void VisualDebugger::setActors( physx::debugger::comm::PvdDataStream& inStream, const PxJoint& inJoint, const PxConstraint& c, const PxActor* newActor0, const PxActor* newActor1 ) { PxRigidActor* actor0, *actor1; c.getActors( actor0, actor1 ); if ( actor0 ) inStream.removeObjectRef( (PxActor*)actor0, "Joints", &inJoint ); if ( actor1 ) inStream.removeObjectRef( (PxActor*)actor1, "Joints", &inJoint ); if ( newActor0 ) inStream.pushBackObjectRef( newActor0, "Joints", &inJoint ); if ( newActor1 ) inStream.pushBackObjectRef( newActor1, "Joints", &inJoint ); inStream.setPropertyValue( &inJoint, "Actors.actor0", (const void*)newActor0 ); inStream.setPropertyValue( &inJoint, "Actors.actor1", (const void*)newActor1 ); const void* parent = newActor0 ? (const void*)newActor0 : (const void*) newActor1; inStream.setPropertyValue( &inJoint, "Parent", parent ); }
void ModuleClothing::initPvdInstances(physx::debugger::comm::PvdDataStream& pvdStream) { // if there's more than one AOFactory we don't know any more for sure that its a clothing asset factory, so we have to adapt the code below PX_ASSERT(mAssetAuthorableObjectFactories.getSize() == 1 && "Adapt the code below"); PVD::PvdBinding* pvdBinding = NxGetApexSDK()->getPvdBinding(); PX_ASSERT(pvdBinding != NULL); // Module Params pvdStream.createInstance(NamespacedName(APEX_PVD_NAMESPACE, "ClothingModuleParameters"), mModuleParams); pvdStream.setPropertyValue(mApiProxy, "ModuleParams", DataRef<const PxU8>((const PxU8*)&mModuleParams, sizeof(ClothingModuleParameters*)), getPvdNamespacedNameForType<ObjectRef>()); // update module properties (should we do this per frame? if so, how?) pvdBinding->updatePvd(mModuleParams, *mModuleParams); // prepare asset list and forward init calls NiApexAuthorableObject* ao = static_cast<NiApexAuthorableObject*>(mAssetAuthorableObjectFactories.getResource(0)); ao->mAssets.initPvdInstances(pvdStream); }