コード例 #1
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
int32_t AbaqusSurfaceMeshWriter::writeTriangles(FILE* f)
{
  int32_t err = 0;
  TriangleGeom::Pointer triangleGeom = getDataContainerArray()->getDataContainer(getSurfaceMeshFaceLabelsArrayPath().getDataContainerName())->getGeometryAs<TriangleGeom>();
  int64_t numTri = triangleGeom->getNumberOfTris();
  int64_t* triangles = triangleGeom->getTriPointer(0);

  fprintf(f, "*ELEMENT, TYPE=%s\n", TRI_ELEMENT_TYPE);
  for (int64_t i = 1; i <= numTri; ++i)
  {
    // When we get the node index, add 1 to it because Abaqus number is 1 based.
    int64_t nId0 = triangles[(i - 1) * 3] + 1;
    int64_t nId1 = triangles[(i - 1) * 3 + 1] + 1;
    int64_t nId2 = triangles[(i - 1) * 3 + 2] + 1;
    fprintf(f, "%lld, %lld, %lld, %lld\n", (long long int)i, (long long int)nId0, (long long int)nId1, (long long int)nId2);
  }
  return err;
}
コード例 #2
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void SurfaceMeshToNonconformalVtk::execute()
{
  int err = 0;
  setErrorCondition(err);

  dataCheck();
  if(getErrorCondition() < 0) { return; }

  DataContainer::Pointer m = getDataContainerArray()->getDataContainer(m_SurfaceMeshFaceLabelsArrayPath.getDataContainerName());

  TriangleGeom::Pointer triangleGeom = getDataContainerArray()->getDataContainer(getSurfaceMeshFaceLabelsArrayPath().getDataContainerName())->getGeometryAs<TriangleGeom>();
  float* nodes = triangleGeom->getVertexPointer(0);
  int64_t* triangles = triangleGeom->getTriPointer(0);

  qint64 numNodes = triangleGeom->getNumberOfVertices();
  int64_t numTriangles = triangleGeom->getNumberOfTris();

  // Make sure any directory path is also available as the user may have just typed
  // in a path without actually creating the full path
  QFileInfo fi(getOutputVtkFile());
  QDir parentPath = fi.path();
  if(!parentPath.mkpath("."))
  {
    QString ss = QObject::tr("Error creating parent path '%1'").arg(parentPath.absolutePath());
    setErrorCondition(-1);
    notifyErrorMessage(getHumanLabel(), ss, getErrorCondition());
    return;
  }

  // Open the output VTK File for writing
  FILE* vtkFile = NULL;
  vtkFile = fopen(getOutputVtkFile().toLatin1().data(), "wb");
  if (NULL == vtkFile)
  {
    QString ss = QObject::tr("Error creating file '%1'").arg(getOutputVtkFile());
    setErrorCondition(-18542);
    notifyErrorMessage(getHumanLabel(), ss, getErrorCondition());
    return;
  }
  ScopedFileMonitor vtkFileMonitor(vtkFile);

  notifyStatusMessage(getHumanLabel(), "Writing Vertex Data ....");

  fprintf(vtkFile, "# vtk DataFile Version 2.0\n");
  fprintf(vtkFile, "Data set from DREAM.3D Surface Meshing Module\n");
  if (m_WriteBinaryFile)
  {
    fprintf(vtkFile, "BINARY\n");
  }
  else
  {
    fprintf(vtkFile, "ASCII\n");
  }
  fprintf(vtkFile, "DATASET POLYDATA\n");

  int numberWrittenNodes = 0;
  for (int i = 0; i < numNodes; i++)
  {
    //  Node& n = nodes[i]; // Get the current Node
    if (m_SurfaceMeshNodeType[i] > 0) { ++numberWrittenNodes; }
    else { qDebug() << "Node Type Invalid: " << i << "::" << (int)(m_SurfaceMeshNodeType[i]) ;}
  }

  fprintf(vtkFile, "POINTS %d float\n", numberWrittenNodes);

  float pos[3] = {0.0f, 0.0f, 0.0f};

  size_t totalWritten = 0;

  // Write the POINTS data (Vertex)
  for (int i = 0; i < numNodes; i++)
  {
    if (m_SurfaceMeshNodeType[i] > 0)
    {
      pos[0] = static_cast<float>(nodes[i * 3]);
      pos[1] = static_cast<float>(nodes[i * 3 + 1]);
      pos[2] = static_cast<float>(nodes[i * 3 + 2]);

      if (m_WriteBinaryFile == true)
      {
        SIMPLib::Endian::FromSystemToBig::convert(pos[0]);
        SIMPLib::Endian::FromSystemToBig::convert(pos[1]);
        SIMPLib::Endian::FromSystemToBig::convert(pos[2]);
        totalWritten = fwrite(pos, sizeof(float), 3, vtkFile);
        if(totalWritten != 3) {}
      }
      else
      {
        fprintf(vtkFile, "%f %f %f\n", pos[0], pos[1], pos[2]); // Write the positions to the output file
      }
    }
  }


