コード例 #1
0
int main(int argc, char **argv) {
    ros::init(argc, argv, "openni_tracker");
    ros::NodeHandle nh;

    string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml";
    XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
    CHECK_RC(nRetVal, "InitFromXml");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal, "Find depth generator");

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK) {
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}

    XnCallbackHandle hUserCallbacks;
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);

	XnCallbackHandle hCalibrationCallbacks;
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
			printf("Pose required, but not supported\n");
			return 1;
		}

		XnCallbackHandle hPoseCallbacks;
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);

		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	ros::Rate r(30);

        
	ros::NodeHandle pnh("~");
	string frame_id("openni_depth_frame");
	pnh.getParam("camera_frame_id", frame_id);
	
	image_transport::ImageTransport it(nh);
	image_transport::Publisher pub = it.advertise("people_segmentation_image", 1);
                
	while (ros::ok()) {
		g_Context.WaitAndUpdateAll();
		publishTransforms(frame_id, pub);
		r.sleep();
	}

	g_Context.Shutdown();
	return 0;
}
コード例 #2
0
ファイル: SceneDrawer.cpp プロジェクト: daaango/customTracker
// this function will print the confidence values of all the joints
void jointConf()
{
	XnUserID nId[15];
	XnUInt16 oId = 15;
	g_UserGenerator.GetUsers(nId, oId);
	
	int userSum = 0;
	float userConfidence = 0;
	
	// ITERATE THROUGH ALL TRACKED USERS AND OUTPUT INDIVIDUAL JOINT CONFIDENCE VALUES
	for (int i = 0; i < oId; ++i){
		if (g_bDrawSkeleton && g_UserGenerator.GetSkeletonCap().IsTracking(nId[i])){
			XnSkeletonJointPosition jointData;
			printf("\n");
			
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_HEAD, jointData);
			std::cout << "User " << nId[i] << " - Head " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_NECK, jointData);
			std::cout << "User " << nId[i] << " - Neck " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_TORSO, jointData);
			std::cout << "User " << nId[i] << " - Torso " << jointData.fConfidence << std::endl;
			
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_SHOULDER, jointData);
			std::cout << "User " << nId[i] << " - L Shoulder " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_ELBOW, jointData);
			std::cout << "User " << nId[i] << " - L Elbow " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_HAND, jointData);
			std::cout << "User " << nId[i] << " - L Hand " << jointData.fConfidence << std::endl;
			
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_SHOULDER, jointData);
			std::cout << "User " << nId[i] << " - R Shoulder " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_ELBOW, jointData);
			std::cout << "User " << nId[i] << " - R Elbow " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_HAND, jointData);
			std::cout << "User " << nId[i] << " - R Hand " << jointData.fConfidence << std::endl;
			
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_HIP, jointData);
			std::cout << "User " << nId[i] << " - L Hip " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_KNEE, jointData);
			std::cout << "User " << nId[i] << " - L Knee " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_LEFT_FOOT, jointData);
			std::cout << "User " << nId[i] << " - L Foot " << jointData.fConfidence << std::endl;
			
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_HIP, jointData);
			std::cout << "User " << nId[i] << " - R Hip " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_KNEE, jointData);
			std::cout << "User " << nId[i] << " - R Knee " << jointData.fConfidence << std::endl;
			g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId[i], XN_SKEL_RIGHT_FOOT, jointData);
			std::cout << "User " << nId[i] << " - R Foot " << jointData.fConfidence << std::endl;
			
		}
	}
}
コード例 #3
0
void glut_display() {
	xn::DepthMetaData pDepthMapMD;
	xn::ImageMetaData pImageMapMD;
	XnUserID pUser[2];
	XnUInt16 nUsers=2;
#ifdef DEBUGOUT
	ofstream datei;
#endif

	glEnable(GL_TEXTURE_2D);

	pUser[0] = 0;
	pUser[1] = 0;

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	/*glFrustum(	-ROOM_X/2+(1500.0/1750.0)*static_cast<int>(headtrans.x),
				ROOM_X/2+(1500.0/1750.0)*static_cast<int>(headtrans.x),
				-ROOM_Y/2-(1500.0/1750.0)*static_cast<int>(headtrans.y),
				ROOM_Y/2-(1500.0/1750.0)*static_cast<int>(headtrans.y),
				1525,
				2525);*/

	float nearplane = 1525;
	float screenaspect = ROOM_X/ROOM_Y;
	glFrustum(	nearplane*(-0.5 * screenaspect + headtrans.x)/headtrans.z,
				nearplane*( 0.5 * screenaspect + headtrans.x)/headtrans.z,
				nearplane*(-0.5 + headtrans.y)/headtrans.z,
				nearplane*( 0.5 + headtrans.y)/headtrans.z,
				nearplane,
				2525);


	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	nRetVal = context.WaitAndUpdateAll();
	checkError("Fehler beim Aktualisieren der Daten", nRetVal);

	/* Anzahl der User auslesen und in Objekten speichern */
	user.GetUsers(pUser, nUsers);
	if(pUser[0]!=0 && pUserOld!=1) {
		cout << "User 1 erkannt" << endl;
		pUserOld=1;
	}

	xn::SkeletonCapability pSkeleton = user.GetSkeletonCap();
	XnCallbackHandle hnd;
	pSkeleton.RegisterCalibrationCallbacks(skel_cal_start, skel_cal_end, 0,hnd);
	
	if(calibration){

	}

	pSkeleton.SetSkeletonProfile(XN_SKEL_PROFILE_ALL);
	if(pSkeleton.IsCalibrated(pUser[0])) {
		XnSkeletonJointTransformation head;
		pSkeleton.StartTracking(pUser[0]);
		pSkeleton.GetSkeletonJoint(pUser[0], XN_SKEL_HEAD, head);

		if(head.position.fConfidence && head.orientation.fConfidence) {
/*			headtrans.rotmat[0] = head.orientation.orientation.elements[0];
			headtrans.rotmat[1] = head.orientation.orientation.elements[1];
			headtrans.rotmat[2] = head.orientation.orientation.elements[2];
			headtrans.rotmat[3] = 0;
			
			headtrans.rotmat[4] = head.orientation.orientation.elements[3];
			headtrans.rotmat[5] = head.orientation.orientation.elements[4];
			headtrans.rotmat[6] = head.orientation.orientation.elements[5];
			headtrans.rotmat[7] = 0;
			
			headtrans.rotmat[8] = -head.orientation.orientation.elements[6];
			headtrans.rotmat[9] = -head.orientation.orientation.elements[7];
			headtrans.rotmat[10] =-head.orientation.orientation.elements[8];
			headtrans.rotmat[11] = 0;

			headtrans.rotmat[12] = 0;
			headtrans.rotmat[13] = 0;
			headtrans.rotmat[14] = 0;
			headtrans.rotmat[15] = 1;*/

			headtrans.x = head.position.position.X;
			headtrans.y = head.position.position.Y;
			headtrans.z = head.position.position.Z;
			
			 
#ifdef CONSOLEOUT
			clearScreen();
			cout	<< "Confidence Position: " << head.position.fConfidence
					<< " X: " << head.position.position.X
					<< " Y: " << head.position.position.Y
					<< " Z: " << head.position.position.Z << endl

					<< "Confidence Rotation: " << head.orientation.fConfidence << endl
					<< "\t" << headtrans.rotmat[0]
					<< "\t" << headtrans.rotmat[4]
					<< "\t" << headtrans.rotmat[8] << endl
					<< "\t" << headtrans.rotmat[1]
					<< "\t" << headtrans.rotmat[5]
					<< "\t" << headtrans.rotmat[9] << endl
					<< "\t" << headtrans.rotmat[2]
					<< "\t" << headtrans.rotmat[6]
					<< "\t" << headtrans.rotmat[10] << endl << endl;
#endif
		}
	}

	//------------------------------------------------------------------------------------------
	//BEGIN: Kamera-Test
	//------------------------------------------------------------------------------------------
	//glTranslatef(0,0,-2000);
	glTranslatef(headtrans.x,headtrans.y,1-headtrans.z);
	cout << headtrans.x << " " << headtrans.y << " " << headtrans.z << endl;
	cout	<< nearplane*(-0.5 * screenaspect + headtrans.x)/headtrans.z	<< " "	
			<< nearplane*( 0.5 * screenaspect + headtrans.x)/headtrans.z	<< " "	
			<< nearplane*(-0.5 + headtrans.y)/headtrans.z					<< " "	
			<< nearplane*( 0.5 + headtrans.y)/headtrans.z					<< " "	<< endl;

	
		
		
	draw_room();

	//glPushAttrib(GL_ALL_ATTRIB_BITS);
	//glutSolidCube(5);
	//glPopAttrib();
	//------------------------------------------------------------------------------------------
	
	glDisable(GL_TEXTURE_2D);
	glutSwapBuffers();
#ifdef DEBUGOUT
	if(printFile) {
		printFile=false;
		datei.close();
	}
#endif
}
コード例 #4
0
void writeSkeleton() {
	string s;

	XnUserID aUsers[15];
	XnUInt16 nUsers = 15;

	s += "{\"skeletons\":[";

	int skeletons = 0;
	int activeUsers = 0;
  int totalJoints;
  string userSkeleton;
  string activeSkeletons[nUsers];

  userGenerator.GetUsers(aUsers, nUsers);
  for (int i = 0; i < nUsers; ++i) {
    totalJoints = 0;
    userSkeleton = "";

    char tmp[1024];
    sprintf(tmp, "{\"userid\":%d,\"joints\":[", aUsers[i]);
    userSkeleton += tmp;

    if (userGenerator.GetSkeletonCap().IsTracking(aUsers[i])) {
			if (jointPos(aUsers[i], XN_SKEL_HEAD) == 0) {
        writeJoint(&userSkeleton, "head", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_NECK) == 0) {
				writeJoint(&userSkeleton, "neck", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_COLLAR) == 0) {
				writeJoint(&userSkeleton, "l_collar", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_SHOULDER) == 0) {
				writeJoint(&userSkeleton, "l_shoulder", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ELBOW) == 0) {
				writeJoint(&userSkeleton, "l_elbow", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_WRIST) == 0) {
				writeJoint(&userSkeleton, "l_wrist", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HAND) == 0) {
				writeJoint(&userSkeleton, "l_hand", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FINGERTIP) == 0) {
				writeJoint(&userSkeleton, "l_fingertop", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_COLLAR) == 0) {
				writeJoint(&userSkeleton, "r_collar", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_SHOULDER) == 0) {
				writeJoint(&userSkeleton, "r_shoulder", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ELBOW) == 0) {
				writeJoint(&userSkeleton, "r_elbow", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_WRIST) == 0) {
				writeJoint(&userSkeleton, "r_wrist", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HAND) == 0) {
				writeJoint(&userSkeleton, "r_hand", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FINGERTIP) == 0) {
				writeJoint(&userSkeleton, "r_fingertip", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_TORSO) == 0) {
				writeJoint(&userSkeleton, "torso", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_WAIST) == 0) {
				writeJoint(&userSkeleton, "waist", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HIP) == 0) {
				writeJoint(&userSkeleton, "l_hip", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_KNEE) == 0) {
				writeJoint(&userSkeleton, "l_knee", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ANKLE) == 0) {
				writeJoint(&userSkeleton, "l_ankle", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FOOT) == 0) {
				writeJoint(&userSkeleton, "l_foot", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HIP) == 0) {
				writeJoint(&userSkeleton, "r_hip", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_KNEE) == 0) {
				writeJoint(&userSkeleton, "r_knee", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ANKLE) == 0) {
				writeJoint(&userSkeleton, "r_ankle", jointCoords);
        totalJoints++;
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FOOT) == 0) {
				writeJoint(&userSkeleton, "r_foot", jointCoords);
        totalJoints++;
			}

      if(totalJoints > 0){
        userSkeleton.erase(userSkeleton.length()-1, 1);
      }
		}
		userSkeleton += "]}";

    if(totalJoints > 0){
      activeSkeletons[i] = userSkeleton;
      skeletons++;
    }
	}

  string concatSkeletons;
  concatSkeletons = "";
  for(int ai = 0; ai < skeletons; ++ai)
  {
    if(ai != 0){
      concatSkeletons += ",";
    }

    concatSkeletons += activeSkeletons[ai];
  }

  s += concatSkeletons;

