void AlchemyWindow::update() { MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients (); for (int i=0; i<4; ++i) { MyGUI::ImageBox* ingredient = mIngredients[i]; MWWorld::Ptr item; if (it != mAlchemy.endIngredients ()) { item = *it; ++it; } if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); ingredient->setImageTexture(""); ingredient->clearUserStrings (); if (item.isEmpty ()) continue; ingredient->setUserString("ToolTipType", "ItemPtr"); ingredient->setUserData(item); ingredient->setImageTexture(getIconPath(item)); MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); } drawItems(); std::vector<ESM::ENAMstruct> effects; ESM::EffectList list; list.mList = effects; for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it) { list.mList.push_back(*it); } while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setWindowManager(&mWindowManager); Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list); effectsWidget->setEffectList(_list); std::vector<MyGUI::Widget*> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void AlchemyWindow::update() { std::string suggestedName = mAlchemy->suggestPotionName(); if (suggestedName != mSuggestedPotionName) mNameEdit->setCaptionWithReplacing(suggestedName); mSuggestedPotionName = suggestedName; mSortModel->clearDragItems(); MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy->beginIngredients (); for (int i=0; i<4; ++i) { ItemWidget* ingredient = mIngredients[i]; MWWorld::Ptr item; if (it != mAlchemy->endIngredients ()) { item = *it; ++it; } if (!item.isEmpty()) mSortModel->addDragItem(item, item.getRefData().getCount()); if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); ingredient->clearUserStrings (); ingredient->setItem(item); if (item.isEmpty ()) continue; ingredient->setUserString("ToolTipType", "ItemPtr"); ingredient->setUserData(item); ingredient->setCount(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()); } mItemView->update(); std::set<MWMechanics::EffectKey> effectIds = mAlchemy->listEffects(); Widgets::SpellEffectList list; for (std::set<MWMechanics::EffectKey>::iterator it = effectIds.begin(); it != effectIds.end(); ++it) { Widgets::SpellEffectParams params; params.mEffectID = it->mId; const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(it->mId); if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill) params.mSkill = it->mArg; else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute) params.mAttribute = it->mArg; params.mIsConstant = true; params.mNoTarget = true; list.push_back(params); } while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setEffectList(list); std::vector<MyGUI::Widget*> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void AlchemyWindow::update() { Widgets::SpellEffectList effects; for (int i=0; i<4; ++i) { MyGUI::ImageBox* ingredient; if (i==0) ingredient = mIngredient1; else if (i==1) ingredient = mIngredient2; else if (i==2) ingredient = mIngredient3; else if (i==3) ingredient = mIngredient4; if (!ingredient->isUserString("ToolTipType")) continue; // add the effects of this ingredient to list of effects MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>(); for (int i=0; i<4; ++i) { if (ref->base->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->base->mData.mEffectID[i]; params.mAttribute = ref->base->mData.mAttributes[i]; params.mSkill = ref->base->mData.mSkills[i]; effects.push_back(params); } // update ingredient count labels if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); } // now remove effects that are only present once Widgets::SpellEffectList::iterator it = effects.begin(); while (it != effects.end()) { Widgets::SpellEffectList::iterator next = it; ++next; bool found = false; for (; next != effects.end(); ++next) { if (*next == *it) found = true; } if (!found) it = effects.erase(it); else ++it; } // now remove duplicates, and don't allow more than 4 effects Widgets::SpellEffectList old = effects; effects.clear(); int i=0; for (Widgets::SpellEffectList::iterator it = old.begin(); it != old.end(); ++it) { bool found = false; for (Widgets::SpellEffectList::iterator it2 = effects.begin(); it2 != effects.end(); ++it2) { // MW considers all "foritfy attribute" effects as the same effect. See the // "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy // thus, we are only checking effectID here and not attribute or skill if (it2->mEffectID == it->mEffectID) found = true; } if (!found && i<4) { ++i; effects.push_back(*it); } } mEffects = effects; while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setWindowManager(&mWindowManager); effectsWidget->setEffectList(effects); std::vector<MyGUI::WidgetPtr> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