  // Write the triangle indices into the vtk File
  notifyStatusMessage(getHumanLabel(), "Writing Faces ....");

  int tData[4];

  // Store all the unique Spins
  QMap<int32_t, int32_t> featureTriangleCount;
  for (int i = 0; i < numTriangles; i++)
  {
    if (featureTriangleCount.find(m_SurfaceMeshFaceLabels[i * 2]) == featureTriangleCount.end())
    {
      featureTriangleCount[m_SurfaceMeshFaceLabels[i * 2]] = 1;
    }
    else
    {
      featureTriangleCount[m_SurfaceMeshFaceLabels[i * 2]]++;
    }
    if (featureTriangleCount.find(m_SurfaceMeshFaceLabels[i * 2 + 1]) == featureTriangleCount.end())
    {
      featureTriangleCount[m_SurfaceMeshFaceLabels[i * 2 + 1]] = 1;
    }
    else
    {
      featureTriangleCount[m_SurfaceMeshFaceLabels[i * 2 + 1]]++;
    }
  }

  // Write the POLYGONS
  fprintf(vtkFile, "\nPOLYGONS %lld %lld\n", (long long int)(numTriangles * 2), (long long int)(numTriangles * 2 * 4));

  size_t totalCells = 0;
  // Loop over all the features
  for(QMap<int32_t, int32_t>::iterator featureIter = featureTriangleCount.begin(); featureIter != featureTriangleCount.end(); ++featureIter)
  {
    totalCells += featureIter.value();
  }
  Q_ASSERT(totalCells == (size_t)(numTriangles * 2) );


  // Loop over all the features
  for(QMap<int32_t, int32_t>::iterator featureIter = featureTriangleCount.begin(); featureIter != featureTriangleCount.end(); ++featureIter)
  {
    int32_t gid = featureIter.key(); // The current Feature Id
    int32_t numTriToWrite = featureIter.value(); // The number of triangles for this feature
    uint8_t doWrite = 0;

    // Loop over all the triangles looking for the current feature id
    // this is probably sub-optimal as if we have 1000 features we are going to loop 1000 times but this will use the
    // least amount of memory. We could run a filter to group the triangles by feature but then we would need an
    // additional amount of memory equal to 3X the memory used for the triangle list because every triangle will be listed
    // twice. We could get some slightly better performance if we buffered 4K worth of data then wrote out that data
    // in one chunk versus what we are doing here.
    for (int j = 0; j < numTriangles; j++)
    {
      doWrite = 0;

      if (m_SurfaceMeshFaceLabels[j * 2] == gid ) { doWrite = 1; }
      else if (m_SurfaceMeshFaceLabels[j * 2 + 1] == gid) { doWrite = 2; } // We need to flip the winding of the triangle
      if (doWrite == 0) { continue; } // Labels in the triangle did match the current feature id.

      if (doWrite == 1)
      {
        tData[0] = 3; // Push on the total number of entries for this entry
        tData[1] = triangles[j * 3];
        tData[2] = triangles[j * 3 + 1];
        tData[3] = triangles[j * 3 + 2];
      }
      else
      {
        tData[0] = 3; // Push on the total number of entries for this entry
        tData[1] = triangles[j * 3 + 2];
        tData[2] = triangles[j * 3 + 1];
        tData[3] = triangles[j * 3];
      }
      if (m_WriteBinaryFile == true)
      {

        SIMPLib::Endian::FromSystemToBig::convert(tData[0]);
        SIMPLib::Endian::FromSystemToBig::convert(tData[1]); // Index of Vertex 0
        SIMPLib::Endian::FromSystemToBig::convert(tData[2]); // Index of Vertex 1
        SIMPLib::Endian::FromSystemToBig::convert(tData[3]); // Index of Vertex 2
        fwrite(tData, sizeof(int), 4, vtkFile);
      }
      else
      {
        fprintf(vtkFile, "3 %d %d %d\n", tData[1], tData[2], tData[3]);
      }
      numTriToWrite--;
    }
    if (numTriToWrite != 0)
    {
      qDebug() << "Not enough triangles written: " << gid << "::" << numTriToWrite << " Total Triangles to Write " << featureIter.value();
    }

  }


  // Write the POINT_DATA section
  err = writePointData(vtkFile);

