XSI::CRef findTimeControlDccIdentifier(SceneNodeAlembicPtr fileRoot, XSI::CRef importRoot, XSI_XformTypes::xte in_xte) { XSI::CRef ref; SceneNodeAlembic* currNode = fileRoot.get(); while( true ) { XSI_XformTypes::xte xte = XSI_XformTypes::UNKNOWN; Abc::IObject iObj = currNode->getObject(); if(AbcG::IXform::matches(iObj.getMetaData())) { AbcG::IXform xform(iObj, Abc::kWrapExisting); xte = getXformType(xform); if(xte == XSI_XformTypes::UNKNOWN && currNode->type == SceneNode::ITRANSFORM){ xte = in_xte; } } if( currNode->parent == NULL ){ ref = importRoot; break; } if (currNode->bIsDirectChild && xte == XSI_XformTypes::XMODEL){ ref.Set(currNode->dccIdentifier.c_str()); break; } currNode = (SceneNodeAlembic*) currNode->parent; } return ref; }
void bulletSimulation::ResetSettings() { // test if the momentum settings exist XSI::CRef settingsRef; settingsRef.Set(L"Scene_Root.MomentumSettings"); XSI::CustomProperty settingsProperty; if(!settingsRef.IsValid()) { if(XSI::Application().GetActiveSceneRoot().IsValid()) settingsProperty = XSI::Application().GetActiveSceneRoot().AddProperty(L"MomentumSettings",false,L"MomentumSettings"); } else settingsProperty = XSI::CustomProperty(settingsRef); if(settingsRef.IsValid()) { //retrieve the substeps and gravity settings mSubSteps = (LONG)settingsProperty.GetParameterValue(L"substeps"); btVector3 gravity; gravity.setX((float)settingsProperty.GetParameterValue(L"gravity_x")); gravity.setY((float)settingsProperty.GetParameterValue(L"gravity_y")); gravity.setZ((float)settingsProperty.GetParameterValue(L"gravity_z")); mDynamicsWorld->setGravity(gravity); } // get the fps and update the frame XSI::CRef fpsParamRef; fpsParamRef.Set("PlayControl.Rate"); if(fpsParamRef.IsValid()) mFps = (float)XSI::Parameter(fpsParamRef).GetValue(); }