예제 #1
0
static bool AddAnchor_Original_Method(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, Vec3f * pos) {
	
	long found = 0;
	long best = 0;
	long stop_radius = 0;
	float best_dist = 99999999999.f;

	Cylinder testcyl;
	Cylinder currcyl;
	Cylinder bestcyl;

	bestcyl.height = 0;
	bestcyl.radius = 0;

	
	for (long rad = 0; rad < 20; rad += 10) 
		for (long ang = 0; ang < 360; ang += 45) // 45
		{
			float t = glm::radians((float)ang);
			// We set our current position depending on given position, radius & angle.
			currcyl.radius = 40; 
			currcyl.height = -165; 
			currcyl.origin.x = pos->x - std::sin(t) * (float)rad;
			currcyl.origin.y = pos->y;
			currcyl.origin.z = pos->z + std::cos(t) * (float)rad;

			stop_radius = 0;
			found = 0;
			long climb = 0;

			while ((stop_radius != 1))
			{
				testcyl = currcyl;
				testcyl.radius += INC_RADIUS;

				if (ANCHOR_AttemptValidCylinderPos(testcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_ANCHOR_GENERATION))
				{
					currcyl = testcyl;
					found = 1;
				}
				else
				{
					if ((testcyl.origin.y != currcyl.origin.y)
					        && (glm::abs(testcyl.origin.y - pos->y) < 50))
					{
						testcyl.radius -= INC_RADIUS;
						currcyl = testcyl;
						climb++;
					}
					else
						stop_radius = 1;
				}

				if (climb > 4) stop_radius = 1;

				if (currcyl.radius >= 50.f) stop_radius = 1;
			}

			if (found)
			{
				float d = glm::distance(*pos, currcyl.origin);

				if (currcyl.radius >= bestcyl.radius)	
				{
					if (((best_dist > d) && (currcyl.radius == bestcyl.radius))
					        || (currcyl.radius > bestcyl.radius))
					{
						bestcyl = currcyl;
						best_dist = d;
						best = 1;
					}
				}
			}
		}

	if (!best) return false;

	if(CylinderAboveInvalidZone(bestcyl))
		return false;

	// avoid to recreate same anchor twice...
	if (0)
		for (long k = 0; k < eb->nbanchors; k++)
		{
			ANCHOR_DATA * ad = &eb->anchors[k];

			if ((ad->pos.x == bestcyl.origin.x)
			        &&	(ad->pos.y == bestcyl.origin.y)
			        &&	(ad->pos.z == bestcyl.origin.z))
			{
				if (ad->radius >= bestcyl.radius)
					return false;

				if (ad->radius <= bestcyl.radius)
				{
					ad->height = bestcyl.height;
					ad->radius = bestcyl.radius;
					return false;
				}
			}
		}

	eg->ianchors = (long *)realloc(eg->ianchors, sizeof(long) * (eg->nbianchors + 1));

	eg->ianchors[eg->nbianchors] = eb->nbanchors;
	eg->nbianchors++;

	eb->anchors = (ANCHOR_DATA *)realloc(eb->anchors, sizeof(ANCHOR_DATA) * (eb->nbanchors + 1));

	ANCHOR_DATA * ad = &eb->anchors[eb->nbanchors];
	ad->pos = bestcyl.origin;
	ad->height = bestcyl.height;
	ad->radius = bestcyl.radius;
	ad->linked = NULL;
	ad->nblinked = 0;
	ad->flags = 0;
	eb->nbanchors++;
	return true;
}
예제 #2
0
static void AnchorData_Create_Phase_II_Original_Method(EERIE_BACKGROUND * eb) {
	
	Vec3f pos;
	float count = 0;
	
	long lastper	=	-1;
	long per;
	float total		=	static_cast<float>(eb->Zsize * eb->Xsize);
	
	for(long j = 0; j < eb->Zsize; j++)
	for(long i = 0; i < eb->Xsize; i++) {
		per = count / total * 100.f;
		
		if(per != lastper) {
			LogInfo << "Anchor Generation: %" << per << " (Pass II)";
			lastper = per;
		}
		
		count += 1.f;
		
		EERIE_BKG_INFO * eg = &eb->fastdata[i][j];
		pos.x = (float)((float)((float)i) * (float)eb->Xdiv);
		pos.y = 0.f;
		pos.z = (float)((float)((float)j) * (float)eb->Zdiv);
		Cylinder currcyl;
		currcyl.radius = 30;
		currcyl.height = -150.f;
		currcyl.origin = pos;
		
		if(eg->nbpolyin) {
			long ok = 0;
			
			for(long kkk = 0; kkk < eg->nbpolyin; kkk++) {
				EERIEPOLY * ep = eg->polyin[kkk];

				if (ep->type & POLY_PRECISE_PATH) {
					ok = 1;
					break;
				}
			}
			
			if(!ok)
				continue;
			
			float roof = GetTileMinY(i, j); 
			float current_y = GetTileMaxY(i, j); 
			
			while(current_y > roof) {
				long added = 0;
				
				for(float pposz = 0.f; pposz < 1.f; pposz += 0.1f)
				for(float pposx = 0.f; pposx < 1.f; pposx += 0.1f) {
					currcyl.origin.x = pos.x + pposx * eb->Xdiv;
					currcyl.origin.z = pos.z + pposz * eb->Zdiv;
					currcyl.origin.y = current_y;
					
					EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin + Vec3f(0.f, -10.f, 0.f));
					
					if(!ep2)
						continue;
					
					if(!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
						continue;
					
					if(ep2->type & POLY_NOPATH)
						continue;
					
					if(ANCHOR_AttemptValidCylinderPos(currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION)) {
						EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin + Vec3f(0.f, -10.f, 0.f));
						
						if(!ep2)
							continue;
						
						if(!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
							continue;
						
						if(ep2->type & POLY_NOPATH)
							continue;
						
						if(DirectAddAnchor_Original_Method(eb, eg, &currcyl.origin)) {
							added = 1;
						}
					}
				}
				
				
				if(added)
					current_y -= 160.f; 
				
				current_y -= 50.f; 
			}
		}
	}

}
예제 #3
0
static bool ANCHOR_ARX_COLLISION_Move_Cylinder(IO_PHYSICS * ip, Entity * io,
                                               float MOVE_CYLINDER_STEP,
                                               CollisionFlags flags) {
	
	MOVING_CYLINDER = 1;
	DIRECT_PATH = true;
	IO_PHYSICS test;

	if(ip == NULL) {
		MOVING_CYLINDER = 0;
		return false;
	}

	float distance = glm::distance(ip->startpos, ip->targetpos);

	if(distance <= 0.f) {
		MOVING_CYLINDER = 0;
		return true; 
	}

	Vec3f mvector = (ip->targetpos - ip->startpos) / distance;

	while(distance > 0.f) {
		// First We compute current increment
		float curmovedist = std::min(distance, MOVE_CYLINDER_STEP);

		distance -= curmovedist;
		//CUR_FRAME_SLICE=curmovedist*onedist;
		// Store our cylinder desc into a test struct
		test = *ip;

		// uses test struct to simulate movement.
		test.cyl.origin += mvector * curmovedist;
		
		vector2D.x = mvector.x * curmovedist;
		vector2D.y = 0.f;
		vector2D.z = mvector.z * curmovedist;

		if ((flags & CFLAG_CHECK_VALID_POS)
		        && (CylinderAboveInvalidZone(test.cyl)))
			return false;

		if(ANCHOR_AttemptValidCylinderPos(test.cyl, io, flags)) {
			*ip = test;

		} else {
			if(flags & CFLAG_CLIMBING) {
				test.cyl = ip->cyl;
				test.cyl.origin.y += mvector.y * curmovedist;

				if(ANCHOR_AttemptValidCylinderPos(test.cyl, io, flags)) {
					*ip = test;
					goto oki;
				}
			}

			DIRECT_PATH = false;
			// Must Attempt To Slide along collisions
			Vec3f vecatt;
			Vec3f rpos = Vec3f_ZERO;
			Vec3f lpos = Vec3f_ZERO;
			long				RFOUND		=	0;
			long				LFOUND		=	0;
			long				maxRANGLE	=	90;
			float				ANGLESTEPP;

			// player sliding in fact...
			if(flags & CFLAG_EASY_SLIDING) {
				ANGLESTEPP = 10.f;
				maxRANGLE = 70;
			} else {
				ANGLESTEPP = 30.f;
			}

			float rangle = ANGLESTEPP;
			float langle = 360.f - ANGLESTEPP;

			//tries on the Right and Left sides
			while(rangle <= maxRANGLE) {
				test.cyl = ip->cyl;
				float t = MAKEANGLE(rangle);
				vecatt = VRotateY(mvector, t);
				test.cyl.origin += vecatt * curmovedist;

				if(ANCHOR_AttemptValidCylinderPos(test.cyl, io, flags)) {
					rpos = test.cyl.origin;
					RFOUND = 1;
				}

				rangle += ANGLESTEPP;

				test.cyl = ip->cyl;
				t = MAKEANGLE(langle);
				vecatt = VRotateY(mvector, t);
				test.cyl.origin += vecatt * curmovedist;

				if(ANCHOR_AttemptValidCylinderPos(test.cyl, io, flags)) {
					lpos = test.cyl.origin;
					LFOUND = 1;
				}

				langle -= ANGLESTEPP;

				if(RFOUND || LFOUND)
					break;
			}

			if(LFOUND && RFOUND) {
				langle = 360.f - langle;

				if(langle < rangle) {
					ip->cyl.origin = lpos;
					distance -= curmovedist;
				} else {
					ip->cyl.origin = rpos;
					distance -= curmovedist;
				}
			} else if(LFOUND) {
				ip->cyl.origin = lpos;
				distance -= curmovedist;
			} else if(RFOUND) {
				ip->cyl.origin = rpos;
				distance -= curmovedist;
			} else { //stopped
				ip->velocity = Vec3f_ZERO;
				MOVING_CYLINDER = 0;
				return false;
			}
		}

	oki:
		;
	}

	MOVING_CYLINDER = 0;
	return true;
}
예제 #4
0
static bool DirectAddAnchor_Original_Method(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, Vec3f * pos) {
	
	long found = 0;
	long stop_radius = 0;

	Cylinder testcyl;
	Cylinder currcyl;
	Cylinder bestcyl;

	bestcyl.height = 0;
	bestcyl.radius = 0;
	currcyl.radius = 40;
	currcyl.height = -165.f;
	currcyl.origin = *pos;

	stop_radius = 0;
	found = 0;
	long climb = 0;

	while (stop_radius != 1)
	{
		testcyl = currcyl;
		testcyl.radius += INC_RADIUS;

		if (ANCHOR_AttemptValidCylinderPos(testcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_ANCHOR_GENERATION))
		{
			currcyl = testcyl;
			found = 1;
		}
		else
		{
			if ((testcyl.origin.y != currcyl.origin.y)
			        && (glm::abs(testcyl.origin.y - pos->y) < 50))
			{
				testcyl.radius -= INC_RADIUS;
				currcyl = testcyl;
				climb++;
			}
			else
				stop_radius = 1;
		}

		if (climb > 4) stop_radius = 1;

		if (currcyl.radius >= 50.f) stop_radius = 1;

