コード例 #1
0
void
sanguis::server::entities::enemies::skills::mother_spider::on_die(
	sanguis::server::entities::enemies::enemy const &_enemy
)
{
	sanguis::server::weapons::weapon const &primary_weapon(
		FCPPT_ASSERT_OPTIONAL_ERROR(
			_enemy.primary_weapon()
		).get()
	);

	sanguis::server::environment::object &environment(
		FCPPT_ASSERT_OPTIONAL_ERROR(
			_enemy.environment()
		).get()
	);

	// TODO: Make copies of enemies smaller
	fcppt::algorithm::repeat(
		1u,
		[
			&_enemy,
			&primary_weapon,
			&environment
		]
		{
			sanguis::server::environment::insert_no_result(
				environment,
				fcppt::unique_ptr_to_base<
					sanguis::server::entities::with_id
				>(
					fcppt::make_unique_ptr<
						sanguis::server::entities::enemies::normal
					>(
						sanguis::server::entities::enemies::parameters{
							_enemy.enemy_type(),
							environment.load_context(),
							_enemy.armor(),
							_enemy.mass(),
							// TODO: This parameter should probably be of type max_health
							sanguis::server::health{
								_enemy.max_health().get()
							}
							/
							sanguis::server::health{
								4.f
							},
							_enemy.max_movement_speed(),
							_enemy.create_ai(),
							primary_weapon.clone(),
							sanguis::server::pickup_probability{
								0.f
							},
							_enemy.exp()
							/
							sanguis::server::exp{
								4.f
							},
							_enemy.difficulty(),
							sanguis::server::entities::spawn_owner(
								sanguis::server::entities::auto_weak_link{}
							),
							sanguis::server::auras::container{}
						}
					)
				),
				sanguis::server::entities::insert_parameters_center(
					_enemy.center()
				)
			);
		}
	);
}
コード例 #2
0
ファイル: scatter.cpp プロジェクト: freundlich/sanguis
void
sanguis::server::entities::enemies::skills::scatter::update(
	sanguis::server::entities::enemies::enemy &_entity
)
{
	if(
		!sge::timer::reset_when_expired(
			cooldown_timer_
		)
	)
		return;

	fcppt::optional::maybe_void(
		_entity.environment(),
		[
			this,
			&_entity
		](
			fcppt::reference<
				sanguis::server::environment::object
			> const _environment
		)
		{
			fcppt::algorithm::repeat(
				// TODO
				5,
				[
					this,
					&_entity,
					_environment
				]
				{
					sanguis::server::damage::modified_array const damage_modifiers(
						sanguis::server::entities::modify_damages(
							_entity,
							sanguis::server::damage::explosive()
						)
					);

					sanguis::server::environment::insert_no_result(
						_environment.get(),
						fcppt::unique_ptr_to_base<
							sanguis::server::entities::with_id
						>(
							fcppt::make_unique_ptr<
								sanguis::server::entities::projectiles::scatter
							>(
								random_generator_,
								_environment.get().load_context(),
								_entity.team(),
								sanguis::server::direction(
									_entity.angle().get()
								),
								sanguis::server::entities::projectiles::scatter_create(
									[
										damage_modifiers
									](
										sanguis::server::environment::object &_env,
										sanguis::server::team const _team,
										sanguis::server::angle const _angle
									)
									{
										return
											fcppt::unique_ptr_to_base<
												sanguis::server::entities::with_id
											>(
												fcppt::make_unique_ptr<
													sanguis::server::entities::projectiles::rocket
												>(
													_env.load_context(),
													_team,
													// TODO
													sanguis::server::damage::unit(
														10.f
													),
													damage_modifiers,
													// TODO
													sanguis::server::aoe(
														100.f
													),
													sanguis::server::direction(
														_angle.get()
													)
												)
											);
									}
								)
							)
						),
						sanguis::server::entities::insert_parameters(
							_entity.center(),
							_entity.angle()
						)
					);
				}
			);
		}
	);
}