コード例 #1
0
ファイル: MumbleVoipModule.cpp プロジェクト: caocao/naali
    void MumbleVoipModule::Update(f64 frametime)
    {
        if (!link_plugin_->IsRunning())
            return; 

        time_from_last_update_ms_ += 1000*frametime;
        if (time_from_last_update_ms_ < UPDATE_TIME_MS_)
            return;
        time_from_last_update_ms_ = 0;
        
        RexLogic::RexLogicModule *rex_logic_module = dynamic_cast<RexLogic::RexLogicModule *>(framework_->GetModuleManager()->GetModule(Foundation::Module::MT_WorldLogic).lock().get());
        if (!rex_logic_module)
            return;

        RexLogic::AvatarPtr avatar = rex_logic_module->GetAvatarHandler();
        if (avatar)
        {
        
            Scene::EntityPtr entity = avatar->GetUserAvatar();
            if (!entity)
                return;

            const Foundation::ComponentInterfacePtr &placeable_component = entity->GetComponent("EC_OgrePlaceable");
            if (placeable_component)
            {
                OgreRenderer::EC_OgrePlaceable *ogre_placeable = checked_static_cast<OgreRenderer::EC_OgrePlaceable *>(placeable_component.get());
                Quaternion q = ogre_placeable->GetOrientation();

                Vector3df position_vector = ogre_placeable->GetPosition(); 
                Vector3df front_vector = q*Vector3df(1,0,0);
                Vector3df top_vector(0,0,1);
                link_plugin_->SetAvatarPosition(position_vector, front_vector, top_vector);
            }
        }

        Scene::EntityPtr camera = rex_logic_module->GetCameraEntity().lock();
        if (camera)
        {
            const Foundation::ComponentInterfacePtr &placeable_component = camera->GetComponent("EC_OgrePlaceable");
            if (placeable_component)
            {
                OgreRenderer::EC_OgrePlaceable *ogre_placeable = checked_static_cast<OgreRenderer::EC_OgrePlaceable *>(placeable_component.get());
                Quaternion q = ogre_placeable->GetOrientation();

                Vector3df position_vector = ogre_placeable->GetPosition(); 
                Vector3df front_vector = q*Vector3df(1,0,0);
                Vector3df top_vector(0,0,1);
                link_plugin_->SetCameraPosition(position_vector, front_vector, top_vector);
            }
        }

        link_plugin_->SendData();
    }
コード例 #2
0
ファイル: Water.cpp プロジェクト: Manaluusua/naali
void Water::RemoveWaterGeometry()
{
    // Adjust that we are removing correct water
    if( GetActiveWater().expired())
        return;

    // Remove component
    if ( activeWaterComponent_ != 0)
    {
        Scene::EntityPtr entity = activeWaterEntity_.lock();
        entity->RemoveComponent(entity->GetComponent(EC_Water::NameStatic()));
        activeWaterComponent_ = 0;
    }

    // Remove entity from scene
    Scene::ScenePtr active_scene = owner_->GetFramework()->GetDefaultWorldScene();
    active_scene->RemoveEntity(activeWaterEntity_.lock()->GetId());
    activeWaterEntity_.reset();

    emit WaterRemoved();
}