	// add a timestamp
	char tmp[1024];
	sprintf(tmp, "],\"elapsed\":%.3f}", clockAsFloat(last));
	s += tmp;

	if (skeletons > 0)
	{
		cout << s;
		cout << endl;
		cout.flush();
	}
	else
	{
		s.clear();
	}
	skeletons=0;
}
コード例 #5
0
ファイル: main.cpp プロジェクト: sravanthib/openni_annotator
int main(int argc, char **argv)
{
	XnStatus rc = XN_STATUS_OK;

	rc = g_Context.InitFromXmlFile(SAMPLE_XML_PATH);
	CHECK_RC(rc, "InitFromXml");

	rc = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(rc, "Find depth generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_ImageGenerator);
	CHECK_RC(rc, "Find Image generator");
	rc = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	CHECK_RC(rc, "Find user generator");

	// Check if Registration is done for Depth and RGB Images - Brandyn, Sravanthi
	g_DepthGenerator.GetAlternativeViewPointCap().SetViewPoint(g_ImageGenerator);
	//g_DepthGenerator.GetAlternativeViewPointCap().ResetViewPoint();

	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON) ||
		!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
	{
		printf("User generator doesn't support either skeleton or pose detection.\n");
		return XN_STATUS_ERROR;
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	rc = g_Context.StartGeneratingAll();
	CHECK_RC(rc, "StartGenerating");

	XnCallbackHandle hUserCBs, hCalibrationCBs, hPoseCBs;
	g_UserGenerator.RegisterUserCallbacks(NewUser, LostUser, NULL, hUserCBs);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(CalibrationStarted, CalibrationEnded, NULL, hCalibrationCBs);
	g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(PoseDetected, NULL, NULL, hPoseCBs);


	#ifdef USE_GLUT
	
	// Check if Registration is done for Depth and RGB Images - Brandyn, Sravanthi
	g_DepthGenerator.GetAlternativeViewPointCap().SetViewPoint(g_ImageGenerator);
	//g_DepthGenerator.GetAlternativeViewPointCap().ResetViewPoint();

	glInit(&argc, argv);
	glutMainLoop();

	#else

	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
//	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while ((!_kbhit()) && (!g_bQuit))
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}

	opengles_shutdown(display, surface, context);

	CleanupExit();

	#endif
}
コード例 #6
0
// Callback: New user was detected
void XN_CALLBACK_TYPE new_user(xn::UserGenerator& generator, XnUserID nId, void* pCookie) {
	printf("{\"found_user\":{\"userid\":%d}, \"elapsed\":%.3f}\n", nId, clockAsFloat(last));
	userGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
コード例 #7
0
void XN_CALLBACK_TYPE user_reenter(xn::UserGenerator& generator, XnUserID nId, void *pCookie) {
	printf("{\"user_reenter\": {\"userid\": %d}}\n", nId);
	userGenerator.GetSkeletonCap().StartTracking(nId);
}
コード例 #8
0
ファイル: tml.jit.OpenNI.cpp プロジェクト: kidaa/Synthesis
	void matrixCalc(void *outputs)
	{
		TML::Matrix out1(outputs, 0);
		TML::Matrix out2(outputs, 1);
		TML::Matrix out3(outputs, 2);
		TML::Matrix out4(outputs, 3);
		
		xn::DepthMetaData depthMD;
		xn::SceneMetaData sceneMD;
		xn::ImageMetaData imageMD;
		
		depth.GetMetaData(depthMD);
		user.GetUserPixels(0, sceneMD);
		image.GetMetaData(imageMD);
		
		context.WaitNoneUpdateAll();
		
		t_jit_matrix_info tmi;
		memset(&tmi, 0, sizeof(tmi));
		tmi.dimcount = 2;
		tmi.planecount = 1;
		tmi.dimstride[0] = 4;
		tmi.dimstride[1] = depthMD.XRes()*4;
		int width = tmi.dim[0] = depthMD.XRes();
		int height = tmi.dim[1] = depthMD.YRes();
		tmi.type = _jit_sym_float32;
		
		out1.resizeTo(&tmi);
		
		tmi.planecount = 1;
		tmi.dimstride[0] = 1;
		tmi.dimstride[1] = depthMD.XRes();
		tmi.type = _jit_sym_char;
		out2.resizeTo(&tmi);
		
		tmi.planecount = 4;
		tmi.dimstride[0] = 4;
		tmi.dimstride[1] = depthMD.XRes()*4;
		tmi.type = _jit_sym_char;
		out3.resizeTo(&tmi);
		
		const XnDepthPixel* pDepth = depthMD.Data();
		float *depthData = (float*)out1.data();
		
		//Copy depth data
		int x,y;
		for (y=0; y<height; y++)
		{
			for (x=0; x<width; x++)
			{
				depthData[0] = (float)pDepth[0]/powf(2, 15);
				
				depthData++;
				pDepth++;
			}
		}
		
		//Get the users
		unsigned char *userData = (unsigned char*)out2.data();
		const XnLabel* pLabels = sceneMD.Data();
		for (y=0; y<height; y++)
		{
			for (x=0; x<width; x++)
			{
				userData[0] = pLabels[0];
				
				userData++;
				pLabels++;
			}
		}
		
		//Get the colors
		const XnRGB24Pixel* pPixels = imageMD.RGB24Data();
		unsigned char *pixData = (unsigned char*)out3.data();
		for (y=0; y<height; y++)
		{
			for (x=0; x<width; x++)
			{
				pixData[0] = 0;
				pixData[1] = pPixels[0].nRed;
				pixData[2] = pPixels[0].nGreen;
				pixData[3] = pPixels[0].nBlue;
				
				pixData+=4;
				pPixels++;
			}
		}
		
		//For all the users -- output the joint info...
		XnUserID aUsers[15];
		XnUInt16 nUsers = 15;
		user.GetUsers(aUsers, nUsers);
		
		int rUsers = 0;
		
		xn::SkeletonCapability sc = user.GetSkeletonCap();
		
		int i;
		for (i=0; i<nUsers; i++)
		{
			if (user.GetSkeletonCap().IsTracking(aUsers[i]))
				rUsers++;
		}
		
		tmi.dimcount = 2;
		tmi.planecount = 3;
		tmi.dimstride[0] = 3*4;
		tmi.dimstride[1] = 24*3*4;
		tmi.dim[0] = 24;
		tmi.dim[1] = rUsers;
		tmi.type = _jit_sym_float32;
		out4.resizeTo(&tmi);
		
		
		float *sData = (float*)out4.data();
		
			
		if (rUsers == 0)
		{
			int n;
			for (n=0; n<24; n++)
			{					
				sData[0] = 0;
				sData[1] = 0;
				sData[2] = 0;
				
				sData+=3;
			}
		}
		else
		{
			for (i=0; i<nUsers; i++)
			{
				if (user.GetSkeletonCap().IsTracking(aUsers[i]))
				{
					int n;
					for (n=0; n<24; n++)
					{
						XnSkeletonJointPosition jp;
						user.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], (XnSkeletonJoint)(n+1), jp);
						
						sData[0] = (1280 - jp.position.X) / 2560;
						sData[1] = (1280 - jp.position.Y) / 2560;
						sData[2] = jp.position.Z * 7.8125 / 10000;
						
//						if (n == 0)
//						{
//							post("%f %f %f\n", sData[0], sData[1], sData[2]);
//						}
						
						sData+=3;
					}
				}
			}
		}
		//post("%i\n", rUsers);
	}
コード例 #9
0
ファイル: tml.jit.OpenNI.cpp プロジェクト: kidaa/Synthesis
void XN_CALLBACK_TYPE User_NewUser(xn::UserGenerator& generator, XnUserID nId, void* pCookie) {
	post("New User %d\n", nId);
	generator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
コード例 #10
0
ファイル: NiAnimation.cpp プロジェクト: hudakm/animik
void NiAnimation::updateSkeletonAnimation(xn::UserGenerator &user_generator)
{
    XnUInt16 num_users = MAX_USERS;
    user_generator.GetUsers(all_users, num_users);

    // tracking only default (first) person
    if (!user_generator.GetSkeletonCap().IsTracking(DEFAULT_USER)) return;

    // POSITION

    // animik: x,y,z € <-196, 196>

    XnSkeletonJointPosition torso;
    user_generator.GetSkeletonCap().GetSkeletonJointPosition(all_users[0], XN_SKEL_TORSO, torso);
    if (torso.fConfidence == 1) setPosition(torso.position.X*MM0, torso.position.Y*MM0+40, 150-torso.position.Z*MM0);


    // ROTATION

    double x, y, z, tx, ty, tz;

    // hip -> abdomen -> chest -> ...
    if (calculateRotation(user_generator, XN_SKEL_LEFT_HIP, tx, ty, tz, MM1) &&
        calculateRotation(user_generator, XN_SKEL_RIGHT_HIP, x,  y,  z, MM1))
        setRotation(getNodeByName("hip"), (x+tx)/2, (y+ty)/2, (z+tz)/2);

    if (calculateRotation(user_generator, XN_SKEL_TORSO, x, y, z, MM1))
        setRotation(getNodeByName("abdomen"), x, y, z);

    if (calculateRotation(user_generator, XN_SKEL_NECK, tx, ty, tz, MM1)) // !!! + torso ^
        setRotation(getNodeByName("chest"), (x+tx)/2, (y+ty)/2, (z+tz)/2);

    // ... -> neck -> head
    if (calculateRotation(user_generator, XN_SKEL_NECK, x, y, z, MM1))
        setRotation(getNodeByName("neck"), x, y, z);

    if (calculateRotation(user_generator, XN_SKEL_HEAD, x, y, z, MM1))
        setRotation(getNodeByName("head"), x, y, z);

    if (!global_mirror)
    {
        // ... -> lCollar -> lShldr -> lForeArm -> lHand
        if (calculateRotation(user_generator, XN_SKEL_LEFT_COLLAR, x, y, z, MM2))
            setRotation(getNodeByName("rCollar"), x, y, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_SHOULDER, x, y, z, MM2))
            setRotation(getNodeByName("rShldr"), x, y*MM2, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_ELBOW, x, y, z, MM2))
            setRotation(getNodeByName("rForeArm"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_HAND, x, y, z, MM2))
            setRotation(getNodeByName("rHand"), x, y, z/MM2);

        // ... -> rCollar -> rShldr -> rForeArm -> rHand
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_COLLAR, x, y, z, MM2))
            setRotation(getNodeByName("lCollar"), x, y, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_SHOULDER, x, y, z, MM2))
            setRotation(getNodeByName("lShldr"), x, y*MM2, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_ELBOW, x, y, z, MM2))
            setRotation(getNodeByName("lForeArm"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_HAND, x, y, z, MM2))
            setRotation(getNodeByName("lHand"), x, y, z/MM2);

        // hip -> lThigh -> lShin -> lFoot
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_HIP, x, y, z, MM3) )
            setRotation(getNodeByName("lThigh"), x/MM3, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_KNEE, x, y, z, MM3))
            setRotation(getNodeByName("lShin"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_FOOT, x, y, z, MM3))
            setRotation(getNodeByName("lFoot"), x/MM3, y, z);

