コード例 #1
0
ファイル: Linker.cpp プロジェクト: aosm/clang
// LoadObject - Read in and parse the bitcode file named by FN and return the
// module it contains (wrapped in an auto_ptr), or auto_ptr<Module>() and set
// Error if an error occurs.
std::auto_ptr<Module>
Linker::LoadObject(const sys::Path &FN) {
  std::string ParseErrorMessage;
  Module *Result = 0;
  
  const std::string &FNS = FN.toString();
  std::auto_ptr<MemoryBuffer> Buffer(MemoryBuffer::getFileOrSTDIN(FNS.c_str()));
  if (Buffer.get())
    Result = ParseBitcodeFile(Buffer.get(), &ParseErrorMessage);
  else
    ParseErrorMessage = "Error reading file '" + FNS + "'";
    
  if (Result)
    return std::auto_ptr<Module>(Result);
  Error = "Bitcode file '" + FN.toString() + "' could not be loaded";
  if (ParseErrorMessage.size())
    Error += ": " + ParseErrorMessage;
  return std::auto_ptr<Module>();
}
コード例 #2
0
ファイル: LinkItems.cpp プロジェクト: Killfrra/llvm-kernel
/// LinkInFile - opens a bitcode file and links in all objects which
/// provide symbols that are currently undefined.
///
/// Inputs:
///  File - The pathname of the bitcode file.
///
/// Outputs:
///  ErrorMessage - A C++ string detailing what error occurred, if any.
///
/// Return Value:
///  TRUE  - An error occurred.
///  FALSE - No errors.
///
bool Linker::LinkInFile(const sys::Path &File, bool &is_native) {
  is_native = false;
  
  // Check for a file of name "-", which means "read standard input"
  if (File.toString() == "-") {
    std::auto_ptr<Module> M;
    if (MemoryBuffer *Buffer = MemoryBuffer::getSTDIN()) {
      M.reset(ParseBitcodeFile(Buffer, Context, &Error));
      delete Buffer;
      if (M.get())
        if (!LinkInModule(M.get(), &Error))
          return false;
    } else 
      Error = "standard input is empty";
    return error("Cannot link stdin: " + Error);
  }

  // Make sure we can at least read the file
  if (!File.canRead())
    return error("Cannot find linker input '" + File.toString() + "'");

  // If its an archive, try to link it in
  std::string Magic;
  File.getMagicNumber(Magic, 64);
  switch (sys::IdentifyFileType(Magic.c_str(), 64)) {
    default: llvm_unreachable("Bad file type identification");
    case sys::Unknown_FileType:
      return warning("Ignoring file '" + File.toString() + 
                   "' because does not contain bitcode.");

    case sys::Archive_FileType:
      // A user may specify an ar archive without -l, perhaps because it
      // is not installed as a library. Detect that and link the archive.
      verbose("Linking archive file '" + File.toString() + "'");
      if (LinkInArchive(File, is_native))
        return true;
      break;

    case sys::Bitcode_FileType: {
      verbose("Linking bitcode file '" + File.toString() + "'");
      std::auto_ptr<Module> M(LoadObject(File));
      if (M.get() == 0)
        return error("Cannot load file '" + File.toString() + "': " + Error);
      if (LinkInModule(M.get(), &Error))
        return error("Cannot link file '" + File.toString() + "': " + Error);

      verbose("Linked in file '" + File.toString() + "'");
      break;
    }

    case sys::ELF_Relocatable_FileType:
    case sys::ELF_SharedObject_FileType:
    case sys::Mach_O_Object_FileType:
    case sys::Mach_O_FixedVirtualMemorySharedLib_FileType:
    case sys::Mach_O_DynamicallyLinkedSharedLib_FileType:
    case sys::Mach_O_DynamicallyLinkedSharedLibStub_FileType:
    case sys::COFF_FileType:
      is_native = true;
      break;
  }
  return false;
}
コード例 #3
0
ファイル: LinkArchives.cpp プロジェクト: Killfrra/llvm-kernel
/// LinkInArchive - opens an archive library and link in all objects which
/// provide symbols that are currently undefined.
///
/// Inputs:
///  Filename - The pathname of the archive.
///
/// Return Value:
///  TRUE  - An error occurred.
///  FALSE - No errors.
bool
Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
  // Make sure this is an archive file we're dealing with
  if (!Filename.isArchive())
    return error("File '" + Filename.toString() + "' is not an archive.");

