コード例 #1
0
ファイル: osgocclusionquery.cpp プロジェクト: joevandyk/osg
void
OcclusionQueryVisitor::addOQN( osg::Node& node )
{
    VertexCounter vc( _occluderThreshold );
    node.accept( vc );
    if (vc.exceeded())
    {
        // Insert OQN(s) above this node.
        unsigned int np = node.getNumParents();
        while (np--)
        {
            osg::Group* parent = dynamic_cast<osg::Group*>( node.getParent( np ) );
            if (parent != NULL)
            {
                osg::ref_ptr<osg::OcclusionQueryNode> oqn = new osg::OcclusionQueryNode();
                oqn->addChild( &node );
                parent->replaceChild( &node, oqn.get() );

                oqn->setName( getNextOQNName() );
                // Set all OQNs to use the same query StateSets (instead of multiple copies
                //   of the same StateSet) for efficiency.
                oqn->setQueryStateSet( _state.get() );
                oqn->setDebugStateSet( _debugState.get() );
            }
        }
    }
}
コード例 #2
0
void
ShaderGenerator::duplicateSharedNode(osg::Node& node)
{
    if ( node.getNumParents() > 1 )
    {
        for(int i=1; i<(int)node.getNumParents(); ++i)
        {
            osg::Group* parent = node.getParent(i);
            osg::Node* replicant = osg::clone(
                &node, 
                osg::CopyOp::DEEP_COPY_NODES | osg::CopyOp::DEEP_COPY_DRAWABLES | osg::CopyOp::DEEP_COPY_ARRAYS);
            parent->replaceChild(&node, replicant);
        }
    }
}
コード例 #3
0
ファイル: particle.cpp プロジェクト: iClunk/openmw
void FindGroupByRecIndex::apply(osg::Node &searchNode)
{
    if (searchNode.getUserDataContainer() && searchNode.getUserDataContainer()->getNumUserObjects())
    {
        NodeUserData* holder = dynamic_cast<NodeUserData*>(searchNode.getUserDataContainer()->getUserObject(0));
        if (holder && holder->mIndex == mRecIndex)
        {
            osg::Group* group = searchNode.asGroup();
            if (!group)
                group = searchNode.getParent(0);

            mFound = group;
            mFoundPath = getNodePath();
            return;
        }
    }
    traverse(searchNode);
}
コード例 #4
0
void PlaneMoveManipulator::mouseButtonPress(const UInt16 button,
                                   const Int16  x,
                                   const Int16  y     )
{
    Transform *t = dynamic_cast<Transform *>(getTarget()->getCore());
    
    if (t == NULL)
    {
        SWARNING << "PlaneMoveManipulator::mouseButtonPress() target is not a Transform!" << endLog;
        return;
    }

    SLOG << "PlaneMoveManipulator::mouseButtonPress() button=" << button << " x=" << x << " y=" << y  << std::endl << endLog;

    OSG::Line viewray;
    getViewport()->getCamera()->calcViewRay(viewray, x, y, *getViewport());

    OSG::Node *scene = getTarget();
    while (scene->getParent() != 0)
    {
        scene = scene->getParent();
    }

    OSG::IntersectActionRefPtr act = OSG::IntersectAction::create();
    act->setLine( viewray );
    act->apply( scene );

    SLOG << "PlaneMoveManipulator::mouseButtonPress() viewray=" << viewray << " scene=" << scene << endLog;
 
    if ( act->didHit() )
    {
        SLOG << "PlaneMoveManipulator::mouseButtonPress() hit! at " << act->getHitPoint() << endLog;

        // Get manipulator plane into world space
        OSG::Matrix m = getTarget()->getToWorld();

        Vec3f      translation;       // for matrix decomposition
        Quaternion rotation;
        Vec3f      scaleFactor;
        Quaternion scaleOrientation;

        t->getMatrix().getTransform(translation, rotation, scaleFactor,
                                    scaleOrientation);

        Vec3f rot_axis;
        rotation.multVec(Vec3f(0,1,0), rot_axis);

        Plane pl(rot_axis, act->getHitPoint());

        SLOG << "PlaneMoveManipulator::mouseButtonPress() world plane: " << pl << endLog;
 
        setClickPoint(act->getHitPoint());

        setBaseTranslation(translation);
        setBaseRotation(rotation);
        
        setActive(true);
    }

    act = NULL;
}
コード例 #5
0
void jrOSGHighlightVisitor::apply(osg::Node &node) {
	if (node.getName().find("LowerArm_Rotator") != std::string::npos) {

		std::cout << "highlighting: " << node.getName() << std::endl;
		osgFX::Scribe* scribe = new osgFX::Scribe();
		osg::Group* parent = node.getParent(0);
		
		scribe->setName("highlighted");
		scribe->setWireframeColor(osg::Vec4(0,1,0,0.5));
		scribe->addChild(&node);
		
