sge::opengl::target::basic< Base >::basic( sge::opengl::context::object &_context, sge::renderer::target::viewport const &_viewport ) : Base(), sge::opengl::target::base(), context_( sge::opengl::context::use< sge::opengl::target::context >( _context ) ), active_( false ), viewport_( _viewport ), scissor_area_( sge::renderer::target::scissor_area( _viewport.get() ) ) { }
void sge::opengl::target::viewport( sge::renderer::target::viewport const &_viewport, sge::renderer::screen_unit const _height ) { sge::opengl::target::set_flipped_area( sge::opengl::get_fun_ref( ::glViewport ), _viewport.get(), _height ); SGE_OPENGL_CHECK_STATE( FCPPT_TEXT("glViewport failed"), sge::renderer::exception ) }
D3DVIEWPORT9 const sge::d3d9::convert::viewport( sge::renderer::target::viewport const &_viewport ) { sge::renderer::pixel_rect const rect( _viewport.get() ); D3DVIEWPORT9 const ret = { static_cast< DWORD >( rect.left() ), static_cast< DWORD >( rect.top() ), static_cast< DWORD >( rect.size().w() ), static_cast< DWORD >( rect.size().h() ), 0.f, 1.f }; return ret; }