예제 #1
0
void CharacterCreation::render() {
	arx_assert(ARXmenu.mode() == Mode_CharacterCreation);
	
	GRenderer->Clear(Renderer::ColorBuffer);
	
	//-------------------------------------------------------------------------
	
	arx_assert(BookBackground);
	
	{
	UseRenderState state(render2D());
	
	EERIEDrawBitmap(Rectf(Vec2f(0, 0), g_size.width(), g_size.height()), 0.9f, BookBackground, Color::white);
	
	g_playerBook.stats.manageNewQuest();
		
	bool DONE = (player.Skill_Redistribute == 0 && player.Attribute_Redistribute == 0);
	
	Color color = Color::none;
	
	Rectf book = g_playerBook.getArea();
	
	Vec2f spacing = Vec2f(20.f, 30.f) * minSizeRatio();
	
	Vec2f quickGenerateButtonSize(hFontMenu->getTextSize(str_button_quickgen).size());
	Rectf quickGenerateButton(book.bottomLeft() + Vec2f(0.f, spacing.y),
	                          quickGenerateButtonSize.x, quickGenerateButtonSize.y);
	
	Vec2f doneButtonSize(hFontMenu->getTextSize(str_button_done).size());
	Rectf doneButton(book.bottomRight() + Vec2f(-doneButtonSize.x, spacing.y),
	                 doneButtonSize.x, doneButtonSize.y);
	
	Vec2f skinButtonSize(hFontMenu->getTextSize(str_button_skin).size());
	Rectf skinButton((quickGenerateButton.centerRight() + doneButton.centerLeft() - skinButtonSize) / 2.f,
	                 skinButtonSize.x, skinButtonSize.y);
	
	if(quickGenerateButton.right > skinButton.left - spacing.x) {
		quickGenerateButton.move(skinButton.left - spacing.x - quickGenerateButton.right, 0.f);
	}
	
	if(doneButton.left < skinButton.right + spacing.x) {
		doneButton.move(skinButton.right + spacing.x - doneButton.left, 0.f);
	}
	
	// Button QUICK GENERATION
	
	if(quickGenerateButton.contains(Vec2f(DANAEMouse))) {
		
		cursorSetInteraction();
		
		if(!eeMousePressed1() && eeMouseUp1()) {
			
			m_cheatQuickGenButtonClickCount++;
			int iSkin = player.skin;
			ARX_SOUND_PlayMenu(g_snd.MENU_CLICK);
			
			if(bQuickGenFirstClick) {
				ARX_PLAYER_MakeAverageHero();
				bQuickGenFirstClick = false;
			} else {
				ARX_PLAYER_QuickGeneration();
			}
			
			player.skin = checked_range_cast<char>(iSkin);
			
		}
		
		characterCreationAddDescription(m_desc_quickgen);
		color = Color::white;
	} else {
		color = Color(232, 204, 143);
	}
	
	ARX_UNICODE_DrawTextInRect(hFontMenu, quickGenerateButton.topLeft(), 999999, str_button_quickgen, color);
	
	// Button SKIN
	
	if(skinButton.contains(Vec2f(DANAEMouse))) {
		cursorSetInteraction();
		if(eeMouseUp1()) {
			m_cheatSkinButtonClickCount++;
			ARX_SOUND_PlayMenu(g_snd.MENU_CLICK);
			player.skin++;
			if(player.skin > 3) {
				player.skin = 0;
			}
			ARX_PLAYER_Restore_Skin();
		}
		
		characterCreationAddDescription(m_desc_skin);
		color = Color::white;
	} else {
		color = Color::rgb(0.91f, 0.8f, 0.56f);
	}
	
	ARX_UNICODE_DrawTextInRect(hFontMenu, skinButton.topLeft(), 999999, str_button_skin, color);
	