		parent->replaceChild(&node, scribe);

		parent = node.getParent(0);
		
		osg::MatrixTransform* transform = new osg::MatrixTransform;
		
		const double angle = 0.1;
		const osg::Vec3d axis(-1, 0, 0);
		transform->setMatrix(osg::Matrix::rotate(angle, axis));
		transform->setName("trans");
		transform->addChild(&node);
		parent->replaceChild(&node, transform);
	} 	
	else if (node.getName().find("highlighted") != std::string::npos) {
		std::cout << "removing highlight on: " << node.getName() << std::endl;
		osg::Group* parent = node.getParent(0);
		osgFX::Scribe* scribe = dynamic_cast<osgFX::Scribe*>(&node);
		parent->replaceChild(&node, scribe->getChild(0));
		return;
	} 
	else if (node.getName().find("trans") != std::string::npos) {
		std::cout << "altering: " << node.getName() << std::endl;
		osg::Group* parent = node.getParent(0);
		osg::MatrixTransform* transform = dynamic_cast<osg::MatrixTransform*>(&node);
	
		osg::Quat currentRotate = transform->getMatrix().getRotate();
		osg::Matrix currentMatrix = transform->getMatrix();
		osg::Vec4 currentVec = currentRotate.asVec4();

		std::cout << "current: " << currentVec[3] << " " << std::endl;

		const double angle = currentVec[3] + 0.1;
		const osg::Vec3d axis(-1, 0, 0);
		transform->setMatrix(osg::Matrix::rotate(angle, axis));

		std::cout << "current: " << angle << " " << std::endl;


		//currentRotate.set(currentVec[0] + 0.1,0,0,0);
		//currentMatrix.setRotate(currentRotate);

		//transform->setMatrix(currentMatrix);
			
		//transform.setMatrix());
		parent->replaceChild(&node, transform);
		return;
	}




	traverse(node);
}
コード例 #6
0
// Initialize GLUT & OpenSG and set up the scene
int main(int argc, char **argv)
{
	OSG::preloadSharedObject("OSGFileIO");
	OSG::preloadSharedObject("OSGTBFileIO");
    OSG::preloadSharedObject("OSGImageFileIO");
    // OSG init
    OSG::osgInit(argc,argv);

    // GLUT init
    int winid = setupGLUT(&argc, argv);

    // open a new scope, because the pointers below should go out of scope
    // before entering glutMainLoop.
    // Otherwise OpenSG will complain about objects being alive after shutdown.
    {
        // the connection between GLUT and OpenSG
        OSG::GLUTWindowRefPtr gwin = OSG::GLUTWindow::create();
        gwin->setGlutId(winid);
        gwin->init();
    
        // create the scene
        
        // create a pretty simple graph: a Group with two Transforms as children,
        // each of which carries a single Geometry.
        
        // The scene group
        
        OSG::NodeRefPtr  scene = OSG::Node::create();
        OSG::GroupRefPtr g     = OSG::Group::create();
        
        scene->setCore(g);
        
        // The cylinder and its transformation
        OSG::NodeRefPtr     cyl    = OSG::Node::create();
        OSG::GeometryRefPtr cylgeo = OSG::makeCylinderGeo( 1.4f, .3f, 64, 
                                                           true, true, true );
        
        cyl->setCore(cylgeo);
    
        cyltrans = OSG::Transform::create();
    
        OSG::NodeRefPtr cyltransnode = OSG::Node::create();
        cyltransnode->setCore (cyltrans);
        cyltransnode->addChild(cyl     );
        
        // add it to the scene
        scene->addChild(cyltransnode);
        
        // The torus and its transformation
        OSG::NodeRefPtr     torus    = OSG::Node::create();
        OSG::GeometryRefPtr torusgeo = OSG::makeTorusGeo( .2f, 1, 32, 64 );
        
        torus->setCore(torusgeo);
            
        tortrans = OSG::Transform::create();
    
        OSG::NodeRefPtr tortransnode = OSG::Node::create();
        tortransnode->setCore (tortrans);
        tortransnode->addChild(torus   );
        
        // add it to the scene
        scene->addChild(tortransnode);
    
        // create the materials: Here, just using cgfx materials.
        OSG::CgFXMaterialRefPtr mat1 = OSG::CgFXMaterial::create();
        if(argc > 1)
        {
        	mat1->setEffectFile(argv[1]);
        }
        
    
        // assign the material to the geometry
        cylgeo->setMaterial(mat1);
        
        // assign the material to the geometry
        torusgeo->setMaterial(mat1);
    
        OSG::commitChanges();
    
        // create the SimpleSceneManager helper
        mgr = new OSG::SimpleSceneManager;
    
        // tell the manager what to manage
        mgr->setWindow(gwin );
        
    

