コード例 #1
0
void ParticleSystem::PushOpenGLStates(sf::RenderWindow& target) const
{
	// Switch to manual OpenGL handling, save SFML's state
	target.SaveGLStates();
	target.SetActive();

	// Switch blend mode, depending on glow effect	
	if (mGlow)
		glBlendFunc(GL_SRC_ALPHA, GL_ONE);
	else
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	glEnable(GL_BLEND);

	// Store attributes and assign them
	glPushAttrib(GL_DEPTH_BITS | GL_TEXTURE_BIT);
	glDisable(GL_DEPTH_TEST);
	glEnable(GL_TEXTURE_2D);
	glBindTexture(GL_TEXTURE_2D, mTexture->id);

	// Initialize projection matrix (2D view)
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	detail::SetupOpenGL2DView(target.GetView());

	// Initialize modelview matrix (will be edited in Particle::Render())
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
}
コード例 #2
0
ファイル: KeyboardMenu.cpp プロジェクト: JonBoyle87/OpenJL
void KeyboardMenu::Display(sf::RenderWindow& Window, VerticalPositions VPos, HorizontalPositions HPos)
{
	Window.SetActive(true);

	sf::String DisplayString;
	DisplayString.SetFont(font);
	DisplayString.SetSize(default_size);
	DisplayString.SetColor(sf::Color::Red);

	int startHeight;
	int Height;

	if(menu_options.size() > 10)
	{
		throw std::runtime_error("Not Implemented: Option List Larger than 10");
	}
	else
	{
		if(VPos == VerticalPositions::TOP)
		{
			startHeight = Height = 10;

			for(int i = 0; i < menu_options.size(); i++)
			{
				DisplayString.SetText(key_list[i].OutputString + " : " + menu_options[i]);

				set_string_position(DisplayString, Height, Window.GetWidth());
				Window.Draw(DisplayString);

				Height += default_size + 10;
			}
		}
		else
		{
			startHeight = Height = Window.GetHeight() - 10;

			for(int i = menu_options.size() - 1; i >= 0; i--)
			{
				DisplayString.SetText(key_list[i].OutputString + " : " + menu_options[i]);

				Height -= DisplayString.GetRect().GetHeight();

				set_string_position(DisplayString, Height, Window.GetWidth());
				Window.Draw(DisplayString);

				Height -= 10;
			}
		}
	}
}