bool ResourceCache::getOrCreateStateSet(SkinResource* skin, osg::ref_ptr<osg::StateSet>& output) { output = 0L; std::string key = skin->getConfig().toJSON(false); // exclusive lock (since it's an LRU) { Threading::ScopedMutexLock exclusive( _skinMutex ); // double check to avoid race condition SkinCache::Record rec; if ( _skinCache.get(key, rec) && rec.value().valid() ) { output = rec.value().get(); } else { // still not there, make it. output = skin->createStateSet( _dbOptions.get() ); if ( output.valid() ) { _skinCache.insert( key, output.get() ); } } } return output.valid(); }
osg::StateSet* ResourceCache::getStateSet( SkinResource* skin ) { osg::StateSet* result = 0L; if ( _threadSafe ) { // first check if it exists { Threading::ScopedReadLock shared( _mutex ); SkinCache::Record rec = _skinCache.get( skin ); if ( rec.valid() ) { result = rec.value(); } } // no? exclusive lock and create it. if ( !result ) { Threading::ScopedWriteLock exclusive( _mutex ); // double check to avoid race condition SkinCache::Record rec = _skinCache.get( skin ); if ( rec.valid() ) { result = rec.value(); } else { // still not there, make it. result = skin->createStateSet( _dbOptions.get() ); if ( result ) _skinCache.insert( skin, result ); } } } else { SkinCache::Record rec = _skinCache.get( skin ); if ( rec.valid() ) { result = rec.value(); } else { result = skin->createStateSet( _dbOptions.get() ); if ( result ) _skinCache.insert( skin, result ); } } return result; }
osg::StateSet* ResourceCache::getStateSet( SkinResource* skin ) { // first check if it exists { Threading::ScopedReadLock shared( _skinCacheMutex ); SkinCache::Record rec = _skinCache.get( skin ); if ( rec.valid() ) return rec.value(); } // no? exclusive lock and create it. { Threading::ScopedWriteLock exclusive( _skinCacheMutex ); // double check to avoid race condition SkinCache::Record rec = _skinCache.get( skin ); if ( rec.valid() ) return rec.value(); // still not there, make it. osg::StateSet* stateSet = skin->createStateSet(); if ( stateSet ) _skinCache.insert( skin, stateSet ); return stateSet; } }
bool ResourceCache::getOrCreateStateSet(SkinResource* skin, osg::ref_ptr<osg::StateSet>& output, const osgDB::Options* readOptions) { output = 0L; //std::string key = skin->getConfig().toJSON(false); // Note: we use the imageURI as the basis for the caching key since // it's the only property used by Skin->createStateSet(). If that // changes, we need to address it here. It might be better it SkinResource // were to provide a unique key. std::string key = skin->getUniqueID(); // exclusive lock (since it's an LRU) { Threading::ScopedMutexLock exclusive( _skinMutex ); // double check to avoid race condition SkinCache::Record rec; if ( _skinCache.get(key, rec) && rec.value().valid() ) { output = rec.value().get(); } else { // still not there, make it. output = skin->createStateSet(readOptions); if ( output.valid() ) { _skinCache.insert( key, output.get() ); } } } return output.valid(); }