  // Write the CELL_DATA section
  err = writeCellData(vtkFile, featureTriangleCount);


  fprintf(vtkFile, "\n");

  setErrorCondition(0);
  notifyStatusMessage(getHumanLabel(), "Complete");
}
コード例 #3
0
ファイル: SurfaceMeshToVtk.cpp プロジェクト: kglowins/DREAM3D
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void SurfaceMeshToVtk::execute()
{
  int err = 0;
  setErrorCondition(err);
  dataCheck();
  if(getErrorCondition() < 0) { return; }

  setErrorCondition(0);
  DataContainer::Pointer sm = getDataContainerArray()->getDataContainer(m_SurfaceMeshFaceLabelsArrayPath.getDataContainerName());  /* Place all your code to execute your filter here. */
  TriangleGeom::Pointer triangleGeom = getDataContainerArray()->getDataContainer(getSurfaceMeshFaceLabelsArrayPath().getDataContainerName())->getGeometryAs<TriangleGeom>();
  float* nodes = triangleGeom->getVertexPointer(0);
  int64_t* triangles = triangleGeom->getTriPointer(0);

  qint64 numNodes = triangleGeom->getNumberOfVertices();
  int64_t numTriangles = triangleGeom->getNumberOfTris();

  // Make sure any directory path is also available as the user may have just typed
  // in a path without actually creating the full path
  QFileInfo fi(getOutputVtkFile());
  QDir parentPath = fi.path();

  if(!parentPath.mkpath("."))
  {

    QString ss = QObject::tr("Error creating parent path '%1'").arg(parentPath.absolutePath());
    notifyErrorMessage(getHumanLabel(), ss, -1);
    setErrorCondition(-1);
    return;
  }

  // Open the output VTK File for writing
  FILE* vtkFile = NULL;
  vtkFile = fopen(getOutputVtkFile().toLatin1().data(), "wb");
  if (NULL == vtkFile)
  {

    QString ss = QObject::tr("Error creating file '%1'").arg(getOutputVtkFile());
    notifyErrorMessage(getHumanLabel(), ss, -18542);
    setErrorCondition(-18542);
    return;
  }
  ScopedFileMonitor vtkFileMonitor(vtkFile);

  fprintf(vtkFile, "# vtk DataFile Version 2.0\n");
  fprintf(vtkFile, "Data set from DREAM.3D Surface Meshing Module\n");
  if (m_WriteBinaryFile)
  {
    fprintf(vtkFile, "BINARY\n");
  }
  else
  {
    fprintf(vtkFile, "ASCII\n");
  }
  fprintf(vtkFile, "DATASET POLYDATA\n");

  int numberWrittenumNodes = 0;
  for (int i = 0; i < numNodes; i++)
  {
    //  Node& n = nodes[i]; // Get the current Node
    if (m_SurfaceMeshNodeType[i] > 0) { ++numberWrittenumNodes; }
  }

  fprintf(vtkFile, "POINTS %d float\n", numberWrittenumNodes);

  float pos[3] = {0.0f, 0.0f, 0.0f};

  size_t totalWritten = 0;

  // Write the POINTS data (Vertex)
  for (int i = 0; i < numNodes; i++)
  {
    if (m_SurfaceMeshNodeType[i] > 0)
    {
      pos[0] = static_cast<float>(nodes[i * 3]);
      pos[1] = static_cast<float>(nodes[i * 3 + 1]);
      pos[2] = static_cast<float>(nodes[i * 3 + 2]);

      if (m_WriteBinaryFile == true)
      {
        SIMPLib::Endian::FromSystemToBig::convert(pos[0]);
        SIMPLib::Endian::FromSystemToBig::convert(pos[1]);
        SIMPLib::Endian::FromSystemToBig::convert(pos[2]);
        totalWritten = fwrite(pos, sizeof(float), 3, vtkFile);
        if (totalWritten != sizeof(float) * 3)
        {

        }
      }
      else
      {
        fprintf(vtkFile, "%f %f %f\n", pos[0], pos[1], pos[2]); // Write the positions to the output file
      }
    }
  }

  int tData[4];
  int triangleCount = numTriangles;
  //  int tn1, tn2, tn3;
  if (false == m_WriteConformalMesh)
  {
    triangleCount = numTriangles * 2;
  }
  // Write the POLYGONS
  fprintf(vtkFile, "\nPOLYGONS %d %d\n", triangleCount, (triangleCount * 4));
  for (int j = 0; j < numTriangles; j++)
  {
    //  Triangle& t = triangles[j];
    tData[1] = triangles[j * 3];
    tData[2] = triangles[j * 3 + 1];
    tData[3] = triangles[j * 3 + 2];

    if (m_WriteBinaryFile == true)
    {
      tData[0] = 3; // Push on the total number of entries for this entry
      SIMPLib::Endian::FromSystemToBig::convert(tData[0]);
      SIMPLib::Endian::FromSystemToBig::convert(tData[1]); // Index of Vertex 0
      SIMPLib::Endian::FromSystemToBig::convert(tData[2]); // Index of Vertex 1
      SIMPLib::Endian::FromSystemToBig::convert(tData[3]); // Index of Vertex 2
      fwrite(tData, sizeof(int), 4, vtkFile);
      if (false == m_WriteConformalMesh)
      {
        tData[0] = tData[1];
        tData[1] = tData[3];
        tData[3] = tData[0];
        tData[0] = 3;
        SIMPLib::Endian::FromSystemToBig::convert(tData[0]);
        fwrite(tData, sizeof(int), 4, vtkFile);
      }
    }
    else
    {
      fprintf(vtkFile, "3 %d %d %d\n", tData[1], tData[2], tData[3]);
      if (false == m_WriteConformalMesh)
      {
        fprintf(vtkFile, "3 %d %d %d\n", tData[3], tData[2], tData[1]);
      }
    }
  }

