void CScreenProfile::CreateProfileList() { // Empty the list m_pListCtrl->RemoveAll(); // Get new stuff m_ProfileList.clear(); g_pProfileMgr->GetProfileList(m_ProfileList); CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont); // Profiles to the list for (StringSet::iterator iter = m_ProfileList.begin(); iter != m_ProfileList.end(); ++iter) { char *pStr = (char *)iter->c_str(); CLTGUITextCtrl* pTextCtrl = CreateTextItem(pStr, CMD_OK, LTNULL); pTextCtrl->SetFont(pFont,nListFontSz); uint16 ndx = m_pListCtrl->AddControl(pTextCtrl); pTextCtrl->SetParam1(ndx); if (stricmp(iter->c_str(),m_pProfile->m_sName.c_str()) == 0) m_pListCtrl->SetSelection(ndx); } }
int LMDBEngine::FlushWriteBatch(BatchHolder& holder) { if (NULL != holder.txn) { StringSet::iterator it = holder.dels.begin(); while (it != holder.dels.end()) { MDB_val k; k.mv_data = (void*) (it->c_str()); k.mv_size = it->size(); mdb_del(holder.txn, m_dbi, &k, NULL); it++; } std::map<std::string, std::string>::iterator sit = holder.inserts.begin(); while (sit != holder.inserts.end()) { MDB_val k, v; k.mv_data = (void*) (sit->first.c_str()); k.mv_size = sit->first.size(); v.mv_data = (void*) (sit->second.c_str()); v.mv_size = sit->second.size(); mdb_put(holder.txn, m_dbi, &k, &v, 0); sit++; } mdb_txn_commit(holder.txn); holder.txn = NULL; holder.Clear(); } return 0; }
void emitShinglesWithDocSizes(const StringSet& shingleSet, const std::string& docId) { assert(shingleSet.size() <= dedup::SKETCH_SIZE); std::string docIdWithSize = docId + dedup::DOC_SIZE_SEP + dedup::numToStr(shingleSet.size()); for (StringSet::iterator it = shingleSet.begin(); it != shingleSet.end(); ++it) { printf("%s\t%s\n", it->c_str(), docIdWithSize.c_str()); } }
void GLESRenderSpec::report(LogChannel* ch) { LOG_SCOPE(ch, "++ * GLESRenderSpec Report\n"); LOG(ch, "++ - GL_VENDOR: %s\n", _vendor.c_str()); LOG(ch, "++ - GL_RENDERER: %s\n", _renderer.c_str()); LOG(ch, "++ - GL_VERSION: %s\n", _version.c_str()); LOG(ch, "++ + GL_EXTENSIONS:\n"); for (StringSet::iterator itr = _extensions.begin(), end = _extensions.end(); itr != end; ++itr) { LOG(ch, "++ - %s\n", itr->c_str()); } RenderSpec::report(ch); }
// Build the list of Custom Levels void CScreenSingle::BuildCustomLevelsList(int nWidth) { m_Filenames.clear(); m_pCustom->RemoveAll(); // Get a list of world names and sort them alphabetically uint8 nNumPaths = g_pClientButeMgr->GetNumSingleWorldPaths(); char pathBuf[128]; FileEntry** pFilesArray = debug_newa(FileEntry*, nNumPaths); if (pFilesArray) { for (int i=0; i < nNumPaths; ++i) { pathBuf[0] = '\0'; g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf)); if (pathBuf[0]) { pFilesArray[i] = g_pLTClient->GetFileList(pathBuf); } else { pFilesArray[i] = LTNULL; } } } char Buf[255]; for (int i=0; i < nNumPaths; ++i) { pathBuf[0] = '\0'; g_pClientButeMgr->GetWorldPath(i, pathBuf, ARRAY_LEN(pathBuf)); if (pathBuf[0] && pFilesArray[i]) { sprintf(Buf, "%s\\", pathBuf); AddFilesToFilenames(pFilesArray[i], Buf); g_pLTClient->FreeFileList(pFilesArray[i]); } } debug_deletea(pFilesArray); CLTGUITextCtrl* pItem; uint8 nListFontSize = (uint8)g_pLayoutMgr->GetScreenCustomInt((eScreenID)m_nScreenID,"ListFontSize"); int index = 0; StringSet::iterator iter = m_Filenames.begin(); while (iter != m_Filenames.end()) { pItem = CreateTextItem((char *)iter->c_str(), CMD_CUSTOM+index, IDS_HELP_CUSTOMLEVEL); pItem->SetFont(LTNULL, nListFontSize); pItem->SetFixedWidth(nWidth,LTTRUE); m_pCustom->AddControl(pItem); ++index; iter++; } }
