コード例 #1
0
void Network::send_input(){
    if(status=="client"){
        if(game.in_progress){
            if(commands_this_second<rate_commands && ++counter_commands>=(uint32_t)ceil(UPDATE_RATE/(double)rate_commands)){
                counter_commands=0;

                commands_this_second++;

                RakNet::BitStream bitstream;
                bitstream.Write((RakNet::MessageID)ID_GAME_INPUT);

                bitstream.WriteCompressed((int)command_buffer.size());
                for(int i=0;i<command_buffer.size();i++){
                    bitstream.WriteCompressed((RakNet::RakString)command_buffer[i].c_str());
                }
                command_buffer.clear();

                bitstream.WriteCompressed((int)game.command_states.size());
                for(int i=0;i<game.command_states.size();i++){
                    bitstream.WriteCompressed((RakNet::RakString)game.command_states[i].c_str());
                }

                stat_counter_bytes_sent+=bitstream.GetNumberOfBytesUsed();
                peer->Send(&bitstream,HIGH_PRIORITY,RELIABLE_ORDERED,ORDERING_CHANNEL_INPUT,server_id,false);
            }
        }
    }
}
コード例 #2
0
void FileListTransfer::PushReference(SystemAddress systemAddress)
{
	// Was previously using GetStatistics to get outgoing buffer size, but TCP with UnifiedSend doesn't have this
	unsigned int i=0;
	unsigned int bytesRead;	
	char *dataBlocks[2];
	int lengths[2];
	RakNet::BitStream outBitstream;
	while (i < filesToPush.Size())
	{
		if (filesToPush[i].systemAddress==systemAddress)
		{
			outBitstream.Reset();
			outBitstream.Write((MessageID)ID_FILE_LIST_REFERENCE_PUSH);
			outBitstream.Write(filesToPush[i].fileListNode.context);
			outBitstream.Write(filesToPush[i].setID);
			stringCompressor->EncodeString(filesToPush[i].fileListNode.filename, 512, &outBitstream);
			outBitstream.WriteCompressed(filesToPush[i].setIndex);
			outBitstream.WriteCompressed(filesToPush[i].fileListNode.dataLengthBytes); // Original length in bytes

			// Read and send chunk. If done, delete at this index
			void *buff = rakMalloc_Ex(filesToPush[i].chunkSize, __FILE__, __LINE__);
			if (buff==0)
			{
				notifyOutOfMemory(__FILE__, __LINE__);
				continue;
			}
			bytesRead=filesToPush[i].incrementalReadInterface->GetFilePart(filesToPush[i].fileListNode.fullPathToFile, filesToPush[i].currentOffset, filesToPush[i].chunkSize, buff, filesToPush[i].fileListNode.context);
			outBitstream.WriteCompressed(filesToPush[i].currentOffset);
			filesToPush[i].currentOffset+=bytesRead;
			outBitstream.WriteCompressed(bytesRead);
			bool done = bytesRead!=filesToPush[i].chunkSize;
			outBitstream.Write(done);

			if (callback)
			{
				callback->OnFilePush(filesToPush[i].fileListNode.filename, filesToPush[i].fileListNode.fileLengthBytes, filesToPush[i].currentOffset-bytesRead, bytesRead, done, filesToPush[i].systemAddress);
			}

			dataBlocks[0]=(char*) outBitstream.GetData();
			lengths[0]=outBitstream.GetNumberOfBytesUsed();
			dataBlocks[1]=(char*) buff;
			lengths[1]=bytesRead;
			//rakPeerInterface->SendList(dataBlocks,lengths,2,filesToPush[i].packetPriority, RELIABLE_ORDERED, filesToPush[i].orderingChannel, filesToPush[i].systemAddress, false);
			SendListUnified(dataBlocks,lengths,2,filesToPush[i].packetPriority, RELIABLE_ORDERED, filesToPush[i].orderingChannel, filesToPush[i].systemAddress, false);
			if (done)
			{
				// Done
				RakNet::OP_DELETE_ARRAY(filesToPush[i].fileListNode.filename, __FILE__, __LINE__);
				filesToPush.RemoveAtIndex(i);
			}
			rakFree_Ex(buff, __FILE__, __LINE__ );
			return;
		}			
		else
			i++;
	}	
}
コード例 #3
0
void CPickupSendPackets::SetRespawnTime( unsigned char uc )
{
	RakNet::BitStream bs;

	PreparePacket(ID_PICKUP_SETRESPAWNTIME, bs);

	bs.WriteCompressed( uc );

	CNet::GetInterface()->Send(&bs, HIGH_PRIORITY, RELIABLE, 0);
}
コード例 #4
0
void Network::send_client_data(bool first_send){
    if(status=="client"){
        char ordering_channel=ORDERING_CHANNEL_CLIENT_DATA;
        if(first_send){
            ordering_channel=ORDERING_CHANNEL_CONNECTION;
        }

        RakNet::BitStream bitstream;
        bitstream.Write((RakNet::MessageID)ID_GAME_CLIENT_DATA);

        bitstream.WriteCompressed(first_send);
        bitstream.WriteCompressed((RakNet::RakString)game.option_name.c_str());
        bitstream.WriteCompressed(rate_bytes);
        bitstream.WriteCompressed(rate_updates);

        stat_counter_bytes_sent+=bitstream.GetNumberOfBytesUsed();
        peer->Send(&bitstream,MEDIUM_PRIORITY,RELIABLE_ORDERED,ordering_channel,server_id,false);
    }
}
コード例 #5
0
ファイル: CLocalPlayer.cpp プロジェクト: DarkKlo/maf2mp
void CLocalPlayer::OnDeath( CNetworkPlayer * pKiller )
{
	// Are we not marked as dead?
	if( !IsDead() )
	{
		// Get the old camera lock state
		bOldCameraState = pCore->GetCamera()->IsLocked ();

		// Get the old control state
		bOldCTRLState = AreControlsLocked ();

		// Mark as dead
		SetDead( true );

		// Set the death time
		m_ulDeathTime = SharedUtility::GetTime();

		// Mark as not spawned
		SetSpawned( false );

		// Mark as not aiming
		SetAiming( false );

		// Mark as not shooting
		SetShooting( false );

		// Set the death time
		SetDeathTime( SharedUtility::GetTime() );

		// Remove all the weapons
		m_pPlayerPed->RemoveAllWeapons ();

		// Construct a new bitstream
		RakNet::BitStream pBitStream;

		// Write the killerid
		pBitStream.WriteCompressed( (pKiller ? pKiller->GetId() : INVALID_ENTITY_ID) );

		// Send RPC to server
		pCore->GetNetworkModule()->Call( RPC_PLAYER_DEATH, &pBitStream, HIGH_PRIORITY, RELIABLE, true );

		// Fade out the screen
		pCore->GetHud()->FadeOut ( 3000 );

		// Fade out the sound
		pCore->GetGame()->FadeSound ( true, 3 );

		// Lock the camera control
		pCore->GetCamera()->LockControl ( true );

		// Lock the player controls
		LockControls ( true );
	}
}
コード例 #6
0
void CPickupSendPackets::SetPickupRespawnTime( unsigned int ui, unsigned char uc )
{
	CPickupPool* pPickup = CPickupPoolManager::Find( ui );
	if ( pPickup )
	{
		RakNet::BitStream bs;

		PreparePacket(ID_PICKUP_SETPICKUPRESPAWNTIME, bs);

		bs.Write( ui );
		bs.WriteCompressed( uc );

		CNet::GetInterface()->Send(&bs, HIGH_PRIORITY, RELIABLE, 0);
	}
}
コード例 #7
0
ファイル: RPC4Plugin.cpp プロジェクト: DevCortez/vaultmp
void RPC4::Call( const char* uniqueID, RakNet::BitStream * bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast )
{
	RakNet::BitStream out;
	out.Write((MessageID) ID_RPC_PLUGIN);
	out.Write((MessageID) ID_RPC4_CALL);
	out.WriteCompressed(uniqueID);
	out.Write(false); // Nonblocking
	if (bitStream)
	{
		bitStream->ResetReadPointer();
        out.AlignWriteToByteBoundary();
		out.Write(bitStream);
	}
	SendUnified(&out,priority,reliability,orderingChannel,systemIdentifier,broadcast);
}
コード例 #8
0
int main(void)
{
	printf("Demonstration of the RPC4 plugin.\n");
	printf("Difficulty: Beginner\n\n");

	rakPeer1=RakNet::RakPeerInterface::GetInstance();
	rakPeer2=RakNet::RakPeerInterface::GetInstance();
	RakNet::SocketDescriptor sd1(1234,0);
	RakNet::SocketDescriptor sd2(1235,0);
	rakPeer1->Startup(8,&sd1,1);
	rakPeer2->Startup(8,&sd2,1);
	rakPeer1->SetMaximumIncomingConnections(8);
	rakPeer2->Connect("127.0.0.1", sd1.port, 0, 0);
	RakSleep(100);
	RPC4 rpc1, rpc2;
	rakPeer1->AttachPlugin(&rpc1);
	rakPeer2->AttachPlugin(&rpc2);
	rpc1.RegisterSlot("Event1", CFunc1, 0);
	rpc2.RegisterSlot("Event1", CFunc1, 0);
	rpc1.RegisterSlot("Event1", CFunc2, 0);
	rpc2.RegisterSlot("Event1", CFunc2, 0);
	RakNet::BitStream testBs;
	testBs.WriteCompressed("testData");
	rpc1.Signal("Event1", &testBs, HIGH_PRIORITY,RELIABLE_ORDERED,0,rakPeer2->GetSystemAddressFromIndex(0),false, true);

	RakNet::Packet *packet;
	packet = rakPeer1->Receive();
	RakAssert(packet->data[0]==ID_NEW_INCOMING_CONNECTION);
	rakPeer1->DeallocatePacket(packet);
	
	packet = rakPeer2->Receive();
	RakAssert(packet->data[0]==ID_CONNECTION_REQUEST_ACCEPTED);
	rakPeer2->DeallocatePacket(packet);
	
	RakSleep(100);
	for (packet=rakPeer1->Receive(); packet; rakPeer1->DeallocatePacket(packet), rakPeer1->Receive())
		;
	for (packet=rakPeer2->Receive(); packet; rakPeer2->DeallocatePacket(packet), rakPeer2->Receive())
		;

	rakPeer1->Shutdown(100,0);
	rakPeer2->Shutdown(100,0);
	RakNet::RakPeerInterface::DestroyInstance(rakPeer1);
	RakNet::RakPeerInterface::DestroyInstance(rakPeer2);

	return 1;
}
コード例 #9
0
ファイル: CNetworkRPC.cpp プロジェクト: Rukenshia/IV-Network
void PlayerChat(RakNet::BitStream * pBitStream, RakNet::Packet * pPacket)
{
	// Get the playerid
	EntityId playerId = (EntityId) pPacket->guid.systemIndex;

	// Read if this is a command
	bool bIsCommand = pBitStream->ReadBit();

	// Read the input
	RakNet::RakString strInput;
	pBitStream->Read(strInput);

	// Is the player active?
	if (CServer::GetInstance()->GetPlayerManager()->DoesExists(playerId))
	{
		// Get a pointer to the player
		CPlayerEntity * pPlayer = CServer::GetInstance()->GetPlayerManager()->GetAt(playerId);

		// Is the pointer valid?
		if (pPlayer)
		{
			// Is this not a command?
			if (!bIsCommand)
			{
				CLogFile::Printf("[chat] %s: %s", pPlayer->GetName().Get(), strInput.C_String());