        // hip -> rThigh -> rShin -> rFoot
        if (calculateRotation(user_generator, XN_SKEL_LEFT_HIP, x, y, z, MM3))
            setRotation(getNodeByName("rThigh"), x/MM3, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_KNEE, x, y, z, MM3))
            setRotation(getNodeByName("rShin"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_FOOT, x, y, z, MM3))
            setRotation(getNodeByName("rFoot"), x/MM3, y, z);
    }
    else
    {
        // ... -> lCollar -> lShldr -> lForeArm -> lHand
        if (calculateRotation(user_generator, XN_SKEL_LEFT_COLLAR, x, y, z, MM2))
            setRotation(getNodeByName("lCollar"), x, y, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_SHOULDER, x, y, z, MM2))
            setRotation(getNodeByName("lShldr"), x, y*MM2, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_ELBOW, x, y, z, MM2))
            setRotation(getNodeByName("lForeArm"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_HAND, x, y, z, MM2))
            setRotation(getNodeByName("lHand"), x, y, z/MM2);

        // ... -> rCollar -> rShldr -> rForeArm -> rHand
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_COLLAR, x, y, z, MM2))
            setRotation(getNodeByName("rCollar"), x, y, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_SHOULDER, x, y, z, MM2))
            setRotation(getNodeByName("rShldr"), x, y*MM2, z/MM2);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_ELBOW, x, y, z, MM2))
            setRotation(getNodeByName("rForeArm"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_HAND, x, y, z, MM2))
            setRotation(getNodeByName("rHand"), x, y, z/MM2);

        // hip -> lThigh -> lShin -> lFoot
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_HIP, x, y, z, MM3) )
            setRotation(getNodeByName("rThigh"), x/MM3, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_KNEE, x, y, z, MM3))
            setRotation(getNodeByName("rShin"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_RIGHT_FOOT, x, y, z, MM3))
            setRotation(getNodeByName("rFoot"), x/MM3, y, z);

        // hip -> rThigh -> rShin -> rFoot
        if (calculateRotation(user_generator, XN_SKEL_LEFT_HIP, x, y, z, MM3))
            setRotation(getNodeByName("lThigh"), x/MM3, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_KNEE, x, y, z, MM3))
            setRotation(getNodeByName("lShin"), x, y, z);
        if (calculateRotation(user_generator, XN_SKEL_LEFT_FOOT, x, y, z, MM3))
            setRotation(getNodeByName("lFoot"), x/MM3, y, z);
    }

    // add frame to animation
    if (is_recording)
    {
        setFrame(current_frame++);
        if (current_frame % 10 == 0) addKeyFrameAllJoints();
        else deleteKeyFrameAllJoints();
    }
}
コード例 #11
0
void start_kinect() {
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;
    UsersCount = 0;

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        //return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        //return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        //return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_depth);      
    CHECK_RC(nRetVal,"No depth");
    
	  nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_IMAGE, g_image);      
    CHECK_RC(nRetVal,"No image");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }

    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        //return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            //return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    XnUserID aUsers[MAX_NUM_USERS];
    XnUInt16 nUsers;

    XnSkeletonJointTransformation anyjoint;

    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }
    XnUInt32 epochTime = 0;
    while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        // print the torso information for the first user already tracking
        nUsers=MAX_NUM_USERS;
        g_UserGenerator.GetUsers(aUsers, nUsers);
        int numTracked=0;
        int userToPrint=-1;

        WriteLock w_lock(myLock);
    	  pDepthMap = g_depth.GetDepthMap();
        pPixelMap = g_image.GetRGB24ImageMap();
            
    	  g_depth.GetMetaData(g_depthMD);    
        g_image.GetMetaData(g_imageMD);
        pPixelPoint = g_imageMD.RGB24Data();


        for(XnUInt16 i=0; i<nUsers; i++) {
    			if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE)
    				continue;
    			{
    				
    				
    				/* Writing all new movements into structure*/
    				/* Head */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_HEAD,anyjoint);
    				Skeletons[i]["Head"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["Head"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["Head"]["Z"] = anyjoint.position.position.Z;
    				/* Neck */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_NECK,anyjoint);
    				Skeletons[i]["Neck"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["Neck"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["Neck"]["Z"] = anyjoint.position.position.Z;
    				/* Left Shoulder */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_SHOULDER,anyjoint);
    				Skeletons[i]["LeftShoulder"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftShoulder"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftShoulder"]["Z"] = anyjoint.position.position.Z;
    				/* Right Shoulder */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_SHOULDER,anyjoint);
    				Skeletons[i]["RightShoulder"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightShoulder"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightShoulder"]["Z"] = anyjoint.position.position.Z;
    				/* Torso */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_TORSO,anyjoint);
    				Skeletons[i]["Torso"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["Torso"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["Torso"]["Z"] = anyjoint.position.position.Z;
    				/* Left Elbow */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_ELBOW,anyjoint);
    				Skeletons[i]["LeftElbow"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftElbow"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftElbow"]["Z"] = anyjoint.position.position.Z;
    				/* Right Elbow */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_ELBOW,anyjoint);
    				Skeletons[i]["RightElbow"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightElbow"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightElbow"]["Z"] = anyjoint.position.position.Z;
    				/* Left Hip */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_HIP,anyjoint);
    				Skeletons[i]["LeftHip"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftHip"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftHip"]["Z"] = anyjoint.position.position.Z;
    				/* Right Hip */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_HIP,anyjoint);
    				Skeletons[i]["RightHip"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightHip"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightHip"]["Z"] = anyjoint.position.position.Z;
    				/* Left Hand */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_HAND,anyjoint);
    				Skeletons[i]["LeftHand"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftHand"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftHand"]["Z"] = anyjoint.position.position.Z;
    				/* Right Hand */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_HAND,anyjoint);
    				Skeletons[i]["RightHand"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightHand"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightHand"]["Z"] = anyjoint.position.position.Z;
    				/* Left Knee */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_KNEE,anyjoint);
    				Skeletons[i]["LeftKnee"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftKnee"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftKnee"]["Z"] = anyjoint.position.position.Z;
    				/* Right Knee */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_KNEE,anyjoint);
    				Skeletons[i]["RightKnee"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightKnee"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightKnee"]["Z"] = anyjoint.position.position.Z;
    				/* Left Foot */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_LEFT_FOOT,anyjoint);
    				Skeletons[i]["LeftFoot"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["LeftFoot"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["LeftFoot"]["Z"] = anyjoint.position.position.Z;
    				/* Right Foot */
    				g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(aUsers[i],XN_SKEL_RIGHT_FOOT,anyjoint);
    				Skeletons[i]["RightFoot"]["X"] = anyjoint.position.position.X;
    				Skeletons[i]["RightFoot"]["Y"] = anyjoint.position.position.Y;
    				Skeletons[i]["RightFoot"]["Z"] = anyjoint.position.position.Z;
    
    				/*printf("user %d: head at (%6.2f,%6.2f,%6.2f)\n",aUsers[i],
                                                                      Skeletons[i]["Head"]["X"],
                                                                      Skeletons[i]["Head"]["Y"],
                                                                      Skeletons[i]["Head"]["Z"]);*/
    			}				
        }
        
    }
    g_scriptNode.Release();
    g_depth.Release();
    g_image.Release();
    g_UserGenerator.Release();
    g_Context.Release();
}
コード例 #12
0
ファイル: OSCeleton.cpp プロジェクト: YggdrasiI/OSCeleton
void sendOSC() {

	if (handMode) {
		sendHandOSC();
		return;
	}
	XnUserID aUsers[15];
	XnUInt16 nUsers = 15;
	userGenerator.GetUsers(aUsers, nUsers);
	for (int i = 0; i < nUsers; ++i) {
		if (userGenerator.GetSkeletonCap().IsTracking(aUsers[i])) {
			lo_bundle bundle = lo_bundle_new(LO_TT_IMMEDIATE);

			if (jointPos(aUsers[i], XN_SKEL_HEAD) == 0) {
				oscFunc(&bundle, "head", 0);
			}
			if (jointPos(aUsers[i], XN_SKEL_NECK) == 0) {
				oscFunc(&bundle, "neck", 1);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_COLLAR) == 0) {
				oscFunc(&bundle, "l_collar", 2);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_SHOULDER) == 0) {
				oscFunc(&bundle, "l_shoulder", 3);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ELBOW) == 0) {
				oscFunc(&bundle, "l_elbow", 4);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_WRIST) == 0) {
				oscFunc(&bundle, "l_wrist", 5);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HAND) == 0) {
				oscFunc(&bundle, "l_hand", 6);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FINGERTIP) == 0) {
				oscFunc(&bundle, "l_fingertip", 7);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_COLLAR) == 0) {
				oscFunc(&bundle, "r_collar", 8);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_SHOULDER) == 0) {
				oscFunc(&bundle, "r_shoulder", 9);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ELBOW) == 0) {
				oscFunc(&bundle, "r_elbow", 10);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_WRIST) == 0) {
				oscFunc(&bundle, "r_wrist", 11);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HAND) == 0) {
				oscFunc(&bundle, "r_hand", 12);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FINGERTIP) == 0) {
				oscFunc(&bundle, "r_fingertip", 13);
			}
			if (jointPos(aUsers[i], XN_SKEL_TORSO) == 0) {
				oscFunc(&bundle, "torso", 14);
			}
			if (jointPos(aUsers[i], XN_SKEL_WAIST) == 0) {
				oscFunc(&bundle, "waist", 15);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HIP) == 0) {
				oscFunc(&bundle, "l_hip", 16);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_KNEE) == 0) {
				oscFunc(&bundle, "l_knee", 17);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ANKLE) == 0) {
				oscFunc(&bundle, "l_ankle", 18);
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FOOT) == 0) {
				oscFunc(&bundle, "l_foot", 19);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HIP) == 0) {
				oscFunc(&bundle, "r_hip", 20);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_KNEE) == 0) {
				oscFunc(&bundle, "r_knee", 21);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ANKLE) == 0) {
				oscFunc(&bundle, "r_ankle", 22);
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FOOT) == 0) {
				oscFunc(&bundle, "r_foot", 23);
			}
			if (lo_send_bundle(addr, bundle) != 0) { 
				printf("error: unable to send bundle\n");
				lo_bundle_pp(bundle);
			}
			lo_bundle_free_messages(bundle);
		}
		else {
			//Send user's center of mass
			sendUserPosMsg(aUsers[i]);
		}
	}
}
コード例 #13
0
ファイル: SceneDrawer.cpp プロジェクト: IMDesign-Lab/Tomo-kun
void DrawJoint(XnUserID player, XnSkeletonJoint eJoint)
{
	if (!g_UserGenerator.GetSkeletonCap().IsTracking(player))
	{
		printf("not tracked!\n");
		return;
	}

	if (!g_UserGenerator.GetSkeletonCap().IsJointActive(eJoint))
	{
		return;
	}

	XnSkeletonJointPosition joint;
	g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(player, eJoint, joint);

	if (joint.fConfidence < 0.5)
	{
		return;
	}

	XnPoint3D pt;
	pt = joint.position;

	g_DepthGenerator.ConvertRealWorldToProjective(1, &pt, &pt);

	drawCircle(pt.X, pt.Y, 2);

	//////////////////////////////////code/////////////////////////////////////////


	if(eJoint==XN_SKEL_LEFT_HAND && tmp==0 && player==1){//左手
		//printf("ske,%d,0,%f,%f,%f,",player,pt.X,pt.Y,pt.Z);
		//fflush(stdout);
		za_tmpX[zaC]=pt.X;
		za_tmpY[zaC]=pt.Y;
		za_tmpZ[zaC]=pt.Z;
		H_L_X=pt.X;
		H_L_Y=pt.Y;
		H_L_Z=pt.Z;
		tmp=1;
		zaC++;

