コード例 #1
0
ファイル: UICanvasTestEdit.cpp プロジェクト: Belsepubi/naali
    void UICanvasTestEdit::UnbindCanvas()
    {
        Scene::ScenePtr scene = framework_->GetDefaultWorldScene();
        if (scene.get())
        {
            Scene::EntityPtr entity = scene->GetEntity(last_entity_id_);
            if (entity.get())
            {
                EC_UICanvas* ec = entity->GetComponent<EC_UICanvas>().get();
                if (ec)
                {
                    // Get proxy widget from 3D canvas
                    boost::shared_ptr<QtUI::UICanvas> canvas = ec->GetCanvas();
                    QGraphicsProxyWidget *proxy_widget = canvas->Remove3DProxyWidget();
                    proxy_widget->widget()->setWindowFlags(Qt::Dialog);

                    ec->ClearSubmeshes();
                    
                    // Remove proxy widget from local QList so it we wont try to delete in decostructor
                    proxy_widget_canvases_.removeOne(canvas);

                    // Get QtModule and delete the 3D canvas
                    Foundation::ModuleSharedPtr qt_module = framework_->GetModuleManager()->GetModule("QtModule").lock();
                    QtUI::QtModule *qt_ui = dynamic_cast<QtUI::QtModule*>(qt_module.get());
                    if (qt_ui)
                        qt_ui->DeleteCanvas(canvas->GetID());

                    // Add proxy widget back to 2D scene
                    boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();
                    ui_module->GetSceneManager()->AddProxyWidget((UiServices::UiProxyWidget *)proxy_widget);

                }
            }
        }
    }
コード例 #2
0
ファイル: UICanvasTestEdit.cpp プロジェクト: Belsepubi/naali
 void UICanvasTestEdit::RefreshSubmeshes()
 {
     if (!editor_widget_)
         return;
         
     uint numsubmeshes = 0;
     
     Scene::ScenePtr scene = framework_->GetDefaultWorldScene();
     if (scene.get())
     {
         Scene::EntityPtr entity = scene->GetEntity(last_entity_id_);
         if (entity.get())
         {
             OgreRenderer::EC_OgreMesh* mesh = entity->GetComponent<OgreRenderer::EC_OgreMesh>().get();
             OgreRenderer::EC_OgreCustomObject* custom = entity->GetComponent<OgreRenderer::EC_OgreCustomObject>().get();
             if (mesh)
                 numsubmeshes = mesh->GetNumMaterials();
             if (custom)
                 numsubmeshes = custom->GetNumMaterials();
         }
     }
     
     QComboBox* combo = editor_widget_->findChild<QComboBox*>("combo_subobject");    
     if (!combo)
         return;        
     combo->clear();
     for (uint i = 0; i < numsubmeshes; ++i)
         combo->addItem(QString::fromStdString(ToString<uint>(i)));
 }
コード例 #3
0
Console::CommandResult ScenePersistenceModule::StartPersistenceCommand(const StringVector &params)
{
    StartPersistingStorage("world.db");

    const Scene::ScenePtr scene = framework_->GetDefaultWorldScene();
    connect(scene.get(), SIGNAL(EntityCreated(Scene::Entity*, AttributeChange::Type)), this,
            SLOT(EntityCreated(Scene::Entity*, AttributeChange::Type)));

    connect(scene.get(), SIGNAL(EntityRemoved(Scene::Entity*, AttributeChange::Type)), this,
            SLOT(EntityRemoved(Scene::Entity*, AttributeChange::Type)));

    connect(scene.get(), SIGNAL(ComponentAdded(Scene::Entity*, IComponent*, AttributeChange::Type)), this,
            SLOT(ComponentAdded(Scene::Entity*, IComponent*, AttributeChange::Type)));

    connect(scene.get(), SIGNAL(ComponentRemoved(Scene::Entity*, IComponent*, AttributeChange::Type)), this,
            SLOT(ComponentRemoved(Scene::Entity*, IComponent*, AttributeChange::Type)));

    connect(scene.get(), SIGNAL(AttributeChanged(IComponent*, IAttribute*, AttributeChange::Type)), this,
            SLOT(AttributeChanged(IComponent*, IAttribute*, AttributeChange::Type)));

    return Console::ResultSuccess();
}
コード例 #4
0
ファイル: UICanvasTestEdit.cpp プロジェクト: Belsepubi/naali
    void UICanvasTestEdit::BindCanvas()
    {
        // Get ui elements
        QComboBox* combo_s = editor_widget_->findChild<QComboBox*>("combo_subobject");    
        if (!combo_s)
            return;    
        QComboBox* combo_c = editor_widget_->findChild<QComboBox*>("combo_canvas");    
        if (!combo_c)
            return;

        // Get QtModule
        Foundation::ModuleSharedPtr qt_module = framework_->GetModuleManager()->GetModule("QtModule").lock();
        QtUI::QtModule *qt_ui = dynamic_cast<QtUI::QtModule*>(qt_module.get());

        // Get UiModule
        boost::shared_ptr<UiServices::UiModule> ui_module = framework_->GetModuleManager()->GetModule<UiServices::UiModule>(Foundation::Module::MT_UiServices).lock();

        // Get Scene
        Scene::ScenePtr scene = framework_->GetDefaultWorldScene();
        if (scene.get())
        {
            Scene::EntityPtr entity = scene->GetEntity(last_entity_id_);
            if (entity.get())
            {
                uint submesh = combo_s->currentIndex();
                QString proxy_widget_name = combo_c->currentText();
                boost::shared_ptr<QtUI::UICanvas> canvas;
                
                // Get proxy widget for selected name
                UiServices::UiProxyWidget *proxy_widget = ui_module->GetSceneManager()->GetProxyWidget(proxy_widget_name);
                if (proxy_widget)
                {
                    ui_module->GetSceneManager()->RemoveProxyWidgetFromScene(proxy_widget);
                    proxy_widget->widget()->setWindowFlags(Qt::Widget);
                    canvas = qt_ui->CreateCanvas(QtUI::UICanvas::Internal).lock();
                    canvas->SetSize(proxy_widget->size().width(), proxy_widget->size().height());
                    canvas->SetPosition(100,100);
                    canvas->AddProxyWidget(proxy_widget);
                    canvas->Show();
                    proxy_widget->show();

                    proxy_widget_canvases_.append(canvas);

                    EC_UICanvas* ec = dynamic_cast<EC_UICanvas*>(qt_ui->CreateEC_UICanvasToEntity(entity.get(), canvas).get());
                    if (ec)
                        ec->SetSubmeshes(submesh);
                }
            }
        }
                
    }