void DissolveEffectApp::OnInit( Application& application ) { Stage::GetCurrent().KeyEventSignal().Connect(this, &DissolveEffectApp::OnKeyEvent); // Creates a default view with a default tool bar, the view is added to the stage. mContent = DemoHelper::CreateView( application, mView,mToolBar, "", TOOLBAR_IMAGE, "" ); // Add an effect-changing button on the right of the tool bar. mEffectChangeButton = Toolkit::PushButton::New(); mEffectChangeButton.SetProperty( Toolkit::Button::Property::UNSELECTED_STATE_IMAGE, EFFECT_HIGHP_IMAGE ); mEffectChangeButton.SetProperty( Toolkit::Button::Property::SELECTED_STATE_IMAGE, EFFECT_HIGHP_IMAGE_SELECTED ); mEffectChangeButton.ClickedSignal().Connect( this, &DissolveEffectApp::OnEffectButtonClicked ); mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); // Add title to the tool bar. mTitleActor = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_HIGHP ); mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter ); // Add an slide-show button on the right of the title mPlayStopButton = Toolkit::PushButton::New(); mPlayStopButton.SetProperty( Toolkit::Button::Property::UNSELECTED_STATE_IMAGE, PLAY_ICON ); mPlayStopButton.SetProperty( Toolkit::Button::Property::SELECTED_STATE_IMAGE, PLAY_ICON_SELECTED ); mPlayStopButton.ClickedSignal().Connect( this, &DissolveEffectApp::OnSildeshowButtonClicked ); mToolBar.AddControl( mPlayStopButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING ); // use pan gesture to detect the cursor or finger movement mPanGestureDetector = PanGestureDetector::New(); mPanGestureDetector.DetectedSignal().Connect( this, &DissolveEffectApp::OnPanGesture ); mViewTimer = Timer::New( VIEWINGTIME ); mViewTimer.TickSignal().Connect( this, &DissolveEffectApp::OnTimerTick ); mTimerReady = true; // Set size to stage size to avoid seeing a black border on transition mParent = Actor::New(); mParent.SetSize( Stage::GetCurrent().GetSize() ); mParent.SetParentOrigin( ParentOrigin::CENTER ); mContent.Add( mParent ); // show the first image mCurrentImage = CreateStageFillingImageView( IMAGES[mIndex] ); mCurrentImage.SetParentOrigin( ParentOrigin::CENTER ); mCurrentImage.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mCurrentImage.SetSizeScalePolicy( SizeScalePolicy::FIT_WITH_ASPECT_RATIO ); mParent.Add( mCurrentImage ); mPanGestureDetector.Attach( mCurrentImage ); mDissolveEffect = Dali::Toolkit::CreateDissolveEffect( mUseHighPrecision ); Property::Map emptyShaderMap; mEmptyEffect.Insert( "shader", emptyShaderMap ); }
void EffectsViewApp::SetTitle(int effectSize) { std::ostringstream title; title<<TITLE<< effectSize; if(!mTitleActor) { mTitleActor = DemoHelper::CreateToolBarLabel( title.str() ); // Add title to the tool bar. mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter ); } mTitleActor.SetProperty( Toolkit::TextLabel::Property::TEXT, title.str() ); }
void EffectsViewApp::OnAppInitialize( Application& application ) { // The Init signal is received once (only) during the Application lifetime Stage stage = Stage::GetCurrent(); stage.KeyEventSignal().Connect(this, &EffectsViewApp::OnKeyEvent); stage.SetBackgroundColor( Color::WHITE ); mStageSize = stage.GetSize(); // Creates a default view with a default tool bar. // The view is added to the stage. mContents = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" ); // Creates view change button. Toolkit::PushButton viewButton = Toolkit::PushButton::New(); viewButton.SetUnselectedImage( VIEW_SWAP_IMAGE ); viewButton.SetSelectedImage( VIEW_SWAP_SELECTED_IMAGE ); // Connects the view change button clicked signal to the OnView method. viewButton.ClickedSignal().Connect( this, &EffectsViewApp::ChangeEffectSize ); mToolBar.AddControl( viewButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); Vector2 effectsViewSize( mStageSize.width, mStageSize.height * 0.25f ); mDropShadowView = CreateEffectsView( EffectsView::DROP_SHADOW, effectsViewSize, mEffectSize ); mDropShadowView.SetParentOrigin( ParentOrigin::CENTER ); mDropShadowView.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER ); mDropShadowView.SetZ( -mStageSize.height * 0.1f ); mContents.Add( mDropShadowView ); mEmbossView = CreateEffectsView( EffectsView::EMBOSS, effectsViewSize, mEffectSize ); mEmbossView.SetParentOrigin( ParentOrigin::CENTER ); mEmbossView.SetAnchorPoint( AnchorPoint::TOP_CENTER ); mEmbossView.SetZ( mStageSize.height * 0.1f ); mContents.Add( mEmbossView ); SetTitle( mEffectSize ); }
