void ParticleTrailGenerator::handleParticleGenerated(ParticleEventDetails* const details) { ParticleTrailGenerator::TrailSection newSection; newSection.pos = details->getParticlePosition(); newSection.time = details->getTimeStamp(); newSection.ID = getNextTSID(); ParticleTrailGenerator::ParticleTrail trail; trail.push_back(newSection); _mTrails[details->getParticleIndex()] = trail; internalGenerated(details); internalTrailSectGenerated(newSection, details->getParticleVelocity()); }
void ParticleTrailGenerator::TrailParticleSystemListener::particleGenerated(const ParticleEventUnrecPtr e) { ParticleTrailGenerator::TrailSection newSection; newSection.pos = e->getParticlePosition(); newSection.time = e->getTimeStamp(); newSection.ID = _mTrailGenerator->getNextTSID(); ParticleTrailGenerator::ParticleTrail trail; trail.push_back(newSection); _mTrailGenerator->_mTrails[e->getParticleIndex()] = trail; _mTrailGenerator->internalGenerated(e); _mTrailGenerator->internalTrailSectGenerated(newSection, e->getParticleVelocity()); }