				// Send the RPC back to other players
				RakNet::BitStream bitStream;
				bitStream.WriteCompressed(playerId);
				bitStream.Write(strInput);
				CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_PLAYER_CHAT), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, playerId, true);
			}
			else
			{
				CLogFile::Printf("[command] %s: %s", pPlayer->GetName().Get(), strInput.C_String());

				CScriptArguments args;
				args.push(strInput);
				args.push(pPlayer->GetScriptPlayer());
				CEvents::GetInstance()->Call("onCommand", &args, CEventHandler::eEventType::GLOBAL_EVENT, nullptr);
			}
		}
	}
}
コード例 #10
0
void CPickupSendPackets::RespawnPickupForPlayer( unsigned char uc, unsigned int ui )
{
	CPlayerPool* pPlayer = CPlayerPoolManager::Find( ui );
	if ( pPlayer )
	{
		CPickupPool* pPickup = CPickupPoolManager::Find( ui );
		if ( pPickup )
		{
			RakNet::BitStream bs;

			PreparePacket(ID_PICKUP_RESPAWNPICKUPFORPLAYER, bs);

			bs.WriteCompressed( uc );
			bs.Write( ui );

			CNet::GetInterface()->Send(&bs, HIGH_PRIORITY, RELIABLE, 0);
		}
	}
}
コード例 #11
0
ファイル: RPCs.cpp プロジェクト: 6D6C666A/RakSAMP
void InitGameForPlayer(PLAYERID playerID)
{
	RakNet::BitStream bsInitGame;
	bsInitGame.WriteCompressed((bool)1); // m_bZoneNames
	bsInitGame.WriteCompressed((bool)1); // m_bUseCJWalk
	bsInitGame.WriteCompressed((bool)1); // m_bAllowWeapons
	bsInitGame.WriteCompressed((bool)0); // m_bLimitGlobalChatRadius
	bsInitGame.Write((float)200.00f); // m_fGlobalChatRadius
	bsInitGame.WriteCompressed((bool)0); // bStuntBonus
	bsInitGame.Write((float)70.0f); // m_fNameTagDrawDistance
	bsInitGame.WriteCompressed((bool)0); // m_bDisableEnterExits
	bsInitGame.WriteCompressed((bool)1); // m_bNameTagLOS
	bsInitGame.WriteCompressed((bool)1); // m_bTirePopping
	bsInitGame.Write((int)1); // m_iSpawnsAvailable
	bsInitGame.Write(playerID); // MyPlayerID
	bsInitGame.WriteCompressed((bool)1); // m_bShowPlayerTags
	bsInitGame.Write((int)1); // m_iShowPlayerMarkers
	bsInitGame.Write((BYTE)12); // m_byteWorldTime
	bsInitGame.Write((BYTE)10); // m_byteWeather
	bsInitGame.Write((float)0.008); // m_fGravity
	bsInitGame.WriteCompressed((bool)0); // bLanMode
	bsInitGame.Write((int)0); // m_iDeathDropMoney
	bsInitGame.WriteCompressed((bool)0); // m_bInstagib

	bsInitGame.Write((int)40); // iNetModeNormalOnfootSendRate
	bsInitGame.Write((int)40); // iNetModeNormalIncarSendRate
	bsInitGame.Write((int)40); // iNetModeFiringSendRate
	bsInitGame.Write((int)10); // iNetModeSendMultiplier

	BYTE bServerNameLen = (BYTE)strlen(serverName);
	bsInitGame.Write(bServerNameLen);
	bsInitGame.Write(serverName, bServerNameLen);

	BYTE vehModels[212];
	memset(vehModels, 1, 212);
	bsInitGame.Write((char *)&vehModels, 212);

	pRakServer->RPC(&RPC_InitGame, &bsInitGame, HIGH_PRIORITY, RELIABLE,
		0, pRakServer->GetPlayerIDFromIndex(playerID), FALSE, FALSE, UNASSIGNED_NETWORK_ID, NULL);
}
コード例 #12
0
ファイル: RPC4Plugin.cpp プロジェクト: B2O/IV-Network
void RPC4::Signal(const char *sharedIdentifier, RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, bool invokeLocal)
{
	RakNet::BitStream out;
	out.Write((MessageID) ID_RPC_PLUGIN);
	out.Write((MessageID) ID_RPC4_SIGNAL);
	out.WriteCompressed(sharedIdentifier);
	if (bitStream)
	{
		bitStream->ResetReadPointer();
		out.AlignWriteToByteBoundary();
		out.Write(bitStream);
	}
	SendUnified(&out,priority,reliability,orderingChannel,systemIdentifier,broadcast);

	if (invokeLocal)
	{
		DataStructures::HashIndex functionIndex;
		functionIndex = localSlots.GetIndexOf(sharedIdentifier);
		if (functionIndex.IsInvalid())
			return;
		
		Packet p;
		p.guid=rakPeerInterface->GetMyGUID();
		p.systemAddress=rakPeerInterface->GetMyBoundAddress(0);
		p.wasGeneratedLocally=true;
		RakNet::BitStream *bsptr, bstemp;
		if (bitStream)
		{
			bitStream->ResetReadPointer();
			p.length=bitStream->GetNumberOfBytesUsed();
			p.bitSize=bitStream->GetNumberOfBitsUsed();
			bsptr=bitStream;
		}
		else
		{
			p.length=0;
			p.bitSize=0;
			bsptr=&bstemp;
		}
		InvokeSignal(functionIndex, bsptr, &p);
	}
}
コード例 #13
0
ファイル: CLocalPlayer.cpp プロジェクト: DarkKlo/maf2mp
void CLocalPlayer::OnEnterVehicle( void )
{
	// Get the vehicle instance from the vehicle guid
	CNetworkVehicle * pNetworkVehicle = pCore->GetVehicleManager()->GetFromGameGUID( GetPlayerPed()->GetCurrentVehicle()->m_dwGUID );

	// Is the vehicle instance valid?
	if( pNetworkVehicle )
	{
#ifdef _DEBUG
		M2Vehicle * pVehicle = pNetworkVehicle->GetVehicle()->GetVehicle();
		DWORD dwVehicleData = (DWORD)(pVehicle) + 0xA8;

		pCore->GetChat()->AddDebugMessage ( "Vehicle: 0x%p, VehicleData: 0x%p", pVehicle, dwVehicleData );
#endif

		// Set the initial seat as the driver
		EntityId seat = 0;

		// Is the player in the passenger seat?
		//if( GetState() == PLAYERSTATE_PASSENGER )
		//	seat = pNetworkVehicle->GetVehicle()->GetPedOccupiedSeat( GetPlayerPed()->GetPed() );

		// Does the vehicle already have a driver?
		if ( pNetworkVehicle->GetDriver () )
			seat = pNetworkVehicle->GetVehicle()->GetPedOccupiedSeat( GetPlayerPed()->GetPed() );

		// Are we getting in as the driver?
		if( seat == 0 )
			SetState( PLAYERSTATE_DRIVER );
		else
			SetState( PLAYERSTATE_PASSENGER );

#ifdef _DEBUG
		pCore->GetChat()->AddDebugMessage( "Seat: %d, Driver: 0x%p, State: %d", seat, pNetworkVehicle->GetDriver (), GetState () );
#endif

		// Construct a new bitstream
		RakNet::BitStream pBitStream;

		// Write the vehicle id
		pBitStream.WriteCompressed( pNetworkVehicle->GetId() );

		// Write the seat
		pBitStream.WriteCompressed( seat );

		// Send to the server
		pCore->GetNetworkModule()->Call( RPC_ENTER_VEHICLE, &pBitStream, HIGH_PRIORITY, RELIABLE_ORDERED, true );

#ifdef _DEBUG
		pCore->GetChat()->AddDebugMessage( "CLocalPlayer::OnEnterVehicle( %d, %d )", pNetworkVehicle->GetId(), seat );
#endif

		// Handle this enter with the network vehicle
		pNetworkVehicle->HandlePlayerEnter( this, seat );

		// Set the vehicle
		SetVehicle( pNetworkVehicle );

		// Set the seat
		SetSeat( seat );

		// Set the target data
		SetEnteringVehicle( pNetworkVehicle, seat );
	}
}
コード例 #14
0
ファイル: FileListTransfer.cpp プロジェクト: catinred2/RakNet
int SendIRIToAddressCB(FileListTransfer::ThreadData threadData, bool *returnOutput, void* perThreadData)
{
	(void) perThreadData;

	FileListTransfer *fileListTransfer = threadData.fileListTransfer;
	SystemAddress systemAddress = threadData.systemAddress;
	*returnOutput=false;

	// Was previously using GetStatistics to get outgoing buffer size, but TCP with UnifiedSend doesn't have this
	unsigned int bytesRead;	
	const char *dataBlocks[2];
	int lengths[2];
	unsigned int smallFileTotalSize=0;
	RakNet::BitStream outBitstream;
	unsigned int ftpIndex;

	fileListTransfer->fileToPushRecipientListMutex.Lock();
	for (ftpIndex=0; ftpIndex < fileListTransfer->fileToPushRecipientList.Size(); ftpIndex++)
	{
		FileListTransfer::FileToPushRecipient *ftpr = fileListTransfer->fileToPushRecipientList[ftpIndex];
		// Referenced by both ftpr and list
		ftpr->AddRef();

		fileListTransfer->fileToPushRecipientListMutex.Unlock();

		if (ftpr->systemAddress==systemAddress)
		{
			FileListTransfer::FileToPush *ftp = ftpr->filesToPush.Peek();

			// Read and send chunk. If done, delete at this index
			void *buff = rakMalloc_Ex(ftp->chunkSize, _FILE_AND_LINE_);
			if (buff==0)
			{
				ftpr->Deref();
				notifyOutOfMemory(_FILE_AND_LINE_);
				return 0;
			}

			// Read the next file chunk
			bytesRead=ftp->incrementalReadInterface->GetFilePart(ftp->fileListNode.fullPathToFile, ftp->currentOffset, ftp->chunkSize, buff, ftp->fileListNode.context);

			bool done = ftp->fileListNode.dataLengthBytes == ftp->currentOffset+bytesRead;
			while (done && ftp->currentOffset==0 && ftpr->filesToPush.Size()>=2 && smallFileTotalSize<ftp->chunkSize)
			{
				// Send all small files at once, rather than wait for ID_FILE_LIST_REFERENCE_PUSH. But at least one ID_FILE_LIST_REFERENCE_PUSH must be sent
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);
				// outBitstream.Write(ftp->fileListNode.context);
				outBitstream << ftp->fileListNode.context;
				outBitstream.Write(ftp->setID);
				StringCompressor::Instance()->EncodeString(ftp->fileListNode.filename, 512, &outBitstream);
				outBitstream.WriteCompressed(ftp->setIndex);
				outBitstream.WriteCompressed(ftp->fileListNode.dataLengthBytes); // Original length in bytes
				outBitstream.AlignWriteToByteBoundary();
				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=(const char*) buff;
				lengths[1]=bytesRead;

				fileListTransfer->SendListUnified(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, systemAddress, false);