void CubeTransitionApp::OnInit( Application& application ) { Stage::GetCurrent().KeyEventSignal().Connect(this, &CubeTransitionApp::OnKeyEvent); // Creates a default view with a default tool bar, the view is added to the stage. mContent = DemoHelper::CreateView( application, mView, mToolBar, "", TOOLBAR_IMAGE, "" ); mContent.SetBehavior( Layer::LAYER_3D ); // Add an effect-changing button on the right of the tool bar. mEffectChangeButton = Toolkit::PushButton::New(); mEffectChangeButton.SetUnselectedImage( EFFECT_WAVE_IMAGE ); mEffectChangeButton.SetSelectedImage( EFFECT_WAVE_IMAGE_SELECTED ); mEffectChangeButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnEffectButtonClicked ); mToolBar.AddControl( mEffectChangeButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); // Add title to the tool bar. mTitle = DemoHelper::CreateToolBarLabel( APPLICATION_TITLE_WAVE ); mToolBar.AddControl( mTitle, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Toolkit::Alignment::HorizontalCenter ); //Add an slideshow icon on the right of the title mSlideshowButton = Toolkit::PushButton::New(); mSlideshowButton.SetUnselectedImage( SLIDE_SHOW_START_ICON ); mSlideshowButton.SetSelectedImage( SLIDE_SHOW_START_ICON_SELECTED ); mSlideshowButton.ClickedSignal().Connect( this, &CubeTransitionApp::OnSildeshowButtonClicked ); mToolBar.AddControl( mSlideshowButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalCenter, DemoHelper::DEFAULT_PLAY_PADDING ); // Set size to stage size to avoid seeing a black border on transition mViewSize = Stage::GetCurrent().GetSize(); // show the first image mCurrentImage = LoadStageFillingImage( IMAGES[mIndex] ); //use small cubes mCubeWaveEffect = Toolkit::CubeTransitionWaveEffect::New( NUM_ROWS_WAVE, NUM_COLUMNS_WAVE ); mCubeWaveEffect.SetTransitionDuration( ANIMATION_DURATION_WAVE ); mCubeWaveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_WAVE ); mCubeWaveEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeWaveEffect.SetSize( mViewSize ); mCubeWaveEffect.SetPositionInheritanceMode( USE_PARENT_POSITION ); mCubeWaveEffect.SetCurrentImage( mCurrentImage ); // use big cubes mCubeCrossEffect = Toolkit::CubeTransitionCrossEffect::New(NUM_ROWS_CROSS, NUM_COLUMNS_CROSS ); mCubeCrossEffect.SetTransitionDuration( ANIMATION_DURATION_CROSS ); mCubeCrossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT_CROSS ); mCubeCrossEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeCrossEffect.SetSize( mViewSize ); mCubeCrossEffect.SetPositionInheritanceMode( USE_PARENT_POSITION ); mCubeCrossEffect.SetCurrentImage( mCurrentImage ); mCubeFoldEffect = Toolkit::CubeTransitionFoldEffect::New( NUM_ROWS_FOLD, NUM_COLUMNS_FOLD ); mCubeFoldEffect.SetTransitionDuration( ANIMATION_DURATION_FOLD ); mCubeFoldEffect.TransitionCompletedSignal().Connect(this, &CubeTransitionApp::OnTransitionCompleted); mCubeFoldEffect.SetSize( mViewSize ); mCubeFoldEffect.SetPositionInheritanceMode( USE_PARENT_POSITION ); mCubeFoldEffect.SetCurrentImage( mCurrentImage ); mViewTimer = Timer::New( VIEWINGTIME ); mViewTimer.TickSignal().Connect( this, &CubeTransitionApp::OnTimerTick ); mCurrentEffect = mCubeWaveEffect; mContent.Add( mCurrentEffect ); // use pan gesture to detect the cursor or finger movement mPanGestureDetector = PanGestureDetector::New(); mPanGestureDetector.DetectedSignal().Connect( this, &CubeTransitionApp::OnPanGesture ); mPanGestureDetector.Attach( mContent ); }