// Initialize GLUT & OpenSG and set up the scene int doMain(int argc, char **argv) { // OSG init OSG::osgInit(argc,argv); // GLUT init int winid = setupGLUT(&argc, argv); // the connection between GLUT and OpenSG OSG::GLUTWindowRecPtr gwin= OSG::GLUTWindow::create(); gwin->setGlutId(winid); gwin->init(); // put the geometry core into a node scene = OSG::Node::create(); OSG::GroupRecPtr groupPtr = OSG::Group::create(); scene->setCore(groupPtr); statfg = OSG::SimpleStatisticsForeground::create(); statfg->setSize(25); statfg->setColor(OSG::Color4f(0,1,0,0.9f)); statfg->addElement(textureFormatDesc, "Pixel Format: %s"); statfg->addElement(textureDataTypeDesc, "Data Type: %s"); statfg->addElement(textureSizeDesc, "Texture Size: %s"); statfg->addElement(textureDimensionDesc, "Dimension: %i"); statfg->addElement(textureBPPDesc, "BPP: %i"); statfg->addElement(textureMipMapCountDesc, "MipMapCount: %i"); statfg->addElement(textureFrameCountDesc, "FrameCount: %i"); // Create the background OSG::SolidBackgroundRecPtr bg = OSG::SolidBackground::create(); bg->setColor(OSG::Color3f(0.1f, 0.1f, 0.5f)); if (argc < 2) { std::cerr << "Usage: testImageLoader <filename>" << std::endl; return EXIT_FAILURE; } updateScene(argv[1]); szFilename = argv[1]; // create the SimpleSceneManager helper mgr = new OSG::SimpleSceneManager; // tell the manager what to manage mgr->setWindow(gwin ); mgr->setRoot (scene); // show the whole scene mgr->showAll(); // add the statistics forground gwin->getPort(0)->addForeground(statfg); gwin->getPort(0)->setBackground(bg); return 0; }
int main(int argc, char **argv) { OSG::osgInit(argc,argv); if(argc > 1 && !strcmp(argv[1],"-s")) { show = false; argv++; argc--; } if(argc > 1 && !strcmp(argv[1],"-d")) { debug = true; argv++; argc--; } if(argc > 1) { scene = OSG::Node::create(); OSG::GroupUnrecPtr g = OSG::Group::create(); scene->setCore(g); for(OSG::UInt16 i = 1; i < argc; ++i) scene->addChild(OSG::SceneFileHandler::the()->read(argv[i])); } else { scene = OSG::makeTorus(.5, 3, 16, 16); } // GLUT init glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); glutInitWindowSize(1024, 768); mainwinid = glutCreateWindow("OpenSG"); glutReshapeFunc(reshape); glutDisplayFunc(display); glutIdleFunc(idle); glutMouseFunc(mouse); glutMotionFunc(motion); glutKeyboardFunc(keyboard); OSG::GLUTWindowUnrecPtr mainwin=OSG::GLUTWindow::create(); mainwin->setGlutId(mainwinid); mainwin->init(); // create the SimpleSceneManager helper mgr = OSG::SimpleSceneManager::create(); // create the window and initial camera/viewport mgr->setWindow(mainwin); // tell the manager what to manage mgr->setRoot (scene); OSG::commitChanges(); // show the whole scene mgr->showAll(); mgr->setUseTraversalAction(true); tact = OSG::RenderAction::create(); #ifdef OSG_OLD_RENDER_ACTION act = OSG::RenderAction::create(); #endif debugact = OSG::RenderAction::create(); tact->setOcclusionCulling(true); // Open the debug window if(debug) { OSG::traverse(scene, initMask); glutInitWindowSize(800, 400); debugwinid = glutCreateWindow("OpenSG Occlusion Debugging"); glutReshapeFunc(reshape); glutDisplayFunc(display); glutIdleFunc(display); glutKeyboardFunc(keyboard); debugwin=OSG::GLUTWindow::create(); debugwin->setGlutId(debugwinid); debugwin->init(); OSG::ViewportUnrecPtr vp = mainwin->getPort(0); OSG::ViewportUnrecPtr newvp = OSG::Viewport::create(); newvp->setLeft(0); newvp->setRight(0.5); newvp->setBottom(0); newvp->setTop(1); newvp->setRoot(vp->getRoot()); newvp->setCamera(vp->getCamera()); newvp->setBackground(vp->getBackground()); newvp->setTravMask(0x1); debugwin->addPort(newvp); newvp = OSG::Viewport::create(); newvp->setLeft(0.5); newvp->setRight(1); newvp->setBottom(0); newvp->setTop(1); newvp->setRoot(vp->getRoot()); newvp->setCamera(vp->getCamera()); newvp->setBackground(vp->getBackground()); newvp->setTravMask(0x2); debugwin->addPort(newvp); tact->setOcclusionCullingDebug(true); tact->setOcclusionDebugMasks(0x1, 0x2, 0x4); } // add the statistics forground statfg = OSG::SimpleStatisticsForeground::create(); statfg->setSize(25); statfg->setColor(OSG::Color4f(0,1,0,0.7f)); statfg->addElement(OSG::RenderAction::statDrawTime, "Draw FPS: %r.3f"); statfg->addElement(OSG::RenderAction::statNMatrices, "Matrix Changes: %d"); statfg->addElement(OSG::RenderAction::statNStates, "State Changes: %d"); statfg->addElement(OSG::RenderPartition::statCullTestedNodes, "Cull-tested Nodes: %d"); statfg->addElement(OSG::RenderPartition::statCulledNodes, "Culled Nodes: %d"); statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccNodes, "Nodes in DrawTree: %d"); statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccTests, "Occ Tests: %d"); statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccInvisible, "Invisible Nodes: %d"); statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccSuccessTestPer, "OCC Success rate: %per%%"); statfg->addElement(OSG::OcclusionCullingTreeBuilder::statNOccTriangles, "Triangles culled: %d"); collector = statfg->getCollector(); tact->setStatCollector(collector); #ifdef OSG_OLD_RENDER_ACTION act ->setStatCollector(collector); #endif mgr->setAction(tact); #ifdef OSG_OLD_RENDER_ACTION mgr->setAction( act); #endif //tact->setOcclusionCullingMinimumFeatureSize(15); //tact->setOcclusionCullingVisibilityThreshold(15); //tact->setScreenLODCoverageThreshold(0.005); if(show) { mainwin->getPort(0)->addForeground(statfg); } #ifdef OSG_WITH_NVPERFSDK NVPMRESULT status; status = NVPMInit(); if (status != NVPM_OK) { FFATAL(("NVPerfSDK failed to initialize - no GPU data will be available")); } else { nvDataProvider->add("gpu_idle"); nvDataProvider->add("pixel_shader_busy"); nvDataProvider->add("vertex_shader_busy"); nvDataProvider->add("shader_waits_for_texture"); if (!nvDataProvider->add("OGL FPS")) FLOG(("nvDataProvider::add: 'OGL FPS' failed!\n")); statfg->addElement(GPUIdleStat); statfg->addElement(PSBusyStat); statfg->addElement(VSBusyStat); statfg->addElement(TextureWaitStat); statfg->addElement(OGLFPSStat); } #endif // GLUT main loop glutMainLoop(); return 0; }
void updateScene(const std::string &filename, OSG::Image::PixelFormat compressTo = OSG::Image::OSG_INVALID_PF) { // Try to create the new image OSG::ImageRecPtr imagePtr = OSG::ImageFileHandler::the()->read(filename.c_str()); if (imagePtr == NULL) return; if(compressTo != OSG::Image::OSG_INVALID_PF) { imagePtr->reformat(compressTo); } // Update information on the screen OSG::StatStringElem *statElem = statfg->editCollector()->getElem(textureFormatDesc); switch (imagePtr->getPixelFormat()) { case OSG::Image::OSG_A_PF: statElem->set("OSG_A_PF"); break; case OSG::Image::OSG_I_PF: statElem->set("OSG_I_PF"); break; case OSG::Image::OSG_L_PF: statElem->set("OSG_L_PF"); break; case OSG::Image::OSG_LA_PF: statElem->set("OSG_LA_PF"); break; case OSG::Image::OSG_RGB_PF: statElem->set("OSG_RGB_PF"); break; case OSG::Image::OSG_RGBA_PF: statElem->set("OSG_RGBA_PF"); break; case OSG::Image::OSG_BGR_PF: statElem->set("OSG_BGRA_PF"); break; case OSG::Image::OSG_BGRA_PF: statElem->set("OSG_BGRA_PF"); break; case OSG::Image::OSG_RGB_DXT1: statElem->set("OSG_RGB_DXT1"); break; case OSG::Image::OSG_RGBA_DXT1: statElem->set("OSG_RGBA_DXT1"); break; case OSG::Image::OSG_RGBA_DXT3: statElem->set("OSG_RGBA_DXT3"); break; case OSG::Image::OSG_RGBA_DXT5: statElem->set("OSG_RGBA_DXT5"); break; default: statElem->set("???"); break; } statElem = statfg->editCollector()->getElem(textureDataTypeDesc); switch (imagePtr->getDataType()) { case OSG::Image::OSG_UINT8_IMAGEDATA: statElem->set("OSG_UINT8_IMAGEDATA"); break; case OSG::Image::OSG_UINT16_IMAGEDATA: statElem->set("OSG_UINT16_IMAGEDATA"); break; case OSG::Image::OSG_UINT32_IMAGEDATA: statElem->set("OSG_UINT32_IMAGEDATA"); break; case OSG::Image::OSG_FLOAT16_IMAGEDATA: statElem->set("OSG_FLOAT16_IMAGEDATA"); break; case OSG::Image::OSG_FLOAT32_IMAGEDATA: statElem->set("OSG_FLOAT32_IMAGEDATA"); break; case OSG::Image::OSG_INT16_IMAGEDATA: statElem->set("OSG_INT16_IMAGEDATA"); break; case OSG::Image::OSG_INT32_IMAGEDATA: statElem->set("OSG_INT32_IMAGEDATA"); break; default: statElem->set("???"); break; } ostringstream os; os << imagePtr->getWidth() << 'x' << imagePtr->getHeight() << 'x' << imagePtr->getDepth(); statfg->editCollector()->getElem(textureSizeDesc)->set(os.str()); statfg->editCollector()->getElem(textureDimensionDesc)->set(imagePtr->getDimension()); statfg->editCollector()->getElem(textureBPPDesc)->set(imagePtr->getBpp()); statfg->editCollector()->getElem(textureMipMapCountDesc)->set(imagePtr->getMipMapCount()); statfg->editCollector()->getElem(textureFrameCountDesc)->set(imagePtr->getFrameCount()); // Put it all together into a Geometry NodeCore. OSG::GeometryRecPtr geo = OSG::makePlaneGeo(imagePtr->getWidth(), imagePtr->getHeight(), 1, 1); OSG::NodeRecPtr imageNode = OSG::Node::create(); imageNode->setCore(geo); OSG::NodeRecPtr transNodePtr = OSG::Node::create(); OSG::TransformRecPtr transPtr = OSG::Transform::create(); OSG::Matrix transMatrix; transMatrix.setTranslate(0.f, 0.f, -1.f); transPtr->setMatrix(transMatrix); transNodePtr->setCore(transPtr); transNodePtr->addChild(imageNode); OSG::TextureObjChunkRecPtr texObjChunk = OSG::TextureObjChunk::create(); texObjChunk->setImage(imagePtr); texObjChunk->setWrapS(GL_CLAMP); texObjChunk->setWrapT(GL_CLAMP); texObjChunk->setMagFilter(GL_NEAREST); texObjChunk->setMinFilter(GL_NEAREST); OSG::TextureEnvChunkRecPtr texEnvChunk = OSG::TextureEnvChunk::create(); texEnvChunk->setEnvMode(GL_MODULATE); OSG::MaterialChunkRecPtr matChunk = OSG::MaterialChunk::create(); matChunk->setAmbient(OSG::Color4f(1.f, 1.f, 1.f, 1.f)); matChunk->setDiffuse(OSG::Color4f(1.f, 1.f, 1.f, 1.f)); matChunk->setEmission(OSG::Color4f(0.f, 0.f, 0.f, 1.f)); matChunk->setSpecular(OSG::Color4f(0.f, 0.f, 0.f, 1.f)); matChunk->setShininess(0); OSG::ChunkMaterialRecPtr m = OSG::ChunkMaterial::create(); m->addChunk(texObjChunk); m->addChunk(texEnvChunk); m->addChunk(matChunk); geo->setMaterial(m); scene->clearChildren(); scene->addChild(transNodePtr); if(compressTo != OSG::Image::OSG_INVALID_PF) { OSG::SceneFileHandler::the()->write(scene->getChild(0), "/tmp/comp.osb"); OSG::SceneFileHandler::the()->write(scene->getChild(0), "/tmp/comp.osg"); } }