	// Button DONE
	
	if(doneButton.contains(Vec2f(DANAEMouse))) {
		if(DONE)
			cursorSetInteraction();
		
		if(DONE && eeMouseUp1()) {
			if(m_cheatSkinButtonClickCount == 8 && m_cheatQuickGenButtonClickCount == 10) {
				m_cheatSkinButtonClickCount = -2;
			} else if(m_cheatSkinButtonClickCount == -1) {
				ARX_PLAYER_MakeSpHero();
				player.skin = 4;
				ARX_PLAYER_Restore_Skin();
				m_cheatSkinButtonClickCount = 0;
				SP_HEAD = 1;
			} else {
				if(SP_HEAD) {
					player.skin = 4;
					ARX_PLAYER_Restore_Skin();
					SP_HEAD = 0;
				}
				
				ARX_SOUND_PlayMenu(g_snd.MENU_CLICK);
				
				MenuFader_start(Fade_In, Mode_InGame);
			}
		} else {
			if(DONE) {
				color = Color::white;
			} else {
				color = Color::gray(0.75f);
			}
		}
		
		characterCreationAddDescription(m_desc_done);
	} else {
		if(DONE) {
			color = Color(232, 204, 143);
		} else {
			color = Color::gray(0.75f);
		}
	}
	
	if(m_cheatSkinButtonClickCount < 0) {
		color = Color::magenta;
	}
	
	ARX_UNICODE_DrawTextInRect(hFontMenu, doneButton.topLeft(), 999999, str_button_done, color);
	}
	
	EERIE_LIGHT * light = lightHandleGet(torchLightHandle);
	light->pos.x = 0.f + GInput->getMousePosition().x - (g_size.width() >> 1);
	light->pos.y = 0.f + GInput->getMousePosition().y - (g_size.height() >> 1);
	
	if(pTextManage) {
		pTextManage->Update(g_platformTime.lastFrameDuration());
		pTextManage->Render();
	}
	
	ARX_INTERFACE_RenderCursor(true);
	
	if(MenuFader_process()) {
		if(iFadeAction == Mode_InGame) {
			ARX_MENU_NEW_QUEST_Clicked_QUIT();
			MenuFader_reset();
			if(pTextManage) {
				pTextManage->Clear();
			}
		}
	}
	
}
예제 #2
0
//-----------------------------------------------------------------------------
// ARX Menu Rendering Func
// returns false if no menu needs to be displayed
//-----------------------------------------------------------------------------
bool ARX_Menu_Render() {
	
	if(ARXmenu.currentmode == AMCM_OFF)
		return false;

	bool br = Menu2_Render();

	if(br)
		return br;

	if(ARXmenu.currentmode == AMCM_OFF)
		return false;

	if(GInput->getMouseButton(Mouse::Button_0)) {
		EERIEMouseButton = 1;
		LastMouseClick = 1;
	} else if(GInput->getMouseButton(Mouse::Button_1)) {
		EERIEMouseButton = 2;
		LastMouseClick = 2;
	} else {
		EERIEMouseButton = 0;
	}

	GRenderer->Clear(Renderer::ColorBuffer | Renderer::DepthBuffer);
	
	FLYING_OVER = 0;

	//-------------------------------------------------------------------------

	if(ARXmenu.currentmode == AMCM_NEWQUEST && ARXmenu.mda) {
		
		GRenderer->SetRenderState(Renderer::Fog, false);
		GRenderer->SetRenderState(Renderer::AlphaBlending, false);

		if(ARXmenu.mda->BookBackground != NULL) {
			GRenderer->SetRenderState(Renderer::AlphaBlending, false);
			GRenderer->SetRenderState(Renderer::Fog, false);
			GRenderer->SetRenderState(Renderer::DepthWrite, false);
			GRenderer->SetRenderState(Renderer::DepthTest, false);

			EERIEDrawBitmap2(Rectf(Vec2f(0, 0), g_size.width(), g_size.height()), 0.9f, ARXmenu.mda->BookBackground, Color::white);
		}

		BOOKZOOM = 1;