	}

	if(found && currcyl.radius >= bestcyl.radius) {
		bestcyl = currcyl;
	} else {
		return false;
	}

	if(CylinderAboveInvalidZone(bestcyl))
		return false;

	for (long k = 0; k < eb->nbanchors; k++)
	{
		ANCHOR_DATA * ad = &eb->anchors[k];

		if(closerThan(ad->pos, bestcyl.origin, 50.f)) {
			return false;
		}

		if(closerThan(Vec2f(ad->pos.x, ad->pos.z), Vec2f(bestcyl.origin.x, bestcyl.origin.z), 45.f)) {
			
			if (glm::abs(ad->pos.y - bestcyl.origin.y) < 90.f) return false;

			EERIEPOLY * ep = ANCHOR_CheckInPolyPrecis(ad->pos);
			EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(Vec3f(ad->pos.x, bestcyl.origin.y, ad->pos.z));

			if (ep2 == ep) return false;
		}

	}

	eg->ianchors = (long *)realloc(eg->ianchors, sizeof(long) * (eg->nbianchors + 1));

	eg->ianchors[eg->nbianchors] = eb->nbanchors;
	eg->nbianchors++;

	eb->anchors = (ANCHOR_DATA *)realloc(eb->anchors, sizeof(ANCHOR_DATA) * (eb->nbanchors + 1));

	ANCHOR_DATA * ad = &eb->anchors[eb->nbanchors];
	ad->pos = bestcyl.origin;
	ad->height = bestcyl.height;
	ad->radius = bestcyl.radius;
	ad->linked = NULL;
	ad->nblinked = 0;
	ad->flags = 0;
	eb->nbanchors++;
	return true;
}
예제 #5
0
bool AddAnchor_Original_Method(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, EERIE_3D * pos, long flags)
{
	long found = 0;
	long best = 0;
	long stop_radius = 0;
	float best_dist = 99999999999.f;
	float v_dist = 99999999999.f;

	EERIE_CYLINDER testcyl;
	EERIE_CYLINDER currcyl;
	EERIE_CYLINDER bestcyl;

	bestcyl.height = 0;
	bestcyl.radius = 0;

	
	for (long rad = 0; rad < 20; rad += 10) 
		for (long ang = 0; ang < 360; ang += 45) // 45
		{
			float t = DEG2RAD((float)ang);
			// We set our current position depending on given position, radius & angle.
			currcyl.radius = 40; 
			currcyl.height = -165; 
			currcyl.origin.x = pos->x - EEsin(t) * (float)rad;
			currcyl.origin.y = pos->y;
			currcyl.origin.z = pos->z + EEcos(t) * (float)rad;

			stop_radius = 0;
			found = 0;
			long climb = 0;

			while ((stop_radius != 1))
			{
				memcpy(&testcyl, &currcyl, sizeof(EERIE_CYLINDER));
				testcyl.radius += INC_RADIUS;

				if (ANCHOR_AttemptValidCylinderPos(&testcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_ANCHOR_GENERATION))
				{
					memcpy(&currcyl, &testcyl, sizeof(EERIE_CYLINDER));
					found = 1;
				}
				else
				{
					if ((testcyl.origin.y != currcyl.origin.y)
					        && (EEfabs(testcyl.origin.y - pos->y) < 50))
					{
						testcyl.radius -= INC_RADIUS;
						memcpy(&currcyl, &testcyl, sizeof(EERIE_CYLINDER));
						climb++;
					}
					else
						stop_radius = 1;
				}

				if (climb > 4) stop_radius = 1;

				if (currcyl.radius >= 50.f) stop_radius = 1;
			}

			if (found)
			{
				float dist = TRUEEEDistance3D(pos, &currcyl.origin);
				float vd = EEfabs(pos->y - currcyl.origin.y);

				if (currcyl.radius >= bestcyl.radius)	
				{
					if (((best_dist > dist) && (currcyl.radius == bestcyl.radius))
					        || (currcyl.radius > bestcyl.radius))
					{
						memcpy(&bestcyl, &currcyl, sizeof(EERIE_CYLINDER));
						best_dist = dist;
						v_dist = vd;
						best = 1;
					}
				}
			}
		}

	if (!best) return FALSE;

	if (CylinderAboveInvalidZone(&bestcyl)) return FALSE;

	if (flags == MUST_BE_BIG)
	{
		if (bestcyl.radius < 60) return FALSE;
	}

	// avoid to recreate same anchor twice...
	if (0)
		for (long k = 0; k < eb->nbanchors; k++)
		{
			_ANCHOR_DATA * ad = &eb->anchors[k];

			if ((ad->pos.x == bestcyl.origin.x)
			        &&	(ad->pos.y == bestcyl.origin.y)
			        &&	(ad->pos.z == bestcyl.origin.z))
			{
				if (ad->radius >= bestcyl.radius)
					return FALSE;

				if (ad->radius <= bestcyl.radius)
				{
					ad->height = bestcyl.height;
					ad->radius = bestcyl.radius;
					return FALSE;
				}
			}
		}

	eg->ianchors = (long *)realloc(eg->ianchors, sizeof(long) * (eg->nbianchors + 1));

	if (!eg->ianchors) HERMES_Memory_Emergency_Out();

	eg->ianchors[eg->nbianchors] = eb->nbanchors;
	eg->nbianchors++;

	eb->anchors = (_ANCHOR_DATA *)realloc(eb->anchors, sizeof(_ANCHOR_DATA) * (eb->nbanchors + 1));

	if (!eb->anchors) HERMES_Memory_Emergency_Out();