  // Open the archive file
  verbose("Linking archive file '" + Filename.toString() + "'");

  // Find all of the symbols currently undefined in the bitcode program.
  // If all the symbols are defined, the program is complete, and there is
  // no reason to link in any archive files.
  std::set<std::string> UndefinedSymbols;
  GetAllUndefinedSymbols(Composite, UndefinedSymbols);

  if (UndefinedSymbols.empty()) {
    verbose("No symbols undefined, skipping library '" +
            Filename.toString() + "'");
    return false;  // No need to link anything in!
  }

  std::string ErrMsg;
  std::auto_ptr<Archive> AutoArch (
    Archive::OpenAndLoadSymbols(Filename, Context, &ErrMsg));

  Archive* arch = AutoArch.get();

  if (!arch)
    return error("Cannot read archive '" + Filename.toString() +
                 "': " + ErrMsg);
  if (!arch->isBitcodeArchive()) {
    is_native = true;
    return false;
  }
  is_native = false;

  // Save a set of symbols that are not defined by the archive. Since we're
  // entering a loop, there's no point searching for these multiple times. This
  // variable is used to "set_subtract" from the set of undefined symbols.
  std::set<std::string> NotDefinedByArchive;

  // Save the current set of undefined symbols, because we may have to make
  // multiple passes over the archive:
  std::set<std::string> CurrentlyUndefinedSymbols;

  do {
    CurrentlyUndefinedSymbols = UndefinedSymbols;

    // Find the modules we need to link into the target module
    std::set<ModuleProvider*> Modules;
    if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
      return error("Cannot find symbols in '" + Filename.toString() + 
                   "': " + ErrMsg);

    // If we didn't find any more modules to link this time, we are done
    // searching this archive.
    if (Modules.empty())
      break;

    // Any symbols remaining in UndefinedSymbols after
    // findModulesDefiningSymbols are ones that the archive does not define. So
    // we add them to the NotDefinedByArchive variable now.
    NotDefinedByArchive.insert(UndefinedSymbols.begin(),
        UndefinedSymbols.end());

    // Loop over all the ModuleProviders that we got back from the archive
    for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
         I != E; ++I) {

      // Get the module we must link in.
      std::string moduleErrorMsg;
      std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
      if (!moduleErrorMsg.empty())
        return error("Could not load a module: " + moduleErrorMsg);

      Module* aModule = AutoModule.get();

      if (aModule != NULL) {
        verbose("  Linking in module: " + aModule->getModuleIdentifier());

        // Link it in
        if (LinkInModule(aModule, &moduleErrorMsg)) {
          return error("Cannot link in module '" +
                       aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
        }
      } 
    }
    
    // Get the undefined symbols from the aggregate module. This recomputes the
    // symbols we still need after the new modules have been linked in.
    GetAllUndefinedSymbols(Composite, UndefinedSymbols);

    // At this point we have two sets of undefined symbols: UndefinedSymbols
    // which holds the undefined symbols from all the modules, and
    // NotDefinedByArchive which holds symbols we know the archive doesn't
    // define. There's no point searching for symbols that we won't find in the
    // archive so we subtract these sets.
    set_subtract(UndefinedSymbols, NotDefinedByArchive);

    // If there's no symbols left, no point in continuing to search the
    // archive.
    if (UndefinedSymbols.empty())
      break;
  } while (CurrentlyUndefinedSymbols != UndefinedSymbols);

  return false;
}