Util::Vector SocialForcesAgent::calcAgentRepulsionForce(float dt) { Util::Vector agentRepulsionForce = Util::Vector(0, 0, 0); std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, _position.x - this->_radius - _SocialForcesParams.sf_query_radius, _position.x + this->_radius + _SocialForcesParams.sf_query_radius, _position.z - this->_radius - _SocialForcesParams.sf_query_radius, _position.z + this->_radius + _SocialForcesParams.sf_query_radius, dynamic_cast<SteerLib::SpatialDatabaseItemPtr>(this)); SteerLib::AgentInterface *neighborInterface; std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbor = _neighbors.begin(); while (neighbor != _neighbors.end()) { if ((*neighbor)->isAgent()) { neighborInterface = dynamic_cast<SteerLib::AgentInterface *>(*neighbor); float penetration = neighborInterface->computePenetration(this->position(), this->radius()); if (id() != neighborInterface->id()) agentRepulsionForce += penetration * _SocialForcesParams.sf_agent_body_force * dt * normalize(position() - neighborInterface->position()); } neighbor++; } return agentRepulsionForce; }
Util::Vector SocialForcesAgent::calcAgentRepulsionForce(float dt) { Util::Vector agentRepulsion = Util::Vector(0, 0, 0); std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, _position.x - (this->_radius + _SocialForcesParams.sf_query_radius), _position.x + (this->_radius + _SocialForcesParams.sf_query_radius), _position.z - (this->_radius + _SocialForcesParams.sf_query_radius), _position.z + (this->_radius + _SocialForcesParams.sf_query_radius), dynamic_cast<SteerLib::SpatialDatabaseItemPtr>(this)); SteerLib::AgentInterface * tempAgent; for (std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbour = _neighbors.begin(); neighbour != _neighbors.end(); neighbour++) { if ((*neighbour)->isAgent()) { tempAgent = dynamic_cast<SteerLib::AgentInterface *>(*neighbour); } else { continue; } if ((id() != tempAgent->id()) && (tempAgent->computePenetration(this->position(), this->radius()) > 0.000001)) { agentRepulsion = agentRepulsion + (tempAgent->computePenetration(this->position(), this->radius()) * _SocialForcesParams.sf_agent_body_force * normalize(position() - tempAgent->position())); } } return agentRepulsion; }
SteerLib::AgentInterface * SimulationEngine::createAgent(const SteerLib::AgentInitialConditions & initialConditions, SteerLib::ModuleInterface * owner) { SteerLib::AgentInterface * newAgent = owner->createAgent(); if (newAgent != NULL) { newAgent->reset(initialConditions,this); _agents.push_back(newAgent); _agentOwners[newAgent] = owner; } return newAgent; }
Util::Vector SocialForcesAgent::calcProximityForce(float dt) { // Find all neighbors. std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, _position.x - this->_radius - _SocialForcesParams.sf_query_radius, _position.x + this->_radius + _SocialForcesParams.sf_query_radius, _position.z - this->_radius - _SocialForcesParams.sf_query_radius, _position.z + this->_radius + _SocialForcesParams.sf_query_radius, dynamic_cast<SteerLib::SpatialDatabaseItemPtr>(this)); // Iterate through neighbors. std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbor = _neighbors.begin(); Util::Vector agentForce = Util::Vector(0,0,0); Util::Vector obstacleForce = Util::Vector(0,0,0); SteerLib::AgentInterface *neighborInterface; SteerLib::ObstacleInterface *objectInterface; Util::Vector differenceNormal; float exponentialFactor; while (neighbor != _neighbors.end()){ if ((*neighbor)->isAgent()){ neighborInterface = dynamic_cast<SteerLib::AgentInterface *>(*neighbor); differenceNormal = normalize(position() - neighborInterface->position()); exponentialFactor = exp((radius() + neighborInterface->radius() - (position() - neighborInterface->position()).length()) / _SocialForcesParams.sf_agent_b); agentForce += differenceNormal * _SocialForcesParams.sf_agent_a * exponentialFactor * dt; } else{ objectInterface = dynamic_cast<SteerLib::ObstacleInterface*>(*neighbor); Util::Vector obstacleNormal = calcWallNormal(objectInterface); std::pair<Util::Point, Util::Point> wallPoints = calcWallPointsFromNormal(objectInterface, obstacleNormal); std::pair<float, Util::Point> minDistToPoint = minimum_distance(wallPoints.first, wallPoints.second, position()); differenceNormal = normalize(position() - minDistToPoint.second); exponentialFactor = exp((radius() - (position() - minDistToPoint.second).length()) / _SocialForcesParams.sf_wall_b); obstacleForce += differenceNormal * _SocialForcesParams.sf_wall_a * exponentialFactor * dt; } ++neighbor; } return agentForce + obstacleForce; }
