コード例 #1
0
int main(int argc, char **argv)
{
    OSG::osgInit(argc,argv);
    
    if(argc > 1 && !strcmp(argv[1],"-s"))
    {
        show = false;
        argv++;
        argc--;
    }
    
    if(argc > 1 && !strcmp(argv[1],"-d"))
    {
        debug = true;
        argv++;
        argc--;
    }

    
    if(argc > 1)
    {
        scene = OSG::Node::create();
        OSG::GroupUnrecPtr g = OSG::Group::create();
        
        scene->setCore(g);
        
        for(OSG::UInt16 i = 1; i < argc; ++i)
            scene->addChild(OSG::SceneFileHandler::the()->read(argv[i]));
    }
    else
    {
        scene = OSG::makeTorus(.5, 3, 16, 16);
    }

    // GLUT init
    glutInit(&argc, argv);
    
    glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);

    glutInitWindowSize(1024, 768);
    mainwinid = glutCreateWindow("OpenSG");
    
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);
    glutIdleFunc(idle);
    glutMouseFunc(mouse);
    glutMotionFunc(motion);
    glutKeyboardFunc(keyboard);

    OSG::GLUTWindowUnrecPtr mainwin=OSG::GLUTWindow::create();
    mainwin->setGlutId(mainwinid);
    mainwin->init();
    
    // create the SimpleSceneManager helper
    mgr = OSG::SimpleSceneManager::create();

    // create the window and initial camera/viewport
    mgr->setWindow(mainwin);
    // tell the manager what to manage
    mgr->setRoot  (scene);

    OSG::commitChanges();

    // show the whole scene
    mgr->showAll();

    mgr->setUseTraversalAction(true);

    tact      = OSG::RenderAction::create();
#ifdef OSG_OLD_RENDER_ACTION
    act       = OSG::RenderAction::create();
#endif
    debugact  = OSG::RenderAction::create();
    tact->setOcclusionCulling(true);


    // Open the debug window
    if(debug)
    {
        OSG::traverse(scene, initMask);

        glutInitWindowSize(800, 400);
        debugwinid = glutCreateWindow("OpenSG Occlusion Debugging");

        glutReshapeFunc(reshape);
        glutDisplayFunc(display);
        glutIdleFunc(display);
        glutKeyboardFunc(keyboard);

        debugwin=OSG::GLUTWindow::create();
        debugwin->setGlutId(debugwinid);
        debugwin->init();       
        
        OSG::ViewportUnrecPtr vp = mainwin->getPort(0);
        
        OSG::ViewportUnrecPtr newvp = OSG::Viewport::create();        
        newvp->setLeft(0);
        newvp->setRight(0.5);
        newvp->setBottom(0);
        newvp->setTop(1);
        newvp->setRoot(vp->getRoot());
        newvp->setCamera(vp->getCamera());
        newvp->setBackground(vp->getBackground());
        newvp->setTravMask(0x1);
        debugwin->addPort(newvp);
        
        newvp = OSG::Viewport::create();        
        newvp->setLeft(0.5);
        newvp->setRight(1);
        newvp->setBottom(0);
        newvp->setTop(1);
        newvp->setRoot(vp->getRoot());
        newvp->setCamera(vp->getCamera());
        newvp->setBackground(vp->getBackground());
        newvp->setTravMask(0x2);
        debugwin->addPort(newvp);
        
        tact->setOcclusionCullingDebug(true);
        tact->setOcclusionDebugMasks(0x1, 0x2, 0x4);
    }

