void updateUniformBuffers(bool viewchanged = true) { if (viewchanged) { uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.001f, 256.0f); glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom)); uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); uboVS.viewPos = glm::vec4(0.0f, 0.0f, -zoom, 0.0f); } else { uboVS.depth += frameTimer * 0.15f; if (uboVS.depth > 1.0f) uboVS.depth = uboVS.depth - 1.0f; } VK_CHECK_RESULT(uniformBufferVS.map()); memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS)); uniformBufferVS.unmap(); }
void updateUniformBuffers() { uboVS.projection = camera.matrices.perspective; uboVS.view = camera.matrices.view; uboVS.model = glm::rotate(glm::mat4(), glm::radians(timer * 360.0f), glm::vec3(1.0f, 0.0f, 0.0f)); uboVS.viewPos = glm::vec4(camera.position, 0.0f) * glm::vec4(-1.0f); VK_CHECK_RESULT(uniformBufferVS.map()); memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS)); uniformBufferVS.unmap(); }
~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class destroyTextureImage(texture); vkDestroyPipeline(device, pipelines.solid, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vertexBuffer.destroy(); indexBuffer.destroy(); uniformBufferVS.destroy(); }
~VulkanExample() { if (uboDataDynamic.model) { alignedFree(uboDataDynamic.model); } // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vertexBuffer.destroy(); indexBuffer.destroy(); uniformBuffers.view.destroy(); uniformBuffers.dynamic.destroy(); }
~VulkanExample() { destroyTextureImage(texture); vkDestroyPipeline(device, pipelines.solid, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); uniformBufferVS.destroy(); for (auto sampler : samplers) { vkDestroySampler(device, sampler, nullptr); } vkMeshLoader::freeMeshBufferResources(device, &meshes.tunnel); }
// Prepare and initialize uniform buffer containing shader uniforms void prepareUniformBuffers() { // Create the vertex shader uniform buffer block VK_CHECK_RESULT(vulkanDevice->createBuffer( VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(uboVS))); // Map persistent VK_CHECK_RESULT(uniformBuffer.map()); updateUniformBuffers(); }
~VulkanExample() { vkDestroyPipeline(device, pipelines.phong, nullptr); vkDestroyPipeline(device, pipelines.textured, nullptr); vkDestroyPipeline(device, pipelines.toon, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkMeshLoader::freeMeshBufferResources(device, &meshes.cube); textureLoader->destroyTexture(textures.colormap); uniformBuffer.destroy(); }