void MaterialGL3::apply(osg::State& state) const { #ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE osg::Material::apply(state); #else state.Color(_diffuseFront.r(), _diffuseFront.g(), _diffuseFront.b(), _diffuseFront.a()); #endif }
void SolidPaint::paint(osgNVPR::Extensions* ext, osg::State& state) const { state.Color(_color.r(), _color.b(), _color.g(), _color.a()); }