コード例 #1
0
ファイル: WiimoteReal.cpp プロジェクト: Huanglihan/dolphin
bool Wiimote::Write()
{
	if (!m_write_reports.Empty())
	{
		Report const& rpt = m_write_reports.Front();

		bool const is_speaker_data = rpt[1] == WM_WRITE_SPEAKER_DATA;

		if (!is_speaker_data || m_last_audio_report.GetTimeDifference() > 5)
		{
			if (SConfig::GetInstance().iBBDumpPort > 0 && m_index == WIIMOTE_BALANCE_BOARD)
			{
				static sf::UdpSocket Socket;
				Socket.send((char*)rpt.data(), rpt.size(), sf::IpAddress::LocalHost, SConfig::GetInstance().iBBDumpPort);
			}
			IOWrite(rpt.data(), rpt.size());

			if (is_speaker_data)
			{
				m_last_audio_report.Update();
			}

			m_write_reports.Pop();
			return true;
		}
	}

	return false;
}
コード例 #2
0
ファイル: WiimoteReal.cpp プロジェクト: Huanglihan/dolphin
bool Wiimote::Read()
{
	Report rpt(MAX_PAYLOAD);
	auto const result = IORead(rpt.data());

	if (result > 0 && m_channel > 0)
	{
		if (SConfig::GetInstance().iBBDumpPort > 0 &&
		    m_index == WIIMOTE_BALANCE_BOARD)
		{
			static sf::UdpSocket Socket;
			Socket.send((char*)rpt.data(),
			            rpt.size(),
			            sf::IpAddress::LocalHost,
		                SConfig::GetInstance().iBBDumpPort);
		}

		// Add it to queue
		rpt.resize(result);
		m_read_reports.Push(std::move(rpt));
		return true;
	}
	else if (0 == result)
	{
		ERROR_LOG(WIIMOTE, "Wiimote::IORead failed. Disconnecting Wiimote %d.", m_index + 1);
		DisconnectInternal();
	}

	return false;
}
コード例 #3
0
ファイル: i_net.cpp プロジェクト: JonnyPtn/SFML-DOOM
//
// PacketSend
//
void PacketSend(void)
{
    int		c;
    doomdata_t	sw;

    // byte swap
    sw.checksum = htonl(netbuffer->checksum);
    sw.player = netbuffer->player;
    sw.retransmitfrom = netbuffer->retransmitfrom;
    sw.starttic = netbuffer->starttic;
    sw.numtics = netbuffer->numtics;
    for (c = 0; c< netbuffer->numtics; c++)
    {
        sw.cmds[c].forwardmove = netbuffer->cmds[c].forwardmove;
        sw.cmds[c].sidemove = netbuffer->cmds[c].sidemove;
        sw.cmds[c].angleturn = htons(netbuffer->cmds[c].angleturn);
        sw.cmds[c].consistancy = htons(netbuffer->cmds[c].consistancy);
        sw.cmds[c].chatchar = netbuffer->cmds[c].chatchar;
        sw.cmds[c].buttons = netbuffer->cmds[c].buttons;
    }

    //printf ("sending %i\n",gametic);		
    c = (int)sendsocket.send( &sw, doomcom->datalength
        , sendaddress[doomcom->remotenode],
        DOOMPORT);

    //	if (c == -1)
    //		I_Error ("SendPacket error: %s",strerror(errno));
}
コード例 #4
0
ファイル: WiimoteReal.cpp プロジェクト: FLyrfors/dolphin
void Wiimote::Write()
{
  if (m_write_reports.Empty())
    return;

  Report const& rpt = m_write_reports.Front();

  if (SConfig::GetInstance().iBBDumpPort > 0 && m_index == WIIMOTE_BALANCE_BOARD)
  {
    static sf::UdpSocket Socket;
    Socket.send((char*)rpt.data(), rpt.size(), sf::IpAddress::LocalHost,
                SConfig::GetInstance().iBBDumpPort);
  }
  IOWrite(rpt.data(), rpt.size());

  m_write_reports.Pop();

  if (!m_write_reports.Empty())
    IOWakeup();
}
コード例 #5
0
void Connection::send(sf::UdpSocket &socket, sf::Packet &packet) {
  if (socket.send(packet, address, port) != sf::Socket::Done) {
    logger->log("failed to send a package", Logger::Level::Error);
  }
}