template <class EXT_ID, class INT_ID, class HASH_KEY, class COMPARE_KEYS, class ACE_LOCK> int
ACE_Hash_Map_Manager_Ex<EXT_ID, INT_ID, HASH_KEY, COMPARE_KEYS, ACE_LOCK>::unbind_all_i (void)
{
  // Iterate through the entire map calling the destuctor of each
  // <ACE_Hash_Map_Entry>.
  for (size_t i = 0; i < this->total_size_; i++)
    {
      for (ACE_Hash_Map_Entry<EXT_ID, INT_ID> *temp_ptr = this->table_[i].next_;
           temp_ptr != &this->table_[i];
           )
        {
          ACE_Hash_Map_Entry<EXT_ID, INT_ID> *hold_ptr = temp_ptr;
          temp_ptr = temp_ptr->next_;

          // Explicitly call the destructor.
          ACE_DES_FREE_TEMPLATE2 (hold_ptr, this->allocator_->free,
                                  ACE_Hash_Map_Entry, EXT_ID, INT_ID);
        }

      // Restore the sentinel.
      this->table_[i].next_ = &this->table_[i];
      this->table_[i].prev_ = &this->table_[i];
    }

  this->cur_size_ = 0;

  return 0;
}
예제 #2
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template <class T, class C> int
ACE_Unbounded_Set_Ex<T, C>::remove (const T &item)
{
  // ACE_TRACE ("ACE_Unbounded_Set_Ex<T, C>::remove");

  // Insert the item to be founded into the dummy node.
  this->head_->item_ = item;

  NODE *curr = this->head_;

  while (!(this->comp_ (curr->next_->item_, item)))
    curr = curr->next_;

  if (curr->next_ == this->head_)
    return -1; // Item was not found.
  else
    {
      NODE *temp = curr->next_;
      // Skip over the node that we're deleting.
      curr->next_ = temp->next_;
      --this->cur_size_;
      ACE_DES_FREE_TEMPLATE2 (temp,
                             this->allocator_->free,
                             ACE_Node,
                             T, C);
      return 0;
    }
}
template <class EXT_ID, class INT_ID, class HASH_KEY, class COMPARE_KEYS, class ACE_LOCK> int
ACE_Hash_Map_Manager_Ex<EXT_ID, INT_ID, HASH_KEY, COMPARE_KEYS, ACE_LOCK>::close_i (void)
{
  // Protect against "double-deletion" in case the destructor also
  // gets called.
  if (this->table_ != 0)
    {
      // Remove all the entries.
      this->unbind_all_i ();

      // Iterate through the buckets cleaning up the sentinels.
      for (size_t i = 0; i < this->total_size_; i++)
        {
          // Destroy the dummy entry.
          ACE_Hash_Map_Entry<EXT_ID, INT_ID> *entry = &this->table_[i];
          // The "if" second argument results in a no-op instead of
          // deallocation.
          ACE_DES_FREE_TEMPLATE2 (entry, ACE_NOOP,
                                  ACE_Hash_Map_Entry, EXT_ID, INT_ID);
        }

      // Reset size.
      this->total_size_ = 0;

      // Free table memory.
      this->allocator_->free (this->table_);

      // Should be done last...
      this->table_ = 0;
    }

  return 0;
}
template <class EXT_ID, class INT_ID, class HASH_KEY, class COMPARE_KEYS, class ACE_LOCK> int
ACE_Hash_Map_Manager_Ex<EXT_ID, INT_ID, HASH_KEY, COMPARE_KEYS, ACE_LOCK>::unbind_i (ACE_Hash_Map_Entry<EXT_ID, INT_ID> *entry)
{
  entry->next_->prev_ = entry->prev_;
  entry->prev_->next_ = entry->next_;