uint32 CScreenSingle::OnCommand(uint32 dwCommand, uint32 dwParam1, uint32 dwParam2) { if (dwCommand >= CMD_CUSTOM) { int index = dwCommand - CMD_CUSTOM; //is custom level if (index < 1000) { StringSet::iterator iter = m_Filenames.begin(); while (iter != m_Filenames.end() && index > 0) { iter++; --index; } if (iter != m_Filenames.end()) { g_pMissionMgr->StartGameFromLevel(iter->c_str()); } } else { index -= 1000; if (index < g_pMissionButeMgr->GetNumMissions()) { const MISSION* pMission = g_pMissionButeMgr->GetMission(index); const LEVEL* pLevel = &pMission->aLevels[0]; g_pMissionMgr->StartGameFromLevel(pLevel->szLevel); } return 1; } } switch(dwCommand) { case CMD_BACK: { #ifndef _REMOVE_CUSTOM_LEVELS m_pCustom->Show(LTFALSE); m_pCustom->SetSelection(kNoSelection); m_pCustomFrame->Show(LTFALSE); #endif // _REMOVE_CUSTOM_LEVELS m_pDiff->Show(LTFALSE); m_pDiff->SetSelection(kNoSelection); m_pDiffFrame->Show(LTFALSE); m_pChapter->Show(LTFALSE); m_pChapter->SetSelection(kNoSelection); m_pChapterFrame->Show(LTFALSE); m_pScreenMgr->EscapeCurrentScreen(); break; } case CMD_NEW_GAME: { #ifndef _REMOVE_CUSTOM_LEVELS m_pCustom->Show(LTFALSE); m_pCustomFrame->Show(LTFALSE); #endif // _REMOVE_CUSTOM_LEVELS m_pDiff->Show(LTTRUE); m_pDiffFrame->Show(LTTRUE); m_pChapter->Show(LTFALSE); m_pChapterFrame->Show(LTFALSE); SetSelection(GetIndex(m_pDiff)); m_pDiff->SetSelection(g_pGameClientShell->GetDifficulty()); UpdateHelpText(); break; } case CMD_CHAPTER: { #ifndef _REMOVE_CUSTOM_LEVELS m_pCustom->Show(LTFALSE); m_pCustomFrame->Show(LTFALSE); #endif // _REMOVE_CUSTOM_LEVELS m_pDiff->Show(LTFALSE); m_pDiffFrame->Show(LTFALSE); m_pChapter->Show(LTTRUE); m_pChapterFrame->Show(LTTRUE); SetSelection(GetIndex(m_pChapter)); // m_pDiff->SetSelection(g_pGameClientShell->GetDifficulty()); break; } case CMD_EASY: { g_pGameClientShell->SetDifficulty(GD_EASY); g_pMissionMgr->StartGameNew( ); break; } case CMD_MEDIUM: { g_pGameClientShell->SetDifficulty(GD_NORMAL); g_pMissionMgr->StartGameNew( ); break; } case CMD_HARD: { g_pGameClientShell->SetDifficulty(GD_HARD); g_pMissionMgr->StartGameNew( ); break; } case CMD_INSANE: { g_pGameClientShell->SetDifficulty(GD_VERYHARD); g_pMissionMgr->StartGameNew( ); break; } case CMD_LOAD_GAME: { g_pInterfaceMgr->SwitchToScreen(SCREEN_ID_LOAD); break; } case CMD_CUSTOM_LEVEL: { m_pDiff->Show(LTFALSE); m_pDiffFrame->Show(LTFALSE); m_pChapter->Show(LTFALSE); m_pChapterFrame->Show(LTFALSE); #ifndef _REMOVE_CUSTOM_LEVELS m_pCustom->Show(LTTRUE); m_pCustomFrame->Show(LTTRUE); SetSelection(GetIndex(m_pCustom)); #endif // _REMOVE_CUSTOM_LEVELS break; } default: return CBaseScreen::OnCommand(dwCommand,dwParam1,dwParam2); } return 1; };
void CScreenHostMission::CreateCampaignList() { // Empty the list m_pListCtrl->RemoveAll(); m_CampaignList.clear(); CUIFont *pFont = g_pInterfaceResMgr->GetFont(nListFont); m_CampaignList.insert(DEFAULT_CAMPAIGN); // Get new stuff struct _finddata_t file; intptr_t hFile; CUserProfile* pUserProfile = g_pProfileMgr->GetCurrentProfile( ); std::string directory = GetCampaignDir( g_pProfileMgr->GetCurrentProfileName( ), pUserProfile->m_ServerGameOptions.m_eGameType ); directory += "*.txt"; // find first file if((hFile = _findfirst(directory.c_str(), &file)) != -1L) { do { if (_stricmp(file.name,DEFAULT_CAMPAIGN_FILE) != 0) { char *pName = strtok(file.name,"."); m_CampaignList.insert(pName); } } while(_findnext(hFile, &file) == 0); } _findclose(hFile); // add campaigns to the list control for (StringSet::iterator iter = m_CampaignList.begin(); iter != m_CampaignList.end(); ++iter) { CLTGUITextCtrl* pTextCtrl = NULL; uint16 ndx = 0; if (iter->compare(DEFAULT_CAMPAIGN) == 0) { m_pDefaultTextCtrl = CreateTextItem(IDS_HOST_CAMPAIGN_DEFAULT, CMD_OK, LTNULL); ndx = m_pListCtrl->AddControl(m_pDefaultTextCtrl); m_nDefaultCampaign = ndx; m_pDefaultTextCtrl->Show(LTFALSE); m_pDefaultTextCtrl->SetParam1(ndx); m_pDefaultTextCtrl->SetFont(pFont,nListFontSz); } else { pTextCtrl = CreateTextItem((char *)iter->c_str(), CMD_OK, LTNULL); pTextCtrl->SetFont(pFont,nListFontSz); ndx = m_pListCtrl->AddControl(pTextCtrl); pTextCtrl->SetParam1(ndx); } if (iter->compare(m_pProfile->m_ServerGameOptions.GetCampaignName()) == 0) m_pListCtrl->SetSelection(ndx); } }