コード例 #1
0
ファイル: compress-bz2.cpp プロジェクト: yunGit/Torch
torch::Data Bz2::Decompress(const torch::Data &data)
{
    const int size100k = 100000;
    int bufsize = size100k * Bz2::block100k;
    int status = 0;
    
    bz_stream stream = {0};
    
    Data buf(bufsize);
    Data dst;
    dst.HiddenAlloc(data.GetSize() * 2);
    
    /* next_in should point at the data to be compressed
     * avail_in should indicate how many bytes the library may read
     * BZ2_bzDecompress updates next_in, avail_in and total_in to reflect the number of bytes it has read */
    stream.next_in = (char*) data.GetBytes();
    stream.avail_in = (int)data.GetSize();
    
    /* next_out should point to a buffer in which the compressed data is to be placed
     * avail_out indicating how much output space is available.
     * BZ2_bzDecompress updates next_out, avail_out and total_out to reflect the number of bytes output. */
    stream.next_out = (char*)buf.GetBytes();
    stream.avail_out = (int)buf.GetSize();
    
    
    status = BZ2_bzDecompressInit(&stream, 0, 0);
    if (status != BZ_OK) {
        BZ2_bzDecompressEnd(&stream);
        return dst;
    }
    
    do {
        status = BZ2_bzDecompress(&stream);
        if (status != BZ_OK && status != BZ_STREAM_END)
            break;
        
        dst.Append(buf.GetBytes(), bufsize - stream.avail_out);
        
        stream.next_out = (char*)buf.GetBytes();
        stream.avail_out = (int)buf.GetSize();
        
    }while (status != BZ_STREAM_END);
    
    BZ2_bzDecompressEnd(&stream);
    
    return dst;
}
コード例 #2
0
ファイル: torch-crypto-rc4.cpp プロジェクト: Luweimy/Torch
void RC4::CryptoNoCopy(torch::Data &input)
{
    arc4_setup(&m_rc4ctx, (unsigned char *)m_skey.GetBytes(), (int)m_skey.GetSize());
    arc4_crypt(&m_rc4ctx, (unsigned char*)input.GetBytes(), (int)input.GetSize());
}
コード例 #3
0
ファイル: crypto-aes.cpp プロジェクト: yunGit/Torch
torch::Data AES::DecryptWithCopy(const torch::Data &input)
{
    return this->DecryptWithCopy((unsigned char*)input.GetBytes(), (int)input.GetSize());
}