  // Explicitly call the destructor.
  ACE_DES_FREE_TEMPLATE2 (entry, this->allocator_->free,
                          ACE_Hash_Map_Entry, EXT_ID, INT_ID);
  this->cur_size_--;
  return 0;
}
예제 #5
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파일: RB_Tree.cpp 프로젝트: imace/nnt
void ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::delete_children_i
(ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent)
{
    if (parent)
    {
        this->delete_children_i (parent->left ());
        this->delete_children_i (parent->right ());
        ACE_DES_FREE_TEMPLATE2
        (parent->left (),
         this->allocator_->free,
         ACE_RB_Tree_Node,
         EXT_ID, INT_ID);
        ACE_DES_FREE_TEMPLATE2
        (parent->right (),
         this->allocator_->free,
         ACE_RB_Tree_Node,
         EXT_ID, INT_ID);
        parent->left (0);
        parent->right (0);
    }
    return;
}
예제 #6
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ACE_Unbounded_Set_Ex<T, C>::~ACE_Unbounded_Set_Ex (void)
{
  // ACE_TRACE ("ACE_Unbounded_Set_Ex<T, C>::~ACE_Unbounded_Set_Ex");

  this->delete_nodes ();

  // Delete the dummy node.
  ACE_DES_FREE_TEMPLATE2 (head_,
                         this->allocator_->free,
                         ACE_Node,
                         T, C);
  this->head_ = 0;
}
예제 #7
0
파일: RB_Tree.cpp 프로젝트: imace/nnt
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK> int
ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::close_i ()
{
    ACE_TRACE ("ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::close_i");

    this->delete_children_i (this->root_);
    ACE_DES_FREE_TEMPLATE2 (this->root_,
                            this->allocator()->free,
                            ACE_RB_Tree_Node,
                            EXT_ID, INT_ID);
    this->current_size_ = 0;
    this->root_ = 0;
    return 0;
}
예제 #8
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template <class EXT_ID, class INT_ID, class ACE_LOCK> void
ACE_Map_Manager<EXT_ID, INT_ID, ACE_LOCK>::free_search_structure (void)
{
  // Free up the structure.
  if (this->search_structure_ != 0)
    {
      for (ACE_UINT32 i = 0; i < this->total_size_; i++)
        // Explicitly call the destructor.
        {
          ENTRY *ss = &this->search_structure_[i];
          // The "if" second argument results in a no-op instead of
          // deallocation.
          ACE_DES_FREE_TEMPLATE2 (ss, ACE_NOOP,
                                  ACE_Map_Entry, EXT_ID, INT_ID);
        }

      // Actually free the memory.
      this->allocator_->free (this->search_structure_);
      this->search_structure_ = 0;
    }
}
예제 #9
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template <class T, class C> void
ACE_Unbounded_Set_Ex<T, C>::delete_nodes (void)
{
  NODE *curr = this->head_->next_;

  // Keep looking until we've hit the dummy node.

  while (curr != this->head_)
    {
      NODE *temp = curr;
      curr = curr->next_;
      ACE_DES_FREE_TEMPLATE2 (temp,
                             this->allocator_->free,
                             ACE_Node,
                             T, C);
      --this->cur_size_;
    }

  // Reset the list to be a circular list with just a dummy node.
  this->head_->next_ = this->head_;
}
예제 #10
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template <class EXT_ID, class INT_ID> int
JAWS_Hash_Bucket_DLCStack<EXT_ID, INT_ID>::remove (JAWS_HASH_BUCKET_ITEM *item)
{
  int result = 0;

  if (item != 0)
    {
      if (item->next_ != 0 && item->prev_ != 0)
        {
          if (item->next_ != item)
            {
              if (this->head_ == item)
                this->head_ = item->next_;
              if (this->tail_ == item)
                this->tail_ = item->prev_;
              item->next_->prev_ = item->prev_;
              item->prev_->next_ = item->next_;
            }
          else
            {
              this->head_ = this->tail_ = 0;
            }
          item->next_ = 0;
          item->prev_ = 0;
        }

      if (item->next_ == 0 && item->prev_ == 0)
        {
          ACE_DES_FREE_TEMPLATE2 (item, this->allocator_->free,
                                  JAWS_Hash_Bucket_Item, EXT_ID, INT_ID);
        }
      else
        result = -1;
    }

  return result;
}
예제 #11
0
파일: RB_Tree.cpp 프로젝트: imace/nnt
template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>  int
ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z)
{
    ACE_TRACE ("ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z)");

    // Delete the node and reorganize the tree to satisfy the Red-Black
    // properties.