	_ANCHOR_DATA * ad = &eb->anchors[eb->nbanchors];
	ad->pos.x = bestcyl.origin.x; 
	ad->pos.y = bestcyl.origin.y; 
	ad->pos.z = bestcyl.origin.z; 
	ad->height = bestcyl.height; 
	ad->radius = bestcyl.radius; 
	ad->linked = NULL;
	ad->nblinked = 0;
	ad->flags = 0;
	eb->nbanchors++;
	return TRUE;
}
예제 #6
0
void AnchorData_Create(EERIE_BACKGROUND * eb) {
	
	AnchorData_ClearAll(eb);
	Vec3f pos;

	float count = 0;
	long lastper	=	-1;
	long per;
	float total		=	static_cast<float>(eb->Zsize * eb->Xsize * 9);

	for(long j = 0; j < eb->Zsize; j++)
	for(long i = 0; i < eb->Xsize; i++) {
		long LASTFOUND = 0;
		
		for(long divv = 0; divv < 9; divv++) {
			long divvx, divvy;
			
			switch (divv) {
			case 0:
				divvx = 0;
				divvy = 0;
				break;
			case 1:
				divvx = 1;
				divvy = 0;
				break;
			case 2:
				divvx = 2;
				divvy = 0;
				break;
			case 3:
				divvx = 0;
				divvy = 1;
				break;
			case 4:
				divvx = 1;
				divvy = 1;
				break;
			case 5:
				divvx = 2;
				divvy = 1;
				break;
			case 6:
				divvx = 0;
				divvy = 2;
				break;
			case 7:
				divvx = 1;
				divvy = 2;
				break;
			case 8:
				divvx = 2;
				divvy = 2;
				break;
			}
			
			per = count / total * 100.f;
			
			if(per != lastper) {
				LogInfo << "Anchor Generation: %" << per;
				lastper = per;
			}
			
			count += 1.f;
			
			if(LASTFOUND)
				break;
			
			EERIE_BKG_INFO * eg = &eb->fastdata[i][j];
			pos.x = (float)((float)((float)i + 0.33f * (float)divvx) * (float)eb->Xdiv);
			pos.y = 0.f;
			pos.z = (float)((float)((float)j + 0.33f * (float)divvy) * (float)eb->Zdiv);
			EERIEPOLY * ep = GetMinPoly(pos);
			Cylinder currcyl;
			currcyl.radius = 20 - (4.f * divv);
			currcyl.height = -120.f;
			currcyl.origin = pos;
			
			if(ep) {
				EERIEPOLY * epmax;
				epmax = GetMaxPoly(pos);
				float roof = 9999999.f;
				
				if(ep)
					roof = ep->min.y - 300;
				
				if(epmax)
					roof = epmax->min.y - 300;
				
				float current_y = ep->max.y;
				
				while(current_y > roof) {
					currcyl.origin.y = current_y;
					EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin + Vec3f(0.f, -30.f, 0.f));
					
					if(   ep2
					   && !(ep2->type & POLY_DOUBLESIDED)
					   && (ep2->norm.y > 0.f)
					) {
						ep2 = NULL;
					}
					
					if(ep2 && !(ep2->type & POLY_NOPATH)) {
						bool bval = ANCHOR_AttemptValidCylinderPos(currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION);
						
						if(   bval
						   && currcyl.origin.y - 10.f <= current_y
						) {
							EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin + Vec3f(0.f, -38.f, 0.f));
							
							if(ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f)) {
								current_y -= 10.f;
							} else if ((ep2) && (ep2->type & POLY_NOPATH)) {
								current_y -= 10.f;
							} else if (AddAnchor_Original_Method(eb, eg, &currcyl.origin)) {
								LASTFOUND++;
								current_y = currcyl.origin.y + currcyl.height;
							} else {
								current_y -= 10.f;
							}
						} else {
							current_y -= 10.f;
						}
					} else {
						current_y -= 10.f;
					}
				}
			}
		}
	}

	AnchorData_Create_Phase_II_Original_Method(eb);
	AnchorData_Create_Links_Original_Method(eb);
}
예제 #7
0
bool DirectAddAnchor_Original_Method(EERIE_BACKGROUND * eb, EERIE_BKG_INFO * eg, EERIE_3D * pos, long flags)
{
	long found = 0;
	long best = 0;
	long stop_radius = 0;
	float best_dist = 99999999999.f;
	float v_dist = 99999999999.f;