				// LWS : fixed freed pointer reference
//				unsigned int chunkSize = ftp->chunkSize;
				RakNet::OP_DELETE(ftp,_FILE_AND_LINE_);
				ftpr->filesToPush.Pop();
				smallFileTotalSize+=bytesRead;
				//done = bytesRead!=ftp->chunkSize;
				ftp = ftpr->filesToPush.Peek();

				bytesRead=ftp->incrementalReadInterface->GetFilePart(ftp->fileListNode.fullPathToFile, ftp->currentOffset, ftp->chunkSize, buff, ftp->fileListNode.context);
				done = ftp->fileListNode.dataLengthBytes == ftp->currentOffset+bytesRead;
			}


			outBitstream.Reset();
			outBitstream.Write((MessageID)ID_FILE_LIST_REFERENCE_PUSH);
			// outBitstream.Write(ftp->fileListNode.context);
			outBitstream << ftp->fileListNode.context;
			outBitstream.Write(ftp->setID);
			StringCompressor::Instance()->EncodeString(ftp->fileListNode.filename, 512, &outBitstream);
			outBitstream.WriteCompressed(ftp->setIndex);
			outBitstream.WriteCompressed(ftp->fileListNode.dataLengthBytes); // Original length in bytes
			outBitstream.WriteCompressed(ftp->currentOffset);
			ftp->currentOffset+=bytesRead;
			outBitstream.WriteCompressed(bytesRead);
			outBitstream.Write(done);

			for (unsigned int flpcIndex=0; flpcIndex < fileListTransfer->fileListProgressCallbacks.Size(); flpcIndex++)
				fileListTransfer->fileListProgressCallbacks[flpcIndex]->OnFilePush(ftp->fileListNode.filename, ftp->fileListNode.fileLengthBytes, ftp->currentOffset-bytesRead, bytesRead, done, systemAddress, ftp->setID);

			dataBlocks[0]=(char*) outBitstream.GetData();
			lengths[0]=outBitstream.GetNumberOfBytesUsed();
			dataBlocks[1]=(char*) buff;
			lengths[1]=bytesRead;
			//rakPeerInterface->SendList(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, ftp->systemAddress, false);
			fileListTransfer->SendListUnified(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, systemAddress, false);

			// Mutex state: FileToPushRecipient (ftpr) has AddRef. fileToPushRecipientListMutex not locked.
			if (done)
			{
				// Done
				unsigned short setId = ftp->setID;
				RakNet::OP_DELETE(ftp,_FILE_AND_LINE_);
				ftpr->filesToPush.Pop();

				if (ftpr->filesToPush.Size()==0)
				{
					for (unsigned int flpcIndex=0; flpcIndex < fileListTransfer->fileListProgressCallbacks.Size(); flpcIndex++)
						fileListTransfer->fileListProgressCallbacks[flpcIndex]->OnFilePushesComplete(systemAddress, setId);

					// Remove ftpr from fileToPushRecipientList
					fileListTransfer->RemoveFromList(ftpr);
				}
			}

			// ftpr out of scope
			ftpr->Deref();

			rakFree_Ex(buff, _FILE_AND_LINE_ );
			return 0;
		}
		else
		{
			ftpr->Deref();
			fileListTransfer->fileToPushRecipientListMutex.Lock();
		}
	}

	fileListTransfer->fileToPushRecipientListMutex.Unlock();

	return 0;
}
コード例 #15
0
ファイル: CLocalPlayer.cpp プロジェクト: DarkKlo/maf2mp
void CLocalPlayer::OnLeaveVehicle( void )
{
	// Set the player state
	SetState( PLAYERSTATE_ONFOOT );

	// Is the vehicle instance valid?
	if( m_pVehicle )
	{
		// Get the seat of this player
		EntityId seat = m_seat;

		// Construct a new bitstream
		RakNet::BitStream pBitStream;

		// Write the vehicle id
		pBitStream.WriteCompressed( m_pVehicle->GetId() );

		// Write the seat
		pBitStream.WriteCompressed( seat );

		// Write if we're exiting quickly!
		m_bFastExitVehicle ? pBitStream.Write1() : pBitStream.Write0();

		// Send to the server
		pCore->GetNetworkModule()->Call( RPC_EXIT_VEHICLE, &pBitStream, HIGH_PRIORITY, RELIABLE_ORDERED, true );

#ifdef DEBUG
		pCore->GetChat()->AddDebugMessage( "CLocalPlayer::OnExitVehicle( %d, %d ) - Forcefully: %s", m_pVehicle->GetId(), seat, (IsBeingRemovedForcefully () ? "Yes" : "No") );
#endif

		// Are we not being removed forcefully?
		if ( !IsBeingRemovedForcefully () )
		{
			// Handle this enter with the network vehicle
			m_pVehicle->HandlePlayerExit( this, seat, false );

			// Do we need to respawn this vehicle? (Set to true when vehicle enters water)
			if( bRespawnVehicle && m_seat == 0 )
			{
				// Respawn the vehicle
				m_pVehicle->Respawn();

				// 
				bRespawnVehicle = false;
			}

			// Are we a passenger?
			if( m_seat > 0 )
			{
				// Restore the player controls
				LockControls( bOldControlState );

				// Restore the camera lock state
				pCore->GetCamera()->LockControl( bOldCameraState );

				//
				*(DWORD *)(m_pPlayerPed->GetPed() + 0x310) = 6;
			}
		}

		// Reset the vehicle
		SetVehicle( NULL );

		// Reset the seat
		SetSeat( INVALID_ENTITY_ID );

		// Reset the target data
		SetEnteringVehicle( NULL, INVALID_ENTITY_ID );

		// Reset the fast vehicle exit flag
		FlagForFastExitVehicle ( false );

		// Reset the forceful exit flag
		SetRemoveForcefully ( false );
	}
}
コード例 #16
0
ファイル: CNetworkRPC.cpp プロジェクト: Rukenshia/IV-Network
void InitialData(RakNet::BitStream * pBitStream, RakNet::Packet * pPacket)
{
	// Get the playerid
	EntityId playerId = (EntityId) pPacket->guid.systemIndex;

	// Read the player version
	DWORD dwVersion;
	pBitStream->Read(dwVersion);

	// Read the player name
	RakNet::RakString _strName;
	pBitStream->Read(_strName);
	CString strName(_strName.C_String());



	// Read the player serial
	RakNet::RakString _strSerial;
	pBitStream->Read(_strSerial);
	CString strSerial(_strSerial.C_String());

	// Is the network version invalid?
	if (dwVersion != (DWORD)/*NETWORK_VERSION*/0x0)
	{
		// TODO
	}

	

	// Is the nickname already in use?
	// TODO: check is nick in use

	// Is the player banned?
	// TODO: check is banned

	// Add the player to the manager
	// TODO: add to player manager
	CPlayerEntity * pPlayer = new CPlayerEntity();

	pPlayer->SetName(strName);

	// Do we need the id; maybe internal for easier sync but definetly not public to the scripting engine
	pPlayer->SetId(CServer::GetInstance()->GetPlayerManager()->Add(pPlayer));
	playerId = pPlayer->GetId();

	CLogFile::Printf("[join] %s (%i) has connected to the server. (%s)", strName.Get(), playerId, strSerial.Get());

	CScriptArguments args;
	CScriptPlayer * pScriptPlayer = new CScriptPlayer();
	pScriptPlayer->SetEntity(pPlayer);
	pPlayer->SetScriptPlayer(pScriptPlayer);
	args.push(pScriptPlayer);
	CEvents::GetInstance()->Call("playerJoin", &args, CEventHandler::eEventType::GLOBAL_EVENT, 0);

	// Construct a new bitstream
	RakNet::BitStream bitStream;

	// Write the player id
	bitStream.WriteCompressed(playerId);

	// Write the player colour
	bitStream.Write(0xFFFFFF/*CServer::GetInstance()->GetPlayerManager()->GetAt(playerId)->GetColor()*/);

	// Write the server name
	bitStream.Write(RakNet::RakString("IV:Network DEV Server"));

	// Write the max player count
	bitStream.Write(CVAR_GET_INTEGER("maxplayers"));

	// Write the port
	bitStream.Write(CVAR_GET_INTEGER("port"));

	// Send it back to the player
	CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_INITIAL_DATA), &bitStream, HIGH_PRIORITY, RELIABLE, playerId, false);

	CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_START_GAME), &bitStream, HIGH_PRIORITY, RELIABLE, playerId, false);

	for (EntityId i = 0; i < CServer::GetInstance()->GetPlayerManager()->GetMax(); ++i)
	{
		if (CServer::GetInstance()->GetPlayerManager()->DoesExists(i) && i != playerId)
		{
			bitStream.Reset();
			bitStream.WriteCompressed(i);
			bitStream.Write(CServer::GetInstance()->GetPlayerManager()->GetAt(i)->GetName().Get());
			CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_NEW_PLAYER), &bitStream, HIGH_PRIORITY, RELIABLE, playerId, false);

		}
	}

	for (EntityId i = 0; i < CServer::GetInstance()->GetPlayerManager()->GetMax(); ++i)
	{
		if (CServer::GetInstance()->GetPlayerManager()->DoesExists(i) && i != playerId)
		{
			bitStream.Reset();
			bitStream.WriteCompressed(playerId);
			bitStream.Write(strName.Get());
			CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_NEW_PLAYER), &bitStream, HIGH_PRIORITY, RELIABLE, i, false);
		}
	}


	for (EntityId i = 0; i < CServer::GetInstance()->GetVehicleManager()->GetMax(); ++i)
	{
		if (CServer::GetInstance()->GetVehicleManager()->DoesExists(i))
		{
			bitStream.Reset();
			CVehicleEntity * pVehicle = CServer::GetInstance()->GetVehicleManager()->GetAt(i);
			bitStream.Write(pVehicle->GetId());
			bitStream.Write(/*pVehicle->GetModelId()*/90);

			CVector3 vecPosition;
			pVehicle->GetPosition(vecPosition);
			bitStream.Write(vecPosition);
			CServer::GetInstance()->GetNetworkModule()->Call(GET_RPC_CODEX(RPC_CREATE_VEHICLE), &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, -1, true);
		}
	}

	bitStream.Reset();

	bitStream.WriteCompressed(playerId);
	bitStream.Write(7);
	bitStream.Write(3);
	bitStream.Write(3);
	bitStream.Write(1);
}
コード例 #17
0
ファイル: CLocalPlayer.cpp プロジェクト: DarkKlo/maf2mp
void CLocalPlayer::SendInVehicleSync( void )
{
	// Are we not connected to the network?
	if( !pCore->GetNetworkModule()->IsConnected() )
		return;

	// Are we dead?
	if( IsDead() )
		return;

	// Get the vehicle instance
	CNetworkVehicle * pVehicle = pCore->GetVehicleManager()->GetFromGameGUID( GetPlayerPed()->GetCurrentVehicle()->m_dwGUID );

	// Did we fail to find the vehicle?
	if( !pVehicle )
		return;

	// Construct a new bitstream
	RakNet::BitStream pBitStream;

	// Write the vehicle id
	pBitStream.WriteCompressed( pVehicle->GetId() );

	// Construct a new in vehicle sync data structure
	InVehicleSync inVehicleSync;

	// Get the vehicle position
	pVehicle->GetPosition( &inVehicleSync.m_vecPosition );

	// Get the vehicle rotation
	pVehicle->GetRotation( &inVehicleSync.m_vecRotation );

	// Get the vehicle dirt level
	inVehicleSync.m_fDirtLevel = pVehicle->GetVehicle()->GetDirtLevel();

	// Get the vehicle tuning table
	inVehicleSync.m_iTuningTable = pVehicle->GetVehicle()->GetTuningTable();

	// Get the vehicle horn state
	inVehicleSync.m_bHornState = pVehicle->GetVehicle()->IsHornOn();

	// Get the vehicle siren state
	inVehicleSync.m_bSirenState = pVehicle->GetVehicle()->IsSirenOn();

	// Get the vehicle fuel
	inVehicleSync.m_fFuel = pVehicle->GetVehicle()->GetFuel();

