コード例 #1
0
static bool writeText(osgDB::OutputStream &os, const osgText::TextBase &text)
{
    bool                  isACString = true;
    const osgText::String &string    = text.getText();

    for (osgText::String::const_iterator itr = string.begin(); itr != string.end(); ++itr)
    {
        if (*itr == 0 || *itr > 256)
        {
            isACString = false;
            break;
        }
    }

    os << isACString;
    if (isACString)
    {
        std::string acString;

        for (osgText::String::const_iterator itr = string.begin(); itr != string.end(); ++itr)
        {
            acString += (char)(*itr);
        }

        os.writeWrappedString(acString);
        os << std::endl;
    }
    else
    {
        osg::ref_ptr<osg::UIntArray> array = new osg::UIntArray(string.begin(), string.end());
        os << array.get();
    }

    return true;
}
コード例 #2
0
static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigGeometry& geom )
{
    const osgAnimation::VertexInfluenceMap* map = geom.getInfluenceMap();
    os.writeSize(map->size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osgAnimation::VertexInfluenceMap::const_iterator itr=map->begin();
          itr!=map->end(); ++itr )
    {
        std::string name = itr->first;
        const osgAnimation::VertexInfluence& vi = itr->second;
        if ( name.empty() ) name = "Empty";

        os << os.PROPERTY("VertexInfluence");
        os.writeWrappedString(name);
        os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;

        for ( osgAnimation::VertexInfluence::const_iterator vitr=vi.begin();
              vitr != vi.end(); ++vitr )
        {
            os << vitr->first << vitr->second << std::endl;
        }
        os << os.END_BRACKET << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
コード例 #3
0
ファイル: Computation.cpp プロジェクト: polakv/3dsoftviz
//------------------------------------------------------------------------------
static bool writeModules( osgDB::OutputStream& os, const osgCuda::Computation& computation )
{
    const osgCompute::ModuleList modList = computation.getModules();


    // Count attached resources
    unsigned int numMods = 0;
    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
        if( !(*modItr)->getLibraryName().empty() )
            numMods++;

    // Write attached resources
    os << numMods << osgDB::BEGIN_BRACKET << std::endl;

    for( osgCompute::ModuleListCnstItr modItr = modList.begin(); modItr != modList.end(); ++modItr )
    {
        if( !(*modItr)->getLibraryName().empty() )
        {
            os.writeWrappedString( (*modItr)->getLibraryName() );
            os << std::endl;
        }
    }

    os << osgDB::END_BRACKET << std::endl;
    return true;
}
コード例 #4
0
static bool writeFileNames( osgDB::OutputStream& os, const osg::ProxyNode& node )
{
    os << node.getNumFileNames() << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<node.getNumFileNames(); ++i )
    {
        os.writeWrappedString( node.getFileName(i) );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
コード例 #5
0
static bool writeFileNames( osgDB::OutputStream& os, const osg::ImageSequence& image )
{
    const osg::ImageSequence::ImageDataList& imageDataList = image.getImageDataList();
    os.writeSize(imageDataList.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( osg::ImageSequence::ImageDataList::const_iterator itr=imageDataList.begin();
          itr!=imageDataList.end();
          ++itr )
    {
        os.writeWrappedString( itr->_filename );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
コード例 #6
0
static bool writeShaderSource( osgDB::OutputStream& os, const osg::Shader& shader )
{
    std::vector<std::string> lines;
    std::istringstream iss( shader.getShaderSource() );
    std::string line;
    while ( std::getline(iss, line) )
    {
        lines.push_back( line );
    }

    os.writeSize(lines.size()); os << os.BEGIN_BRACKET << std::endl;
    for ( std::vector<std::string>::const_iterator itr=lines.begin();
          itr!=lines.end(); ++itr )
    {
        os.writeWrappedString( *itr );
        os << std::endl;
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
コード例 #7
0
static bool writeLayers( osgDB::OutputStream& os, const osgTerrain::CompositeLayer& layer )
{
    unsigned int size = layer.getNumLayers();
    os << size << os.BEGIN_BRACKET << std::endl;
    for ( unsigned int i=0; i<size; ++i )
    {
        const osgTerrain::Layer* child = layer.getLayer(i);
        std::string type = child ? std::string("Object") : std::string("File");
        os << type;
        if ( child )
        {
            os << child;
        }
        else
        {
            os.writeWrappedString( layer.getCompoundName(i) );
            os << std::endl;
        }
    }
    os << os.END_BRACKET << std::endl;
    return true;
}
コード例 #8
0
static bool writeLightingMap( osgDB::OutputStream& os, const osgFX::AnisotropicLighting& effect )
{
    os.writeWrappedString( effect.getLightingMap()->getFileName() );
    os << std::endl; return true;
}
コード例 #9
0
static bool writeFont(osgDB::OutputStream &os, const osgText::TextBase &text)
{
    os.writeWrappedString(text.getFont()->getFileName());
    os << std::endl;
    return true;
}