	}else if(eJoint==XN_SKEL_RIGHT_HAND && tmp==1 && player==1){//右手
		//printf("ske,%d,1,%f,%f,%f,",player,pt.X,pt.Y,pt.Z);
		za_tmpX[zaC]=pt.X;
		za_tmpY[zaC]=pt.Y;
		za_tmpZ[zaC]=pt.Z;
		H_R_X=pt.X;
		H_R_Y=pt.Y;
		H_R_Z=pt.Z;
		tmp=0;
		zaC++;
		LRh=1;
		//printf("zaC=%d\n",zaC);
	}
	


	//左zaC_MIN<-0,2,4,6,8,10,12,14=zaC_MAX-2
	//右zaC_MIN+1<-1,3...15=zaC_MAX-1
	//za_tmpなんとか
	//ズーム判定
	//else if(H_L_Z>kijyunZ && H_R_Z<kijyunZ && zaC==zaC_MAX && player==1){//X,Yの動き判定(右手)
	if(H_L_Z>kijyunZ && H_R_Z<kijyunZ && zaC==zaC_MAX && player==1){//X,Yの動き判定(右手)
		/*
		if((za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1])<=0){//左方向に進んだ
			X=X+abs(za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1]);
		}else if((za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1])>=0){//右方向に進んだ
			X=X-(za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1]);
		}

		if((za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1])<=0){//上方向に進んだ
			Y=Y+abs(za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1]);
		}else if((za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1])>=0){//下方向に進んだ
			Y=Y-(za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1]);
		}
		*/

		if((za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1])<=0){//左方向に進んだ
			X=X+(za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1]);
		}else if((za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1])>=0){//右方向に進んだ
			X=X+abs(za_tmpX[zaC_MAX-1]-za_tmpX[zaC_MIN+1]);
		}

		if((za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1])<=0){//上方向に進んだ
			Y=Y+(za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1]);
		}else if((za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1])>=0){//下方向に進んだ
			Y=Y+abs(za_tmpY[zaC_MAX-1]-za_tmpY[zaC_MIN+1]);
		}



		/*
		if(X>=10000) X=10000;
		if(X<=(-10000)) X=(-10000);

		if(Y>=10000) X=10000;
		if(Y<=(-10000)) Y=(-10000);
		*/
		

		printf("ske,%d,1,%f,%f,%f,%f,%f,%f,%f,%f,\n",player,za_tmpX[zaC_MAX-2],za_tmpY[zaC_MAX-2],za_tmpZ[zaC_MAX-2],za_tmpX[zaC_MAX-1],za_tmpY[zaC_MAX-1],za_tmpZ[zaC_MAX-1],X,Y);
		//printf("X=%f,Y=%f\n",X,Y);
		fflush(stdout);
	
	
	}else if(H_L_Z<kijyunZ && H_R_Z<kijyunZ && zaC==zaC_MAX && player==1){//両手判定
		/*
		float scaleX_tmp=0;
		float scaleY_tmp=0;
		scaleX_tmp=abs((za_tmpX[zaC_MAX-2]-za_tmpX[zaC_MAX-1])/(za_tmpX[zaC_MIN]-za_tmpX[zaC_MIN+1]));
		scaleY_tmp=abs((za_tmpY[zaC_MAX-2]-za_tmpY[zaC_MAX-1])/(za_tmpY[zaC_MIN]-za_tmpY[zaC_MIN+1]));

		if(scaleX_tmp>=1) scaleX=scaleX+(scaleX_tmp*0.1);
		else if(scaleX_tmp<=1) scaleX=scaleX-((1/scaleX_tmp)*0.1);

		if(scaleY_tmp>=1) scaleY=scaleY+(scaleY_tmp*0.1);
		else if(scaleY_tmp<=1) scaleY=scaleY-((1/scaleY_tmp)*0.1);
		
		if(scaleX<=0.01) scaleX=0.01;
		if(scaleX>=100) scaleX=100;

		if(scaleY<=0.01) scaleY=0.01;
		if(scaleY>=100) scaleY=100;

		*/

		float scaleX_tmp=0;
		float scaleY_tmp=0;
		float scaleX_tmp2=0;
		float scaleY_tmp2=0;

		
		scaleX_tmp=abs((za_tmpX[zaC_MAX-2]-za_tmpX[zaC_MAX-1])/(za_tmpX[zaC_MIN]-za_tmpX[zaC_MIN+1]));
		scaleY_tmp=abs((za_tmpY[zaC_MAX-2]-za_tmpY[zaC_MAX-1])/(za_tmpY[zaC_MIN]-za_tmpY[zaC_MIN+1]));
		
		//scaleX_tmp=SG( scaleX_tmp2*10.0 )/10.0;
		//scaleY_tmp=SG( scaleY_tmp2*10.0 )/10.0;

		if(scaleX_tmp>=1) scaleX=scaleX+(scaleX_tmp*0.01);
		else if(scaleX_tmp<=1) scaleX=scaleX-((1/scaleX_tmp)*0.01);

		if(scaleY_tmp>=1) scaleY=scaleY+(scaleY_tmp*0.01);
		else if(scaleY_tmp<=1) scaleY=scaleY-((1/scaleY_tmp)*0.01);

		
		if(scaleX<=0.01) scaleX=0.01;
		if(scaleX>=100) scaleX=80;

		if(scaleY<=0.01) scaleY=0.01;
		if(scaleY>=100) scaleY=80;


		
		//printf("scaleX=%f\nscaleY=%f\n",scaleX,scaleY);//テスト
		printf("ske,%d,2,%f,%f,%f,%f,%f,%f,%f,%f,\n",player,za_tmpX[zaC_MAX-2],za_tmpY[zaC_MAX-2],za_tmpZ[zaC_MAX-2],za_tmpX[zaC_MAX-1],za_tmpY[zaC_MAX-1],za_tmpZ[zaC_MAX-1],scaleX,scaleY);
		fflush(stdout);

	}else{
			if(LRh==1 && player==1){
				printf("ske,%d,0,%f,%f,%f,%f,%f,%f,\n",player,H_L_X,H_L_Y,H_L_Z,H_R_X,H_R_Y,H_R_Z);
				//printf("Z=%f\n",H_L_Z);
				fflush(stdout);
				LRh=0;
		
		}
	}
	
	if(zaC==zaC_MAX)zaC=0;
	//if(LRh==1)LRh=0;


	fflush(stdout);



	//////////////////////////////////code/////////////////////////////////////////

}
コード例 #14
0
int main(int argc, char **argv) {
    ros::init(argc, argv, "openni_tracker1");
    ros::NodeHandle nh;
/*
    string configFilename = ros::package::getPath("openni_tracker1") + "/openni_tracker1.xml";
    XnStatus nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
    CHECK_RC(nRetVal, "InitFromXml"); */


XnStatus nRetVal = g_Context.Init();
    CHECK_RC(nRetVal, "Init");
    nRetVal = g_Context.OpenFileRecording("/home/latifanjum/Downloads/OpenNI-master/Platform/Linux/Bin/x86-Release/Dataset/Wave2/wave25.oni", g_Player);
    g_Player.SetRepeat( false );
    if (nRetVal != XN_STATUS_OK)
    {
    printf("Can't open recording %s\n", xnGetStatusString(nRetVal));
    return 1;
    }


    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal, "Find depth generator");

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK) {
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
		ROS_INFO("Supplied user generator doesn't support skeleton");
		return 1;
	}

    XnCallbackHandle hUserCallbacks;
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);

	XnCallbackHandle hCalibrationCallbacks;
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
			ROS_INFO("Pose required, but not supported");
			return 1;
		}

		XnCallbackHandle hPoseCallbacks;
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);

		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	ros::Rate r(30);

        
        ros::NodeHandle pnh("~");
        string frame_id("openni_depth_frame");
        pnh.getParam("camera_frame_id", frame_id);
                
	while (ros::ok()) {
		g_Context.WaitAndUpdateAll();
		publishTransforms(frame_id);
		r.sleep();
	}

	g_Context.Shutdown();
	return 0;
}
コード例 #15
0
ファイル: kinect_joints.cpp プロジェクト: rqou/prlite-pc
int main(int argc, char **argv) {
	ros::init(argc, argv, "PersonTracker");
	ros::NodeHandle nh;
	ros::Rate loop_rate(10);
    ROS_INFO("Initalizing Arm Connection....");
    ros::Publisher leftArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n0/position", 1000);
    ros::Publisher rightArmPublisher = nh.advertise<prlite_kinematics::SphereCoordinate>("/armik/n1/position", 1000);
	yourmom = nh.advertise<prlite_kinematics::some_status_thing>("kinect_hack_status", 1000);
    ros::Duration(2.0).sleep();
    prlite_kinematics::SphereCoordinate coord;
	prlite_kinematics::some_status_thing status;
    coord.radius = 35.0;
    coord.phi = 0.0;
    coord.theta = 0.0;
	status.lulz = 0;	//initialized/reset
	yourmom.publish(status);
    leftArmPublisher.publish(coord);
    rightArmPublisher.publish(coord);
	ROS_INFO("Initalizing Kinect + NITE....");
	XnStatus nRetVal = XN_STATUS_OK;
	xn::EnumerationErrors errors;
	nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, &errors);
	
	if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
	{
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
		return (nRetVal);
	} else if (nRetVal != XN_STATUS_OK) {
		printf("Open failed: %s\n", xnGetStatusString(nRetVal));
		return (nRetVal);
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(nRetVal, "Find depth generator");
	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");
    ROS_INFO("Ready To Go!\n");

	while (ros::ok()) {
		// Update OpenNI
		g_Context.WaitAndUpdateAll();
		xn::SceneMetaData sceneMD;
		xn::DepthMetaData depthMD;
		g_DepthGenerator.GetMetaData(depthMD);
		g_UserGenerator.GetUserPixels(0, sceneMD);
		// Print positions
		XnUserID aUsers[15];
		XnUInt16 nUsers = 15;
		g_UserGenerator.GetUsers(aUsers, nUsers);
		for (int i = 0; i < nUsers; ++i) {
			if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])) {
				// Read joint positions for person (No WRISTs)
				XnSkeletonJointPosition torsoPosition, lShoulderPosition, rShoulderPosition, neckPosition, headPosition, lElbowPosition, rElbowPosition;
                XnSkeletonJointPosition rWristPosition, lWristPosition, rHipPosition, lHipPosition, lKneePosition, rKneePosition;
                XnSkeletonJointPosition lFootPosition, rFootPosition;
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_TORSO, torsoPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_NECK, neckPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_HEAD, headPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HAND, lWristPosition);
				g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HAND, rWristPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_HIP, lHipPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_HIP, rHipPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_KNEE, lKneePosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneePosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_LEFT_FOOT, lFootPosition);
                g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootPosition);

                // Read Joint Orientations
                XnSkeletonJointOrientation torsoOrientation, lShoulderOrientation, rShoulderOrientation, lHipOrientation, rHipOrientation;
                XnSkeletonJointOrientation lWristOrientation, rWristOrientation, lElbowOrientation, rElbowOrientation;
                XnSkeletonJointOrientation headOrientation, neckOrientation;
                XnSkeletonJointOrientation lKneeOrientation, rKneeOrientation, lFootOrientation, rFootOrientation;
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_TORSO, torsoOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_HEAD, headOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_NECK, neckOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_SHOULDER, lShoulderOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_SHOULDER, rShoulderOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HIP, lHipOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HIP, rHipOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_ELBOW, lElbowOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_ELBOW, rElbowOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_HAND, lWristOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_HAND, rWristOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_KNEE, lKneeOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_KNEE, rKneeOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_LEFT_FOOT, lFootOrientation);
	            g_UserGenerator.GetSkeletonCap().GetSkeletonJointOrientation(aUsers[i], XN_SKEL_RIGHT_FOOT, rFootOrientation);