	// Get the vehicle speed
	pVehicle->GetSpeedVec( &inVehicleSync.m_vecVelocity );

	// Get the turn speed
	inVehicleSync.m_fTurnSpeed = pVehicle->GetSteer();

	// Get the engine damage
	inVehicleSync.m_fEngineDamage = pVehicle->GetVehicle()->GetEngineDamage();

	// Get the vehicle plate text
	strcpy( inVehicleSync.m_szPlateText, pVehicle->GetPlateText() );
	inVehicleSync.m_szPlateText[ 6 ] = '\0';

	// Get the vehicle colour
	pVehicle->GetColour( &inVehicleSync.m_primaryColour, &inVehicleSync.m_secondaryColour );

	// Get the power state
	inVehicleSync.m_bPower = pVehicle->GetVehicle()->GetPower();

	// Get the brake state
	inVehicleSync.m_bBrake = pVehicle->GetVehicle()->GetBrake();

	// Get the vehicle wheel models (DISABLED FOR TESTING)
	for ( int i = 0; i < 3; i++ )
		inVehicleSync.m_bWheelModels[ i ] = 0xFF; //Game::GetIdFromVehicleWheelModel ( pVehicle->GetVehicle()->GetWheelTexture ( i ) );

	// Get the handbrake state
	inVehicleSync.m_bHandbrake = pVehicle->GetVehicle()->IsHandbrakeOn ();

	// Get the light state
	inVehicleSync.m_bLightState = pVehicle->GetVehicle()->GetLightState ();

	// Write the sync structure into the bitstream
	pBitStream.Write( (char *)&inVehicleSync, sizeof(InVehicleSync) );

	// Send the bitstream to the server
	pCore->GetNetworkModule()->Call( RPC_VEHICLE_SYNC, &pBitStream, LOW_PRIORITY, UNRELIABLE_SEQUENCED, true );
}
コード例 #18
0
ファイル: RPC4Sample.cpp プロジェクト: dream7w/ZRKServer
int main(void)
{
	printf("Demonstration of the RPC4 plugin.\n");
	printf("Difficulty: Beginner\n\n");

	rakPeer=RakNet::RakPeerInterface::GetInstance();
	
	// Holds user data
	char ip[64], serverPort[30], clientPort[30];

	// Get our input
	puts("Enter the port to listen on");
	Gets(clientPort,sizeof(clientPort));
	if (clientPort[0]==0)
		strcpy(clientPort, "0");
	
	RakNet::SocketDescriptor sd1(atoi(clientPort),0);
	rakPeer->Startup(8,&sd1,1);
	rakPeer->SetMaximumIncomingConnections(8);

	puts("Enter IP to connect to, or enter for none");
	Gets(ip, sizeof(ip));
	rakPeer->AllowConnectionResponseIPMigration(false);

	RPC4 rpc;
	rakPeer->AttachPlugin(&rpc);
	rpc.RegisterSlot("Event1", CFunc1, 0);
	rpc.RegisterSlot("Event1", CFunc2, 0);
	rpc.RegisterBlockingFunction("Blocking", CFunc3);

	RakNet::Packet *packet;
	if (ip[0])
	{
		puts("Enter the port to connect to");
		Gets(serverPort,sizeof(serverPort));
		rakPeer->Connect(ip, atoi(serverPort), 0, 0);

		RakSleep(1000);

		for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
			;

		RakNet::BitStream testBs;
		testBs.WriteCompressed("testData");
	//	rpc.Signal("Event1", &testBs, HIGH_PRIORITY,RELIABLE_ORDERED,0,rakPeer->GetSystemAddressFromIndex(0),false, true);

		RakSleep(100);
		for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), rakPeer->Receive())
			;

		// Needs 2 program instances, because while the call is blocking rakPeer2->Receive() isn't getting called
		RakNet::BitStream testBlockingReturn;
		rpc.CallBlocking("Blocking", &testBs, HIGH_PRIORITY,RELIABLE_ORDERED,0,rakPeer->GetSystemAddressFromIndex(0),&testBlockingReturn);

		RakNet::RakString data;
		bool read = testBlockingReturn.ReadCompressed(data);
		printf("%s\n", data.C_String());
	}
	else
	{
		printf("Waiting for connections.\n");

		while (1)
		{
			RakSleep(100);
			for (packet=rakPeer->Receive(); packet; rakPeer->DeallocatePacket(packet), packet=rakPeer->Receive())
				;
		}
	}
	

	rakPeer->Shutdown(100,0);
	RakNet::RakPeerInterface::DestroyInstance(rakPeer);

	return 1;
}
コード例 #19
0
void FileListTransfer::SendIRIToAddress(SystemAddress systemAddress)
{
	// Was previously using GetStatistics to get outgoing buffer size, but TCP with UnifiedSend doesn't have this
	unsigned int bytesRead;	
	const char *dataBlocks[2];
	int lengths[2];
	unsigned int smallFileTotalSize=0;
	RakNet::BitStream outBitstream;

	filesToPushAllSameAddressMutex.Lock();
	for (unsigned int ftpIndex=0; ftpIndex < filesToPushAllSameAddress.Size(); ftpIndex++)
	{
		FileToPushRecipient *ftpr = filesToPushAllSameAddress[ftpIndex];
		if (ftpr->systemAddress==systemAddress)
		{
			FileToPush *ftp = ftpr->filesToPush.Peek();

			// Read and send chunk. If done, delete at this index
			void *buff = rakMalloc_Ex(ftp->chunkSize, __FILE__, __LINE__);
			if (buff==0)
			{
				filesToPushAllSameAddressMutex.Unlock();
				notifyOutOfMemory(__FILE__, __LINE__);
				return;
			}

			bytesRead=ftp->incrementalReadInterface->GetFilePart(ftp->fileListNode.fullPathToFile, ftp->currentOffset, ftp->chunkSize, buff, ftp->fileListNode.context);
			bool done = bytesRead!=ftp->chunkSize;
			while (done && ftp->currentOffset==0 && ftpr->filesToPush.Size()>=2 && smallFileTotalSize<ftp->chunkSize)
			{
				// Send all small files at once, rather than wait for ID_FILE_LIST_REFERENCE_PUSH. But at least one ID_FILE_LIST_REFERENCE_PUSH must be sent
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);
				outBitstream.Write(ftp->fileListNode.context);
				outBitstream.Write(ftp->setID);
				stringCompressor->EncodeString(ftp->fileListNode.filename, 512, &outBitstream);
				outBitstream.WriteCompressed(ftp->setIndex);
				outBitstream.WriteCompressed(ftp->fileListNode.dataLengthBytes); // Original length in bytes
				outBitstream.AlignWriteToByteBoundary();
				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=(const char*) buff;
				lengths[1]=bytesRead;
				SendListUnified(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, systemAddress, false);

				RakNet::OP_DELETE(ftp,__FILE__,__LINE__);
				ftpr->filesToPush.Pop();
				smallFileTotalSize+=bytesRead;
				done = bytesRead!=ftp->chunkSize;
				ftp = ftpr->filesToPush.Peek();
				bytesRead=ftp->incrementalReadInterface->GetFilePart(ftp->fileListNode.fullPathToFile, ftp->currentOffset, ftp->chunkSize, buff, ftp->fileListNode.context);
			}


			outBitstream.Reset();
			outBitstream.Write((MessageID)ID_FILE_LIST_REFERENCE_PUSH);
			outBitstream.Write(ftp->fileListNode.context);
			outBitstream.Write(ftp->setID);
			stringCompressor->EncodeString(ftp->fileListNode.filename, 512, &outBitstream);
			outBitstream.WriteCompressed(ftp->setIndex);
			outBitstream.WriteCompressed(ftp->fileListNode.dataLengthBytes); // Original length in bytes
			outBitstream.WriteCompressed(ftp->currentOffset);
			ftp->currentOffset+=bytesRead;
			outBitstream.WriteCompressed(bytesRead);
			outBitstream.Write(done);

			if (callback)
			{
				callback->OnFilePush(ftp->fileListNode.filename, ftp->fileListNode.fileLengthBytes, ftp->currentOffset-bytesRead, bytesRead, done, systemAddress);
			}

			dataBlocks[0]=(char*) outBitstream.GetData();
			lengths[0]=outBitstream.GetNumberOfBytesUsed();
			dataBlocks[1]=(char*) buff;
			lengths[1]=bytesRead;
			//rakPeerInterface->SendList(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, ftp->systemAddress, false);
			SendListUnified(dataBlocks,lengths,2,ftp->packetPriority, RELIABLE_ORDERED, ftp->orderingChannel, systemAddress, false);
			if (done)
			{
				// Done
				RakNet::OP_DELETE(ftp,__FILE__,__LINE__);
				ftpr->filesToPush.Pop();
				if (ftpr->filesToPush.Size()==0)
				{
					RakNet::OP_DELETE(ftpr,__FILE__,__LINE__);
					filesToPushAllSameAddress.RemoveAtIndexFast(ftpIndex);
				}
			}
			rakFree_Ex(buff, __FILE__, __LINE__ );
			break;
		}
	}
	filesToPushAllSameAddressMutex.Unlock();
}
コード例 #20
0
ファイル: Router.cpp プロジェクト: DaanRuiter/Networking
PluginReceiveResult Router::OnReceive(Packet *packet)
{
	if (packet->data[0]==ID_ROUTE_AND_MULTICAST ||
		(packet->length>5 && packet->data[0]==ID_TIMESTAMP && packet->data[5]==ID_ROUTE_AND_MULTICAST))
	{
#ifdef _DO_PRINTF
		RAKNET_DEBUG_PRINTF("%i got routed message from %i\n", peer->GetExternalID(packet->systemAddress).port, packet->systemAddress.port);
#endif
		RakNetTime timestamp;
		PacketPriority priority;
		PacketReliability reliability;
		unsigned char orderingChannel;
		SystemAddress originalSender;
		RakNet::BitStream out;
		BitSize_t outStartingOffset;
		unsigned int payloadBitLength;
		unsigned payloadWriteByteOffset;
		RakNet::BitStream incomingBitstream(packet->data, packet->length, false);
		incomingBitstream.IgnoreBits(8);
		
		if (packet->data[0]==ID_TIMESTAMP)
		{
			incomingBitstream.Read(timestamp);
			out.Write((MessageID)ID_TIMESTAMP);
			out.Write(timestamp);
			incomingBitstream.IgnoreBits(8);
		}

		// Read the send parameters
		unsigned char c;
		incomingBitstream.ReadCompressed(c);
		priority=(PacketPriority)c;
		incomingBitstream.ReadCompressed(c);
		reliability=(PacketReliability)c;
		incomingBitstream.ReadCompressed(orderingChannel);
		incomingBitstream.Read(payloadBitLength);
		
		out.Write((MessageID)ID_ROUTE_AND_MULTICAST);
		out.WriteCompressed((unsigned char)priority);
		out.WriteCompressed((unsigned char)reliability);
		out.WriteCompressed((unsigned char)orderingChannel);
		out.Write(payloadBitLength);
		out.AlignWriteToByteBoundary();
		incomingBitstream.AlignReadToByteBoundary();
		payloadWriteByteOffset=(unsigned int) BITS_TO_BYTES(out.GetWriteOffset());
		out.Write(&incomingBitstream, payloadBitLength); // This write also does a read on incomingBitStream

		if (restrictByType)
		{
			RakNet::BitStream t(out.GetData()+payloadWriteByteOffset, sizeof(unsigned char), false);
			MessageID messageID;
			t.Read(messageID);
			if (allowedTypes.HasData(messageID)==false)
				return RR_STOP_PROCESSING_AND_DEALLOCATE; // Don't route restricted types
		}

		incomingBitstream.Read(originalSender);
		out.Write(originalSender);
		outStartingOffset=out.GetWriteOffset();

