コード例 #1
0
ファイル: values.cpp プロジェクト: adegtiar/sceem
static void add(Value::Ranges* result, int64_t begin, int64_t end)
{
  if (begin > end) {
    return;
  }
  Value::Range* range = result->add_range();
  range->set_begin(begin);
  range->set_end(end);
}
コード例 #2
0
ファイル: values.cpp プロジェクト: Adyoulike/mesos
// Coalesce the given 'range' into already coalesced 'ranges'.
static void coalesce(Value::Ranges* ranges, const Value::Range& range)
{
  // Note that we assume that ranges has already been coalesced.

  Value::Ranges result;
  Value::Range temp = range;

  for (int i = 0; i < ranges->range_size(); i++) {
    const Value::Range& current = ranges->range(i);

    // Check if current and range overlap. Note, we only need to
    // compare with range and not with temp to check for overlap
    // because we expect ranges to be coalesced to begin with!
    if (current.begin() <= range.end() + 1 &&
        current.end() >= range.begin() - 1) {
      // current:   |   |
      // range:       |   |
      // range:   |   |
      // Update temp with new boundaries.
      temp.set_begin(min(temp.begin(), min(range.begin(), current.begin())));
      temp.set_end(max(temp.end(), max(range.end(), current.end())));
    } else { // No overlap.
      result.add_range()->MergeFrom(current);
    }
  }

  result.add_range()->MergeFrom(temp);
  *ranges = result;
}
コード例 #3
0
ファイル: resources_tests.cpp プロジェクト: kmiku7/mesos
TEST(ResourcesTest, ParsingWithRoles)
{
  Resources parse1 = Resources::parse("cpus(role1):2;mem(role1):3").get();

  Resource cpus;
  cpus.set_name("cpus");
  cpus.set_type(Value::SCALAR);
  cpus.mutable_scalar()->set_value(2);
  cpus.set_role("role1");

  Resource mem;
  mem.set_name("mem");
  mem.set_type(Value::SCALAR);
  mem.mutable_scalar()->set_value(3);
  mem.set_role("role1");

  Resources resources1;
  resources1 += cpus;
  resources1 += mem;

  EXPECT_EQ(parse1, resources1);
  EXPECT_EQ(resources1, Resources::parse(stringify(resources1)).get());

  Resources parse2 = Resources::parse(
      "cpus(role1):2.5;ports(role2):[0-100]").get();

  Resource cpus2;
  cpus2.set_name("cpus");
  cpus2.set_type(Value::SCALAR);
  cpus2.mutable_scalar()->set_value(2.5);
  cpus2.set_role("role1");

  Resource ports;
  ports.set_name("ports");
  ports.set_type(Value::RANGES);
  Value::Range* range = ports.mutable_ranges()->add_range();
  range->set_begin(0);
  range->set_end(100);
  ports.set_role("role2");

  Resources resources2;
  resources2 += ports;
  resources2 += cpus2;

  EXPECT_EQ(parse2, resources2);
  EXPECT_EQ(resources2, Resources::parse(stringify(resources2)).get());

  Resources parse3 = Resources::parse(
      "cpus:2.5;ports(role2):[0-100]", "role1").get();

  EXPECT_EQ(parse2, parse3);
}
コード例 #4
0
// Subtract `right_` from `left_`, and return the result as Value::Ranges.
Value::Ranges subtract(const Value::Ranges& left_, const Value::Ranges& right_)
{
  if (left_.range_size() == 0 || right_.range_size() == 0) {
    return left_;
  }

  // Convert the input `Ranges` to `vector<internal::Range>` and
  // sort the vector based on the start of a range.
  auto sortRanges = [](const Value::Ranges& ranges) {
    vector<internal::Range> result;
    result.reserve(ranges.range_size());

    foreach (const Value::Range& range, ranges.range()) {
      result.push_back({range.begin(), range.end()});
    }

    std::sort(
        result.begin(),
        result.end(),
        [](const internal::Range& left, const internal::Range& right) {
          return left.start < right.start;
        });

    return result;
  };

  Value::Ranges result;

  vector<internal::Range> left = sortRanges(left_);
  vector<internal::Range> right = sortRanges(right_);

  vector<internal::Range>::iterator itLeft = left.begin();
  for (vector<internal::Range>::const_iterator itRight = right.cbegin();
       itLeft != left.end() && itRight != right.cend();) {
    // Non-overlap:
    // L: |___|
    // R:       |___|
    if (itLeft->end < itRight->start) {
      Value::Range* newRange = result.add_range();
      newRange->set_begin(itLeft->start);
      newRange->set_end(itLeft->end);

      itLeft++;
      continue;
    }

    // Non-overlap:
    // L:       |___|
    // R: |___|
    if (itLeft->start > itRight->end) {
      itRight++;
      continue;
    }

    if (itLeft->start < itRight->start) {
      Value::Range* newRange = result.add_range();
      newRange->set_begin(itLeft->start);
      newRange->set_end(itRight->start - 1);

      if (itLeft->end <= itRight->end) {
        // L: |_____|
        // R:    |____|
        itLeft++;
      } else {
        // L: |________|
        // R:    |___|
        itLeft->start = itRight->end + 1;
        itRight++;
      }
    } else { // itLeft->start >= itRight->start
      if (itLeft->end <= itRight->end) {
        // L:   |____|
        // R: |________|
        itLeft++;
      } else {
        // L:   |_____|
        // R: |____|
        itLeft->start = itRight->end + 1;
        itRight++;
      }
    }
  }

  // Traverse what's left in the `left`, if any.
  while (itLeft != left.end()) {
    // TODO(mzhu): Consider reserving the exact size.
    Value::Range* newRange = result.add_range();
    newRange->set_begin(itLeft->start);
    newRange->set_end(itLeft->end);

    itLeft++;
  }

  return result;
}
コード例 #5
0
ファイル: values.cpp プロジェクト: adegtiar/sceem
static void remove(Value::Ranges* ranges, const Value::Range& range)
{
  // Note that we assume that ranges has already been coalesced.

  Value::Ranges result;

  for (int i = 0; i < ranges->range_size(); i++) {
    const Value::Range& current = ranges->range(i);

    // Note that these if/else if conditionals are in a particular
    // order. In particular, the last two assume that the "subsumes"
    // checks have already occured.
    if (range.begin() <= current.begin() && range.end() >= current.end()) {
      // Range subsumes current.
      // current:  |     |
      // range:  |         |
      // range:  |       |
      // range:    |       |
      // range:    |     |
    } else if (range.begin() >= current.begin() && range.end() <= current.end()) {
      // Range is subsumed by current.
      // current:  |     |
      // range:      | |
      // range:    |   |
      // range:      |   |
      ranges::add(&result, current.begin(), range.begin() - 1);
      ranges::add(&result, range.end() + 1, current.end());
    } else if (range.begin() <= current.begin() && range.end() >= current.begin()) {
      // Range overlaps to the left.
      // current:  |     |
      // range:  |     |
      // range:  | |
      ranges::add(&result, range.end() + 1, current.end());
    } else if (range.begin() <= current.end() && range.end() >= current.end()) {
      // Range overlaps to the right.
      // current:  |     |
      // range:      |      |
      // range:          |  |
      ranges::add(&result, current.begin(), range.begin() - 1);
    } else {
      // Range doesn't overlap current.
      // current:        |   |
      // range:   |   |
      // range:                |   |
      ranges::add(&result, current.begin(), current.end());
    }
  }

  *ranges = result;
}