int Export_BotLibLoadMap( const char *mapname ) { #ifdef DEBUG int starttime = Sys_MilliSeconds(); #endif int errnum; if ( !BotLibSetup( "BotLoadMap" ) ) { return BLERR_LIBRARYNOTSETUP; } // #if defined RTCW_ET // if the mapname is NULL, then this is a restart if ( !mapname ) { // START Arnout changes, 29-08-2002. // don't init the heap if no aas loaded, causes "SV_Bot_HunkAlloc: Alloc with marks already set" if ( ( *aasworld ).loaded ) { AAS_InitAASLinkHeap(); AAS_EnableAllAreas(); } // END Arnout changes, 29-08-2002. ( *aasworld ).numframes = 0; memset( ( *aasworld ).arealinkedentities, 0, ( *aasworld ).numareas * sizeof( aas_link_t * ) ); memset( ( *aasworld ).entities, 0, ( *aasworld ).maxentities * sizeof( aas_entity_t ) ); return BLERR_NOERROR; } // #endif // RTCW_XX botimport.Print( PRT_MESSAGE, "------------ Map Loading ------------\n" ); //startup AAS for the current map, model and sound index errnum = AAS_LoadMap( mapname ); if ( errnum != BLERR_NOERROR ) { return errnum; } //initialize the items in the level BotInitLevelItems(); //be_ai_goal.h BotSetBrushModelTypes(); //be_ai_move.h // botimport.Print( PRT_MESSAGE, "-------------------------------------\n" ); #ifdef DEBUG botimport.Print( PRT_MESSAGE, "map loaded in %d msec\n", Sys_MilliSeconds() - starttime ); #endif // return BLERR_NOERROR; } //end of the function Export_BotLibLoadMap
int BotLibLoadMap( const char* mapname ) { #ifdef DEBUG int starttime = Sys_Milliseconds(); #endif if ( !IsBotLibSetup( "BotLoadMap" ) ) { return BLERR_LIBRARYNOTSETUP; } // if the mapname is NULL, then this is a restart if ( GGameType & GAME_ET && !mapname ) { // don't init the heap if no aas loaded, causes "SV_Bot_HunkAlloc: Alloc with marks already set" if ( aasworld->loaded ) { AAS_InitAASLinkHeap(); AAS_EnableAllAreas(); } aasworld->numframes = 0; memset( aasworld->arealinkedentities, 0, aasworld->numareas * sizeof ( aas_link_t* ) ); memset( aasworld->entities, 0, aasworld->maxentities * sizeof ( aas_entity_t ) ); return BLERR_NOERROR; } BotImport_Print( PRT_MESSAGE, "------------ Map Loading ------------\n" ); //startup AAS for the current map, model and sound index int errnum = AAS_LoadMap( mapname ); if ( errnum != BLERR_NOERROR ) { return errnum; } //initialize the items in the level BotInitLevelItems(); BotSetBrushModelTypes(); BotImport_Print( PRT_MESSAGE, "-------------------------------------\n" ); #ifdef DEBUG BotImport_Print( PRT_MESSAGE, "map loaded in %d msec\n", Sys_Milliseconds() - starttime ); #endif return BLERR_NOERROR; }