bool OSLRenderServices::environment(ustring filename, TextureOpt &options, OSL::ShaderGlobals *sg, const OSL::Vec3 &R, const OSL::Vec3 &dRdx, const OSL::Vec3 &dRdy, float *result) { OSL::TextureSystem *ts = osl_ts; ShaderData *sd = (ShaderData *)(sg->renderstate); KernelGlobals *kg = sd->osl_globals; OSLThreadData *tdata = kg->osl_tdata; OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info; OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info); bool status = ts->environment(th, thread_info, options, R, dRdx, dRdy, result); if(!status) { if(options.nchannels == 3 || options.nchannels == 4) { result[0] = 1.0f; result[1] = 0.0f; result[2] = 1.0f; if(options.nchannels == 4) result[3] = 1.0f; } } return status; }
TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename) { OSLTextureHandleMap::iterator it = textures.find(filename); /* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */ if (it != textures.end()) { if (it->second->type != OSLTextureHandle::OIIO) { return (TextureSystem::TextureHandle *)it->second.get(); } } /* Get handle from OpenImageIO. */ OSL::TextureSystem *ts = texture_system; TextureSystem::TextureHandle *handle = ts->get_texture_handle(filename); if (handle == NULL) { return NULL; } /* Insert new OSLTextureHandle if needed. */ if (it == textures.end()) { textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO)); it = textures.find(filename); } /* Assign OIIO texture handle and return. */ it->second->oiio_handle = handle; return (TextureSystem::TextureHandle *)it->second.get(); }
bool OSLRenderServices::texture(ustring filename, TextureOpt &options, OSL::ShaderGlobals *sg, float s, float t, float dsdx, float dtdx, float dsdy, float dtdy, float *result) { OSL::TextureSystem *ts = osl_ts; ShaderData *sd = (ShaderData *)(sg->renderstate); KernelGlobals *kg = sd->osl_globals; #ifdef WITH_PTEX /* todo: this is just a quick hack, only works with particular files and options */ if(string_endswith(filename.string(), ".ptx")) { float2 uv; int faceid; if(!primitive_ptex(kg, sd, &uv, &faceid)) return false; float u = uv.x; float v = uv.y; float dudx = 0.0f; float dvdx = 0.0f; float dudy = 0.0f; float dvdy = 0.0f; Ptex::String error; PtexPtr<PtexTexture> r(ptex_cache->get(filename.c_str(), error)); if(!r) { //std::cerr << error.c_str() << std::endl; return false; } bool mipmaplerp = false; float sharpness = 1.0f; PtexFilter::Options opts(PtexFilter::f_bicubic, mipmaplerp, sharpness); PtexPtr<PtexFilter> f(PtexFilter::getFilter(r, opts)); f->eval(result, options.firstchannel, options.nchannels, faceid, u, v, dudx, dvdx, dudy, dvdy); for(int c = r->numChannels(); c < options.nchannels; c++) result[c] = result[0]; return true; } #endif OSLThreadData *tdata = kg->osl_tdata; OIIO::TextureSystem::Perthread *thread_info = tdata->oiio_thread_info; OIIO::TextureSystem::TextureHandle *th = ts->get_texture_handle(filename, thread_info); bool status = ts->texture(th, thread_info, options, s, t, dsdx, dtdx, dsdy, dtdy, result); if(!status) { if(options.nchannels == 3 || options.nchannels == 4) { result[0] = 1.0f; result[1] = 0.0f; result[2] = 1.0f; if(options.nchannels == 4) result[3] = 1.0f; } } return status; }