCount(indexData.size()); Optix.geometry["posData"]->setBuffer(Optix.posBuffer); Optix.geometry["normalData"]->setBuffer(Optix.normalBuffer); Optix.geometry["texCoordData"]->setBuffer(Optix.texCoordBuffer); Optix.geometry["indexData"]->setBuffer(Optix.indexBuffer); // Make instance if (!material->Optix.material) { #if OPTIX_USE_OPENGL_TEXTURE material->Optix.sampler = context->createTextureSamplerFromGLImage(material->image->texture, RT_TARGET_GL_TEXTURE_2D); #else optix::Buffer buf = context->createBuffer(RT_BUFFER_INPUT, RT_FORMAT_FLOAT4, material->image->width, material->image->height); memcpy(buf->map(), material->image->pixels, material->image->width * material->image->height * sizeof(Color)); buf->unmap(); material->Optix.sampler = context->createTextureSampler(); material->Optix.sampler->setArraySize(1); material->Optix.sampler->setMipLevelCount(1); material->Optix.sampler->setBuffer(0, 0, buf); #endif material->Optix.sampler->setWrapMode(0, RT_WRAP_REPEAT); material->Optix.sampler->setWrapMode(1, RT_WRAP_REPEAT); material->Optix.sampler->setIndexingMode(RT_TEXTURE_INDEX_NORMALIZED_COORDINATES); material->Optix.sampler->setReadMode(RT_TEXTURE_READ_NORMALIZED_FLOAT); material->Optix.sampler->setMaxAnisotropy(1.f); RTfiltermode filter = (material->image->filter == GL_NEAREST) ? RT_FILTER_NEAREST : RT_FILTER_LINEAR; material->Optix.sampler->setFilteringModes(filter, filter, RT_FILTER_NONE); material->Optix.material = context->createMaterial(); material->Optix.material->setClosestHitProgram(0, materialClosestHitProgram); material->Optix.material->setAnyHitProgram(1, materialAnyHitProgram); material->Optix.material["sampler"]->setTextureSampler(material->Optix.sampler); material->Optix.material["ambient"]->setFloat(material->ambient.r(), material->ambient.g(), material->ambient.b(), material->ambient.a()); material->Optix.material["specular"]->setFloat(material->specular.r(), material->specular.g(), material->specular.b(), material->specular.a()); material->Optix.material["diffuse"]->setFloat(material->diffuse.r(), material->diffuse.g(), material->diffuse.b(), material->diffuse.a()); material->Optix.material["shineExponent"]->setFloat(material->shineExponent); material->Optix.material["reflectIntensity"]->setFloat(material->reflectIntensity); material->Optix.material["refractIndex"]->setFloat(material->refractIndex); } Optix.geometryInstance = context->createGeometryInstance(); Optix.geometryInstance->setGeometry(Optix.geometry); Optix.geometryInstance->addMaterial(material->Optix.material); } catch (optix::Exception e) { printException(e); } }