static int l_pack_start(lua_State *l) { UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1); UI::Context *c = b->GetContext(); if (lua_istable(l, 2)) { UI::Widget *w = UI::Lua::GetWidget(c, l, 2); if (w) b->PackStart(w); else for (size_t i = lua_rawlen(l, 2); i > 0; i--) { lua_rawgeti(l, 2, i); b->PackStart(UI::Lua::CheckWidget(c, l, -1)); lua_pop(l, 1); } } else b->PackStart(UI::Lua::CheckWidget(c, l, 2)); lua_pushvalue(l, 1); return 1; }
static int l_pack_start(lua_State *l) { UI::Box *b = LuaObject<UI::Box>::CheckFromLua(1); if (lua_istable(l, 2)) { for (size_t i = lua_rawlen(l, 2); i > 0; i--) { lua_rawgeti(l, 2, i); b->PackStart(LuaObject<UI::Widget>::CheckFromLua(-1)); lua_pop(l, 1); } } else b->PackEnd(LuaObject<UI::Widget>::CheckFromLua(2)); lua_pushvalue(l, 1); return 1; }