    // add the statistics forground
    
    statfg = OSG::SimpleStatisticsForeground::create();
    
    statfg->setSize(25);
    statfg->setColor(OSG::Color4f(0,1,0,0.7f));

    statfg->addElement(OSG::RenderAction::statDrawTime, 
                       "Draw FPS: %r.3f");
    statfg->addElement(OSG::RenderAction::statNMatrices, 
                       "Matrix Changes: %d");
    statfg->addElement(OSG::RenderAction::statNStates, 
                       "State Changes: %d");
                       
    statfg->addElement(OSG::RenderPartition::statCullTestedNodes, 
                       "Cull-tested Nodes: %d");
    statfg->addElement(OSG::RenderPartition::statCulledNodes, 
                       "Culled Nodes: %d");

    statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccNodes, 
                       "Nodes in DrawTree: %d");
    statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccTests, 
                       "Occ Tests: %d");
    statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccInvisible, 
                       "Invisible Nodes: %d");
    statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccSuccessTestPer, 
                       "OCC Success rate: %per%%");
    statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccTriangles, 
                       "Triangles culled: %d");
   
    collector = statfg->getCollector();

    tact->setStatCollector(collector);
#ifdef OSG_OLD_RENDER_ACTION
    act ->setStatCollector(collector);
#endif

    mgr->setAction(tact);
#ifdef OSG_OLD_RENDER_ACTION
    mgr->setAction( act);
#endif

    //tact->setOcclusionCullingMinimumFeatureSize(15);
    //tact->setOcclusionCullingVisibilityThreshold(15);
    //tact->setScreenLODCoverageThreshold(0.005);
    
    if(show)
    {
        mainwin->getPort(0)->addForeground(statfg);
    }

#ifdef OSG_WITH_NVPERFSDK
    NVPMRESULT status;

    status = NVPMInit();
    if (status != NVPM_OK) {
        FFATAL(("NVPerfSDK failed to initialize - no GPU data will be available"));
    }
    else
    {
        nvDataProvider->add("gpu_idle");
        nvDataProvider->add("pixel_shader_busy");
        nvDataProvider->add("vertex_shader_busy");
        nvDataProvider->add("shader_waits_for_texture");
        if (!nvDataProvider->add("OGL FPS")) 
            FLOG(("nvDataProvider::add: 'OGL FPS' failed!\n"));
        
        statfg->addElement(GPUIdleStat);
        statfg->addElement(PSBusyStat);
        statfg->addElement(VSBusyStat);
        statfg->addElement(TextureWaitStat);
        statfg->addElement(OGLFPSStat);        
    }
#endif
    
    // GLUT main loop
    glutMainLoop();

    return 0;
}
コード例 #2
0
// react to keys
void keyboard(unsigned char k, int, int)
{
    switch(k)
    {
        case 27:    
        {
#ifdef OSG_WITH_NVPERFSDK
            NVPMShutdown();
#endif
            mgr      = NULL;

            tact     = NULL;
            debugact = NULL;
            
            scene    = NULL;
            mainwin  = NULL;
            debugwin = NULL;
            statfg   = NULL;

            OSG::osgExit();
            exit(0);
        }
        
#ifdef OSG_OLD_RENDER_ACTION
        case 'v':
        {
            mgr->getAction()->setVolumeDrawing(
                                    !mgr->getAction()->getVolumeDrawing());
		    std::cerr << "Volume Drawing: " 
                      << (mgr->getAction()->getVolumeDrawing()?"on":"off") 
                      << std::endl;
        }
        
        case 'z':
        {
            OSG::RenderAction *ract = 
                dynamic_cast<OSG::RenderAction *>(mgr->getAction());

            ract->setZWriteTrans(!ract->getZWriteTrans());

		    std::cerr << "Switch TransZWrite to " 
                      << (ract->getZWriteTrans()?"on":"off") 
                      << std::endl;
             
        }
        break;
#endif

        case 'r':
        {
            initElements();
            bool buseTrav = mgr->getUseTraversalAction();
            buseTrav = !buseTrav;
            mgr->setUseTraversalAction(buseTrav);
         }
         break;

