コード例 #1
0
ファイル: SurfaceCollection.cpp プロジェクト: Wolfain/Slic3r
/* group surfaces by common properties */
void
SurfaceCollection::group(std::vector<SurfacesPtr> &retval, bool merge_solid)
{
    typedef std::map<t_surface_group_key,SurfacesPtr> t_unique_map;
    t_unique_map unique_map;
    
    for (Surfaces::iterator it = this->surfaces.begin(); it != this->surfaces.end(); ++it) {
        // build the t_surface_group_key struct with this surface's properties
        t_surface_group_key key;
        if (merge_solid && it->is_solid()) {
            key.surface_type = stTop;
        } else {
            key.surface_type = it->surface_type;
        }
        key.thickness           = it->thickness;
        key.thickness_layers    = it->thickness_layers;
        key.bridge_angle        = it->bridge_angle;
        
        // check whether we already have a group for these properties
        if (unique_map.find(key) == unique_map.end()) {
            // no group exists, add it
            unique_map[key] = SurfacesPtr();
        }
        unique_map[key].push_back(&*it);
    }
    
    retval.reserve(unique_map.size());
    for (t_unique_map::const_iterator it = unique_map.begin(); it != unique_map.end(); ++it)
        retval.push_back(it->second);
}
コード例 #2
0
ファイル: SurfaceCollection.cpp プロジェクト: Gfermoto/Slic3r
/* group surfaces by common properties */
void
SurfaceCollection::group(std::vector<SurfacesPtr> *retval, bool merge_solid)
{
    for (Surfaces::iterator it = this->surfaces.begin(); it != this->surfaces.end(); ++it) {
        // find a group with the same properties
        SurfacesPtr* group = NULL;
        for (std::vector<SurfacesPtr>::iterator git = retval->begin(); git != retval->end(); ++git) {
            Surface* gkey = git->front();
            if ((gkey->surface_type == it->surface_type || (merge_solid && gkey->is_solid() && it->is_solid()))
                && gkey->thickness         == it->thickness
                && gkey->thickness_layers  == it->thickness_layers
                && gkey->bridge_angle      == it->bridge_angle) {
                group = &*git;
                break;
            }
        }
        
        // if no group with these properties exists, add one
        if (group == NULL) {
            retval->resize(retval->size() + 1);
            group = &retval->back();
        }
        
        // append surface to group
        group->push_back(&*it);
    }
}
コード例 #3
0
ファイル: LayerRegion.cpp プロジェクト: jeffkyjin/Slic3r
void
LayerRegion::prepare_fill_surfaces()
{
    /*  Note: in order to make the psPrepareInfill step idempotent, we should never
        alter fill_surfaces boundaries on which our idempotency relies since that's
        the only meaningful information returned by psPerimeters. */
    
    // if no solid layers are requested, turn top/bottom surfaces to internal
    if (this->region()->config.top_solid_layers == 0) {
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stTop) {
                if (this->layer()->object()->config.infill_only_where_needed) {
                    surface->surface_type = stInternalVoid;
                } else {
                    surface->surface_type = stInternal;
                }
            }
        }
    }
    if (this->region()->config.bottom_solid_layers == 0) {
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
                surface->surface_type = stInternal;
        }
    }
        
    // turn too small internal regions into solid regions according to the user setting
    if (this->region()->config.fill_density.value > 0) {
        // scaling an area requires two calls!
        double min_area = scale_(scale_(this->region()->config.solid_infill_below_area.value));
        for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
            if (surface->surface_type == stInternal && surface->area() <= min_area)
                surface->surface_type = stInternalSolid;
        }
    }
}