	EERIE_CYLINDER testcyl;
	EERIE_CYLINDER currcyl;
	EERIE_CYLINDER bestcyl;

	bestcyl.height = 0;
	bestcyl.radius = 0;
	currcyl.radius = 40;
	currcyl.height = -165.f;
	currcyl.origin.x = pos->x;
	currcyl.origin.y = pos->y;
	currcyl.origin.z = pos->z;

	stop_radius = 0;
	found = 0;
	long climb = 0;

	while (stop_radius != 1)
	{
		memcpy(&testcyl, &currcyl, sizeof(EERIE_CYLINDER));
		testcyl.radius += INC_RADIUS;

		if (ANCHOR_AttemptValidCylinderPos(&testcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_ANCHOR_GENERATION))
		{
			memcpy(&currcyl, &testcyl, sizeof(EERIE_CYLINDER));
			found = 1;
		}
		else
		{
			if ((testcyl.origin.y != currcyl.origin.y)
			        && (EEfabs(testcyl.origin.y - pos->y) < 50))
			{
				testcyl.radius -= INC_RADIUS;
				memcpy(&currcyl, &testcyl, sizeof(EERIE_CYLINDER));
				climb++;
			}
			else
				stop_radius = 1;
		}

		if (climb > 4) stop_radius = 1;

		if (currcyl.radius >= 50.f) stop_radius = 1;

	}

	if (found)
	{
		float dist = TRUEEEDistance3D(pos, &currcyl.origin);
		float vd = EEfabs(pos->y - currcyl.origin.y);

		if ((currcyl.radius >= bestcyl.radius))
		{
			if (((best_dist > dist) && (currcyl.radius == bestcyl.radius))
			        || (currcyl.radius > bestcyl.radius))
			{
				memcpy(&bestcyl, &currcyl, sizeof(EERIE_CYLINDER));
				best_dist = dist;
				v_dist = vd;
				best = 1;
			}
		}
	}

	if (!best) return FALSE;

	if (CylinderAboveInvalidZone(&bestcyl)) return FALSE;

	for (long k = 0; k < eb->nbanchors; k++)
	{
		_ANCHOR_DATA * ad = &eb->anchors[k];

		if (TRUEEEDistance3D(&ad->pos, &bestcyl.origin) < 50.f) return FALSE;

		if (TRUEDistance2D(ad->pos.x, ad->pos.z, bestcyl.origin.x, bestcyl.origin.z) < 45.f)
		{
			if (EEfabs(ad->pos.y - bestcyl.origin.y) < 90.f) return FALSE;

			EERIEPOLY * ep = ANCHOR_CheckInPolyPrecis(ad->pos.x, ad->pos.y, ad->pos.z);
			EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(ad->pos.x, bestcyl.origin.y, ad->pos.z);

			if (ep2 == ep) return FALSE;
		}

	}

	eg->ianchors = (long *)realloc(eg->ianchors, sizeof(long) * (eg->nbianchors + 1));

	if (!eg->ianchors) HERMES_Memory_Emergency_Out();

	eg->ianchors[eg->nbianchors] = eb->nbanchors;
	eg->nbianchors++;

	eb->anchors = (_ANCHOR_DATA *)realloc(eb->anchors, sizeof(_ANCHOR_DATA) * (eb->nbanchors + 1));

	if (!eb->anchors) HERMES_Memory_Emergency_Out();

	_ANCHOR_DATA * ad = &eb->anchors[eb->nbanchors];
	ad->pos.x = bestcyl.origin.x; 
	ad->pos.y = bestcyl.origin.y;
	ad->pos.z = bestcyl.origin.z; 
	ad->height = bestcyl.height; 
	ad->radius = bestcyl.radius; 
	ad->linked = NULL;
	ad->nblinked = 0;
	ad->flags = 0;
	eb->nbanchors++;
	return TRUE;
}
예제 #8
0
BOOL ANCHOR_ARX_COLLISION_Move_Cylinder(IO_PHYSICS * ip, INTERACTIVE_OBJ * io, float MOVE_CYLINDER_STEP, long flags)
{
	MOVING_CYLINDER = 1;
	DIRECT_PATH = TRUE;
	IO_PHYSICS test;

	if (ip == NULL)
	{
		MOVING_CYLINDER = 0;
		return FALSE;
	}

	float distance = TRUEEEDistance3D(&ip->startpos, &ip->targetpos);

	if (distance <= 0.f)
	{
		MOVING_CYLINDER = 0;
		return TRUE; 
	}

	float onedist = 1.f / distance;
	EERIE_3D mvector;
	mvector.x = (ip->targetpos.x - ip->startpos.x) * onedist;
	mvector.y = (ip->targetpos.y - ip->startpos.y) * onedist;
	mvector.z = (ip->targetpos.z - ip->startpos.z) * onedist;

	while (distance > 0.f)
	{
		// First We compute current increment
		float curmovedist = __min(distance, MOVE_CYLINDER_STEP);

		distance -= curmovedist;
		//CUR_FRAME_SLICE=curmovedist*onedist;
		// Store our cylinder desc into a test struct
		memcpy(&test, ip, sizeof(IO_PHYSICS));

		// uses test struct to simulate movement.
		test.cyl.origin.x += mvector.x * curmovedist;
		test.cyl.origin.y += mvector.y * curmovedist;
		test.cyl.origin.z += mvector.z * curmovedist;

		vector2D.x = mvector.x * curmovedist;
		vector2D.y = 0.f;
		vector2D.z = mvector.z * curmovedist;

		if ((flags & CFLAG_CHECK_VALID_POS)
		        && (CylinderAboveInvalidZone(&test.cyl)))
			return FALSE;

		if (ANCHOR_AttemptValidCylinderPos(&test.cyl, io, flags))
		{
			memcpy(ip, &test, sizeof(IO_PHYSICS));

		}
		else
		{
			if (flags & CFLAG_CLIMBING)
			{
				memcpy(&test.cyl, &ip->cyl, sizeof(EERIE_CYLINDER));
				test.cyl.origin.y += mvector.y * curmovedist;

				if (ANCHOR_AttemptValidCylinderPos(&test.cyl, io, flags))
				{
					memcpy(ip, &test, sizeof(IO_PHYSICS));
					goto oki;
				}
			}