#ifdef OSG_OLD_RENDER_ACTION
        case 'n':
            fprintf(stderr, "1) set s sorting to %d\n", act->getStateSorting());
            act->setStateSorting(!act->getStateSorting());
            fprintf(stderr, "2) set s sorting to %d\n", act->getStateSorting());
            break;
#endif

        case 'k':
            tact->setKeyGen(0);
            break;

        case 's':
        {
            OSG::UInt32 uiSId = OSG::SimpleSHLChunk  ::getStaticClassId() & 0x000003FF;
            OSG::UInt32 uiTId = OSG::TextureBaseChunk::getStaticClassId() & 0x000003FF;
            OSG::UInt32 uiMId = OSG::MaterialChunk   ::getStaticClassId() & 0x000003FF;
            
  
            OSG::UInt32 uiKeyGen = (uiSId) | (uiTId << 10) | (uiMId << 20);

            tact->setKeyGen(uiKeyGen);
        }
        break;

        case 'g':
            bGLFinish = !bGLFinish;
            tact->setUseGLFinish(bGLFinish);
#ifdef OSG_OLD_RENDER_ACTION
            act->setUseGLFinish(bGLFinish);
#endif
            break;


        case 'C':
        {
            OSG::Real32 cov = tact->getOcclusionCullingCoveredThreshold();
            cov+=0.1f;
            tact->setOcclusionCullingCoveredThreshold(cov);
            std::cout << "Covered Threshold now: " << cov << std::endl;
        }
        break;
            
        case 'c':
        {
            OSG::Real32 cov1 = tact->getOcclusionCullingCoveredThreshold();
            cov1-=0.1f;
            tact->setOcclusionCullingCoveredThreshold(cov1);
            std::cout << "Covered Threshold now: " << cov1 << std::endl;
        }
            break;

        case 'M':
        {
            OSG::UInt32 minFSize = tact->getOcclusionCullingMinimumFeatureSize();
            minFSize+=1;
            tact->setOcclusionCullingMinimumFeatureSize(minFSize);
            std::cout << "Minimum Feature Size now: " << minFSize << std::endl;
        }
        break;
            
        case 'm':
        {
            OSG::UInt32 small1 = tact->getOcclusionCullingMinimumFeatureSize();
            small1-=1;
            tact->setOcclusionCullingMinimumFeatureSize(small1);
            std::cout << "Minimum Feature Size now: " << small1 << std::endl;
        }
        break;
        
        case 'I':
        {
            OSG::UInt32 visT = tact->getOcclusionCullingVisibilityThreshold();
            visT+=1;
            tact->setOcclusionCullingVisibilityThreshold(visT);
            std::cout << "Visibility Threshold now: " << visT << std::endl;
        }
        break;

        case 'i':
        {
            OSG::UInt32 visTa = tact->getOcclusionCullingVisibilityThreshold();
            visTa-=1;
            tact->setOcclusionCullingVisibilityThreshold(visTa);
            std::cout << "Visibility Threshold now: " << visTa << std::endl;
        }
        break;

        case 'l':
        {
            OSG::UInt32 numLev = tact->getScreenLODNumLevels();
            numLev-=1;
            tact->setScreenLODNumLevels(numLev);
            std::cout << "LOD's in use now: " << numLev << std::endl;
        }
        break;

        case 'L':
        {
            OSG::UInt32 numLeva = tact->getScreenLODNumLevels();
            numLeva+=1;
            tact->setScreenLODNumLevels(numLeva);
            std::cout << "LOD's in use now: " << numLeva << std::endl;
        }
        break;

        case 'B':
        {
            OSG::UInt32 bfsz = tact->getOcclusionCullingQueryBufferSize();
            bfsz+=200;
            tact->setOcclusionCullingQueryBufferSize(bfsz);
            std::cout << "Query Buffer Size now: " << bfsz << std::endl;
        }
        break;

        case 'b':
        {
            OSG::UInt32 bfsza = tact->getOcclusionCullingQueryBufferSize();
            bfsza-=200;
            tact->setOcclusionCullingQueryBufferSize(bfsza);
            std::cout << "Query Buffer Size now: " << bfsza << std::endl;
        }
        break;

