コード例 #1
0
void ScheduleDAGSDNodes::BuildSchedUnits() {
  // During scheduling, the NodeId field of SDNode is used to map SDNodes
  // to their associated SUnits by holding SUnits table indices. A value
  // of -1 means the SDNode does not yet have an associated SUnit.
  unsigned NumNodes = 0;
  for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
       E = DAG->allnodes_end(); NI != E; ++NI) {
    NI->setNodeId(-1);
    ++NumNodes;
  }

  // Reserve entries in the vector for each of the SUnits we are creating.  This
  // ensure that reallocation of the vector won't happen, so SUnit*'s won't get
  // invalidated.
  // FIXME: Multiply by 2 because we may clone nodes during scheduling.
  // This is a temporary workaround.
  SUnits.reserve(NumNodes * 2);

  // Add all nodes in depth first order.
  SmallVector<SDNode*, 64> Worklist;
  SmallPtrSet<SDNode*, 64> Visited;
  Worklist.push_back(DAG->getRoot().getNode());
  Visited.insert(DAG->getRoot().getNode());

  SmallVector<SUnit*, 8> CallSUnits;
  while (!Worklist.empty()) {
    SDNode *NI = Worklist.pop_back_val();

    // Add all operands to the worklist unless they've already been added.
    for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
      if (Visited.insert(NI->getOperand(i).getNode()))
        Worklist.push_back(NI->getOperand(i).getNode());

    if (isPassiveNode(NI))  // Leaf node, e.g. a TargetImmediate.
      continue;

    // If this node has already been processed, stop now.
    if (NI->getNodeId() != -1) continue;

    SUnit *NodeSUnit = newSUnit(NI);

    // See if anything is glued to this node, if so, add them to glued
    // nodes.  Nodes can have at most one glue input and one glue output.  Glue
    // is required to be the last operand and result of a node.

    // Scan up to find glued preds.
    SDNode *N = NI;
    while (N->getNumOperands() &&
           N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue) {
      N = N->getOperand(N->getNumOperands()-1).getNode();
      assert(N->getNodeId() == -1 && "Node already inserted!");
      N->setNodeId(NodeSUnit->NodeNum);
      if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
        NodeSUnit->isCall = true;
    }

    // Scan down to find any glued succs.
    N = NI;
    while (N->getValueType(N->getNumValues()-1) == MVT::Glue) {
      SDValue GlueVal(N, N->getNumValues()-1);

      // There are either zero or one users of the Glue result.
      bool HasGlueUse = false;
      for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
           UI != E; ++UI)
        if (GlueVal.isOperandOf(*UI)) {
          HasGlueUse = true;
          assert(N->getNodeId() == -1 && "Node already inserted!");
          N->setNodeId(NodeSUnit->NodeNum);
          N = *UI;
          if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
            NodeSUnit->isCall = true;
          break;
        }
      if (!HasGlueUse) break;
    }

    if (NodeSUnit->isCall)
      CallSUnits.push_back(NodeSUnit);

    // Schedule zero-latency TokenFactor below any nodes that may increase the
    // schedule height. Otherwise, ancestors of the TokenFactor may appear to
    // have false stalls.
    if (NI->getOpcode() == ISD::TokenFactor)
      NodeSUnit->isScheduleLow = true;

    // If there are glue operands involved, N is now the bottom-most node
    // of the sequence of nodes that are glued together.
    // Update the SUnit.
    NodeSUnit->setNode(N);
    assert(N->getNodeId() == -1 && "Node already inserted!");
    N->setNodeId(NodeSUnit->NodeNum);

    // Compute NumRegDefsLeft. This must be done before AddSchedEdges.
    InitNumRegDefsLeft(NodeSUnit);

    // Assign the Latency field of NodeSUnit using target-provided information.
    computeLatency(NodeSUnit);
  }

  // Find all call operands.
  while (!CallSUnits.empty()) {
    SUnit *SU = CallSUnits.pop_back_val();
    for (const SDNode *SUNode = SU->getNode(); SUNode;
         SUNode = SUNode->getGluedNode()) {
      if (SUNode->getOpcode() != ISD::CopyToReg)
        continue;
      SDNode *SrcN = SUNode->getOperand(2).getNode();
      if (isPassiveNode(SrcN)) continue;   // Not scheduled.
      SUnit *SrcSU = &SUnits[SrcN->getNodeId()];
      SrcSU->isCallOp = true;
    }
  }
}
コード例 #2
0
ファイル: LegalizeTypes.cpp プロジェクト: fangism/llvm
/// run - This is the main entry point for the type legalizer.  This does a
/// top-down traversal of the dag, legalizing types as it goes.  Returns "true"
/// if it made any changes.
bool DAGTypeLegalizer::run() {
  bool Changed = false;

  // Create a dummy node (which is not added to allnodes), that adds a reference
  // to the root node, preventing it from being deleted, and tracking any
  // changes of the root.
  HandleSDNode Dummy(DAG.getRoot());
  Dummy.setNodeId(Unanalyzed);