	            XnFloat* m = torsoOrientation.orientation.elements;
	            KDL::Rotation torsoO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lShoulderOrientation.orientation.elements;
                KDL::Rotation lShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rShoulderOrientation.orientation.elements;
                KDL::Rotation rShouldO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lHipOrientation.orientation.elements;
                KDL::Rotation lHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rHipOrientation.orientation.elements;
                KDL::Rotation rHipO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = headOrientation.orientation.elements;
                KDL::Rotation headO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = neckOrientation.orientation.elements;
                KDL::Rotation neckO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lElbowOrientation.orientation.elements;
                KDL::Rotation lElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rElbowOrientation.orientation.elements;
                KDL::Rotation rElbowO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lWristOrientation.orientation.elements;
                KDL::Rotation lWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rWristOrientation.orientation.elements;
                KDL::Rotation rWristO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lKneeOrientation.orientation.elements;
                KDL::Rotation lKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rKneeOrientation.orientation.elements;
                KDL::Rotation rKneeO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = lFootOrientation.orientation.elements;
                KDL::Rotation lFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);
                m = rFootOrientation.orientation.elements;
                KDL::Rotation rFootO(m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8]);

	            double qx = 0.0, qy = 0.0, qz = 0.0, qw = 0.0;

				// Get Points in 3D space
				XnPoint3D torso = torsoPosition.position;
				XnPoint3D lShould = lShoulderPosition.position;
				XnPoint3D rShould = rShoulderPosition.position;
                XnPoint3D lElbow = lElbowPosition.position;
                XnPoint3D rElbow = rElbowPosition.position;
                XnPoint3D lWrist = lWristPosition.position;
                XnPoint3D rWrist = rWristPosition.position;
                XnPoint3D neck = neckPosition.position;
                XnPoint3D head = headPosition.position;
                XnPoint3D lHip = lHipPosition.position;
                XnPoint3D rHip = rHipPosition.position;
                XnPoint3D lKnee = lKneePosition.position;
                XnPoint3D rKnee = rKneePosition.position;
                XnPoint3D lFoot = lFootPosition.position;
                XnPoint3D rFoot = rFootPosition.position;

                // ---------- ARM CONTROLLER HACK ------------------

                // Calculate arm length of user
                double lenL = calc3DDist( lShould, lElbow ) + calc3DDist( lElbow, lWrist );
                double lenR = calc3DDist( rShould, rElbow ) + calc3DDist( rElbow, rWrist );
                double distL = calc3DDist(lShould, lWrist);
                double distR = calc3DDist(rShould, rWrist);

                // Calculate positions
                prlite_kinematics::SphereCoordinate lCoord;
                prlite_kinematics::SphereCoordinate rCoord;

                lCoord.radius = 35 * (distL / lenL);
                rCoord.radius = 35 * (distR / lenR);

                lCoord.theta = -atan2(lShould.X - lWrist.X, lShould.Z - lWrist.Z);
                rCoord.theta = -atan2(rShould.X - rWrist.X, rShould.Z - rWrist.Z);
                if(lCoord.theta > 1.0) lCoord.theta = 1.0;
                if(lCoord.theta < -1.0) lCoord.theta = -1.0;
                if(rCoord.theta > 1.0) rCoord.theta = 1.0;
                if(rCoord.theta < -1.0) rCoord.theta = -1.0;

                lCoord.phi = -atan2(lShould.Y - lWrist.Y, lShould.X - lWrist.X);
                rCoord.phi = -atan2(rShould.Y - rWrist.Y, rShould.X - rWrist.X);
                if(lCoord.phi > 1.25) lCoord.phi = 1.25;
                if(lCoord.phi < -0.33) lCoord.phi = -0.33;
                if(rCoord.phi > 1.2) rCoord.phi = 1.25;
                if(rCoord.phi < -0.33) rCoord.phi = -0.33;

                ROS_INFO("User %d: Left (%lf,%lf,%lf), Right (%lf,%lf,%lf)", i, lCoord.radius, lCoord.theta, lCoord.phi, rCoord.radius, rCoord.theta, rCoord.phi);

                // Publish to arms
                leftArmPublisher.publish(rCoord);
                rightArmPublisher.publish(lCoord);

                // ---------- END HACK -----------------

                // Publish Transform
                static tf::TransformBroadcaster br;
                tf::Transform transform;
                std::stringstream body_name, neck_name, lshould_name, rshould_name, head_name, relbow_name, lelbow_name, lwrist_name, rwrist_name;
                std::stringstream lhip_name, rhip_name, lknee_name, rknee_name, lfoot_name, rfoot_name;
                body_name << "Torso (" << i << ")" << std::ends;
                neck_name << "Neck (" << i << ")" << std::ends;
                head_name << "Head (" << i << ")" << std::ends;
                lshould_name << "Shoulder L (" << i << ")" << std::ends;
                rshould_name << "Shoulder R (" << i << ")" << std::ends;
                lelbow_name << "Elbow L (" << i << ")" << std::ends;
                relbow_name << "Elbow R (" << i << ")" << std::ends;
                lwrist_name << "Wrist L (" << i << ")" << std::ends;
                rwrist_name << "Wrist R (" << i << ")" << std::ends;
                lhip_name << "Hip L (" << i << ")" << std::ends;
                rhip_name << "Hip R (" << i << ")" << std::ends;
                lknee_name << "Knee L (" << i << ")" << std::ends;
                rknee_name << "Knee R (" << i << ")" << std::ends;
                lfoot_name << "Foot L (" << i << ")" << std::ends;
                rfoot_name << "Foot R (" << i << ")" << std::ends;

                // Publish Torso
                torsoO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(torso.X / ADJUST_VALUE, torso.Y / ADJUST_VALUE, torso.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", body_name.str().c_str()));  
                // Publish Left Shoulder
                lShouldO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lShould.X / ADJUST_VALUE, lShould.Y / ADJUST_VALUE, lShould.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lshould_name.str().c_str()));
                // Publish Right Shoulder
                rShouldO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rShould.X / ADJUST_VALUE, rShould.Y / ADJUST_VALUE, rShould.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rshould_name.str().c_str())); 
                // Publish Left Elbow
                lElbowO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lElbow.X / ADJUST_VALUE, lElbow.Y / ADJUST_VALUE, lElbow.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lelbow_name.str().c_str()));
                // Publish Right Elbow
                rElbowO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rElbow.X / ADJUST_VALUE, rElbow.Y / ADJUST_VALUE, rElbow.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", relbow_name.str().c_str()));
                // Publish Left Wrist
                lWristO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lWrist.X / ADJUST_VALUE, lWrist.Y / ADJUST_VALUE, lWrist.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lwrist_name.str().c_str()));
                // Publish Right Wrist
                rWristO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rWrist.X / ADJUST_VALUE, rWrist.Y / ADJUST_VALUE, rWrist.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rwrist_name.str().c_str()));
                // Publish Neck
                neckO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(neck.X / ADJUST_VALUE, neck.Y / ADJUST_VALUE, neck.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", neck_name.str().c_str())); 
                // Publish Head
                headO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(head.X / ADJUST_VALUE, head.Y / ADJUST_VALUE, head.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", head_name.str().c_str()));
                // Publish Left Hip
                lHipO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lHip.X / ADJUST_VALUE, lHip.Y / ADJUST_VALUE, lHip.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lhip_name.str().c_str()));
                // Publish Right Hip
                rHipO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rHip.X / ADJUST_VALUE, rHip.Y / ADJUST_VALUE, rHip.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rhip_name.str().c_str())); 
                // Publish Left Knee
                lKneeO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lKnee.X / ADJUST_VALUE, lKnee.Y / ADJUST_VALUE, lKnee.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lknee_name.str().c_str()));
                // Publish Right Knee
                rKneeO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rKnee.X / ADJUST_VALUE, rKnee.Y / ADJUST_VALUE, rKnee.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rknee_name.str().c_str())); 
                // Publish Left Foot
                lFootO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(lFoot.X / ADJUST_VALUE, lFoot.Y / ADJUST_VALUE, lFoot.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", lfoot_name.str().c_str()));
                // Publish Right Foot
                rFootO.GetQuaternion(qx, qy, qz, qw);
                transform.setOrigin(tf::Vector3(rFoot.X / ADJUST_VALUE, rFoot.Y / ADJUST_VALUE, rFoot.Z / ADJUST_VALUE));
                transform.setRotation(tf::Quaternion(qx, qy, qz, qw));
                br.sendTransform(tf::StampedTransform(transform, ros::Time::now(), "world", rfoot_name.str().c_str()));
			}
		}
		ros::spinOnce();
		//loop_rate.sleep();
	}
	g_Context.Shutdown();
	return 0;
}
コード例 #16
0
void initOpenNi() {
	XnStatus nRetVal = XN_STATUS_OK;

	xn::EnumerationErrors errors;
	nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
	if (nRetVal == XN_STATUS_NO_NODE_PRESENT) {
		XnChar strError[1024];
		errors.ToString(strError, 1024);
		printf("%s\n", strError);
	} else if (nRetVal != XN_STATUS_OK) {
		printf("Open failed: %s\n", xnGetStatusString(nRetVal));
	} else {
        printf("Kinect Config loaded: %s\n", xnGetStatusString(nRetVal));
    }

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	if (nRetVal != XN_STATUS_OK) {
		printf("No depth generator found. Using a default one...");
		xn::MockDepthGenerator mockDepth;
		nRetVal = mockDepth.Create(g_Context);

		// set some defaults
		XnMapOutputMode defaultMode;
		//resolution
		defaultMode.nXRes = 640;
		defaultMode.nYRes = 480;
		//fps
		defaultMode.nFPS = 30;
		nRetVal = mockDepth.SetMapOutputMode(defaultMode);

		// set FOV
		XnFieldOfView fov;
		fov.fHFOV = 1.0225999419141749;
		fov.fVFOV = 0.79661567681716894;
		nRetVal = mockDepth.SetGeneralProperty(XN_PROP_FIELD_OF_VIEW, sizeof(fov), &fov);

		XnUInt32 nDataSize = defaultMode.nXRes * defaultMode.nYRes * sizeof(XnDepthPixel);
		XnDepthPixel* pData = (XnDepthPixel*)xnOSCallocAligned(nDataSize, 1, XN_DEFAULT_MEM_ALIGN);

		nRetVal = mockDepth.SetData(1, 0, nDataSize, pData);

		g_DepthGenerator = mockDepth;
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK) {
		nRetVal = g_UserGenerator.Create(g_Context);
	}

	std::cout << "Usergenerator created: " << xnGetStatusString(nRetVal) << std::endl;

	XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON)) {
		printf("Supplied user generator doesn't support skeleton\n");
	}
	nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);


	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration()) {
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION)) {
			printf("Pose required, but not supported\n");
		}
		nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    //g_UserGenerator.GetSkeletonCap().SetSmoothing(0.90f);

	nRetVal = g_Context.StartGeneratingAll();
	if (nRetVal != XN_STATUS_OK) {
        printf("Unable to start Generating.");
    } else {
        std::cout << "Start generating: " << xnGetStatusString(nRetVal) << std::endl;
    }
	std::cout << "OpenNi init successful" << std::endl;
}
コード例 #17
0
float LArm::getElbowYaw(XnUserID user, xn::UserGenerator guser)
{
	
	XnSkeletonJointTransformation shoulder, elbow, hand, pastShoulder, pastElbow, pastHand;
	