Util::Vector SocialForcesAgent::calcProximityForce(float dt) { Util::Vector proximity_force = Util::Vector(0, 0, 0); std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, _position.x - (this->_radius + _SocialForcesParams.sf_query_radius), _position.x + (this->_radius + _SocialForcesParams.sf_query_radius), _position.z - (this->_radius + _SocialForcesParams.sf_query_radius), _position.z + (this->_radius + _SocialForcesParams.sf_query_radius), dynamic_cast<SteerLib::SpatialDatabaseItemPtr>(this)); SteerLib::AgentInterface * tempAgent; SteerLib::ObstacleInterface * tempObstacle; Util::Vector dist = Util::Vector(0, 0, 0); for (std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbour = _neighbors.begin(); neighbour != _neighbors.end(); neighbour++) { if ((*neighbour)->isAgent()) { tempAgent = dynamic_cast<SteerLib::AgentInterface *>(*neighbour); Util::Vector distTemp = normalize(_position - tempAgent->position()); dist = dist + (distTemp * _SocialForcesParams.sf_agent_a * exp(((this->radius() + tempAgent->radius()) - (this->position() - tempAgent->position()).length() ) / _SocialForcesParams.sf_agent_b) ); } else { tempObstacle = dynamic_cast<SteerLib::ObstacleInterface*>(*neighbour); Util::Vector wall_normal = calcWallNormal(tempObstacle); std::pair<Util::Point, Util::Point> line = calcWallPointsFromNormal(tempObstacle, wall_normal); std::pair<float, Util::Point> min_stuff = minimum_distance(line.first, line.second, position()); Util::Vector distObstacle = normalize(_position - min_stuff.second); dist = dist + (distObstacle * _SocialForcesParams.sf_wall_a * exp(((this->radius()) - (this->position() - min_stuff.second).length() ) / _SocialForcesParams.sf_wall_b) ); } } proximity_force = dist; return proximity_force; }
Util::Vector SocialForcesAgent::calcProximityForce(float dt) { Util::Vector proximityForce = Util::Vector(0,0,0); std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, position().x - (radius() + _SocialForcesParams.sf_query_radius), position().x + (radius() + _SocialForcesParams.sf_query_radius), position().z - (radius() + _SocialForcesParams.sf_query_radius), position().z + (radius() + _SocialForcesParams.sf_query_radius), this); for (std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbor = _neighbors.begin(); neighbor != _neighbors.end(); neighbor++) { if ((*neighbor)->isAgent()) { SteerLib::AgentInterface *other = dynamic_cast<SteerLib::AgentInterface *>(*neighbor); if (id() != other->id()) { proximityForce += _SocialForcesParams.sf_agent_a * exp(((radius()+other->radius())-(position()-other->position()).length())/_SocialForcesParams.sf_agent_b) * normalize(position() - other->position()); } } else { SteerLib::ObstacleInterface *wall = dynamic_cast<SteerLib::ObstacleInterface *>(*neighbor); if (wall->computePenetration(position(), radius()) > 0.000001) { Util::Vector wallNormal = calcWallNormal(wall); std::pair<Util::Point, Util::Point> edge = calcWallPointsFromNormal(wall, wallNormal); std::pair<float, Util::Point> distance = minimum_distance(edge.first, edge.second, position()); proximityForce += _SocialForcesParams.sf_wall_a * exp( (radius()-distance.first) / _SocialForcesParams.sf_wall_b ) * normalize(position() - distance.second); } } } return proximityForce; }
Util::Vector SocialForcesAgent::calcAgentRepulsionForce(float dt) { Util::Vector agentRepulsionForce = Util::Vector(0,0,0); std::set<SteerLib::SpatialDatabaseItemPtr> _neighbors; gSpatialDatabase->getItemsInRange(_neighbors, position().x - (radius() + _SocialForcesParams.sf_query_radius), position().x + (radius() + _SocialForcesParams.sf_query_radius), position().z - (radius() + _SocialForcesParams.sf_query_radius), position().z + (radius() + _SocialForcesParams.sf_query_radius), this); for (std::set<SteerLib::SpatialDatabaseItemPtr>::iterator neighbor = _neighbors.begin(); neighbor != _neighbors.end(); neighbor++) { if ((*neighbor)->isAgent()) { SteerLib::AgentInterface *other = dynamic_cast<SteerLib::AgentInterface *>(*neighbor); if (id() != other->id() && other->computePenetration(position(), radius()) > 0.000001) { Util::Vector agentNorm = normalize(position() - other->position()); // Repulsion agentRepulsionForce += _SocialForcesParams.sf_agent_body_force * other->computePenetration(position(), radius()) * agentNorm; // Friction Util::Vector agentTangent = Util::Vector(-agentNorm.z, 0, agentNorm.x); agentRepulsionForce -= _SocialForcesParams.sf_sliding_friction_force // k * other->computePenetration(position(), radius()) // g * ((velocity() - other->velocity()) * agentTangent) // tangential velocity difference * agentTangent; // tangential direction } } } return agentRepulsionForce; }