void TestState::enter() { int screenWidth = graphicsEngine->getScreenWidth(); int screenHeight = graphicsEngine->getScreenHeight(); AG_Window *chatWindow = AG_WindowNewNamed(AG_WINDOW_NOBUTTONS, "ChatWindow"); AG_WindowSetCaption(chatWindow, "Chat"); AG_WindowSetSpacing(chatWindow, 5); AG_WindowSetGeometry(chatWindow, 10, screenHeight - 185, 400, 175); AG_WindowShow(chatWindow); AG_Notebook *book = AG_NotebookNew(chatWindow, AG_NOTEBOOK_EXPAND); AG_ObjectSetName(book, "ChannelsFolder"); AG_NotebookTab *nbTab = AG_NotebookAddTab(book, "Global Chat", AG_BOX_VERT); AG_ObjectSetName(nbTab, "GlobalChat"); AG_Console *console = AG_ConsoleNew(nbTab, AG_CONSOLE_EXPAND|AG_CONSOLE_AUTOSCROLL); AG_ObjectSetName(console, "Chat"); AG_Textbox *chatInput = AG_TextboxNewS(chatWindow, AG_TEXTBOX_CATCH_TAB, ""); AG_TextboxSizeHint(chatInput, "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"); AG_SetEvent(chatInput, "textbox-return", submit_chat, "%p%p%p", chatServer, chatInput, console); // add elements to interface manager interfaceManager->addWindow(chatWindow); popUp = AG_WindowNew(AG_WINDOW_NOBUTTONS); AG_WindowSetCaption(popUp, "Exit Game"); AG_WindowSetGeometry(popUp, screenWidth / 2 - 75, screenHeight / 2 - 40, 150, 80); AG_WindowHide(popUp); AG_Button *logOut = AG_ButtonNewFn(popUp, 0, "Log Out", handle_logout, 0); AG_ButtonJustify(logOut, AG_TEXT_CENTER); AG_Button *exitGame = AG_ButtonNewFn(popUp, 0, "Exit to Desktop", handle_exit, 0); AG_ButtonJustify(exitGame, AG_TEXT_CENTER); interfaceManager->addWindow(popUp); std::string nick = player->getSelectedCharacter()->getName(); std::string host = "neo.us.whatnet.org"; chatServer->setNick(nick); #ifndef WITHOUT_CHAT chatServer->connect(host); #endif // add listener interfaceManager->addMouseListener(&handle_mouse); }
static void CreateCloseButton(AG_Titlebar *tbar) { tbar->close_btn = AG_ButtonNewS(tbar, 0, NULL); AG_ButtonJustify(tbar->close_btn, AG_TEXT_LEFT); AG_ButtonSetFocusable(tbar->close_btn, 0); AG_ButtonSurfaceNODUP(tbar->close_btn, agIconWinClose.s); AG_ButtonSetPadding(tbar->close_btn, 0,0,0,0); AG_SetEvent(tbar->close_btn, "button-pushed", CloseWindow, "%p", tbar); }