IntSize ToolTips::createToolTip(const MWGui::ToolTipInfo& info) { mDynamicToolTipBox->setVisible(true); std::string caption = info.caption; std::string image = info.icon; int imageSize = (image != "") ? 32 : 0; std::string text = info.text; // remove the first newline (easier this way) if (text.size() > 0 && text[0] == '\n') text.erase(0, 1); const ESM::Enchantment* enchant; const ESMS::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); if (info.enchant != "") { enchant = store.enchants.search(info.enchant); if (enchant->data.type == ESM::Enchantment::CastOnce) text += "\n" + store.gameSettings.search("sItemCastOnce")->str; else if (enchant->data.type == ESM::Enchantment::WhenStrikes) text += "\n" + store.gameSettings.search("sItemCastWhenStrikes")->str; else if (enchant->data.type == ESM::Enchantment::WhenUsed) text += "\n" + store.gameSettings.search("sItemCastWhenUsed")->str; else if (enchant->data.type == ESM::Enchantment::ConstantEffect) text += "\n" + store.gameSettings.search("sItemCastConstant")->str; } // this the maximum width of the tooltip before it starts word-wrapping setCoord(0, 0, 300, 300); const IntPoint padding(8, 8); const int imageCaptionHPadding = (caption != "" ? 8 : 0); const int imageCaptionVPadding = (caption != "" ? 4 : 0); std::string realImage = "icons\\" + image; findImageExtension(realImage); EditBox* captionWidget = mDynamicToolTipBox->createWidget<EditBox>("NormalText", IntCoord(0, 0, 300, 300), Align::Left | Align::Top, "ToolTipCaption"); captionWidget->setProperty("Static", "true"); captionWidget->setCaption(caption); IntSize captionSize = captionWidget->getTextSize(); int captionHeight = std::max(caption != "" ? captionSize.height : 0, imageSize); EditBox* textWidget = mDynamicToolTipBox->createWidget<EditBox>("SandText", IntCoord(0, captionHeight+imageCaptionVPadding, 300, 300-captionHeight-imageCaptionVPadding), Align::Stretch, "ToolTipText"); textWidget->setProperty("Static", "true"); textWidget->setProperty("MultiLine", "true"); textWidget->setProperty("WordWrap", "true"); textWidget->setCaption(text); textWidget->setTextAlign(Align::HCenter | Align::Top); IntSize textSize = textWidget->getTextSize(); captionSize += IntSize(imageSize, 0); // adjust for image IntSize totalSize = IntSize( std::max(textSize.width, captionSize.width + ((image != "") ? imageCaptionHPadding : 0)), ((text != "") ? textSize.height + imageCaptionVPadding : 0) + captionHeight ); if (!info.effects.empty()) { Widget* effectArea = mDynamicToolTipBox->createWidget<Widget>("", IntCoord(0, totalSize.height, 300, 300-totalSize.height), Align::Stretch, "ToolTipEffectArea"); IntCoord coord(0, 6, totalSize.width, 24); /** * \todo * the various potion effects should appear in the tooltip depending if the player * has enough skill in alchemy to know about the effects of this potion. */ Widgets::MWEffectListPtr effectsWidget = effectArea->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, Align::Default, "ToolTipEffectsWidget"); effectsWidget->setWindowManager(mWindowManager); effectsWidget->setEffectList(info.effects); std::vector<MyGUI::WidgetPtr> effectItems; effectsWidget->createEffectWidgets(effectItems, effectArea, coord, true, Widgets::MWEffectList::EF_NoTarget); totalSize.height += coord.top-6; totalSize.width = std::max(totalSize.width, coord.width); } if (info.enchant != "") { Widget* enchantArea = mDynamicToolTipBox->createWidget<Widget>("", IntCoord(0, totalSize.height, 300, 300-totalSize.height), Align::Stretch, "ToolTipEnchantArea"); IntCoord coord(0, 6, totalSize.width, 24); Widgets::MWEffectListPtr enchantWidget = enchantArea->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, Align::Default, "ToolTipEnchantWidget"); enchantWidget->setWindowManager(mWindowManager); enchantWidget->setEffectList(Widgets::MWEffectList::effectListFromESM(&enchant->effects)); std::vector<MyGUI::WidgetPtr> enchantEffectItems; int flag = (enchant->data.type == ESM::Enchantment::ConstantEffect) ? Widgets::MWEffectList::EF_Constant : 0; enchantWidget->createEffectWidgets(enchantEffectItems, enchantArea, coord, true, flag); totalSize.height += coord.top-6; totalSize.width = std::max(totalSize.width, coord.width); if (enchant->data.type == ESM::Enchantment::WhenStrikes || enchant->data.type == ESM::Enchantment::WhenUsed) { /// \todo store the current enchantment charge somewhere int charge = enchant->data.charge; const int chargeWidth = 204; TextBox* chargeText = enchantArea->createWidget<TextBox>("SandText", IntCoord(0, 0, 10, 18), Align::Default, "ToolTipEnchantChargeText"); chargeText->setCaption(store.gameSettings.search("sCharges")->str); const int chargeTextWidth = chargeText->getTextSize().width + 5; const int chargeAndTextWidth = chargeWidth + chargeTextWidth; totalSize.width = std::max(totalSize.width, chargeAndTextWidth); chargeText->setCoord((totalSize.width - chargeAndTextWidth)/2, coord.top+6, chargeTextWidth, 18); IntCoord chargeCoord; if (totalSize.width < chargeWidth) { totalSize.width = chargeWidth; chargeCoord = IntCoord(0, coord.top+6, chargeWidth, 18); } else { chargeCoord = IntCoord((totalSize.width - chargeAndTextWidth)/2 + chargeTextWidth, coord.top+6, chargeWidth, 18); } Widgets::MWDynamicStatPtr chargeWidget = enchantArea->createWidget<Widgets::MWDynamicStat> ("MW_ChargeBar", chargeCoord, Align::Default, "ToolTipEnchantCharge"); chargeWidget->setValue(charge, charge); totalSize.height += 24; } } captionWidget->setCoord( (totalSize.width - captionSize.width)/2 + imageSize, (captionHeight-captionSize.height)/2, captionSize.width-imageSize, captionSize.height); captionWidget->setPosition (captionWidget->getPosition() + padding); textWidget->setPosition (textWidget->getPosition() + IntPoint(0, padding.top)); // only apply vertical padding, the horizontal works automatically due to Align::HCenter if (image != "") { ImageBox* imageWidget = mDynamicToolTipBox->createWidget<ImageBox>("ImageBox", IntCoord((totalSize.width - captionSize.width - imageCaptionHPadding)/2, 0, imageSize, imageSize), Align::Left | Align::Top, "ToolTipImage"); imageWidget->setImageTexture(realImage); imageWidget->setPosition (imageWidget->getPosition() + padding); } totalSize += IntSize(padding.left*2, padding.top*2); return totalSize; }