	LArm varAngle, refAx;
	XnReferenceAxis elbowRefAx;
	XnVector3D elToHand, proyVectorZ, pImag, proyVectorPlane, pProyOverXY, pOverAxY;
	float changeAngle, finalAngle;

	pastShoulder.position.position = shoulder.position.position;
	pastHand.position.position = hand.position.position;
	pastElbow.position.position = elbow.position.position;

	guser.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_SHOULDER,shoulder);
         
	guser.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_ELBOW,elbow);
			
	guser.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_HAND,hand);
	
	
	///Marco de referencia en un momento anterior con punto central sobre el codo
	elbowRefAx = refAx.generateReference(pastHand.position.position, pastElbow.position.position, pastShoulder.position.position);
	
	///Obtenemos el vector elToHand (codo -> mano)
	elToHand.X = hand.position.position.X-elbow.position.position.X;
	elToHand.Y = hand.position.position.Y-elbow.position.position.Y;
	elToHand.Z = hand.position.position.Z-elbow.position.position.Z;
	
	///Obtenemos la proyeccion del vector elToHand sobre el eje Z de la referencia en el codo
	proyVectorZ = getProyectionVector(elToHand, elbowRefAx.NewZ);

	///Obtenemos el punto imaginario
	pImag.X = proyVectorZ.X + elbow.position.position.X;
	pImag.Y = proyVectorZ.Y + elbow.position.position.Y;
	pImag.Z = proyVectorZ.Z + elbow.position.position.Z;
	
	///Obtenemos la proyeccion sobre el plano XY, para ello obtenemos se forma entre la proyeccion y el vector elToHand
	proyVectorPlane.X = hand.position.position.X - pImag.X;
	proyVectorPlane.Y = hand.position.position.Y - pImag.Y;
	proyVectorPlane.Z = hand.position.position.Z - pImag.Z;
	
	///Obtenemos primer punto que es la proyeccion de la mano sobre el plano XY
	pProyOverXY.X = elbow.position.position.X + proyVectorPlane.X;
	pProyOverXY.Y = elbow.position.position.Y + proyVectorPlane.Y;
	pProyOverXY.Z = elbow.position.position.Z + proyVectorPlane.Z;
	
	///Obtenemos el segundo punto sobre nuestro eje Y
	pOverAxY.X = elbow.position.position.X + elbowRefAx.NewY.X;
	pOverAxY.Y = elbow.position.position.Y + elbowRefAx.NewY.Y;
	pOverAxY.Z = elbow.position.position.Z + elbowRefAx.NewY.Z;
	
	///Obtenemos el angulo entre la proyeccion entre el plano XY y el eje Y
	changeAngle = varAngle.getAngle(pProyOverXY, elbow.position.position, pOverAxY);
	
	///Determinamos el signo del angulo para saber si rotamos el codo en sentido horario o antihorario
	///Obtenemos la proyeccion del vector proyVectorPlane sobre el eje X de la referencia en el codo
	if(getProyection(proyVectorPlane,elbowRefAx.NewX) < 0){
	  finalAngle = finalAngle+changeAngle;
	}
	else{
	  finalAngle = finalAngle-changeAngle;
	}
	return(finalAngle);
}
コード例 #18
0
/// execution loop: runs the hole time: main logic
void executeInputLoop() {
	PackedType<Vector3<double> > packedVector3;
	//get the new informations and sent it over the udp socket to the tui server
	while (true) {
	    /// wait for new kinect data
        g_Context.WaitOneUpdateAll(g_UserGenerator);

        /// max 15 users
		XnUserID aUsers[15];
		XnUInt16 nUsers = 15;
		g_UserGenerator.GetUsers(aUsers, nUsers);

        /// track only the closest person
        //todo: hau das in eine einzelne function!!
		std::vector<XnPoint3D> userCoM(nUsers);
		for (int i = 0; i < nUsers; ++i) {
            g_UserGenerator.GetCoM(aUsers[i], userCoM[i]);
		}

        //calculate the user with the minimum distance to the kinect
        float minDist = FLT_MAX;
        int minUser = -1;
        float tmp_minDist = 0.0f;

		for (int i = 0; i < nUsers; ++i){
		    if (userCoM[i].X + userCoM[i].Y + userCoM[i].Z == 0) {
                continue;
		    }
            tmp_minDist = userCoM[i].X*userCoM[i].X + userCoM[i].Y*userCoM[i].Y + userCoM[i].Z*userCoM[i].Z;
		    if(tmp_minDist < minDist && tmp_minDist > 0.0){
                minDist = tmp_minDist;
                minUser = i;
		    }
		    //std::cout << "user: "******"sending user: " << aUsers[minUser] << std::endl;
			vector<pair<int, Vector3<double> > > & v = packedVector3.getItems();
			v.clear();

			addJoint(aUsers[minUser], XN_SKEL_HEAD           , SKEL_HEAD           , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_NECK           , SKEL_NECK           , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_TORSO          , SKEL_TORSO          , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_WAIST          , SKEL_WAIST          , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_COLLAR    , SKEL_LEFT_COLLAR    , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_SHOULDER  , SKEL_LEFT_SHOULDER  , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_ELBOW     , SKEL_LEFT_ELBOW     , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_WRIST     , SKEL_LEFT_WRIST     , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_HAND      , SKEL_LEFT_HAND      , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_FINGERTIP , SKEL_LEFT_FINGERTIP , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_COLLAR   , SKEL_RIGHT_COLLAR   , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_SHOULDER , SKEL_RIGHT_SHOULDER , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_ELBOW    , SKEL_RIGHT_ELBOW    , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_WRIST    , SKEL_RIGHT_WRIST    , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_HAND     , SKEL_RIGHT_HAND     , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_FINGERTIP, SKEL_RIGHT_FINGERTIP, packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_HIP       , SKEL_LEFT_HIP       , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_KNEE      , SKEL_LEFT_KNEE      , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_ANKLE     , SKEL_LEFT_ANKLE     , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_LEFT_FOOT      , SKEL_LEFT_FOOT      , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_HIP      , SKEL_RIGHT_HIP      , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_KNEE     , SKEL_RIGHT_KNEE     , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_ANKLE    , SKEL_RIGHT_ANKLE    , packedVector3);
			addJoint(aUsers[minUser], XN_SKEL_RIGHT_FOOT     , SKEL_RIGHT_FOOT     , packedVector3);

			sendPackedVector3(packedVector3);
        }

		//if we use openGL, than we have to break up after one send
		//s.t. openGL can draw a new scene
		if(enableOpenGL) {
			break;
		} else {
			Sleep(10);
		}
	}
}
コード例 #19
0
void XN_CALLBACK_TYPE user_exit(xn::UserGenerator& generator, XnUserID nId, void *pCookie) {
	printf("{\"user_exit\": {\"userid\": %d}}\n", nId);
	userGenerator.GetSkeletonCap().StopTracking(nId);
	userGenerator.GetSkeletonCap().Reset(nId);
}
コード例 #20
0
int main(int argc, char **argv)
{
   sleep(10);
   ros::init(argc, argv, "skel_tracker");
   ros::NodeHandle nh_;

   // Read the device_id parameter from the server
   int device_id;
//   param_nh.param ("device_id", device_id, argc > 1 ? atoi (argv[1]) : 0);

   pmap_pub = nh_.advertise<mapping_msgs::PolygonalMap> ("skeletonpmaps", 100);
   skel_pub = nh_.advertise<body_msgs::Skeletons> ("skeletons", 100);
	XnStatus nRetVal = XN_STATUS_OK;

	if (argc > 1)
	{
		nRetVal = g_Context.Init();
		CHECK_RC(nRetVal, "Init");
		nRetVal = g_Context.OpenFileRecording(argv[1]);
		if (nRetVal != XN_STATUS_OK)
		{
			printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
			return 1;
		}
	}
	else
	{

	   std::string configFilename = ros::package::getPath("openni_tracker") + "/openni_tracker.xml";
		nRetVal = g_Context.InitFromXmlFile(configFilename.c_str());
		CHECK_RC(nRetVal, "InitFromXml");
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	CHECK_RC(nRetVal, "Find depth generator");
	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationCallbacks, hPoseCallbacks;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	g_UserGenerator.GetSkeletonCap().RegisterCalibrationCallbacks(UserCalibration_CalibrationStart, UserCalibration_CalibrationEnd, NULL, hCalibrationCallbacks);

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		g_UserGenerator.GetPoseDetectionCap().RegisterToPoseCallbacks(UserPose_PoseDetected, NULL, NULL, hPoseCallbacks);
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

	glInit(&argc, argv);
	glutMainLoop();

}
コード例 #21
0
// Callback: Detected a pose
void XN_CALLBACK_TYPE pose_detected(xn::PoseDetectionCapability& capability, const XnChar* strPose, XnUserID nId, void* pCookie) {
//	printf("{'pose_detected\":{\"userid\":%d,'type':'%s'}\n", nId, strPose);
	userGenerator.GetPoseDetectionCap().StopPoseDetection(nId);
	userGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
コード例 #22
0
void getSkeletonJoint(XnUserID player, body_msgs::SkeletonJoint &j, XnSkeletonJoint name){
   XnSkeletonJointPosition joint1;
   g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(player, name, joint1);
   j.position= vecToPt(joint1.position);
   j.confidence = joint1.fConfidence;
}
コード例 #23
0
ファイル: main.cpp プロジェクト: sravanthib/openni_annotator
void XN_CALLBACK_TYPE PoseDetected(xn::PoseDetectionCapability& pose, const XnChar* strPose, XnUserID user, void* cxt)
{
	printf("Found pose \"%s\" for user %d\n", strPose, user);
	g_UserGenerator.GetSkeletonCap().RequestCalibration(user, TRUE);
	g_UserGenerator.GetPoseDetectionCap().StopPoseDetection(user);
}
コード例 #24
0
int getJoints(XnUserID user){

  //Locals
  XnSkeletonJointTransformation joint;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_TORSO,joint);
  if(joint.position.fConfidence > .8){
    jointArr[0] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_HEAD,joint);
  if(joint.position.fConfidence > .8){
    jointArr[1] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_NECK,joint);
  if(joint.position.fConfidence > .8){
    jointArr[2] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_RIGHT_SHOULDER,joint);
  if(joint.position.fConfidence > .8){
    jointArr[3] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_SHOULDER,joint);
  if(joint.position.fConfidence > .8){
    jointArr[4] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_RIGHT_ELBOW,joint);
  if(joint.position.fConfidence > .8){
    jointArr[5] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_ELBOW,joint);
  if(joint.position.fConfidence > .8){
    jointArr[6] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_RIGHT_HAND,joint);
  if(joint.position.fConfidence > .8){
    jointArr[7] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_HAND,joint);
  if(joint.position.fConfidence > .8){
    jointArr[8] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_RIGHT_HIP,joint);
  if(joint.position.fConfidence > .8){
    jointArr[9] = joint;
  } else return 0;

  g_UserGenerator.GetSkeletonCap().GetSkeletonJoint(user,XN_SKEL_LEFT_HIP,joint);
  if(joint.position.fConfidence > .8){
    jointArr[10] = joint;
  } else return 0;

  //The function succeeded
  return 1;
}
コード例 #25
0
ファイル: SceneDrawer.cpp プロジェクト: daaango/customTracker
// this function will calculate the average joint confidence value for every user
float jointConfidence(XnUserID nId)
{
	int userSum = 0;			// holds the sum of all the joint confidence values
	float userConfidence;		// holds average of sum of all joint confidence values
	
	// ITERATE THROUGH EACH JOINT AND RECORD CONFIDENCE VALUES
	if (g_bDrawSkeleton && g_UserGenerator.GetSkeletonCap().IsTracking(nId)){
		XnSkeletonJointPosition jointData;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_HEAD, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_NECK, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_TORSO, jointData);
		userSum += jointData.fConfidence;
		
