void visit(scene::Instance& instance) const { if(Node_getEntity(instance.path().top()) != 0 && node_is_group(instance.path().top())) { if(m_parent.top().get_pointer() != instance.path().top().get_pointer()) { parentBrushes(instance.path().top(), m_parent.top()); Path_deleteTop(instance.path()); } } }
void operator()(scene::Instance& instance) const { if(result == 0) { const char* value = Node_getEntity(instance.path().top())->getKeyValue("targetname"); if(!strcmp(value, targetname)) { result = &instance.path(); } } }
void operator()(scene::Instance& instance) { if(instance.path().top().get().visible()) { Functor::operator()(instance); } }
void operator()(scene::Instance& instance) const { const char* classname = Node_getEntity(instance.path().top())->getKeyValue("classname"); if(!strcmp(classname, "worldspawn")) { world.LoadFromEntity(instance.path().top(), false); world.RemoveNonCheckBrushes(exclusionList, true); world.SaveToFile(pFile); } else if(strstr(classname, "info_")) { world.ClearBrushes(); world.ClearEPairs(); world.LoadEPairList(Node_getEntity(instance.path().top())); world.SaveToFile(pFile); } }
inline void matrix4_assign_rotation_for_pivot(Matrix4& matrix, scene::Instance& instance) { Editable* editable = Node_getEditable(instance.path().top()); // If the instance is editable, take the localpivot point into account, otherwise just apply the rotation if (editable != 0) { matrix4_assign_rotation(matrix, matrix4_multiplied_by_matrix4(instance.localToWorld(), editable->getLocalPivot())); } else { matrix4_assign_rotation(matrix, instance.localToWorld()); } }
void DPatch::LoadFromPatch( scene::Instance& patch ){ QER_entity = patch.path().parent().get_pointer(); QER_brush = patch.path().top().get_pointer(); PatchControlMatrix matrix = GlobalPatchCreator().Patch_getControlPoints( patch.path().top() ); width = static_cast<int>( matrix.x() ); height = static_cast<int>( matrix.y() ); for ( int x = 0; x < width; x++ ) { for ( int y = 0; y < height; y++ ) { PatchControl& p = matrix( x, y ); points[x][y].xyz[0] = p.m_vertex[0]; points[x][y].xyz[1] = p.m_vertex[1]; points[x][y].xyz[2] = p.m_vertex[2]; points[x][y].st[0] = p.m_texcoord[0]; points[x][y].st[1] = p.m_texcoord[1]; } } SetTexture( GlobalPatchCreator().Patch_getShader( patch.path().top() ) ); #if 0 SetTexture( brush->pPatch->GetShader() ); width = brush->pPatch->getWidth(); height = brush->pPatch->getHeight(); for ( int x = 0; x < height; x++ ) { for ( int y = 0; y < width; y++ ) { float *p = brush->pPatch->ctrlAt( ROW,x,y ); p[0] = points[x][y].xyz[0]; p[1] = points[x][y].xyz[1]; p[2] = points[x][y].xyz[2]; p[3] = points[x][y].st[0]; p[4] = points[x][y].st[1]; } } #endif }
void operator()(scene::Instance& instance) const { if(!instance.isSelected()) { return; } ent.LoadFromEntity(instance.path().top()); DEPair* pEpair = ent.FindEPairByKey("origin"); if(!pEpair) { return; } vec3_t vec, out; sscanf( pEpair->value.GetBuffer(), "%f %f %f", &vec[0], &vec[1], &vec[2]); planter.FindDropPoint( vec, out ); char buffer[256]; sprintf( buffer, "%f %f %f", out[0], out[1], out[2] ); ent.AddEPair( "origin", buffer ); ent.RemoveFromRadiant(); ent.BuildInRadiant(false); }
void visit( scene::Instance& instance ) const { if ( Node_isPatch( instance.path().top() ) ) { m_functor( instance ); } }
void visit (scene::Instance& instance) const { if (&m_parent != &instance.path()) { Path_parent(m_parent, instance.path()); } }