コード例 #1
0
ファイル: framebuffer.cpp プロジェクト: Loki7979/et-engine
void Framebuffer::resize(const vec2i& sz)
{
	if (_description.size.xy() == sz) return;
	
	forceSize(sz);
	
	bool hasColor = (_description.colorInternalformat != TextureFormat::Invalid) &&
		(_description.colorIsRenderbuffer || (_description.colorFormat != TextureFormat::Invalid));
	
	bool hasDepth = (_description.depthInternalformat != TextureFormat::Invalid) &&
		(_description.depthIsRenderbuffer || (_description.depthFormat != TextureFormat::Invalid));

	if (hasColor)
	{
		if (_description.colorIsRenderbuffer)
		{
			for (uint32_t& renderBuffer : _colorRenderBuffers)
				renderBuffer = buildColorRenderbuffer(renderBuffer);
		}
		else
		{
			for (auto rt : _renderTargets)
			{
				TextureDescription::Pointer desc = rt->description();
				desc->size = sz;
				desc->data.resize(desc->layersCount * desc->dataSizeForAllMipLevels());
				desc->data.fill(0);
				rt->updateData(_rc, desc);
				setCurrentRenderTarget(rt);
			}
		}
	}
	
	if (hasDepth)
	{
		if (_description.depthIsRenderbuffer)
		{
			createOrUpdateDepthRenderbuffer();
		}
		else if (_depthBuffer.valid())
		{
			auto desc = _depthBuffer->description();
			desc->size = sz;
			desc->data.resize(desc->layersCount * desc->dataSizeForAllMipLevels());
			desc->data.fill(0);
			_depthBuffer->updateData(_rc, desc);
			setDepthTarget(_depthBuffer);
		}
	}
	
	if (hasColor || hasDepth)
		checkStatus();
}
コード例 #2
0
ファイル: texturefactory.cpp プロジェクト: Loki7979/et-engine
Texture::Pointer TextureFactory::genCubeTexture(TextureFormat internalformat, uint32_t size, TextureFormat format,
	DataType type, const std::string& aName)
{
	TextureDescription::Pointer desc = TextureDescription::Pointer::create();
	
	desc->target = TextureTarget::Texture_Cube;
	
	desc->format = format;
	desc->internalformat = internalformat;
	desc->type = type;
	
	desc->size = vec2i(size);
	
	desc->mipMapCount = 1;
	desc->layersCount = 6;
	desc->bitsPerPixel = bitsPerPixelForTextureFormat(internalformat, type);
	
	desc->data = BinaryDataStorage(desc->layersCount * desc->dataSizeForAllMipLevels(), 0);
	
	return Texture::Pointer::create(renderContext(), desc, aName, false);
}