        
        // file io
		OSG::FCFileType::FCPtrStore Containers;
		Containers.insert(scene);
		//Use an empty Ignore types vector
		OSG::FCFileType::FCTypeVector IgnoreTypes;
		//IgnoreTypes.push_back(Node::getClassType().getId());
	    
		//Write the Field Containers to a xml file
		OSG::FCFileHandler::the()->write(Containers,OSG::BoostPath("C:/Users/danielg/Desktop/test.xml"),IgnoreTypes);

        //Read FieldContainers from an XML file
        OSG::FCFileType::FCPtrStore NewContainers;
        NewContainers = OSG::FCFileHandler::the()->read(OSG::BoostPath("C://Users//danielg//Documents//VirtualCellData//trunk//Artwork//Models//Vehicles_and_Tools//Protein_Ship//Ship_Export_Test.dae"));

        //Write the read FieldContainers to an XML file
       // OSG::FCFileHandler::the()->write(NewContainers,OSG::BoostPath("C:/Users/danielg/Desktop/test2.xml"),IgnoreTypes);

		//NewContainers.clear();

		// NewContainers = OSG::FCFileHandler::the()->read(OSG::BoostPath("C:/Users/danielg/Desktop/test2.xml"));

		OSG::FCFileType::FCPtrStore::iterator itor = NewContainers.begin();
		OSG::FCFileType::FCPtrStore::iterator endIt = NewContainers.end();
		OSG::NodeRefPtr root;
		for(; itor != endIt; itor++)
		{
			OSG::Node *cur = OSG::dynamic_pointer_cast<OSG::Node>((*itor));
			if(cur != NULL)
			{
				if(cur->getParent() == NULL) 
				{
					root = cur; //mgr->setRoot(cur);
					break;
				}
			}
		}

		std::string filepath("C://Users//danielg//Desktop//test.osb");
		OSG::SceneFileHandler::the()->write(root,filepath.c_str());

		root = OSG::SceneFileHandler::the()->read(filepath.c_str());

		if(root != NULL)
		{
			mgr->setRoot(root);
		} else
		{
			std::cout << std::endl << "ERROR READING THE OSB FILE BACK IN~~~~!" << std::endl;
		}

		// show the whole scene
        mgr->showAll();
    }

    // GLUT main loop
    glutMainLoop();

    return 0;
}
コード例 #7
0
void OsgIconSizeUpdaterVisitor::apply( osg::Node& node )
{
	std::string node_name = node.getName();
	
	if (node_name == "-icon-")
	{
		//get the position of the icon by asking it´s parents
		osg::Group *father_node = node.getParent(0);
		if (std::string("MatrixTransform") == father_node->className())
		{
			osg::MatrixTransform *mt = (osg::MatrixTransform *) father_node;
			osg::Vec3d icon_position = mt->getMatrix().getTrans();
			osg::Matrixd md = mt->getMatrix();

			IconUserData *iud = (IconUserData *)node.getUserData();

			/*float distance = (float) sqrt(pow(icon_position.x() - camera_pos_x, 2) + 
								          pow(icon_position.y() - camera_pos_y, 2) + 
										  pow(icon_position.z() - camera_pos_z, 2));*/

			icon_position.set(osg::Vec3(iud->GetPosition().x, iud->GetPosition().y,	iud->GetPosition().z));


			float distance = (float) sqrt(pow(icon_position.x() - camera_pos_x, 2) + 
								          pow(icon_position.y() - camera_pos_y, 2) + 
										  pow(icon_position.z() - camera_pos_z, 2));

			float final_size = 0.0f;

			if (iud->GetHeight() != 0.0f)
				min_height = iud->GetHeight();
			
			cpw::Point3d<float> op = iud->GetPosition();

			if (distance <= min_distance)
			{
				final_size = max_size;
				md.setTrans(osg::Vec3d(op.x, op.y, op.z + min_height));
			}
			else if (distance >= max_distance)
			{
				final_size = min_size;
				md.setTrans(osg::Vec3d(op.x, op.y, op.z + max_height));
			}
			else if ((min_distance < distance) && (distance < max_distance))
			{
				float increment_distance = max_distance - min_distance;
				float size_difference = max_size - min_size;
				float height_difference = max_height - min_height;
				float final_height;

				final_size = max_size - (size_difference * ((distance-min_distance)/increment_distance));
				final_height = min_height + (height_difference * ((distance-min_distance)/increment_distance));
				md.setTrans(op.x, op.y, op.z + final_height);

				//update the matrix

			}
			
			osg::ref_ptr<osg::StateSet> set = node.getStateSet();
		
			/// Give some size to the points to be able to see the sprite
			osg::ref_ptr<osg::Point> point = new osg::Point();

			mt->setMatrix(md);
		
			point->setSize(final_size);
						
			set->setAttribute(point.get());
		}
	}

	//keep searching
	traverse(node);
}