		// Deserialize the root
		bool hasData=false;
		SystemAddress recipient;
		unsigned short numberOfChildren;
		incomingBitstream.Read(hasData);
		incomingBitstream.Read(recipient); // This should be our own address
		if (incomingBitstream.ReadCompressed(numberOfChildren)==false)
		{
#ifdef _DEBUG
			RakAssert(0);
#endif
			return RR_STOP_PROCESSING_AND_DEALLOCATE;
		}

		unsigned childIndex;
		bool childHasData=false;
		SystemAddress childRecipient;
		unsigned short childNumberOfChildren;
		SystemAddress immediateRecipient;
		immediateRecipient=UNASSIGNED_SYSTEM_ADDRESS;
		int pendingNodeCount=0;

		for (childIndex=0; childIndex < numberOfChildren; childIndex++)
		{
			while (pendingNodeCount!=-1)
			{
				// Copy out the serialized subtree for this child
				incomingBitstream.Read(childHasData);
				incomingBitstream.Read(childRecipient);
				if (!incomingBitstream.ReadCompressed(childNumberOfChildren))
					return RR_STOP_PROCESSING_AND_DEALLOCATE;
				if (immediateRecipient==UNASSIGNED_SYSTEM_ADDRESS)
				{
					immediateRecipient=childRecipient;
				}

				pendingNodeCount+=childNumberOfChildren-1;

				out.Write(childHasData);
				out.Write(childRecipient);
				out.WriteCompressed(childNumberOfChildren);
			}

#ifdef _DO_PRINTF
			RAKNET_DEBUG_PRINTF("%i routing to %i\n", peer->GetExternalID(packet->systemAddress).port, immediateRecipient.port);
#endif

			// Send what we got so far
			SendUnified(&out, priority, reliability, orderingChannel, immediateRecipient, false);

			// Restart writing the per recipient data
			out.SetWriteOffset(outStartingOffset);

			// Reread the top level node
			immediateRecipient=UNASSIGNED_SYSTEM_ADDRESS;

			pendingNodeCount=0;

		}

		// Write the user payload to the packet struct if this is a destination and change the sender and return true
		if (hasData)
		{
#ifdef _DO_PRINTF
			RAKNET_DEBUG_PRINTF("%i returning payload to user\n", peer->GetExternalID(packet->systemAddress).port);
#endif

			if (packet->data[0]==ID_TIMESTAMP )
			{
				memcpy( packet->data + sizeof(RakNetTime)+sizeof(unsigned char), out.GetData()+payloadWriteByteOffset, BITS_TO_BYTES(payloadBitLength) );
				packet->bitSize=BYTES_TO_BITS(sizeof(RakNetTime)+sizeof(unsigned char))+payloadBitLength;
			}
			else
			{
				memcpy( packet->data, out.GetData()+payloadWriteByteOffset, BITS_TO_BYTES(payloadBitLength) );
				packet->bitSize=payloadBitLength;
			}
			packet->length=(unsigned int) BITS_TO_BYTES(packet->bitSize);
			packet->systemAddress.systemIndex=(SystemIndex)-1;
			packet->systemAddress=originalSender;

			return RR_CONTINUE_PROCESSING;
		}

		// Absorb
		return RR_STOP_PROCESSING_AND_DEALLOCATE;
	}

	return RR_CONTINUE_PROCESSING;
}
コード例 #21
0
ファイル: RPC3.cpp プロジェクト: pulkomandy/.theRush-
bool RPC3::SendCallOrSignal(RakString uniqueIdentifier, char parameterCount, RakNet::BitStream *serializedParameters, bool isCall)
{	
	SystemAddress systemAddr;
//	unsigned int outerIndex;
//	unsigned int innerIndex;

	if (uniqueIdentifier.IsEmpty())
		return false;

	RakNet::BitStream bs;
	if (outgoingTimestamp!=0)
	{
		bs.Write((MessageID)ID_TIMESTAMP);
		bs.Write(outgoingTimestamp);
	}
	bs.Write((MessageID)ID_AUTO_RPC_CALL);
	bs.Write(parameterCount);
	if (outgoingNetworkID!=UNASSIGNED_NETWORK_ID && isCall)
	{
		bs.Write(true);
		bs.Write(outgoingNetworkID);
	}
	else
	{
		bs.Write(false);
	}
	bs.Write(isCall);
	// This is so the call SetWriteOffset works
	bs.AlignWriteToByteBoundary();
	BitSize_t writeOffset = bs.GetWriteOffset();
	if (outgoingBroadcast)
	{
		unsigned systemIndex;
		for (systemIndex=0; systemIndex < rakPeerInterface->GetMaximumNumberOfPeers(); systemIndex++)
		{
			systemAddr=rakPeerInterface->GetSystemAddressFromIndex(systemIndex);
			if (systemAddr!=UNASSIGNED_SYSTEM_ADDRESS && systemAddr!=outgoingSystemAddress)
			{
// 				if (GetRemoteFunctionIndex(systemAddr, uniqueIdentifier, &outerIndex, &innerIndex, isCall))
// 				{
// 					// Write a number to identify the function if possible, for faster lookup and less bandwidth
// 					bs.Write(true);
// 					if (isCall)
// 						bs.WriteCompressed(remoteFunctions[outerIndex]->operator [](innerIndex).functionIndex);
// 					else
// 						bs.WriteCompressed(remoteSlots[outerIndex]->operator [](innerIndex).functionIndex);
// 				}
// 				else
// 				{
// 					bs.Write(false);
					stringCompressor->EncodeString(uniqueIdentifier, 512, &bs, 0);
//				}

				bs.WriteCompressed(serializedParameters->GetNumberOfBitsUsed());
				bs.WriteAlignedBytes((const unsigned char*) serializedParameters->GetData(), serializedParameters->GetNumberOfBytesUsed());
				SendUnified(&bs, outgoingPriority, outgoingReliability, outgoingOrderingChannel, systemAddr, false);

				// Start writing again after ID_AUTO_RPC_CALL
				bs.SetWriteOffset(writeOffset);
			}
		}
	}
	else
	{
		systemAddr = outgoingSystemAddress;
		if (systemAddr!=UNASSIGNED_SYSTEM_ADDRESS)
		{
// 			if (GetRemoteFunctionIndex(systemAddr, uniqueIdentifier, &outerIndex, &innerIndex, isCall))
// 			{
// 				// Write a number to identify the function if possible, for faster lookup and less bandwidth
// 				bs.Write(true);
// 				if (isCall)
// 					bs.WriteCompressed(remoteFunctions[outerIndex]->operator [](innerIndex).functionIndex);
// 				else
// 					bs.WriteCompressed(remoteSlots[outerIndex]->operator [](innerIndex).functionIndex);
// 			}
// 			else
// 			{
// 				bs.Write(false);
				stringCompressor->EncodeString(uniqueIdentifier, 512, &bs, 0);
//			}

			bs.WriteCompressed(serializedParameters->GetNumberOfBitsUsed());
			bs.WriteAlignedBytes((const unsigned char*) serializedParameters->GetData(), serializedParameters->GetNumberOfBytesUsed());
			SendUnified(&bs, outgoingPriority, outgoingReliability, outgoingOrderingChannel, systemAddr, false);
		}
		else
			return false;
	}
	return true;
}
コード例 #22
0
ファイル: AutoRPC.cpp プロジェクト: DaanRuiter/Networking
bool AutoRPC::SendCall(const char *uniqueIdentifier, const char *stack, unsigned int bytesOnStack, char parameterCount)
{
	SystemAddress systemAddr;
	RPCIdentifier identifier;
	unsigned int outerIndex;
	unsigned int innerIndex;

	if (uniqueIdentifier==0)
		return false;

	identifier.uniqueIdentifier=(char*) uniqueIdentifier;
	identifier.isObjectMember=(outgoingNetworkID!=UNASSIGNED_NETWORK_ID);

	RakNet::BitStream bs;
	if (outgoingTimestamp!=0)
	{
		bs.Write((MessageID)ID_TIMESTAMP);
		bs.Write(outgoingTimestamp);
	}
	bs.Write((MessageID)ID_AUTO_RPC_CALL);
	if (parameterCount>=0)
	{
		bs.Write(true);
		bs.Write(parameterCount);
	}
	else
	{
		bs.Write(false);
	}
	bs.WriteCompressed(outgoingExtraData.GetNumberOfBitsUsed());
	bs.Write(&outgoingExtraData);
	if (outgoingNetworkID!=UNASSIGNED_NETWORK_ID)
	{
		bs.Write(true);
		bs.Write(outgoingNetworkID);
	}
	else
	{
		bs.Write(false);
	}
	// This is so the call SetWriteOffset works
	bs.AlignWriteToByteBoundary();
	BitSize_t writeOffset = bs.GetWriteOffset();
	SystemAddress outgoingSystemAddress;
	if (outgoingSystemIdentifier.rakNetGuid!=UNASSIGNED_RAKNET_GUID)
		outgoingSystemAddress = rakPeerInterface->GetSystemAddressFromGuid(outgoingSystemIdentifier.rakNetGuid);
	else
		outgoingSystemAddress = outgoingSystemIdentifier.systemAddress;
	if (outgoingBroadcast)
	{
		unsigned systemIndex;
		for (systemIndex=0; systemIndex < rakPeerInterface->GetMaximumNumberOfPeers(); systemIndex++)
		{
			systemAddr=rakPeerInterface->GetSystemAddressFromIndex(systemIndex);
			if (systemAddr!=UNASSIGNED_SYSTEM_ADDRESS && systemAddr!=outgoingSystemAddress)
			{
				if (GetRemoteFunctionIndex(systemAddr, identifier, &outerIndex, &innerIndex))
				{
					// Write a number to identify the function if possible, for faster lookup and less bandwidth
					bs.Write(true);
					bs.WriteCompressed(remoteFunctions[outerIndex]->operator [](innerIndex).functionIndex);
				}
				else
				{
					bs.Write(false);
					stringCompressor->EncodeString(uniqueIdentifier, 512, &bs, 0);
				}

				bs.WriteCompressed(bytesOnStack);
				bs.WriteAlignedBytes((const unsigned char*) stack, bytesOnStack);
				SendUnified(&bs, outgoingPriority, outgoingReliability, outgoingOrderingChannel, systemAddr, false);

				// Start writing again after ID_AUTO_RPC_CALL
				bs.SetWriteOffset(writeOffset);
			}
		}
	}
	else
	{
		systemAddr = outgoingSystemAddress;
		if (systemAddr!=UNASSIGNED_SYSTEM_ADDRESS)
		{
			if (GetRemoteFunctionIndex(systemAddr, identifier, &outerIndex, &innerIndex))
			{
				// Write a number to identify the function if possible, for faster lookup and less bandwidth
				bs.Write(true);
				bs.WriteCompressed(remoteFunctions[outerIndex]->operator [](innerIndex).functionIndex);
			}
			else
			{
				bs.Write(false);
				stringCompressor->EncodeString(uniqueIdentifier, 512, &bs, 0);
			}

			bs.WriteCompressed(bytesOnStack);
			bs.WriteAlignedBytes((const unsigned char*) stack, bytesOnStack);
			SendUnified(&bs, outgoingPriority, outgoingReliability, outgoingOrderingChannel, systemAddr, false);
		}
		else
			return false;
	}
	return true;
}
コード例 #23
0
void FileListTransfer::Send(FileList *fileList, RakPeerInterface *rakPeer, SystemAddress recipient, unsigned short setID, PacketPriority priority, char orderingChannel, bool compressData, IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize)
{
	(void) compressData;

	if (callback)
		fileList->SetCallback(callback);

	unsigned int i, totalLength;
	RakNet::BitStream outBitstream;
	bool sendReference;
	const char *dataBlocks[2];
	int lengths[2];
	totalLength=0;
	for (i=0; i < fileList->fileList.Size(); i++)
	{
		const FileListNode &fileListNode = fileList->fileList[i];
		totalLength+=fileListNode.fileLengthBytes;
	}