  // Write the POINT_DATA section
  err = writePointData(vtkFile);
  // Write the CELL_DATA section
  err = writeCellData(vtkFile);

  fprintf(vtkFile, "\n");

  setErrorCondition(0);
  notifyStatusMessage(getHumanLabel(), "Complete");
}
コード例 #4
0
ファイル: ReadStlFile.cpp プロジェクト: ricortiz/DREAM3D
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void ReadStlFile::eliminate_duplicate_nodes()
{
  DataContainer::Pointer sm = getDataContainerArray()->getDataContainer(m_SurfaceMeshDataContainerName);

  TriangleGeom::Pointer triangleGeom = sm->getGeometryAs<TriangleGeom>();
  float* vertex = triangleGeom->getVertexPointer(0);
  int64_t nNodes = triangleGeom->getNumberOfVertices();
  int64_t* triangles = triangleGeom->getTriPointer(0);
  int64_t nTriangles = triangleGeom->getNumberOfTris();

  float stepX = (m_maxXcoord - m_minXcoord) / 100.0f;
  float stepY = (m_maxYcoord - m_minYcoord) / 100.0f;
  float stepZ = (m_maxZcoord - m_minZcoord) / 100.0f;

  QVector<QVector<size_t> > nodesInBin(100 * 100 * 100);

  // determine (xyz) bin each node falls in - used to speed up node comparison
  int32_t bin = 0, xBin = 0, yBin = 0, zBin = 0;
  for (int64_t i = 0; i < nNodes; i++)
  {
    xBin = (vertex[i * 3] - m_minXcoord) / stepX;
    yBin = (vertex[i * 3 + 1] - m_minYcoord) / stepY;
    zBin = (vertex[i * 3 + 2] - m_minZcoord) / stepZ;
    if (xBin == 100) { xBin = 99; }
    if (yBin == 100) { yBin = 99; }
    if (zBin == 100) { zBin = 99; }
    bin = (zBin * 10000) + (yBin * 100) + xBin;
    nodesInBin[bin].push_back(i);
  }

  // Create array to hold unique node numbers
  Int64ArrayType::Pointer uniqueIdsPtr = Int64ArrayType::CreateArray(nNodes, "uniqueIds");
  int64_t* uniqueIds = uniqueIdsPtr->getPointer(0);
  for (int64_t i = 0; i < nNodes; i++)
  {
    uniqueIds[i] = i;
  }

#ifdef SIMPLib_USE_PARALLEL_ALGORITHMS
  tbb::task_scheduler_init init;
  bool doParallel = true;
#endif

  //Parallel algorithm to find duplicate nodes
#ifdef SIMPLib_USE_PARALLEL_ALGORITHMS
  if (doParallel == true)
  {
    tbb::parallel_for(tbb::blocked_range<size_t>(0, 100 * 100 * 100),
                      FindUniqueIdsImpl(triangleGeom->getVertices(), nodesInBin, uniqueIds), tbb::auto_partitioner());

  }
  else
#endif
  {
    FindUniqueIdsImpl serial(triangleGeom->getVertices(), nodesInBin, uniqueIds);
    serial.convert(0, 100 * 100 * 100);
  }

  //renumber the unique nodes
  int64_t uniqueCount = 0;
  for (int64_t i = 0; i < nNodes; i++)
  {
    if(uniqueIds[i] == i)
    {
      uniqueIds[i] = uniqueCount;
      uniqueCount++;
    }
    else
    {
      uniqueIds[i] = uniqueIds[uniqueIds[i]];
    }
  }

  // Move nodes to unique Id and then resize nodes array
  for (int64_t i = 0; i < nNodes; i++)
  {
    vertex[uniqueIds[i] * 3] = vertex[i * 3];
    vertex[uniqueIds[i] * 3 + 1] = vertex[i * 3 + 1];
    vertex[uniqueIds[i] * 3 + 2] = vertex[i * 3 + 2];
  }
  triangleGeom->resizeVertexList(uniqueCount);