        case 't':
        {
            OSG::UInt32 tcount = tact->getOcclusionCullingMinimumTriangleCount();
            tcount-=50;
            tact->setOcclusionCullingMinimumTriangleCount(tcount);
            std::cout << "Minimum Triangle Count now: " << tcount << std::endl;
        }
        break;

        case 'T':
        {
            OSG::UInt32 tcounta = tact->getOcclusionCullingMinimumTriangleCount();
            tcounta+=50;
            tact->setOcclusionCullingMinimumTriangleCount(tcounta);
            std::cout << "Minimum Triangle Count now: " << tcounta << std::endl;
        }
        break;

        case 'H':
        {
            OSG::UInt32 mfsa = 0;
            OSG::Real32 sfta = 0.0f;
            tact->setOcclusionCullingMinimumFeatureSize(mfsa);
            tact->setOcclusionCullingVisibilityThreshold(mfsa);
            tact->setScreenLODCoverageThreshold(sfta);
            std::cout << "High Resolution Mode" << std::endl;
        }
        break;

        case 'h':
        {
            OSG::UInt32 mfs = 1000;
            OSG::Real32 sft = 0.15f;
            tact->setOcclusionCullingMinimumFeatureSize(mfs);
            tact->setOcclusionCullingVisibilityThreshold(mfs);
            tact->setScreenLODCoverageThreshold(sft);
            std::cout << "Low Resolution Mode" << std::endl;
        }
        break;

        case 'P':
        {
            OSG::Real32 cover = tact->getScreenLODCoverageThreshold();
            cover+=0.001f;
            tact->setScreenLODCoverageThreshold(cover);
            std::cout << "ScreenLOD Coverage Threshold now: " << cover << std::endl;
        }
        break;
            
        case 'p':
        {
            OSG::Real32 covera = tact->getScreenLODCoverageThreshold();
            covera-=0.001f;
            tact->setScreenLODCoverageThreshold(covera);
            std::cout << "ScreenLOD Coverage Threshold now: " << covera << std::endl;
        }
        break;

        case 'D':
        {
            OSG::Real32 user_dega = tact->getScreenLODDegradationFactor();
            user_dega+=0.01f;
            tact->setScreenLODDegradationFactor(user_dega);
            std::cout << "ScreenLOD User Degradation Factor now: " << user_dega << std::endl;
        }
        break;

        case 'd':
        {
            OSG::Real32 user_deg = tact->getScreenLODDegradationFactor();
            user_deg-=0.01f;
            tact->setScreenLODDegradationFactor(user_deg);
            std::cout << "ScreenLOD User Degradation Factor now: " << user_deg << std::endl;
        }
        break;
        
        case 'N':
        {
            OSG::Real32 coverb = tact->getScreenLODCoverageThreshold();
            coverb=0.0;
            tact->setScreenLODCoverageThreshold(coverb);
            std::cout << "ScreenLOD Coverage Threshold now: " << coverb << std::endl;
        }
        break;

        case 'o':
        {
            tact->setOcclusionCulling(false);
            std::cout << "OCC Off" << std::endl;
        }
        break;

        case 'O':
        {
            tact->setOcclusionCulling(true);
            std::cout << "OCC On" << std::endl;
        }
        break;

        case 'f':
        {
            std::cout << "Freeze Occlusion result" << std::endl;
            
            //initElements();
            mgr->setUseTraversalAction(false);
            
            // Render stuff that is visible and tested
            mgr->getWindow()->getPort(0)->setTravMask(0x5);
        }
        break;
        
        case 'F':
        {
            std::cout << "Unfreeze Occlusion result" << std::endl;
            
            //initElements();
            mgr->setUseTraversalAction(true);
            
            mgr->getWindow()->getPort(0)->setTravMask(0xffffffff);
        }
        break;

        case 'W':
        {
            std::string sss = "out.osb";
            OSG::SceneFileHandler::the()->write(scene, sss.c_str());
        }
        break;

#ifdef OSG_WITH_NVPERFSDK
        case 'e':
            runExperiment = true;
            break;
#endif
    }

    redisplay();
}