			DIRECT_PATH = FALSE;
			// Must Attempt To Slide along collisions
			register EERIE_3D	vecatt;
			EERIE_3D			rpos		= { 0, 0, 0 };
			EERIE_3D			lpos		= { 0, 0, 0 };
			long				RFOUND		=	0;
			long				LFOUND		=	0;
			long				maxRANGLE	=	90;
			long				maxLANGLE	=	270;
			float				ANGLESTEPP;

			if (flags & CFLAG_EASY_SLIDING)    // player sliding in fact...
			{
				ANGLESTEPP	=	10.f;
				maxRANGLE	=	70;
				maxLANGLE	=	290;
			}
			else ANGLESTEPP	=	30.f;

			register float rangle	=	ANGLESTEPP;
			register float langle	=	360.f - ANGLESTEPP;


			while (rangle <= maxRANGLE)   //tries on the Right and Left sides
			{
				memcpy(&test.cyl, &ip->cyl, sizeof(EERIE_CYLINDER)); 
				float t = DEG2RAD(MAKEANGLE(rangle));
				_YRotatePoint(&mvector, &vecatt, EEcos(t), EEsin(t));
				test.cyl.origin.x	+=	vecatt.x * curmovedist;
				test.cyl.origin.y	+=	vecatt.y * curmovedist;
				test.cyl.origin.z	+=	vecatt.z * curmovedist;

				if (ANCHOR_AttemptValidCylinderPos(&test.cyl, io, flags))
				{
					memcpy(&rpos, &test.cyl.origin, sizeof(EERIE_3D));
					RFOUND = 1;
				}

				rangle += ANGLESTEPP;

				memcpy(&test.cyl, &ip->cyl, sizeof(EERIE_CYLINDER));   
				t = DEG2RAD(MAKEANGLE(langle));
				_YRotatePoint(&mvector, &vecatt, EEcos(t), EEsin(t));
				test.cyl.origin.x	+=	vecatt.x * curmovedist;
				test.cyl.origin.y	+=	vecatt.y * curmovedist;
				test.cyl.origin.z	+=	vecatt.z * curmovedist;

				if (ANCHOR_AttemptValidCylinderPos(&test.cyl, io, flags))
				{
					memcpy(&lpos, &test.cyl.origin, sizeof(EERIE_3D));
					LFOUND = 1;
				}

				langle -= ANGLESTEPP;

				if ((RFOUND) || (LFOUND)) break;
			}

			if ((LFOUND) && (RFOUND))
			{
				langle = 360.f - langle;

				if (langle < rangle)
				{
					memcpy(&ip->cyl.origin, &lpos, sizeof(EERIE_3D));
					distance -= curmovedist;
				}
				else
				{
					memcpy(&ip->cyl.origin, &rpos, sizeof(EERIE_3D));
					distance -= curmovedist;
				}
			}
			else if (LFOUND)
			{
				memcpy(&ip->cyl.origin, &lpos, sizeof(EERIE_3D));
				distance -= curmovedist;
			}
			else if (RFOUND)
			{
				memcpy(&ip->cyl.origin, &rpos, sizeof(EERIE_3D));
				distance -= curmovedist;
			}
			else  //stopped
			{
				ip->velocity.x = ip->velocity.y = ip->velocity.z = 0.f;
				MOVING_CYLINDER = 0;
				return FALSE;
			}
		}

	oki:
		;
	}

	MOVING_CYLINDER = 0;
	return TRUE;
}
예제 #9
0
////////////////////////////////////////////////////////////////////////////////////
//					ALTERNATIVE METHOD
void AnchorData_Create_Alternative_Method_I(EERIE_BACKGROUND * eb)
{
	char text[256];
	AnchorData_ClearAll(eb);
	EERIE_BKG_INFO * eg;
	EERIEPOLY * ep;
	EERIE_3D pos;
	long k;
	float count = 0;

	long lastper	=	-1;
	long per;
	float total		=	ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize * 4);

	for (long j = 0; j < eb->Zsize; j++)
		for (long i = 0; i < eb->Xsize; i++)
		{
			long LASTFOUND = 0;

			for (long divv = 0; divv < 4; divv++)
			{
				long divvx, divvy;

				switch (divv)
				{
					case 0:
						divvx = 0;
						divvy = 0;
						break;
					case 1:
						divvx = 1;
						divvy = 1;
						break;
					case 2:
						divvx = 0;
						divvy = 1;
						break;
					case 3:
						divvx = 1;
						divvy = 0;
						break;
				}

				float current_y = 99999999999.f;
				F2L((float)count / total * 100.f, &per);

				if (per != lastper)
				{
					sprintf(text, "Anchor Generation: %d%%", per);
					lastper = per;
					_ShowText(text);
				}

				count += 1.f;
				danaeApp.WinManageMess();

				if (LASTFOUND) break;

				eg = &eb->Backg[i+j*eb->Xsize];
				pos.x = (float)((float)((float)i + 0.5f * (float)divvx) * (float)eb->Xdiv);
				pos.y = 0.f;
				pos.z = (float)((float)((float)j + 0.5f * (float)divvy) * (float)eb->Zdiv);
				ep = GetMinPoly(pos.x, pos.y, pos.z);
				k = 0;
				EERIE_CYLINDER currcyl;
				currcyl.radius = 20 - (4.f * divv);
				currcyl.height = -120.f;
				currcyl.origin.x = pos.x;
				currcyl.origin.y = pos.y;
				currcyl.origin.z = pos.z;