	// Write the chunk header, which contains the frequency table, the total number of files, and the total number of bytes
	bool anythingToWrite;
	outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_HEADER);
	outBitstream.Write(setID);
	anythingToWrite=fileList->fileList.Size()>0;
	outBitstream.Write(anythingToWrite);
	if (anythingToWrite)
	{
		outBitstream.WriteCompressed(fileList->fileList.Size());
		outBitstream.WriteCompressed(totalLength);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);

		DataStructures::Queue<FileToPush*> filesToPush;
	
		for (i=0; i < fileList->fileList.Size(); i++)
		{
			sendReference = fileList->fileList[i].isAReference && _incrementalReadInterface!=0;
			if (sendReference)
			{
				FileToPush *fileToPush = RakNet::OP_NEW<FileToPush>(__FILE__,__LINE__);
				fileToPush->fileListNode.context=fileList->fileList[i].context;
				fileToPush->setIndex=i;
				fileToPush->fileListNode.filename=fileList->fileList[i].filename;
				fileToPush->fileListNode.fullPathToFile=fileList->fileList[i].fullPathToFile;
				fileToPush->fileListNode.fileLengthBytes=fileList->fileList[i].fileLengthBytes;
				fileToPush->fileListNode.dataLengthBytes=fileList->fileList[i].dataLengthBytes;
				//	fileToPush->systemAddress=recipient;
				fileToPush->setID=setID;
				fileToPush->packetPriority=priority;
				fileToPush->orderingChannel=orderingChannel;
				fileToPush->currentOffset=0;
				fileToPush->incrementalReadInterface=_incrementalReadInterface;
				fileToPush->chunkSize=_chunkSize;
				filesToPush.Push(fileToPush,__FILE__,__LINE__);
			}
			else
			{
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);

				outBitstream.Write(fileList->fileList[i].context);
				outBitstream.Write(setID);
				stringCompressor->EncodeString(fileList->fileList[i].filename, 512, &outBitstream);

				outBitstream.WriteCompressed(i);
				outBitstream.WriteCompressed(fileList->fileList[i].dataLengthBytes); // Original length in bytes

				outBitstream.AlignWriteToByteBoundary();

				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=fileList->fileList[i].data;
				lengths[1]=fileList->fileList[i].dataLengthBytes;
				SendListUnified(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
			}
		}

		if (filesToPush.IsEmpty()==false)
		{
			FileToPushRecipient *ftpr=0;
			filesToPushAllSameAddressMutex.Lock();
			for (unsigned int i=0; i < filesToPushAllSameAddress.Size(); i++)
			{
				if (filesToPushAllSameAddress[i]->systemAddress==recipient)
				{
					ftpr=filesToPushAllSameAddress[i];
					break;
				}
			}
			if (ftpr==0)
			{
				ftpr = RakNet::OP_NEW<FileToPushRecipient>(__FILE__,__LINE__);
				ftpr->systemAddress=recipient;
				filesToPushAllSameAddress.Push(ftpr, __FILE__,__LINE__);
			}
			while (filesToPush.IsEmpty()==false)
			{
				ftpr->filesToPush.Push(filesToPush.Pop(), __FILE__,__LINE__);
			}
			filesToPushAllSameAddressMutex.Unlock();
			SendIRIToAddress(recipient);
			return;
		}
	}
	else
	{
		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
	}
}
コード例 #24
0
void FileListTransfer::Send(FileList *fileList, RakPeerInterface *rakPeer, SystemAddress recipient, unsigned short setID, PacketPriority priority, char orderingChannel, bool compressData, IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize)
{
	(void) compressData;

	if (callback)
		fileList->SetCallback(callback);

	unsigned int i, totalLength;
	RakNet::BitStream outBitstream;
	bool sendReference;
	char *dataBlocks[2];
	int lengths[2];
	totalLength=0;
	for (i=0; i < fileList->fileList.Size(); i++)
	{
		const FileListNode &fileListNode = fileList->fileList[i];
		totalLength+=fileListNode.fileLengthBytes;
	}

	// Write the chunk header, which contains the frequency table, the total number of files, and the total number of bytes
	bool anythingToWrite;
	outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_HEADER);
	outBitstream.Write(setID);
	anythingToWrite=fileList->fileList.Size()>0;
	outBitstream.Write(anythingToWrite);
	if (anythingToWrite)
	{
		outBitstream.WriteCompressed(fileList->fileList.Size());
		outBitstream.WriteCompressed(totalLength);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
	
		for (i=0; i < fileList->fileList.Size(); i++)
		{
			outBitstream.Reset();
			sendReference = fileList->fileList[i].isAReference && _incrementalReadInterface!=0;
			if (sendReference)
			{
				StoreForPush(fileList->fileList[i].context, setID, fileList->fileList[i].filename, fileList->fileList[i].fullPathToFile, i, fileList->fileList[i].fileLengthBytes, fileList->fileList[i].dataLengthBytes, recipient, priority, orderingChannel, _incrementalReadInterface, _chunkSize);
				continue;
			}

			outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);
			
			outBitstream.Write(fileList->fileList[i].context);
			outBitstream.Write(setID);
			stringCompressor->EncodeString(fileList->fileList[i].filename, 512, &outBitstream);
			
			outBitstream.WriteCompressed(i);
			outBitstream.WriteCompressed(fileList->fileList[i].dataLengthBytes); // Original length in bytes

			outBitstream.AlignWriteToByteBoundary();

			dataBlocks[0]=(char*) outBitstream.GetData();
			lengths[0]=outBitstream.GetNumberOfBytesUsed();
			dataBlocks[1]=fileList->fileList[i].data;
			lengths[1]=fileList->fileList[i].dataLengthBytes;
			if (rakPeer)
				rakPeer->SendList(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
			else
				SendListUnified(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		}
	}
	else
	{
		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
	}
}
コード例 #25
0
ファイル: AutoRPC.cpp プロジェクト: DaanRuiter/Networking
void AutoRPC::OnAutoRPCCall(SystemAddress systemAddress, unsigned char *data, unsigned int lengthInBytes)
{
	RakNet::BitStream bs(data,lengthInBytes,false);

	bool hasParameterCount=false;
	char parameterCount;
	char inputStack[ARPC_MAX_STACK_SIZE];
	NetworkIDObject *networkIdObject;
	NetworkID networkId;
	bool hasNetworkId=false;
	bool hasFunctionIndex=false;
	unsigned int functionIndex;
	unsigned int bytesOnStack;
	char strIdentifier[512];
	int numberOfBitsUsed;
	incomingExtraData.Reset();
	bs.Read(hasParameterCount);
	if (hasParameterCount)
		bs.Read(parameterCount);
	else
		parameterCount=-1;
	bs.ReadCompressed(numberOfBitsUsed);
	if (numberOfBitsUsed > (int) incomingExtraData.GetNumberOfBitsAllocated())
		incomingExtraData.AddBitsAndReallocate(numberOfBitsUsed-(int) incomingExtraData.GetNumberOfBitsAllocated());
	bs.ReadBits(incomingExtraData.GetData(), numberOfBitsUsed, false);
	incomingExtraData.SetWriteOffset(numberOfBitsUsed);


//	const unsigned int outputStackSize = ARPC_MAX_STACK_SIZE+128*4; // Enough padding to round up to 4 for each parameter, max 128 parameters
//	char outputStack[outputStackSize];

	bs.Read(hasNetworkId);
	if (hasNetworkId)
	{
		bs.Read(networkId);
		if (networkIdManager==0 && (networkIdManager=rakPeerInterface->GetNetworkIDManager())==0)
		{
			// Failed - Tried to call object member, however, networkIDManager system was never registered
			SendError(systemAddress, RPC_ERROR_NETWORK_ID_MANAGER_UNAVAILABLE, "");
			return;
		}
		networkIdObject = networkIdManager->GET_OBJECT_FROM_ID<NetworkIDObject*>(networkId);
		if (networkIdObject==0)
		{
			// Failed - Tried to call object member, object does not exist (deleted?)
			SendError(systemAddress, RPC_ERROR_OBJECT_DOES_NOT_EXIST, "");
			return;
		}
	}
	else
	{
		networkIdObject=0;
	}
	bs.AlignReadToByteBoundary();
	bs.Read(hasFunctionIndex);
	if (hasFunctionIndex)
		bs.ReadCompressed(functionIndex);
	else
		stringCompressor->DecodeString(strIdentifier,512,&bs,0);
	bs.ReadCompressed(bytesOnStack);
	bs.ReadAlignedBytes((unsigned char *) inputStack,bytesOnStack);
	if (hasFunctionIndex)
	{
		if (functionIndex>localFunctions.Size())
		{
			// Failed - other system specified a totally invalid index
			// Possible causes: Bugs, attempts to crash the system, requested function not registered
			SendError(systemAddress, RPC_ERROR_FUNCTION_INDEX_OUT_OF_RANGE, "");
			return;
		}
		// it was actually a mistake to implement ID_AUTO_RPC_UNKNOWN_REMOTE_INDEX. This hides the more relevant return code RPC_ERROR_FUNCTION_NO_LONGER_REGISTERED and more importantly can result in the calls being out of order since it takes extra communication steps.
		/*
		if (localFunctions[functionIndex].functionPtr==0)
		{
			// Failed - Function index lookup failure. Try passing back what was sent to us, and requesting the string
			RakNet::BitStream out;
			if (incomingTimeStamp!=0)
			{
				out.Write((MessageID)ID_TIMESTAMP);
				out.Write(incomingTimeStamp);
			}
			out.Write((MessageID)ID_AUTO_RPC_UNKNOWN_REMOTE_INDEX);
			if (parameterCount>=0)
			{
				out.Write(true);
				out.Write(parameterCount);
			}
			else
			{
				out.Write(false);
			}
			out.WriteCompressed(functionIndex);
			out.WriteCompressed(numberOfBitsUsed);
			out.Write(&incomingExtraData);
			out.Write(hasNetworkId);
			if (hasNetworkId)
				out.Write(networkId);
			out.WriteCompressed(bytesOnStack);
			out.WriteAlignedBytes((const unsigned char*) inputStack, bytesOnStack);
			SendUnified(&out, HIGH_PRIORITY, RELIABLE_ORDERED, 0, systemAddress, false);
			
			return;
		}
		*/
	}
	else
	{
		// Find the registered function with this str
		for (functionIndex=0; functionIndex < localFunctions.Size(); functionIndex++)
		{
			if (localFunctions[functionIndex].identifier.isObjectMember == (networkIdObject!=0) &&
				strcmp(localFunctions[functionIndex].identifier.uniqueIdentifier, strIdentifier)==0)
			{
				// SEND RPC MAPPING
				RakNet::BitStream outgoingBitstream;
				outgoingBitstream.Write((MessageID)ID_AUTO_RPC_REMOTE_INDEX);
				outgoingBitstream.Write(hasNetworkId);
				outgoingBitstream.WriteCompressed(functionIndex);
				stringCompressor->EncodeString(strIdentifier,512,&outgoingBitstream,0);
				SendUnified(&outgoingBitstream, HIGH_PRIORITY, RELIABLE_ORDERED, 0, systemAddress, false);
				break;
			}
		}

		if (functionIndex==localFunctions.Size())
		{
			for (functionIndex=0; functionIndex < localFunctions.Size(); functionIndex++)
			{
				if (strcmp(localFunctions[functionIndex].identifier.uniqueIdentifier, strIdentifier)==0)
				{
					if (localFunctions[functionIndex].identifier.isObjectMember==true && networkIdObject==0)
					{
						// Failed - Calling C++ function as C function
						SendError(systemAddress, RPC_ERROR_CALLING_CPP_AS_C, strIdentifier);
						return;
					}

					if (localFunctions[functionIndex].identifier.isObjectMember==false && networkIdObject!=0)
					{
						// Failed - Calling C++ function as C function
						SendError(systemAddress, RPC_ERROR_CALLING_C_AS_CPP, strIdentifier);
						return;
					}
				}
			}