    ACE_RB_Tree_Node<EXT_ID, INT_ID> *x;
    ACE_RB_Tree_Node<EXT_ID, INT_ID> *y;
    ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent;

    if (z->left () && z->right ())
        y = RB_tree_successor (z);
    else
        y = z;

    if (!y)
        return -1;

    if (y->left ())
        x = y->left ();
    else
        x = y->right ();

    parent = y->parent ();
    if (x)
    {
        x->parent (parent);
    }

    if (parent)
    {
        if (y == parent->left ())
            parent->left (x);
        else
            parent->right (x);
    }
    else
        this->root_ = x;

    if (y != z)
    {
        // Replace node z with node y, since y's pointer may well be
        // held externally, and be linked with y's key and item.
        // We will end up deleting the old unlinked, node z.

        ACE_RB_Tree_Node<EXT_ID, INT_ID> *zParent = z->parent ();
        ACE_RB_Tree_Node<EXT_ID, INT_ID> *zLeftChild = z->left ();
        ACE_RB_Tree_Node<EXT_ID, INT_ID> *zRightChild = z->right ();

        if (zParent)
        {
            if (z == zParent->left ())
            {
                zParent->left (y);
            }
            else
            {
                zParent->right (y);
            }
        }
        else
        {
            this->root_ = y;
        }
        y->parent (zParent);

        if (zLeftChild)
        {
            zLeftChild->parent (y);
        }
        y->left (zLeftChild);

        if (zRightChild)
        {
            zRightChild->parent (y);
        }
        y->right (zRightChild);

        if (parent == z)
        {
            parent = y;
        }

        ACE_RB_Tree_Node_Base::RB_Tree_Node_Color yColor = y->color ();
        y->color (z->color ());
        z->color (yColor);

        //Reassign the y pointer to z because the node that y points to will be
        //deleted
        y = z;
    }

    // CLR pp. 263 says that nil nodes are implicitly colored BLACK
    if (!y || y->color () == ACE_RB_Tree_Node_Base::BLACK)
        RB_delete_fixup (x, parent);

    y->parent (0);
    y->right (0);
    y->left (0);
    ACE_DES_FREE_TEMPLATE2 (y,
                            this->allocator_->free,
                            ACE_RB_Tree_Node,
                            EXT_ID, INT_ID);
    --this->current_size_;

    return 0;
}
예제 #12
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template <class EXT_ID, class INT_ID, class COMPARE_KEYS, class ACE_LOCK>  int
ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z)
{
  ACE_TRACE ("ACE_RB_Tree<EXT_ID, INT_ID, COMPARE_KEYS, ACE_LOCK>::remove_i (ACE_RB_Tree_Node<EXT_ID, INT_ID> *z)");

  // Delete the node and reorganize the tree to satisfy the Red-Black
  // properties.

  ACE_RB_Tree_Node<EXT_ID, INT_ID> *x;
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *y;
  ACE_RB_Tree_Node<EXT_ID, INT_ID> *parent;

  if (z->left () && z->right ())
    y = RB_tree_successor (z);
  else
    y = z;

  if (!y)
    return -1;

  if (y->left ())
    x = y->left ();
  else
    x = y->right ();

  parent = y->parent ();
  if (x)
    {
      x->parent (parent);
    }

  if (parent)
    {
      if (y == parent->left ())
        parent->left (x);
      else
        parent->right (x);
    }
  else
    this->root_ = x;

  if (y != z)
    {
      // Copy the elements of y into z.
      z->key () = y->key ();
      z->item () = y->item ();
    }

  // CLR pp. 263 says that nil nodes are implicitly colored BLACK
  if (!y || y->color () == ACE_RB_Tree_Node_Base::BLACK)
    RB_delete_fixup (x, parent);

  y->parent (0);
  y->right (0);
  y->left (0);
  ACE_DES_FREE_TEMPLATE2 (y,
                          this->allocator_->free,
                          ACE_RB_Tree_Node,
                          EXT_ID, INT_ID);
  --this->current_size_;

  return 0;
}