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_SHOULDER, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_ELBOW, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_HAND, jointData);
		userSum += jointData.fConfidence;
		
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_SHOULDER, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_ELBOW, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_HAND, jointData);
		userSum += jointData.fConfidence;
		
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_HIP, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_KNEE, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_LEFT_FOOT, jointData);
		userSum += jointData.fConfidence;
			
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_HIP, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_KNEE, jointData);
		userSum += jointData.fConfidence;
		g_UserGenerator.GetSkeletonCap().GetSkeletonJointPosition(nId, XN_SKEL_RIGHT_FOOT, jointData);
		userSum += jointData.fConfidence;
			
		userConfidence = userSum / 15.0f;			// sum of confidence values divided by the fifteen joints
		return userConfidence;
	}
	else
		std::cout << "User " << nId << " is not calibrated!" << std::endl;
}
コード例 #26
0
int main(int argc, char **argv)
{
    commInit("192.168.1.255", 54321);
    XnStatus nRetVal = XN_STATUS_OK;
    xn::EnumerationErrors errors;

    const char *fn = NULL;
    if    (fileExists(SAMPLE_XML_PATH)) fn = SAMPLE_XML_PATH;
    else if (fileExists(SAMPLE_XML_PATH_LOCAL)) fn = SAMPLE_XML_PATH_LOCAL;
    else {
        printf("Could not find '%s' nor '%s'. Aborting.\n" , SAMPLE_XML_PATH, SAMPLE_XML_PATH_LOCAL);
        return XN_STATUS_ERROR;
    }
    printf("Reading config from: '%s'\n", fn);

    nRetVal = g_Context.InitFromXmlFile(fn, g_scriptNode, &errors);
    if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
    {
        XnChar strError[1024];
        errors.ToString(strError, 1024);
        printf("%s\n", strError);
        return (nRetVal);
    }
    else if (nRetVal != XN_STATUS_OK)
    {
        printf("Open failed: %s\n", xnGetStatusString(nRetVal));
        return (nRetVal);
    }

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
    CHECK_RC(nRetVal,"No depth");

    nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
    if (nRetVal != XN_STATUS_OK)
    {
        nRetVal = g_UserGenerator.Create(g_Context);
        CHECK_RC(nRetVal, "Find user generator");
    }

    XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected;
    if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
    {
        printf("Supplied user generator doesn't support skeleton\n");
        return 1;
    }
    nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
    CHECK_RC(nRetVal, "Register to user callbacks");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
    CHECK_RC(nRetVal, "Register to calibration start");
    nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
    CHECK_RC(nRetVal, "Register to calibration complete");

    if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
    {
        g_bNeedPose = TRUE;
        if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
        {
            printf("Pose required, but not supported\n");
            return 1;
        }
        nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
        CHECK_RC(nRetVal, "Register to Pose Detected");
        g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);
    }

    g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

    nRetVal = g_Context.StartGeneratingAll();
    CHECK_RC(nRetVal, "StartGenerating");

    XnUserID aUsers[MAX_NUM_USERS];
    XnUInt16 nUsers;
    int j;

    printf("Starting to run\n");
    if(g_bNeedPose)
    {
        printf("Assume calibration pose\n");
    }
    XnUInt32 epochTime = 0;
    while (!xnOSWasKeyboardHit())
    {
        g_Context.WaitOneUpdateAll(g_UserGenerator);
        // print the torso information for the first user already tracking
        nUsers=MAX_NUM_USERS;
        g_UserGenerator.GetUsers(aUsers, nUsers);
        int numTracked=0;
        int userToPrint=-1;
        for(XnUInt16 i=0; i<nUsers; i++)
        {
            if(g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i])==FALSE)
                continue;

            if(getJoints(aUsers[i])){
              /**
              printf("Left Elbow: %.2f\nLeft Shoulder Roll: %.2f\nLeft Shoulder Pitch: %.2f\nHead Pitch: %.2f\n", 
                  findAngle(jointArr[6], jointArr[4], jointArr[8], 0),
                  findAngle(jointArr[4], jointArr[10], jointArr[6], 0),
                  findAngle(jointArr[4], jointArr[10], jointArr[6], 1),
                  findAngle(jointArr[2], jointArr[1], jointArr[0], 1)
                  );
              **/
              float headAngle = findAngle(jointArr[2], jointArr[1], jointArr[0], 1);
              float leftElbowAngle = findAngle(jointArr[6], jointArr[4], jointArr[8], 0);
              float leftShoulderRoll = findAngle(jointArr[4], jointArr[10], jointArr[6], 0);
              float leftShoulderPitch = findAngle(jointArr[4], jointArr[10], jointArr[6], 1);
              float rightElbowAngle = findAngle(jointArr[5], jointArr[3], jointArr[7], 0);
              float rightShoulderRoll = findAngle(jointArr[3], jointArr[9], jointArr[5], 0);
              float rightShoulderPitch = findAngle(jointArr[3], jointArr[9], jointArr[5], 1);
              ostringstream ostr;
              ostr << "{"<<headAngle<<",{"<<leftShoulderPitch<<","<<leftShoulderRoll<<","<<
                leftElbowAngle<<"},{"<<rightShoulderPitch<<","<<rightShoulderRoll<<","<<rightElbowAngle<<"},}";
              string send = ostr.str();
              //cout<<send;
              //printRotation(aUsers[i]);
              commSend(send);
              usleep(200000);             
            }
        }
        
    }
    g_scriptNode.Release();
    g_DepthGenerator.Release();
    g_UserGenerator.Release();
    g_Context.Release();


}
コード例 #27
0
ファイル: SceneDrawer.cpp プロジェクト: HairyFotr/OpenNI
void DrawDepthMap(const xn::DepthMetaData& dmd, const xn::SceneMetaData& smd)
{
	static bool bInitialized = false;	
	static GLuint depthTexID;
	static unsigned char* pDepthTexBuf;
	static int texWidth, texHeight;

	 float topLeftX;
	 float topLeftY;
	 float bottomRightY;
	 float bottomRightX;
	float texXpos;
	float texYpos;

	if(!bInitialized)
	{

		texWidth =  getClosestPowerOfTwo(dmd.XRes());
		texHeight = getClosestPowerOfTwo(dmd.YRes());

//		printf("Initializing depth texture: width = %d, height = %d\n", texWidth, texHeight);
		depthTexID = initTexture((void**)&pDepthTexBuf,texWidth, texHeight) ;

//		printf("Initialized depth texture: width = %d, height = %d\n", texWidth, texHeight);
		bInitialized = true;

		topLeftX = dmd.XRes();
		topLeftY = 0;
		bottomRightY = dmd.YRes();
		bottomRightX = 0;
		texXpos =(float)dmd.XRes()/texWidth;
		texYpos  =(float)dmd.YRes()/texHeight;

		memset(texcoords, 0, 8*sizeof(float));
		texcoords[0] = texXpos, texcoords[1] = texYpos, texcoords[2] = texXpos, texcoords[7] = texYpos;

	}
	unsigned int nValue = 0;
	unsigned int nHistValue = 0;
	unsigned int nIndex = 0;
	unsigned int nX = 0;
	unsigned int nY = 0;
	unsigned int nNumberOfPoints = 0;
	XnUInt16 g_nXRes = dmd.XRes();
	XnUInt16 g_nYRes = dmd.YRes();

	unsigned char* pDestImage = pDepthTexBuf;

	const XnDepthPixel* pDepth = dmd.Data();
	const XnLabel* pLabels = smd.Data();

	// Calculate the accumulative histogram
	memset(g_pDepthHist, 0, MAX_DEPTH*sizeof(float));
	for (nY=0; nY<g_nYRes; nY++)
	{
		for (nX=0; nX<g_nXRes; nX++)
		{
			nValue = *pDepth;

			if (nValue != 0)
			{
				g_pDepthHist[nValue]++;
				nNumberOfPoints++;
			}

			pDepth++;
		}
	}

	for (nIndex=1; nIndex<MAX_DEPTH; nIndex++)
	{
		g_pDepthHist[nIndex] += g_pDepthHist[nIndex-1];
	}
	if (nNumberOfPoints)
	{
		for (nIndex=1; nIndex<MAX_DEPTH; nIndex++)
		{
			g_pDepthHist[nIndex] = (unsigned int)(256 * (1.0f - (g_pDepthHist[nIndex] / nNumberOfPoints)));
		}
	}

	pDepth = dmd.Data();
	if (g_bDrawPixels)
	{
		XnUInt32 nIndex = 0;
		// Prepare the texture map
		for (nY=0; nY<g_nYRes; nY++)
		{
			for (nX=0; nX < g_nXRes; nX++, nIndex++)
			{

				pDestImage[0] = 0;
				pDestImage[1] = 0;
				pDestImage[2] = 0;
				if (g_bDrawBackground || *pLabels != 0)
				{
					nValue = *pDepth;
					XnLabel label = *pLabels;
					XnUInt32 nColorID = label % nColors;
					if (label == 0)
					{
						nColorID = nColors;
					}

					if (nValue != 0)
					{
						nHistValue = g_pDepthHist[nValue];

						pDestImage[0] = nHistValue * Colors[nColorID][0]; 
						pDestImage[1] = nHistValue * Colors[nColorID][1];
						pDestImage[2] = nHistValue * Colors[nColorID][2];
					}
				}

				pDepth++;
				pLabels++;
				pDestImage+=3;
			}

			pDestImage += (texWidth - g_nXRes) *3;
		}
	}
	else
	{
		xnOSMemSet(pDepthTexBuf, 0, 3*2*g_nXRes*g_nYRes);
	}

	glBindTexture(GL_TEXTURE_2D, depthTexID);
	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texWidth, texHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, pDepthTexBuf);

	// Display the OpenGL texture map
	glColor4f(0.75,0.75,0.75,1);

	glEnable(GL_TEXTURE_2D);
	DrawTexture(dmd.XRes(),dmd.YRes(),0,0);	
	glDisable(GL_TEXTURE_2D);

	char strLabel[50] = "";
	XnUserID aUsers[15];
	XnUInt16 nUsers = 15;
	g_UserGenerator.GetUsers(aUsers, nUsers);
	for (int i = 0; i < nUsers; ++i)
	{
#ifndef USE_GLES
		if (g_bPrintID)
		{
			XnPoint3D com;
			g_UserGenerator.GetCoM(aUsers[i], com);
			g_DepthGenerator.ConvertRealWorldToProjective(1, &com, &com);

			xnOSMemSet(strLabel, 0, sizeof(strLabel));
			if (!g_bPrintState)
			{
				// Tracking
				sprintf(strLabel, "%d", aUsers[i]);
			}
			else if (g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i]))
			{
				// Tracking
				sprintf(strLabel, "%d - Tracking", aUsers[i]);
			}
			else if (g_UserGenerator.GetSkeletonCap().IsCalibrating(aUsers[i]))
			{
				// Calibrating
				sprintf(strLabel, "%d - Calibrating [%s]", aUsers[i], GetCalibrationErrorString(m_Errors[aUsers[i]].first));
			}
			else
			{
				// Nothing
				sprintf(strLabel, "%d - Looking for pose [%s]", aUsers[i], GetPoseErrorString(m_Errors[aUsers[i]].second));
			}


			glColor4f(1-Colors[i%nColors][0], 1-Colors[i%nColors][1], 1-Colors[i%nColors][2], 1);

			glRasterPos2i(com.X, com.Y);
			glPrintString(GLUT_BITMAP_HELVETICA_18, strLabel);
		}
#endif
		if (g_bDrawSkeleton && g_UserGenerator.GetSkeletonCap().IsTracking(aUsers[i]))
		{
#ifndef USE_GLES
			glBegin(GL_LINES);
#endif
			glColor4f(1-Colors[aUsers[i]%nColors][0], 1-Colors[aUsers[i]%nColors][1], 1-Colors[aUsers[i]%nColors][2], 1);
			DrawLimb(aUsers[i], XN_SKEL_HEAD, XN_SKEL_NECK);