  // Update the triangle nodes to reflect the unique ids
  int64_t node1 = 0, node2 = 0, node3 = 0;
  for (int64_t i = 0; i < nTriangles; i++)
  {
    node1 = triangles[i * 3];
    node2 = triangles[i * 3 + 1];
    node3 = triangles[i * 3 + 2];

    triangles[i * 3] = uniqueIds[node1];
    triangles[i * 3 + 1] = uniqueIds[node2];
    triangles[i * 3 + 2] = uniqueIds[node3];
  }
}
コード例 #5
0
ファイル: ReadStlFile.cpp プロジェクト: ricortiz/DREAM3D
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void ReadStlFile::readFile()
{
  DataContainer::Pointer sm = getDataContainerArray()->getDataContainer(m_SurfaceMeshDataContainerName);

  // Open File
  FILE* f = fopen(m_StlFilePath.toLatin1().data(), "rb");
  if (NULL == f)
  {
    setErrorCondition(-1003);
    notifyErrorMessage(getHumanLabel(), "Error opening STL file", -1003);
    return;
  }

  // Read Header
  char h[80];
  int32_t triCount = 0;
  fread(h, sizeof(int32_t), 20, f);
  fread(&triCount, sizeof(int32_t), 1, f);

  TriangleGeom::Pointer triangleGeom = sm->getGeometryAs<TriangleGeom>();
  triangleGeom->resizeTriList(triCount);
  triangleGeom->resizeVertexList(triCount * 3);
  float* nodes = triangleGeom->getVertexPointer(0);
  int64_t* triangles = triangleGeom->getTriPointer(0);

  // Resize the triangle attribute matrix to hold the normals and update the normals pointer
  QVector<size_t> tDims(1, triCount);
  sm->getAttributeMatrix(getFaceAttributeMatrixName())->resizeAttributeArrays(tDims);
  updateFaceInstancePointers();

  // Read the triangles
  static const size_t k_StlElementCount = 12;
  float v[k_StlElementCount];
  unsigned short attr;
  for (int32_t t = 0; t < triCount; ++t)
  {
    fread(reinterpret_cast<void*>(v), sizeof(float), k_StlElementCount, f);

    fread(reinterpret_cast<void*>(&attr), sizeof(unsigned short), 1, f);
    if (attr > 0)
    {
      std::vector<unsigned char> buffer(attr); // Allocate a buffer for the STL attribute data to be placed into
      fread( reinterpret_cast<void*>(&(buffer.front())), attr, 1, f); // Read the bytes into the buffer so that we can skip it.
    }
    if(v[3] < m_minXcoord) { m_minXcoord = v[3]; }
    if(v[3] > m_maxXcoord) { m_maxXcoord = v[3]; }
    if(v[4] < m_minYcoord) { m_minYcoord = v[4]; }
    if(v[4] > m_maxYcoord) { m_maxYcoord = v[4]; }
    if(v[5] < m_minZcoord) { m_minZcoord = v[5]; }
    if(v[5] > m_maxZcoord) { m_maxZcoord = v[5]; }
    if(v[6] < m_minXcoord) { m_minXcoord = v[6]; }
    if(v[6] > m_maxXcoord) { m_maxXcoord = v[6]; }
    if(v[7] < m_minYcoord) { m_minYcoord = v[7]; }
    if(v[7] > m_maxYcoord) { m_maxYcoord = v[7]; }
    if(v[8] < m_minZcoord) { m_minZcoord = v[8]; }
    if(v[8] > m_maxZcoord) { m_maxZcoord = v[8]; }
    if(v[9] < m_minXcoord) { m_minXcoord = v[9]; }
    if(v[9] > m_maxXcoord) { m_maxXcoord = v[9]; }
    if(v[10] < m_minYcoord) { m_minYcoord = v[10]; }
    if(v[10] > m_maxYcoord) { m_maxYcoord = v[10]; }
    if(v[11] < m_minZcoord) { m_minZcoord = v[11]; }
    if(v[11] > m_maxZcoord) { m_maxZcoord = v[11]; }
    m_FaceNormals[3 * t + 0] = v[0];
    m_FaceNormals[3 * t + 1] = v[1];
    m_FaceNormals[3 * t + 2] = v[2];
    nodes[3 * (3 * t + 0) + 0] = v[3];
    nodes[3 * (3 * t + 0) + 1] = v[4];
    nodes[3 * (3 * t + 0) + 2] = v[5];
    nodes[3 * (3 * t + 1) + 0] = v[6];
    nodes[3 * (3 * t + 1) + 1] = v[7];
    nodes[3 * (3 * t + 1) + 2] = v[8];
    nodes[3 * (3 * t + 2) + 0] = v[9];
    nodes[3 * (3 * t + 2) + 1] = v[10];
    nodes[3 * (3 * t + 2) + 2] = v[11];
    triangles[t * 3] = 3 * t + 0;
    triangles[t * 3 + 1] = 3 * t + 1;
    triangles[t * 3 + 2] = 3 * t + 2;
  }

  return;
}
コード例 #6
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void WriteTriangleGeometry::execute()
{
  int err = 0;
  setErrorCondition(err);

  dataCheck();
  if(getErrorCondition() < 0) { return; }
  DataContainer::Pointer dataContainer = getDataContainerArray()->getPrereqDataContainer<AbstractFilter>(this, getDataContainerSelection());