				if (ep)
				{

					EERIEPOLY * epmax;
					epmax = GetMaxPoly(pos.x, pos.y, pos.z);
					float roof = 9999999.f;

					if (ep) roof = ep->min.y - 300;

					if (epmax) roof = epmax->min.y - 300;

					current_y = ep->max.y;

					while (current_y > roof)
					{
						currcyl.origin.y = current_y;
						EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 30.f, currcyl.origin.z);

						if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
							ep2 = NULL;

						if ((ep2) && !(ep2->type & POLY_NOPATH))
						{
							BOOL bval = ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION);

							if ((bval)
							        && (currcyl.origin.y - 10.f <= current_y))
							{
								EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 38.f, currcyl.origin.z);

								if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
								{
									current_y -= 10.f;
								}
								else if ((ep2) && (ep2->type & POLY_NOPATH))
								{
									current_y -= 10.f;
								}
								else if (AddAnchor_Original_Method(eb, eg, &currcyl.origin, 0))
								{
									LASTFOUND++;
									current_y = currcyl.origin.y + currcyl.height;
								}
								else current_y -= 10.f;
							}
							else current_y -= 10.f;
						}
						else current_y -= 10.f;

					}
				}
			}
		}

	AnchorData_Create_Phase_II_Original_Method(eb);
	AnchorData_Create_Links_Original_Method(eb);

	/* TO KEEP
		// Parses Anchors to refine anchor creation...
		long ii,ia,ji,ja;
		EERIE_3D p1,p2;
		EERIE_BKG_INFO * eg2;
		count=0;


		total=eb->Zsize*eb->Xsize;
		long usable=0;
		if (0)
		for (j=0;j<eb->Zsize;j++)
		for (long i=0;i<eb->Xsize;i++)
		{
			F2L((float)count/(float)total*100.f,&per);
			if (per!=lastper)
			{
				sprintf(text,"Anchor Generation Pass II: %d%% Suitable %d",per,usable);
				lastper=per;
				_ShowText(text);
			}
			count++;
			eg=&eb->Backg[i+j*eb->Xsize];
			for (long k=0;k<eg->nbianchors;k++)
			{
				ii=i-2;
				ia=i+2;
				ji=j-2;
				ja=j+2;
				FORCERANGE(ii,0,eb->Xsize-1);
				FORCERANGE(ia,0,eb->Xsize-1);
				FORCERANGE(ji,0,eb->Zsize-1);
				FORCERANGE(ja,0,eb->Zsize-1);
				for (long j2=ji;j2<=ja;j2++)
				for (long i2=ii;i2<=ia;i2++)
				{
					eg2=&eb->Backg[i2+j2*eb->Xsize];
					for (long k2=0;k2<eg2->nbianchors;k2++)
					{
						// don't treat currently treated anchor
						if (eg->ianchors[k] == eg2->ianchors[k2]) continue;
						memcpy(&p1,&eb->anchors[eg->ianchors[k]].pos,sizeof(EERIE_3D));
						memcpy(&p2,&eb->anchors[eg2->ianchors[k2]].pos,sizeof(EERIE_3D));
						p1.y+=10.f;
						p2.y+=10.f;
						float dist=TRUEEEDistance3D(&p1,&p2);
						if (dist>120.f) continue;
						if (EEfabs(p1.y-p2.y)>80.f) continue;
						if ((eb->anchors[eg->ianchors[k]].radius>=40)
							&& (eb->anchors[eg2->ianchors[k2]].radius>=40)) 
							continue;
						{
							// found 2 usable anchors
							EERIE_3D pos;
							pos.x=(p1.x+p2.x)*DIV2;
							pos.y=(p1.y+p2.y)*DIV2;
							pos.z=(p1.z+p2.z)*DIV2;
							if (AddAnchor(eb,eg,&pos,MUST_BE_BIG))
								usable++;
						}
					}
				}
			}
		}*/

}
예제 #10
0
void AnchorData_Create_Original_Method(EERIE_BACKGROUND * eb)
{
	char text[256];
	AnchorData_ClearAll(eb);
	EERIE_BKG_INFO * eg;
	EERIEPOLY * ep;
	EERIE_3D pos;
#define DECALLL 20.f
	long k;
	float count = 0;
	long lastper	=	-1;
	long per;
	float total		=	ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize * 9);

	for (long j = 0; j < eb->Zsize; j++)
		for (long i = 0; i < eb->Xsize; i++)
		{
			long LASTFOUND = 0;

			for (long divv = 0; divv < 9; divv++)
			{
				long divvx, divvy;

				switch (divv)
				{
					case 0:
						divvx = 0;
						divvy = 0;
						break;
					case 1:
						divvx = 1;
						divvy = 0;
						break;
					case 2:
						divvx = 2;
						divvy = 0;
						break;
					case 3:
						divvx = 0;
						divvy = 1;
						break;
					case 4:
						divvx = 1;
						divvy = 1;
						break;
					case 5:
						divvx = 2;
						divvy = 1;
						break;
					case 6:
						divvx = 0;
						divvy = 2;
						break;
					case 7:
						divvx = 1;
						divvy = 2;
						break;
					case 8:
						divvx = 2;
						divvy = 2;
						break;

