コード例 #1
0
ファイル: Torreta.cpp プロジェクト: gayoxo/ProyectoIGr
void Configurar_Material()
{
		// version which sets the color of the wireframe.
	    material->setColorMode(osg::Material::OFF); // switch glColor usage off
	    // turn all lighting off
		material->setShininess(osg::Material::FRONT_AND_BACK,10.0f);
	    material->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,1.0f,0.0f,1.0f));
	    material->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,1.0f,0.0f,1.0f));
	    material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,1.0f,0.0f,1.0f));
	    // except emission... in which we set the color we desire
	    material->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0,0.0f,0.0f,1.0f));
	    stateset->setAttributeAndModes(material,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
	    stateset->setMode(GL_LIGHTING,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON);
		Torreta->setStateSet(stateset);
}
コード例 #2
0
void AnimationMaterial::interpolate(osg::Material& material, float r, const osg::Material& lhs,const osg::Material& rhs) const
{
    material.setColorMode(lhs.getColorMode());

    material.setAmbient(osg::Material::FRONT_AND_BACK,interp(r, lhs.getAmbient(osg::Material::FRONT),rhs.getAmbient(osg::Material::FRONT)));
    if (!material.getAmbientFrontAndBack())
        material.setAmbient(osg::Material::BACK,interp(r, lhs.getAmbient(osg::Material::BACK),rhs.getAmbient(osg::Material::BACK)));

    material.setDiffuse(osg::Material::FRONT_AND_BACK,interp(r, lhs.getDiffuse(osg::Material::FRONT),rhs.getDiffuse(osg::Material::FRONT)));
    if (!material.getDiffuseFrontAndBack())
        material.setDiffuse(osg::Material::BACK,interp(r, lhs.getDiffuse(osg::Material::BACK),rhs.getDiffuse(osg::Material::BACK)));

    material.setSpecular(osg::Material::FRONT_AND_BACK,interp(r, lhs.getSpecular(osg::Material::FRONT),rhs.getSpecular(osg::Material::FRONT)));
    if (!material.getSpecularFrontAndBack())
        material.setSpecular(osg::Material::BACK,interp(r, lhs.getSpecular(osg::Material::BACK),rhs.getSpecular(osg::Material::BACK)));

    material.setEmission(osg::Material::FRONT_AND_BACK,interp(r, lhs.getEmission(osg::Material::FRONT),rhs.getEmission(osg::Material::FRONT)));
    if (!material.getEmissionFrontAndBack())
        material.setEmission(osg::Material::BACK,interp(r, lhs.getEmission(osg::Material::BACK),rhs.getEmission(osg::Material::BACK)));

    material.setShininess(osg::Material::FRONT_AND_BACK,interp(r, lhs.getShininess(osg::Material::FRONT),rhs.getShininess(osg::Material::FRONT)));
    if (!material.getShininessFrontAndBack())
        material.setShininess(osg::Material::BACK,interp(r, lhs.getShininess(osg::Material::BACK),rhs.getShininess(osg::Material::BACK)));
}
コード例 #3
0
ファイル: UpdateMaterial.cpp プロジェクト: yueying/osg
void UpdateMaterial::update(osg::Material& material)
{
    osg::Vec4 diffuse = _diffuse->getValue();
    material.setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}