  TriangleGeom::Pointer triangleGeom = dataContainer->getGeometryAs<TriangleGeom>();
  QString geometryType = triangleGeom->getGeometryTypeAsString();
  float* nodes = triangleGeom->getVertexPointer(0);
  int64_t* triangles = triangleGeom->getTriPointer(0);

  qint64 numNodes = triangleGeom->getNumberOfVertices();
  qint64 maxNodeId = numNodes - 1;
  int64_t numTriangles = triangleGeom->getNumberOfTris();

  // ++++++++++++++ Write the Nodes File +++++++++++++++++++++++++++++++++++++++++++
  // Make sure any directory path is also available as the user may have just typed
  // in a path without actually creating the full path
  notifyStatusMessage(getHumanLabel(), "Writing Nodes Text File");
  QFileInfo fi(getOutputNodesFile());
  QDir parentPath = fi.path();

  if(!parentPath.mkpath("."))
  {

    QString ss = QObject::tr("Error creating parent path '%1'").arg(parentPath.absolutePath());
    notifyErrorMessage(getHumanLabel(), ss, -1);
    setErrorCondition(-1);
    return;
  }
  FILE* nodesFile = NULL;
  nodesFile = fopen(getOutputNodesFile().toLatin1().data(), "wb");
  if (NULL == nodesFile)
  {
    setErrorCondition(-100);
    notifyErrorMessage(getHumanLabel(), "Error opening Nodes file for writing", -100);
    return;
  }
  fprintf(nodesFile, "# All lines starting with '#' are comments\n");
  fprintf(nodesFile, "# DREAM.3D Nodes file\n");
  fprintf(nodesFile, "# DREAM.3D Version %s\n", SIMPLib::Version::Complete().toLatin1().constData());
  fprintf(nodesFile, "# Node Data is X Y Z space delimited.\n");
  fprintf(nodesFile, "Node Count: %lld\n", numNodes);
  for (int i = 0; i < numNodes; i++)
  {
    fprintf(nodesFile, "%8.5f %8.5f %8.5f\n", nodes[i * 3], nodes[i * 3 + 1], nodes[i * 3 + 2]);
  }
  fclose(nodesFile);

  // ++++++++++++++ Write the Triangles File +++++++++++++++++++++++++++++++++++++++++++
  notifyStatusMessage(getHumanLabel(), "Writing Triangles Text File");
  QFileInfo triFI(getOutputTrianglesFile());
  parentPath = triFI.path();
  if(!parentPath.mkpath("."))
  {

    QString ss = QObject::tr("Error creating parent path '%1'").arg(parentPath.absolutePath());
    notifyErrorMessage(getHumanLabel(), ss, -1);
    setErrorCondition(-1);
    return;
  }
  FILE* triFile = fopen(getOutputTrianglesFile().toLatin1().data(), "wb");
  if (NULL == triFile)
  {
    setErrorCondition(-100);
    notifyErrorMessage(getHumanLabel(), "Error opening Triangles file for writing", -100);
    return;
  }

  fprintf(triFile, "# All lines starting with '#' are comments\n");
  fprintf(triFile, "# DREAM.3D Triangle file\n");
  fprintf(triFile, "# DREAM.3D Version %s\n", SIMPLib::Version::Complete().toLatin1().constData());
  fprintf(triFile, "# Each Triangle consists of 3 Node Ids.\n");
  fprintf(triFile, "# NODE IDs START AT 0.\n");
  fprintf(triFile, "Geometry Type: %s\n", geometryType.toLatin1().constData());
  fprintf(triFile, "Node Count: %lld\n", numNodes);
  fprintf(triFile, "Max Node Id: %lld\n", maxNodeId );
  fprintf(triFile, "Triangle Count: %lld\n", (long long int)(numTriangles));

  int n1, n2, n3;
  for (int64_t j = 0; j < numTriangles; ++j)
  {
    n1 = triangles[j * 3];
    n2 = triangles[j * 3 + 1];
    n3 = triangles[j * 3 + 2];

    fprintf(triFile, "%d %d %d\n",  n1, n2, n3);
  }

  fclose(triFile);

  /* Let the GUI know we are done with this filter */
  notifyStatusMessage(getHumanLabel(), "Complete");
}
コード例 #7
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
int32_t FindNRingNeighbors::generate(TriangleGeom::Pointer triangleGeom, int32_t* faceLabels)
{
    int64_t* triangles = triangleGeom->getTriPointer(0);
    int32_t err = 0;

    //Clear out all the previous triangles.
    m_NRingTriangles.clear();