				}

				float current_y = 99999999999.f;
				F2L((float)count / total * 100.f, &per);

				if (per != lastper)
				{
					sprintf(text, "Anchor Generation: %d%%", per);
					lastper = per;
					_ShowText(text);
				}

				count += 1.f;
				danaeApp.WinManageMess();

				if (LASTFOUND) break;

				eg = &eb->Backg[i+j*eb->Xsize];
				pos.x = (float)((float)((float)i + 0.33f * (float)divvx) * (float)eb->Xdiv);
				pos.y = 0.f;
				pos.z = (float)((float)((float)j + 0.33f * (float)divvy) * (float)eb->Zdiv);
				ep = GetMinPoly(pos.x, pos.y, pos.z);
				k = 0;
				EERIE_CYLINDER currcyl;
				currcyl.radius = 20 - (4.f * divv);
				currcyl.height = -120.f;
				currcyl.origin.x = pos.x;
				currcyl.origin.y = pos.y;
				currcyl.origin.z = pos.z;

				if (ep)
				{

					EERIEPOLY * epmax;
					epmax = GetMaxPoly(pos.x, pos.y, pos.z);
					float roof = 9999999.f;

					if (ep) roof = ep->min.y - 300;

					if (epmax) roof = epmax->min.y - 300;

					current_y = ep->max.y;

					while (current_y > roof)
					{
						currcyl.origin.y = current_y;
						EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 30.f, currcyl.origin.z);

						if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
							ep2 = NULL;

						if ((ep2) && !(ep2->type & POLY_NOPATH))
						{
							BOOL bval = ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION);

							if ((bval)
							        && (currcyl.origin.y - 10.f <= current_y))
							{
								EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 38.f, currcyl.origin.z);

								if (ep2 && !(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
								{
									current_y -= 10.f;
								}
								else if ((ep2) && (ep2->type & POLY_NOPATH))
								{
									current_y -= 10.f;
								}
								else if (AddAnchor_Original_Method(eb, eg, &currcyl.origin, 0))
								{
									LASTFOUND++;
									current_y = currcyl.origin.y + currcyl.height;
								}
								else current_y -= 10.f;
							}
							else current_y -= 10.f;
						}
						else current_y -= 10.f;
					}
				}
			}
		}

	AnchorData_Create_Phase_II_Original_Method(eb);
	AnchorData_Create_Links_Original_Method(eb);
}
예제 #11
0
void AnchorData_Create_Phase_II_Original_Method(EERIE_BACKGROUND * eb)
{
	char text[256];
	EERIE_BKG_INFO * eg;
	EERIE_3D pos;
	long k;
	float count = 0;


	long lastper	=	-1;
	long per;
	float total		=	ARX_CLEAN_WARN_CAST_FLOAT(eb->Zsize * eb->Xsize);

	for (long j = 0; j < eb->Zsize; j++)
		for (long i = 0; i < eb->Xsize; i++)
		{
			float current_y = 99999999999.f;
			F2L((float)count / total * 100.f, &per);

			if (per != lastper)
			{
				sprintf(text, "Anchor Generation: %d%% (Pass II)", per);
				lastper = per;
				_ShowText(text);
			}

			count += 1.f;
			danaeApp.WinManageMess();

			eg = &eb->Backg[i+j*eb->Xsize];
			pos.x = (float)((float)((float)i) * (float)eb->Xdiv);
			pos.y = 0.f;
			pos.z = (float)((float)((float)j) * (float)eb->Zdiv);
			k = 0;
			EERIE_CYLINDER currcyl;
			currcyl.radius = 30;
			currcyl.height = -150.f;
			currcyl.origin.x = pos.x;
			currcyl.origin.y = pos.y;
			currcyl.origin.z = pos.z;

			if (eg->nbpolyin)
			{
				long ok = 0;

				for (long kkk = 0; kkk < eg->nbpolyin; kkk++)
				{
					EERIEPOLY * ep = eg->polyin[kkk];

					if (ep->type & POLY_PRECISE_PATH)
					{
						ok = 1;
						break;
					}
				}

				if (!ok) continue;

				float roof = GetTileMinY(i, j); 
				current_y = GetTileMaxY(i, j); 

				while (current_y > roof)
				{
					long added = 0;

					for (float pposz = 0.f; pposz < 1.f; pposz += 0.1f)
						for (float pposx = 0.f; pposx < 1.f; pposx += 0.1f)
						{
							currcyl.origin.x = pos.x + pposx * eb->Xdiv;
							currcyl.origin.z = pos.z + pposz * eb->Zdiv;
							currcyl.origin.y = current_y;

							EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 10.f, currcyl.origin.z);

							if (!ep2)
								continue;

							if (!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
								continue;

							if (ep2->type & POLY_NOPATH)
								continue;

							if (ANCHOR_AttemptValidCylinderPos(&currcyl, NULL, CFLAG_NO_INTERCOL | CFLAG_EXTRA_PRECISION | CFLAG_RETURN_HEIGHT | CFLAG_ANCHOR_GENERATION))
							{
								EERIEPOLY * ep2 = ANCHOR_CheckInPolyPrecis(currcyl.origin.x, currcyl.origin.y - 10.f, currcyl.origin.z);

								if (!ep2)
									continue;

								if (!(ep2->type & POLY_DOUBLESIDED) && (ep2->norm.y > 0.f))
									continue;

								if (ep2->type & POLY_NOPATH)
									continue;

								if (DirectAddAnchor_Original_Method(eb, eg, &currcyl.origin, 0))
								{
									added = 1;
								}
							}
						}


					if (added)
						current_y -= 160.f; 

					current_y -= 50.f; 
				}
			}
		}

}