			SendError(systemAddress, RPC_ERROR_FUNCTION_NOT_REGISTERED, strIdentifier);
			return;
		}
	}

	if (localFunctions[functionIndex].functionPtr==0)
	{
		// Failed - Function was previously registered, but isn't registered any longer
		SendError(systemAddress, RPC_ERROR_FUNCTION_NO_LONGER_REGISTERED, localFunctions[functionIndex].identifier.uniqueIdentifier);
		return;
	}

	if (bytesOnStack > ARPC_MAX_STACK_SIZE)
	{
		// Failed - Not enough bytes on predetermined stack. Shouldn't hit this since the sender also uses this value
		SendError(systemAddress, RPC_ERROR_STACK_TOO_SMALL, localFunctions[functionIndex].identifier.uniqueIdentifier);
		return;
	}

	if (localFunctions[functionIndex].parameterCount>=0 && parameterCount>=0 && parameterCount!=localFunctions[functionIndex].parameterCount)
	{
		// Failed - The number of parameters that this function has was explicitly specified, and does not match up.
		SendError(systemAddress, RPC_ERROR_INCORRECT_NUMBER_OF_PARAMETERS, localFunctions[functionIndex].identifier.uniqueIdentifier);
		return;
	}

	
//	unsigned int bytesWritten;
//	unsigned char numParameters;
//	unsigned int parameterLengths[64]; // 64 is arbitrary, just needs to be more than whatever might be serialized


	GenRPC::CallParams call;

	if (DeserializeParametersAndBuildCall(call, inputStack, bytesOnStack, this, networkIdObject)==false)
	{
		// Failed - Couldn't deserialize
		SendError(systemAddress, RPC_ERROR_STACK_DESERIALIZATION_FAILED, localFunctions[functionIndex].identifier.uniqueIdentifier);
		return;
	}

	strncpy(currentExecution, localFunctions[functionIndex].identifier.uniqueIdentifier, sizeof(currentExecution)-1);

	if (!CallWithStack( call, localFunctions[functionIndex].functionPtr)){
		// Failed - Couldn't deserialize
		SendError(systemAddress, RPC_ERROR_STACK_DESERIALIZATION_FAILED, currentExecution);
		return;
	}


	currentExecution[0]=0;
}
コード例 #26
0
void FileListTransfer::Send(FileList *fileList, RakNet::RakPeerInterface *rakPeer, SystemAddress recipient, unsigned short setID, PacketPriority priority, char orderingChannel, IncrementalReadInterface *_incrementalReadInterface, unsigned int _chunkSize)
{
	for (unsigned int flpcIndex=0; flpcIndex < fileListProgressCallbacks.Size(); flpcIndex++)
		fileList->AddCallback(fileListProgressCallbacks[flpcIndex]);

	unsigned int i, totalLength;
	RakNet::BitStream outBitstream;
	bool sendReference;
	const char *dataBlocks[2];
	int lengths[2];
	totalLength=0;
	for (i=0; i < fileList->fileList.Size(); i++)
	{
		const FileListNode &fileListNode = fileList->fileList[i];
		totalLength+=fileListNode.dataLengthBytes;
	}

	// Write the chunk header, which contains the frequency table, the total number of files, and the total number of bytes
	bool anythingToWrite;
	outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_HEADER);
	outBitstream.Write(setID);
	anythingToWrite=fileList->fileList.Size()>0;
	outBitstream.Write(anythingToWrite);
	if (anythingToWrite)
	{
		outBitstream.WriteCompressed(fileList->fileList.Size());
		outBitstream.WriteCompressed(totalLength);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);

		DataStructures::Queue<FileToPush*> filesToPush;
	
		for (i=0; i < fileList->fileList.Size(); i++)
		{
			sendReference = fileList->fileList[i].isAReference && _incrementalReadInterface!=0;
			if (sendReference)
			{
				FileToPush *fileToPush = RakNet::OP_NEW<FileToPush>(_FILE_AND_LINE_);
				fileToPush->fileListNode.context=fileList->fileList[i].context;
				fileToPush->setIndex=i;
				fileToPush->fileListNode.filename=fileList->fileList[i].filename;
				fileToPush->fileListNode.fullPathToFile=fileList->fileList[i].fullPathToFile;
				fileToPush->fileListNode.fileLengthBytes=fileList->fileList[i].fileLengthBytes;
				fileToPush->fileListNode.dataLengthBytes=fileList->fileList[i].dataLengthBytes;
				//	fileToPush->systemAddress=recipient;
				//fileToPush->setID=setID;
				fileToPush->packetPriority=priority;
				fileToPush->orderingChannel=orderingChannel;
				fileToPush->currentOffset=0;
				fileToPush->incrementalReadInterface=_incrementalReadInterface;
				fileToPush->chunkSize=_chunkSize;
				filesToPush.Push(fileToPush,_FILE_AND_LINE_);
			}
			else
			{
				outBitstream.Reset();
				outBitstream.Write((MessageID)ID_FILE_LIST_TRANSFER_FILE);
				outBitstream << fileList->fileList[i].context;
				// outBitstream.Write(fileList->fileList[i].context);
				outBitstream.Write(setID);
				StringCompressor::Instance()->EncodeString(fileList->fileList[i].filename, 512, &outBitstream);

				outBitstream.WriteCompressed(i);
				outBitstream.WriteCompressed(fileList->fileList[i].dataLengthBytes); // Original length in bytes

				outBitstream.AlignWriteToByteBoundary();

				dataBlocks[0]=(char*) outBitstream.GetData();
				lengths[0]=outBitstream.GetNumberOfBytesUsed();
				dataBlocks[1]=fileList->fileList[i].data;
				lengths[1]=fileList->fileList[i].dataLengthBytes;
				SendListUnified(dataBlocks,lengths,2,priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
			}
		}

		if (filesToPush.IsEmpty()==false)
		{
			FileToPushRecipient *ftpr;

			fileToPushRecipientListMutex.Lock();
			for (unsigned int i=0; i < fileToPushRecipientList.Size(); i++)
			{
				if (fileToPushRecipientList[i]->systemAddress==recipient && fileToPushRecipientList[i]->setId==setId)
				{
// 					ftpr=fileToPushRecipientList[i];
// 					ftpr->AddRef();
// 					break;
					RakAssert("setId already in use for this recipient" && 0);
				}
			}
			fileToPushRecipientListMutex.Unlock();

			//if (ftpr==0)
			//{
				ftpr = RakNet::OP_NEW<FileToPushRecipient>(_FILE_AND_LINE_);
				ftpr->systemAddress=recipient;
				ftpr->setId=setID;
				ftpr->refCount=2; // Allocated and in the list
				fileToPushRecipientList.Push(ftpr, _FILE_AND_LINE_);
			//}
			while (filesToPush.IsEmpty()==false)
			{
				////ftpr->filesToPushMutex.Lock();
				ftpr->filesToPush.Push(filesToPush.Pop(), _FILE_AND_LINE_);
				////ftpr->filesToPushMutex.Unlock();
			}
			// ftpr out of scope
			ftpr->Deref();
			SendIRIToAddress(recipient, setID);
			return;
		}
		else
		{
			for (unsigned int flpcIndex=0; flpcIndex < fileListProgressCallbacks.Size(); flpcIndex++)
				fileListProgressCallbacks[flpcIndex]->OnFilePushesComplete(recipient, setID);
		}
	}
	else
	{
		for (unsigned int flpcIndex=0; flpcIndex < fileListProgressCallbacks.Size(); flpcIndex++)
			fileListProgressCallbacks[flpcIndex]->OnFilePushesComplete(recipient, setID);

		if (rakPeer)
			rakPeer->Send(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
		else
			SendUnified(&outBitstream, priority, RELIABLE_ORDERED, orderingChannel, recipient, false);
	}
}
コード例 #27
0
ファイル: RPC4Plugin.cpp プロジェクト: DevCortez/vaultmp
void RPC4::CallLoopback( const char* uniqueID, RakNet::BitStream * bitStream )
{
	Packet *p=0;

	DataStructures::HashIndex skhi = registeredNonblockingFunctions.GetIndexOf(uniqueID);

	if (skhi.IsInvalid()==true)
	{
		if (rakPeerInterface) 
			p=AllocatePacketUnified(sizeof(MessageID)+sizeof(unsigned char)+(unsigned int) strlen(uniqueID)+1);
#if _RAKNET_SUPPORT_PacketizedTCP==1 && _RAKNET_SUPPORT_TCPInterface==1
		else
			p=packetizedTCP->AllocatePacket(sizeof(MessageID)+sizeof(unsigned char)+(unsigned int) strlen(uniqueID)+1);
#endif

		if (rakPeerInterface)
			p->guid=rakPeerInterface->GetGuidFromSystemAddress(UNASSIGNED_SYSTEM_ADDRESS);
#if _RAKNET_SUPPORT_PacketizedTCP==1 && _RAKNET_SUPPORT_TCPInterface==1
		else
			p->guid=UNASSIGNED_RAKNET_GUID;
#endif

		p->systemAddress=UNASSIGNED_SYSTEM_ADDRESS;
		p->systemAddress.systemIndex=(SystemIndex)-1;
		p->data[0]=ID_RPC_REMOTE_ERROR;
		p->data[1]=RPC_ERROR_FUNCTION_NOT_REGISTERED;
		strcpy((char*) p->data+2, uniqueID);
		
		PushBackPacketUnified(p,false);

		return;
	}

	RakNet::BitStream out;
	out.Write((MessageID) ID_RPC_PLUGIN);
	out.Write((MessageID) ID_RPC4_CALL);
	out.WriteCompressed(uniqueID);
	out.Write(false); // nonblocking
	if (bitStream)
	{
		bitStream->ResetReadPointer();
        out.AlignWriteToByteBoundary();
		out.Write(bitStream);
	}
	if (rakPeerInterface) 
		p=AllocatePacketUnified(out.GetNumberOfBytesUsed());
#if _RAKNET_SUPPORT_PacketizedTCP==1 && _RAKNET_SUPPORT_TCPInterface==1
	else
		p=packetizedTCP->AllocatePacket(out.GetNumberOfBytesUsed());
#endif

	if (rakPeerInterface)
		p->guid=rakPeerInterface->GetGuidFromSystemAddress(UNASSIGNED_SYSTEM_ADDRESS);
#if _RAKNET_SUPPORT_PacketizedTCP==1 && _RAKNET_SUPPORT_TCPInterface==1
	else
		p->guid=UNASSIGNED_RAKNET_GUID;
#endif
	p->systemAddress=UNASSIGNED_SYSTEM_ADDRESS;
	p->systemAddress.systemIndex=(SystemIndex)-1;
	memcpy(p->data,out.GetData(),out.GetNumberOfBytesUsed());
	PushBackPacketUnified(p,false);
	return;
}
コード例 #28
0
ファイル: AutoRPC.cpp プロジェクト: DaanRuiter/Networking
void AutoRPC::OnRPCUnknownRemoteIndex(SystemAddress systemAddress, unsigned char *data, unsigned int lengthInBytes, RakNetTime timestamp)
{
	char inputStack[ARPC_MAX_STACK_SIZE];
	NetworkID networkId;
	bool hasNetworkId=false;
	unsigned int functionIndex;
	unsigned int bytesOnStack;
	int numberOfBitsUsed;
	char parameterCount;
	bool hasParameterCount=false;