    // Make sure we have the proper connectivity built
    ElementDynamicList::Pointer node2TrianglePtr = triangleGeom->getElementsContainingVert();
    if (node2TrianglePtr.get() == NULL)
    {
        err = triangleGeom->findElementsContainingVert();
        if (err < 0)
        {
            return err;
        }
        node2TrianglePtr = triangleGeom->getElementsContainingVert();
    }

    // Figure out these boolean values for a sanity check
    bool check0 = faceLabels[m_TriangleId * 2] == m_RegionId0 && faceLabels[m_TriangleId * 2 + 1] == m_RegionId1;
    bool check1 = faceLabels[m_TriangleId * 2 + 1] == m_RegionId0 && faceLabels[m_TriangleId * 2] == m_RegionId1;

#if 1
    if ( check0 == false && check1 == false)
    {
        qDebug() << "FindNRingNeighbors Seed triangle ID does not have a matching Region ID for " << m_RegionId0 << " & " << m_RegionId1 << "\n";
        qDebug() << "Region Ids are: " << faceLabels[m_TriangleId * 2] << " & " << faceLabels[m_TriangleId * 2 + 1] << "\n";
        return err;
    }
#endif

    // Add our seed triangle
    m_NRingTriangles.insert(m_TriangleId);

    for (int64_t ring = 0; ring < m_Ring; ++ring)
    {
        // Make a copy of the 1 Ring Triangles that we just found so that we can use those triangles as the
        // seed triangles for the 2 Ring triangles
        UniqueFaceIds_t lcvTriangles(m_NRingTriangles);

        // Now that we have the 1 ring triangles, get the 2 Ring neighbors from that list
        for (UniqueFaceIds_t::iterator triIter = lcvTriangles.begin(); triIter != lcvTriangles.end(); ++triIter)
        {
            int64_t triangleIdx = *triIter;
            // For each node, get the triangle ids that the node belongs to
            for(int32_t i = 0; i < 3; ++i)
            {
                // Get all the triangles for this Node id
                uint16_t tCount = node2TrianglePtr->getNumberOfElements(triangles[triangleIdx * 3 + i]);
                int64_t* data = node2TrianglePtr->getElementListPointer(triangles[triangleIdx * 3 + i]);

                // Copy all the triangles into our "2Ring" set which will be the unique set of triangle ids
                for (uint16_t t = 0; t < tCount; ++t)
                {
                    int64_t tid = data[t];
                    check0 = faceLabels[tid * 2] == m_RegionId0 && faceLabels[tid * 2 + 1] == m_RegionId1;
                    check1 = faceLabels[tid * 2 + 1] == m_RegionId0 && faceLabels[tid * 2] == m_RegionId1;
                    if (check0 == true || check1 == true)
                    {
                        m_NRingTriangles.insert(tid);
                    }
                }
            }
        }
    }
    return err;
}
コード例 #8
0
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void WriteStlFile::execute()
{
  int32_t err = 0;
  setErrorCondition(0);
  dataCheck();
  if(getErrorCondition() < 0) { return; }

  // Make sure any directory path is also available as the user may have just typed
  // in a path without actually creating the full path
  QDir stlDir(getOutputStlDirectory());
  if (!stlDir.mkpath("."))
  {
    QString ss = QObject::tr("Error creating parent path '%1'").arg(getOutputStlDirectory());
    notifyErrorMessage(getHumanLabel(), ss, -1);
    setErrorCondition(-1);
    return;
  }

  TriangleGeom::Pointer triangleGeom = getDataContainerArray()->getDataContainer(getSurfaceMeshFaceLabelsArrayPath().getDataContainerName())->getGeometryAs<TriangleGeom>();
  float* nodes = triangleGeom->getVertexPointer(0);
  int64_t* triangles = triangleGeom->getTriPointer(0);
  int64_t nTriangles = triangleGeom->getNumberOfTris();

  if (nTriangles > std::numeric_limits<int32_t>::max())
  {
    QString ss = QObject::tr("The number of triangles is %1, but the STL specification only supports triangle counts up to %2").arg(nTriangles).arg(std::numeric_limits<int32_t>::max());
    notifyErrorMessage(getHumanLabel(), ss, -1);
    setErrorCondition(-1);
    return;
  }