  // The root of the dag may dangle to deleted nodes until the type legalizer is
  // done.  Set it to null to avoid confusion.
  DAG.setRoot(SDValue());

  // Walk all nodes in the graph, assigning them a NodeId of 'ReadyToProcess'
  // (and remembering them) if they are leaves and assigning 'Unanalyzed' if
  // non-leaves.
  for (SelectionDAG::allnodes_iterator I = DAG.allnodes_begin(),
       E = DAG.allnodes_end(); I != E; ++I) {
    if (I->getNumOperands() == 0) {
      I->setNodeId(ReadyToProcess);
      Worklist.push_back(I);
    } else {
      I->setNodeId(Unanalyzed);
    }
  }

  // Now that we have a set of nodes to process, handle them all.
  while (!Worklist.empty()) {
#ifndef XDEBUG
    if (EnableExpensiveChecks)
#endif
      PerformExpensiveChecks();

    SDNode *N = Worklist.back();
    Worklist.pop_back();
    assert(N->getNodeId() == ReadyToProcess &&
           "Node should be ready if on worklist!");

    if (IgnoreNodeResults(N))
      goto ScanOperands;

    // Scan the values produced by the node, checking to see if any result
    // types are illegal.
    for (unsigned i = 0, NumResults = N->getNumValues(); i < NumResults; ++i) {
      EVT ResultVT = N->getValueType(i);
      switch (getTypeAction(ResultVT)) {
      case TargetLowering::TypeLegal:
        break;
      // The following calls must take care of *all* of the node's results,
      // not just the illegal result they were passed (this includes results
      // with a legal type).  Results can be remapped using ReplaceValueWith,
      // or their promoted/expanded/etc values registered in PromotedIntegers,
      // ExpandedIntegers etc.
      case TargetLowering::TypePromoteInteger:
        PromoteIntegerResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeExpandInteger:
        ExpandIntegerResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeSoftenFloat:
        SoftenFloatResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeExpandFloat:
        ExpandFloatResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeScalarizeVector:
        ScalarizeVectorResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeSplitVector:
        SplitVectorResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypeWidenVector:
        WidenVectorResult(N, i);
        Changed = true;
        goto NodeDone;
      case TargetLowering::TypePromoteFloat:
        PromoteFloatResult(N, i);
        Changed = true;
        goto NodeDone;
      }
    }

ScanOperands:
    // Scan the operand list for the node, handling any nodes with operands that
    // are illegal.
    {
    unsigned NumOperands = N->getNumOperands();
    bool NeedsReanalyzing = false;
    unsigned i;
    for (i = 0; i != NumOperands; ++i) {
      if (IgnoreNodeResults(N->getOperand(i).getNode()))
        continue;

      EVT OpVT = N->getOperand(i).getValueType();
      switch (getTypeAction(OpVT)) {
      case TargetLowering::TypeLegal:
        continue;
      // The following calls must either replace all of the node's results
      // using ReplaceValueWith, and return "false"; or update the node's
      // operands in place, and return "true".
      case TargetLowering::TypePromoteInteger:
        NeedsReanalyzing = PromoteIntegerOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeExpandInteger:
        NeedsReanalyzing = ExpandIntegerOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeSoftenFloat:
        NeedsReanalyzing = SoftenFloatOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeExpandFloat:
        NeedsReanalyzing = ExpandFloatOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeScalarizeVector:
        NeedsReanalyzing = ScalarizeVectorOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeSplitVector:
        NeedsReanalyzing = SplitVectorOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypeWidenVector:
        NeedsReanalyzing = WidenVectorOperand(N, i);
        Changed = true;
        break;
      case TargetLowering::TypePromoteFloat:
        NeedsReanalyzing = PromoteFloatOperand(N, i);
        Changed = true;
        break;
      }
      break;
    }

    // The sub-method updated N in place.  Check to see if any operands are new,
    // and if so, mark them.  If the node needs revisiting, don't add all users
    // to the worklist etc.
    if (NeedsReanalyzing) {
      assert(N->getNodeId() == ReadyToProcess && "Node ID recalculated?");
      N->setNodeId(NewNode);
      // Recompute the NodeId and correct processed operands, adding the node to
      // the worklist if ready.
      SDNode *M = AnalyzeNewNode(N);
      if (M == N)
        // The node didn't morph - nothing special to do, it will be revisited.
        continue;

      // The node morphed - this is equivalent to legalizing by replacing every
      // value of N with the corresponding value of M.  So do that now.
      assert(N->getNumValues() == M->getNumValues() &&
             "Node morphing changed the number of results!");
      for (unsigned i = 0, e = N->getNumValues(); i != e; ++i)
        // Replacing the value takes care of remapping the new value.
        ReplaceValueWith(SDValue(N, i), SDValue(M, i));
      assert(N->getNodeId() == NewNode && "Unexpected node state!");
      // The node continues to live on as part of the NewNode fungus that
      // grows on top of the useful nodes.  Nothing more needs to be done
      // with it - move on to the next node.
      continue;
    }

    if (i == NumOperands) {
      DEBUG(dbgs() << "Legally typed node: "; N->dump(&DAG); dbgs() << "\n");
    }
    }
NodeDone:

    // If we reach here, the node was processed, potentially creating new nodes.
    // Mark it as processed and add its users to the worklist as appropriate.
    assert(N->getNodeId() == ReadyToProcess && "Node ID recalculated?");
    N->setNodeId(Processed);

    for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
         UI != E; ++UI) {
      SDNode *User = *UI;
      int NodeId = User->getNodeId();

      // This node has two options: it can either be a new node or its Node ID
      // may be a count of the number of operands it has that are not ready.
      if (NodeId > 0) {
        User->setNodeId(NodeId-1);

        // If this was the last use it was waiting on, add it to the ready list.
        if (NodeId-1 == ReadyToProcess)
          Worklist.push_back(User);
        continue;
      }

      // If this is an unreachable new node, then ignore it.  If it ever becomes
      // reachable by being used by a newly created node then it will be handled
      // by AnalyzeNewNode.
      if (NodeId == NewNode)
        continue;

      // Otherwise, this node is new: this is the first operand of it that
      // became ready.  Its new NodeId is the number of operands it has minus 1
      // (as this node is now processed).
      assert(NodeId == Unanalyzed && "Unknown node ID!");
      User->setNodeId(User->getNumOperands() - 1);

      // If the node only has a single operand, it is now ready.
      if (User->getNumOperands() == 1)
        Worklist.push_back(User);
    }
  }
コード例 #3
0
void ScheduleDAGSDNodes::BuildSchedUnits() {
  // During scheduling, the NodeId field of SDNode is used to map SDNodes
  // to their associated SUnits by holding SUnits table indices. A value
  // of -1 means the SDNode does not yet have an associated SUnit.
  unsigned NumNodes = 0;
  for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
       E = DAG->allnodes_end(); NI != E; ++NI) {
    NI->setNodeId(-1);
    ++NumNodes;
  }

  // Reserve entries in the vector for each of the SUnits we are creating.  This
  // ensure that reallocation of the vector won't happen, so SUnit*'s won't get
  // invalidated.
  // FIXME: Multiply by 2 because we may clone nodes during scheduling.
  // This is a temporary workaround.
  SUnits.reserve(NumNodes * 2);
  
  // Check to see if the scheduler cares about latencies.
  bool UnitLatencies = ForceUnitLatencies();

  // Add all nodes in depth first order.
  SmallVector<SDNode*, 64> Worklist;
  SmallPtrSet<SDNode*, 64> Visited;
  Worklist.push_back(DAG->getRoot().getNode());
  Visited.insert(DAG->getRoot().getNode());
  
  while (!Worklist.empty()) {
    SDNode *NI = Worklist.pop_back_val();
    
    // Add all operands to the worklist unless they've already been added.
    for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
      if (Visited.insert(NI->getOperand(i).getNode()))
        Worklist.push_back(NI->getOperand(i).getNode());
  
    if (isPassiveNode(NI))  // Leaf node, e.g. a TargetImmediate.
      continue;
    
    // If this node has already been processed, stop now.
    if (NI->getNodeId() != -1) continue;
    
    SUnit *NodeSUnit = NewSUnit(NI);
    
    // See if anything is flagged to this node, if so, add them to flagged
    // nodes.  Nodes can have at most one flag input and one flag output.  Flags
    // are required to be the last operand and result of a node.
    
    // Scan up to find flagged preds.
    SDNode *N = NI;
    while (N->getNumOperands() &&
           N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Flag) {
      N = N->getOperand(N->getNumOperands()-1).getNode();
      assert(N->getNodeId() == -1 && "Node already inserted!");
      N->setNodeId(NodeSUnit->NodeNum);
    }
    
    // Scan down to find any flagged succs.
    N = NI;
    while (N->getValueType(N->getNumValues()-1) == MVT::Flag) {
      SDValue FlagVal(N, N->getNumValues()-1);
      
      // There are either zero or one users of the Flag result.
      bool HasFlagUse = false;
      for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end(); 
           UI != E; ++UI)
        if (FlagVal.isOperandOf(*UI)) {
          HasFlagUse = true;
          assert(N->getNodeId() == -1 && "Node already inserted!");
          N->setNodeId(NodeSUnit->NodeNum);
          N = *UI;
          break;
        }
      if (!HasFlagUse) break;
    }
    
    // If there are flag operands involved, N is now the bottom-most node
    // of the sequence of nodes that are flagged together.
    // Update the SUnit.
    NodeSUnit->setNode(N);
    assert(N->getNodeId() == -1 && "Node already inserted!");
    N->setNodeId(NodeSUnit->NodeNum);

    // Assign the Latency field of NodeSUnit using target-provided information.
    if (UnitLatencies)
      NodeSUnit->Latency = 1;
    else
      ComputeLatency(NodeSUnit);
  }
}