			DrawLimb(aUsers[i], XN_SKEL_NECK, XN_SKEL_LEFT_SHOULDER);
			DrawLimb(aUsers[i], XN_SKEL_LEFT_SHOULDER, XN_SKEL_LEFT_ELBOW);
			DrawLimb(aUsers[i], XN_SKEL_LEFT_ELBOW, XN_SKEL_LEFT_HAND);

			DrawLimb(aUsers[i], XN_SKEL_NECK, XN_SKEL_RIGHT_SHOULDER);
			DrawLimb(aUsers[i], XN_SKEL_RIGHT_SHOULDER, XN_SKEL_RIGHT_ELBOW);
			DrawLimb(aUsers[i], XN_SKEL_RIGHT_ELBOW, XN_SKEL_RIGHT_HAND);

			DrawLimb(aUsers[i], XN_SKEL_LEFT_SHOULDER, XN_SKEL_TORSO);
			DrawLimb(aUsers[i], XN_SKEL_RIGHT_SHOULDER, XN_SKEL_TORSO);

			DrawLimb(aUsers[i], XN_SKEL_TORSO, XN_SKEL_LEFT_HIP);
			DrawLimb(aUsers[i], XN_SKEL_LEFT_HIP, XN_SKEL_LEFT_KNEE);
			DrawLimb(aUsers[i], XN_SKEL_LEFT_KNEE, XN_SKEL_LEFT_FOOT);

			DrawLimb(aUsers[i], XN_SKEL_TORSO, XN_SKEL_RIGHT_HIP);
			DrawLimb(aUsers[i], XN_SKEL_RIGHT_HIP, XN_SKEL_RIGHT_KNEE);
			DrawLimb(aUsers[i], XN_SKEL_RIGHT_KNEE, XN_SKEL_RIGHT_FOOT);

			DrawLimb(aUsers[i], XN_SKEL_LEFT_HIP, XN_SKEL_RIGHT_HIP);
#ifndef USE_GLES
			glEnd();
#endif
		}
	}
}
コード例 #28
0
ファイル: kinect_joints.cpp プロジェクト: rqou/prlite-pc
// Callback: Detected a pose
void XN_CALLBACK_TYPE UserPose_PoseDetected(xn::PoseDetectionCapability& capability, const XnChar* strPose, XnUserID nId, void* pCookie)
{
	printf("Pose %s detected for user %d\n", strPose, nId);
	g_UserGenerator.GetPoseDetectionCap().StopPoseDetection(nId);
	g_UserGenerator.GetSkeletonCap().RequestCalibration(nId, TRUE);
}
コード例 #29
0
int main(int argc, char **argv)
{
	XnStatus nRetVal = XN_STATUS_OK;

	if (argc > 1)
	{
		nRetVal = g_Context.Init();
		CHECK_RC(nRetVal, "Init");
		nRetVal = g_Context.OpenFileRecording(argv[1], g_Player);
		if (nRetVal != XN_STATUS_OK)
		{
			printf("Can't open recording %s: %s\n", argv[1], xnGetStatusString(nRetVal));
			return 1;
		}
	}
	else
	{
		xn::EnumerationErrors errors;
		nRetVal = g_Context.InitFromXmlFile(SAMPLE_XML_PATH, g_scriptNode, &errors);
		if (nRetVal == XN_STATUS_NO_NODE_PRESENT)
		{
			XnChar strError[1024];
			errors.ToString(strError, 1024);
			printf("%s\n", strError);
			return (nRetVal);
		}
		else if (nRetVal != XN_STATUS_OK)
		{
			printf("Open failed: %s\n", xnGetStatusString(nRetVal));
			return (nRetVal);
		}
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_DEPTH, g_DepthGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		printf("No depth generator found. Using a default one...");
		xn::MockDepthGenerator mockDepth;
		nRetVal = mockDepth.Create(g_Context);
		CHECK_RC(nRetVal, "Create mock depth");

		// set some defaults
		XnMapOutputMode defaultMode;
		defaultMode.nXRes = 320;
		defaultMode.nYRes = 240;
		defaultMode.nFPS = 30;
		nRetVal = mockDepth.SetMapOutputMode(defaultMode);
		CHECK_RC(nRetVal, "set default mode");

		// set FOV
		XnFieldOfView fov;
		fov.fHFOV = 1.0225999419141749;
		fov.fVFOV = 0.79661567681716894;
		nRetVal = mockDepth.SetGeneralProperty(XN_PROP_FIELD_OF_VIEW, sizeof(fov), &fov);
		CHECK_RC(nRetVal, "set FOV");

		XnUInt32 nDataSize = defaultMode.nXRes * defaultMode.nYRes * sizeof(XnDepthPixel);
		XnDepthPixel* pData = (XnDepthPixel*)xnOSCallocAligned(nDataSize, 1, XN_DEFAULT_MEM_ALIGN);

		nRetVal = mockDepth.SetData(1, 0, nDataSize, pData);
		CHECK_RC(nRetVal, "set empty depth map");

		g_DepthGenerator = mockDepth;
	}

	nRetVal = g_Context.FindExistingNode(XN_NODE_TYPE_USER, g_UserGenerator);
	if (nRetVal != XN_STATUS_OK)
	{
		nRetVal = g_UserGenerator.Create(g_Context);
		CHECK_RC(nRetVal, "Find user generator");
	}

	XnCallbackHandle hUserCallbacks, hCalibrationStart, hCalibrationComplete, hPoseDetected, hCalibrationInProgress, hPoseInProgress;
	if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_SKELETON))
	{
		printf("Supplied user generator doesn't support skeleton\n");
		return 1;
	}
	nRetVal = g_UserGenerator.RegisterUserCallbacks(User_NewUser, User_LostUser, NULL, hUserCallbacks);
	CHECK_RC(nRetVal, "Register to user callbacks");
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationStart(UserCalibration_CalibrationStart, NULL, hCalibrationStart);
	CHECK_RC(nRetVal, "Register to calibration start");
	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationComplete(UserCalibration_CalibrationComplete, NULL, hCalibrationComplete);
	CHECK_RC(nRetVal, "Register to calibration complete");

	XnCallbackHandle hUserExitCB, hUserReenterCB;
	nRetVal = g_UserGenerator.RegisterToUserExit(User_Exit, NULL, hUserExitCB);
	CHECK_RC(nRetVal, "Register to user exit");
	nRetVal = g_UserGenerator.RegisterToUserReEnter(User_ReEnter, NULL, hUserReenterCB);
	CHECK_RC(nRetVal, "Register to user re-enter");

	if (g_UserGenerator.GetSkeletonCap().NeedPoseForCalibration())
	{
		g_bNeedPose = TRUE;
		if (!g_UserGenerator.IsCapabilitySupported(XN_CAPABILITY_POSE_DETECTION))
		{
			printf("Pose required, but not supported\n");
			return 1;
		}
		nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseDetected(UserPose_PoseDetected, NULL, hPoseDetected);
		CHECK_RC(nRetVal, "Register to Pose Detected");
		g_UserGenerator.GetSkeletonCap().GetCalibrationPose(g_strPose);

		nRetVal = g_UserGenerator.GetPoseDetectionCap().RegisterToPoseInProgress(MyPoseInProgress, NULL, hPoseInProgress);
		CHECK_RC(nRetVal, "Register to pose in progress");
	}

	g_UserGenerator.GetSkeletonCap().SetSkeletonProfile(XN_SKEL_PROFILE_ALL);

	nRetVal = g_UserGenerator.GetSkeletonCap().RegisterToCalibrationInProgress(MyCalibrationInProgress, NULL, hCalibrationInProgress);
	CHECK_RC(nRetVal, "Register to calibration in progress");

	nRetVal = g_Context.StartGeneratingAll();
	CHECK_RC(nRetVal, "StartGenerating");

#ifndef USE_GLES
	glInit(&argc, argv);
	glutMainLoop();
#else
	if (!opengles_init(GL_WIN_SIZE_X, GL_WIN_SIZE_Y, &display, &surface, &context))
	{
		printf("Error initializing opengles\n");
		CleanupExit();
	}

	glDisable(GL_DEPTH_TEST);
	glEnable(GL_TEXTURE_2D);
	glEnableClientState(GL_VERTEX_ARRAY);
	glDisableClientState(GL_COLOR_ARRAY);

	while (!g_bQuit)
	{
		glutDisplay();
		eglSwapBuffers(display, surface);
	}
	opengles_shutdown(display, surface, context);

	CleanupExit();
#endif
}
コード例 #30
0
ファイル: OSCeleton.cpp プロジェクト: snowyu/OSCeleton
void sendOSC() {
	if (handMode) {
		sendHandOSC();
		return;
	}
	XnUserID aUsers[15];
	XnUInt16 nUsers = 15;
	userGenerator.GetUsers(aUsers, nUsers);
	for (int i = 0; i < nUsers; ++i) {
		if (userGenerator.GetSkeletonCap().IsTracking(aUsers[i])) {
			osc::OutboundPacketStream p(osc_buffer, OUTPUT_BUFFER_SIZE);
			p << osc::BeginBundleImmediate;

			if (jointPos(aUsers[i], XN_SKEL_HEAD) == 0) {
				oscFunc(&p, "head");
			}
			if (jointPos(aUsers[i], XN_SKEL_NECK) == 0) {
				oscFunc(&p, "neck");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_COLLAR) == 0) {
				oscFunc(&p, "l_collar");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_SHOULDER) == 0) {
				oscFunc(&p, "l_shoulder");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ELBOW) == 0) {
				oscFunc(&p, "l_elbow");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_WRIST) == 0) {
				oscFunc(&p, "l_wrist");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HAND) == 0) {
				oscFunc(&p, "l_hand");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FINGERTIP) == 0) {
				oscFunc(&p, "l_fingertip");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_COLLAR) == 0) {
				oscFunc(&p, "r_collar");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_SHOULDER) == 0) {
				oscFunc(&p, "r_shoulder");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ELBOW) == 0) {
				oscFunc(&p, "r_elbow");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_WRIST) == 0) {
				oscFunc(&p, "r_wrist");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HAND) == 0) {
				oscFunc(&p, "r_hand");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FINGERTIP) == 0) {
				oscFunc(&p, "r_fingertip");
			}
			if (jointPos(aUsers[i], XN_SKEL_TORSO) == 0) {
				oscFunc(&p, "torso");
			}
			if (jointPos(aUsers[i], XN_SKEL_WAIST) == 0) {
				oscFunc(&p, "waist");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_HIP) == 0) {
				oscFunc(&p, "l_hip");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_KNEE) == 0) {
				oscFunc(&p, "l_knee");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_ANKLE) == 0) {
				oscFunc(&p, "l_ankle");
			}
			if (jointPos(aUsers[i], XN_SKEL_LEFT_FOOT) == 0) {
				oscFunc(&p, "l_foot");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_HIP) == 0) {
				oscFunc(&p, "r_hip");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_KNEE) == 0) {
				oscFunc(&p, "r_knee");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_ANKLE) == 0) {
				oscFunc(&p, "r_ankle");
			}
			if (jointPos(aUsers[i], XN_SKEL_RIGHT_FOOT) == 0) {
				oscFunc(&p, "r_foot");
			}

			p << osc::EndBundle;
		    transmitSocket->Send(p.Data(), p.Size());
		}
		else {
			//Send user's center of mass
			sendUserPosMsg(aUsers[i]);
		}
	}
}