  // Store all the unique Spins
  QMap<int32_t, int32_t> uniqueGrainIdtoPhase;
  if (m_GroupByPhase == true)
  {
    for (int64_t i = 0; i < nTriangles; i++)
    {
      uniqueGrainIdtoPhase.insert(m_SurfaceMeshFaceLabels[i * 2], m_SurfaceMeshFacePhases[i * 2]);
      uniqueGrainIdtoPhase.insert(m_SurfaceMeshFaceLabels[i * 2 + 1], m_SurfaceMeshFacePhases[i * 2 + 1]);
    }
  }
  else
  {
    for (int64_t i = 0; i < nTriangles; i++)
    {
      uniqueGrainIdtoPhase.insert(m_SurfaceMeshFaceLabels[i * 2], 0);
      uniqueGrainIdtoPhase.insert(m_SurfaceMeshFaceLabels[i * 2 + 1], 0);
    }
  }

  unsigned char data[50];
  float* normal = (float*)data;
  float* vert1 = (float*)(data + 12);
  float* vert2 = (float*)(data + 24);
  float* vert3 = (float*)(data + 36);
  uint16_t* attrByteCount = (uint16_t*)(data + 48);
  *attrByteCount = 0;

  size_t totalWritten = 0;
  float u[3] = { 0.0f, 0.0f, 0.0f }, w[3] = { 0.0f, 0.0f, 0.0f };
  float length = 0.0f;

  int32_t spin = 0;
  int32_t triCount = 0;

  //Loop over the unique Spins
  for (QMap<int32_t, int32_t>::iterator spinIter = uniqueGrainIdtoPhase.begin(); spinIter != uniqueGrainIdtoPhase.end(); ++spinIter )
  {
    spin = spinIter.key();

    // Generate the output file name
    QString filename = getOutputStlDirectory() + "/" + getOutputStlPrefix();
    if (m_GroupByPhase == true)
    {
      filename = filename + QString("Ensemble_") + QString::number(spinIter.value()) + QString("_");
    }
    filename = filename + QString("Feature_") + QString::number(spin) + ".stl";
    FILE* f = fopen(filename.toLatin1().data(), "wb");
    {
      QString ss = QObject::tr("Writing STL for Feature Id %1").arg(spin);
      notifyStatusMessage(getMessagePrefix(), getHumanLabel(), ss);
    }

    QString header = "DREAM3D Generated For Feature ID " + QString::number(spin);
    if (m_GroupByPhase == true)
    {
      header = header + " Phase " + QString::number(spinIter.value());
    }
    err = writeHeader(f, header, 0);
    if (err < 0)
    {
    }
    triCount = 0; // Reset this to Zero. Increment for every triangle written

    // Loop over all the triangles for this spin
    for (int64_t t = 0; t < nTriangles; ++t)
    {
      // Get the true indices of the 3 nodes
      int64_t nId0 = triangles[t * 3];
      int64_t nId1 = triangles[t * 3 + 1];
      int64_t nId2 = triangles[t * 3 + 2];

      vert1[0] = static_cast<float>(nodes[nId0 * 3]);
      vert1[1] = static_cast<float>(nodes[nId0 * 3 + 1]);
      vert1[2] = static_cast<float>(nodes[nId0 * 3 + 2]);

      if (m_SurfaceMeshFaceLabels[t * 2] == spin)
      {
        //winding = 0; // 0 = Write it using forward spin
      }
      else if (m_SurfaceMeshFaceLabels[t * 2 + 1] == spin)
      {
        //winding = 1; // Write it using backward spin
        // Switch the 2 node indices
        int64_t temp = nId1;
        nId1 = nId2;
        nId2 = temp;
      }
      else
      {
        continue; // We do not match either spin so move to the next triangle
      }

      vert2[0] = static_cast<float>(nodes[nId1 * 3]);
      vert2[1] = static_cast<float>(nodes[nId1 * 3 + 1]);
      vert2[2] = static_cast<float>(nodes[nId1 * 3 + 2]);

      vert3[0] = static_cast<float>(nodes[nId2 * 3]);
      vert3[1] = static_cast<float>(nodes[nId2 * 3 + 1]);
      vert3[2] = static_cast<float>(nodes[nId2 * 3 + 2]);

      // Compute the normal
      u[0] = vert2[0] - vert1[0];
      u[1] = vert2[1] - vert1[1];
      u[2] = vert2[2] - vert1[2];

      w[0] = vert3[0] - vert1[0];
      w[1] = vert3[1] - vert1[1];
      w[2] = vert3[2] - vert1[2];

      normal[0] = u[1] * w[2] - u[2] * w[1];
      normal[1] = u[2] * w[0] - u[0] * w[2];
      normal[2] = u[0] * w[1] - u[1] * w[0];

      length = sqrtf(normal[0] * normal[0] + normal[1] * normal[1] + normal[2] * normal[2]);
      normal[0] = normal[0] / length;
      normal[1] = normal[1] / length;
      normal[2] = normal[2] / length;

      totalWritten = fwrite(data, 1, 50, f);
      if (totalWritten != 50)
      {
        QString ss = QObject::tr("Error Writing STL File. Not enough elements written for Feature Id %1. Wrote %2 of 50.").arg(spin).arg(totalWritten);
        notifyErrorMessage(getHumanLabel(), ss, -1201);
      }
      triCount++;
    }
    fclose(f);
    err = writeNumTrianglesToFile(filename, triCount);
  }

  setErrorCondition(0);
  notifyStatusMessage(getHumanLabel(), "Complete");

  return;
}