	RakNet::BitStream extraData;
	RakNet::BitStream bs(data,lengthInBytes,false);
	bs.Read(hasParameterCount);
	if (hasParameterCount)
		bs.Read(parameterCount);
	bs.ReadCompressed(functionIndex);
	bs.ReadCompressed(numberOfBitsUsed);
	extraData.AddBitsAndReallocate(numberOfBitsUsed);
	bs.ReadBits(extraData.GetData(), numberOfBitsUsed, false);
	extraData.SetWriteOffset(numberOfBitsUsed);
	bs.Read(hasNetworkId);
	if (hasNetworkId)
		bs.Read(networkId);
	bs.ReadCompressed(bytesOnStack);
	bs.ReadAlignedBytes((unsigned char*) inputStack, bytesOnStack);

	unsigned outerIndex;
	if (remoteFunctions.Has(systemAddress))
	{
		outerIndex = remoteFunctions.GetIndexAtKey(systemAddress);
		DataStructures::OrderedList<RPCIdentifier, RemoteRPCFunction, AutoRPC::RemoteRPCFunctionComp> *theList = remoteFunctions[outerIndex];
		unsigned i;
		for (i=0; i < theList->Size(); i++)
		{
			if (theList->operator [](i).functionIndex==functionIndex)
			{
				RakNet::BitStream out;
				// Recover by resending the RPC with the function identifier string this time
				if (timestamp!=0)
				{
					out.Write((MessageID)ID_TIMESTAMP);
					out.Write(timestamp);
				}
				out.Write((MessageID)ID_AUTO_RPC_CALL);
				if (parameterCount>=0)
				{
					out.Write(true);
					out.Write(parameterCount);
				}
				else
				{
					out.Write(false);
				}				
				out.WriteCompressed(numberOfBitsUsed);
				out.Write(&extraData);
				out.Write(hasNetworkId);
				if (hasNetworkId)
					out.Write(networkId);
				out.AlignWriteToByteBoundary();
				out.Write(false);
				stringCompressor->EncodeString(theList->operator [](i).identifier.uniqueIdentifier, 512, &out, 0);
				out.WriteCompressed(bytesOnStack);
				out.WriteAlignedBytes((const unsigned char*) inputStack, bytesOnStack);
				SendUnified(&out, outgoingPriority, outgoingReliability, outgoingOrderingChannel, systemAddress, false);
				return;
			}
		}
	}

	// Failed to recover, inform the user
	Packet *p = rakPeerInterface->AllocatePacket(sizeof(MessageID)+sizeof(unsigned char));
	RakNet::BitStream bs2(p->data, sizeof(MessageID)+sizeof(unsigned char), false);
	bs2.SetWriteOffset(0);
	bs2.Write((MessageID)ID_RPC_REMOTE_ERROR);
	bs2.Write((unsigned char)RPC_ERROR_FUNCTION_NO_LONGER_REGISTERED);
	stringCompressor->EncodeString("",256,&bs,0);
	p->systemAddress=systemAddress;
	rakPeerInterface->PushBackPacket(p, false);

}
コード例 #29
0
ファイル: RPC4Plugin.cpp プロジェクト: DevCortez/vaultmp
bool RPC4::CallBlocking( const char* uniqueID, RakNet::BitStream * bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, RakNet::BitStream *returnData )
{
	RakNet::BitStream out;
	out.Write((MessageID) ID_RPC_PLUGIN);
	out.Write((MessageID) ID_RPC4_CALL);
	out.WriteCompressed(uniqueID);
	out.Write(true); // Blocking
	if (bitStream)
	{
		bitStream->ResetReadPointer();
        out.AlignWriteToByteBoundary();
		out.Write(bitStream);
	}
	RakAssert(returnData);
	RakAssert(rakPeerInterface);
	ConnectionState cs;
	cs = rakPeerInterface->GetConnectionState(systemIdentifier);
	if (cs!=IS_CONNECTED && cs!=IS_LOOPBACK)
		return false;

	SendUnified(&out,priority,reliability,orderingChannel,systemIdentifier,false);

	returnData->Reset();
	blockingReturnValue.Reset();
	gotBlockingReturnValue=false;
	Packet *packet;
	DataStructures::Queue<Packet*> packetQueue;
	while (gotBlockingReturnValue==false)
	{
		// TODO - block, filter until gotBlockingReturnValue==true or ID_CONNECTION_LOST or ID_DISCONNECTION_NOTIFICXATION or ID_RPC_REMOTE_ERROR/RPC_ERROR_FUNCTION_NOT_REGISTERED
		RakSleep(30);

		packet=rakPeerInterface->Receive();

		if (packet)
		{
			if (
				(packet->data[0]==ID_CONNECTION_LOST || packet->data[0]==ID_DISCONNECTION_NOTIFICATION) &&
				((systemIdentifier.rakNetGuid!=UNASSIGNED_RAKNET_GUID && packet->guid==systemIdentifier.rakNetGuid) ||
				(systemIdentifier.systemAddress!=UNASSIGNED_SYSTEM_ADDRESS && packet->systemAddress==systemIdentifier.systemAddress))
				)
			{
				// Push back to head in reverse order
				rakPeerInterface->PushBackPacket(packet,true);
				while (packetQueue.Size())
					rakPeerInterface->PushBackPacket(packetQueue.Pop(),true);
				return false;
			}
			else if (packet->data[0]==ID_RPC_REMOTE_ERROR && packet->data[1]==RPC_ERROR_FUNCTION_NOT_REGISTERED)
			{
				RakNet::RakString functionName;
				RakNet::BitStream bsIn(packet->data,packet->length,false);
				bsIn.IgnoreBytes(2);
				bsIn.Read(functionName);
				if (functionName==uniqueID)
				{
					// Push back to head in reverse order
					rakPeerInterface->PushBackPacket(packet,true);
					while (packetQueue.Size())
						rakPeerInterface->PushBackPacket(packetQueue.Pop(),true);
					return false;
				}
				else
				{
					packetQueue.PushAtHead(packet,0,_FILE_AND_LINE_);
				}
			}
			else
			{
				packetQueue.PushAtHead(packet,0,_FILE_AND_LINE_);
			}
		}
	}

	returnData->Read(blockingReturnValue);
	return true;
}
コード例 #30
0
// This is the entry point into the server (the main() function)
int main() {
	// Print starting info to the console
	cout << "LL        EE    EE   GG     GG   OO\n";
	cout << "LL        EE    EE   GGG    GG   OO\n";
	cout << "LL        EE    EE   GGG    GG   OO\n";
	cout << "LL        EE    EE   GG G   GG   OO\n";
	cout << "LL        EE    EE   GG  G  GG   OO\n";
	cout << "LLLLLL    EE    EE   GG   G GG   OO\n";
	cout << "LLLLLLLL   EEEEEE    GG    GGG   OO   Server\n";
	cout << "\tOriginal project: luniserver.sf.net\n\n\n";

	cout << "Initializing LUNI test server...\n \nPress enter type \"help\" and enter again for commands\n\n";

	// Initialize the auth, character, and world CONNECT_INFO structs
	CONNECT_INFO auth, character, world;

	// Load the values for them and store them into their structs
	LoadConfig(auth, character, world);

	// Create the directory .//logs// if it does not exist
	_mkdir("logs");

	// If debug is on, print additional data to the console
	#ifdef DEBUG
	{
		cout << "\nDEBUG is ON!\n";
		//cout << "\n Minifigure size: " << sizeof(MinifigureData) << endl;

		auto testbin = OpenPacket(".\\char\\char_aw2.bin");
		//PacketCharacter * pk = (PacketCharacter*) testbin;

		/*vector< Ref<Character> > characters(4);
		auto aux = (uchar*)testbin.data() +22;
		characters[0] = Ref<Character>(new Character(aux));
		cout << "\nTest (reading characters form char\\char_aw2.bin) character1 : " << characters[0]->GetName() << endl;
		//cout << characters[0]->Data.travelling << endl;
		
		aux += characters[0]->GetGeneratedPacketSize();
		characters[1] = Ref<Character>(new Character(aux));
		cout << "\nTest character2 : " << characters[1]->GetName() << endl;*/

		string s = "ciao";
		RakNet::BitStream bs;
		bs.WriteCompressed(s);

		cout << endl << RawDataToString(bs.GetData(), bs.GetNumberOfBytesUsed()) << endl;
		SavePacket("the Test.bin", (char*)bs.GetData(), bs.GetNumberOfBytesUsed());

		cout << endl;
	}
	#endif

	// Create the UserPool to store all users by their systemAddress (shared by threads)
	Ref< UsersPool > OnlineUsers = new UsersPool();
	Ref< CharactersPool > OnlineCharacters = new CharactersPool();

	// Create a new CrossThreadQueue for writing output to the console from a thread
	Ref< CrossThreadQueue< string > > OutputQueue = new CrossThreadQueue< string >();

	// Start the three new threads (Auth, Char, and World servers)
	thread thauth(AuthLoop, &auth, OnlineUsers, OutputQueue);
	thread thchar(CharactersLoop, &character, OnlineUsers, OnlineCharacters, OutputQueue);
	thread thworld(WorldLoop, &world, OnlineUsers, OnlineCharacters, OutputQueue);

	// If quit is ever equal to true, quit the server
	bool quit = false;

	// Keep the server from quitting by using a infinite loop
	while (!quit) {
		if (OutputQueue->Count() > 0) { // Pop the thread messages
			cout << OutputQueue->Pop();
		}

		if (_kbhit()) { // Parsing server commands. Press enter to start writing a command (may need to lock consoleoutmutex...)
			string command; // Initialize command string...
			cout << "> "; // Print "> " to show user where to type
			cin >> command; // Get the command
			cout << endl; // End the line

			// Match command to a pre-specified command here...
			if (command == "help") cout << "\nAvailable commands: \nquit = Quit the Server \nregister = Register New User \nuser_online = Show Number of Online Users";
			else if (command == "quit") quit = LUNIterminate = true;
			else if (command == "character_log_enable") character.logFile = true;
			else if (command == "character_log_disable") character.logFile = false;
			else if (command == "world_log_enable") world.logFile = true;
			else if (command == "world_log_disable") world.logFile = false;
			else if (command == "user_online") {
				cout << "\n Online user: "******"register") {
				string username, password;
				cout << "Username: "******"Password: "******"INSERT INTO `accounts` (`id`, `name`, `password`, `email`, `ip`, `rank`, `numChars`, `frontChar`, `lastLog`, `activeSub`, `subTime`, `legoClub`, `locked`, `banned`, `loginTries`) VALUES (NULL, '" + username + "', '" + password + "', '', '127.0.0.1', '0', '0', '0', CURRENT_TIMESTAMP, '0', '', '', '0', '0', '0');");
				} else cout << "Username already exist!\n";

			} else cout << "Invalid Command: " << command << "!" << endl;