		ARX_INTERFACE_ManageOpenedBook();


		if(ARXmenu.mda) {
			long DONE = 0;

			if(player.Skill_Redistribute == 0 && player.Attribute_Redistribute == 0)
				DONE = 1;

			float ox, oy;
			ox = g_sizeRatio.x;
			oy = g_sizeRatio.y;
			LASTBOOKBUTTON = BOOKBUTTON;
			BOOKBUTTON = EERIEMouseButton;
			g_sizeRatio.x = ox;
			g_sizeRatio.y = oy;

			if(!ARXmenu.mda->flyover[FLYING_OVER].empty() ) //=ARXmenu.mda->flyover[FLYING_OVER];
			{
				if(FLYING_OVER != OLD_FLYING_OVER) {

					float fRandom = rnd() * 2;

					int t = checked_range_cast<int>(fRandom);

					pTextManage->Clear();
					OLD_FLYING_OVER = FLYING_OVER;
					UNICODE_ARXDrawTextCenteredScroll(hFontInGame,
						(g_size.width() * 0.5f),
						12,
						(g_size.center().x) * 0.82f,
						ARXmenu.mda->flyover[FLYING_OVER],
						Color(232 + t, 204 + t, 143 + t),
						1000,
						0.01f,
						2);
				}
			} else {
				OLD_FLYING_OVER = -1;
			}
			
			Vec2f pos;
			pos.x = 0;
			pos.y = 313 * g_sizeRatio.y + (g_size.height() - 313 * g_sizeRatio.y) * 0.70f;
			
			Vec2f size = g_sizeRatio;
			size *= 100;
			
			Color color = Color::none;

			//---------------------------------------------------------------------
			// Button QUICK GENERATION
			pos.x = (g_size.width() - (513 * g_sizeRatio.x)) * 0.5f;
			
			const Rectf quickGenerateButtonMouseTestRect(
				pos,
				size.x,
				size.y
			);
			
			if(quickGenerateButtonMouseTestRect.contains(Vec2f(DANAEMouse))) {
				SpecialCursor = CURSOR_INTERACTION_ON;
				FLYING_OVER = BUTTON_QUICK_GENERATION;

				if (EERIEMouseButton & 1) ;
				else if ((!(EERIEMouseButton & 1)) && (LastMouseClick & 1))
				{
					QUICK_MOD++;
					int iSkin = player.skin;
					ARX_SOUND_PlayMenu(SND_MENU_CLICK);

					if(bQuickGenFirstClick) {
						ARX_PLAYER_MakeAverageHero();
						bQuickGenFirstClick = false;
					} else {
						ARX_PLAYER_QuickGeneration();
					}

					player.skin = checked_range_cast<char>(iSkin);
				}

				color = Color(255, 255, 255);
			}
			else
				color = Color(232, 204, 143);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_quickgen, static_cast<long>(pos.x), static_cast<long>(pos.y), color);

			//---------------------------------------------------------------------
			// Button SKIN
			pos.x = g_size.width() * 0.5f;
			
			const Rectf skinButtonMouseTestRect(
				pos,
				size.x,
				size.y
			);
			
			if(skinButtonMouseTestRect.contains(Vec2f(DANAEMouse))) {
				SpecialCursor = CURSOR_INTERACTION_ON;
				FLYING_OVER = BUTTON_SKIN;

				if(!(EERIEMouseButton & 1) && (LastMouseClick & 1)) {
					SKIN_MOD++;
					BOOKZOOM = 1;
					ARX_SOUND_PlayMenu(SND_MENU_CLICK);
					player.skin++;

					if(player.skin > 3)
						player.skin = 0;

					ARX_PLAYER_Restore_Skin();
				}

				color = Color(255, 255, 255);
			}
			else
				color = Color(232, 204, 143);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_skin, static_cast<long>(pos.x), static_cast<long>(pos.y), color);

			//---------------------------------------------------------------------
			// Button DONE
			pos.x = g_size.width() - (g_size.width() - 513 * g_sizeRatio.x) * 0.5f - 40 * g_sizeRatio.x;
			
			const Rectf doneButtonMouseTestRect(
				pos,
				size.x,
				size.y
			);
			
			if(doneButtonMouseTestRect.contains(Vec2f(DANAEMouse))) {
				if(DONE)
					SpecialCursor = CURSOR_INTERACTION_ON;

				FLYING_OVER = BUTTON_DONE;

				if(DONE && !(EERIEMouseButton & 1) && (LastMouseClick & 1)) {
					if(SKIN_MOD == 8 && QUICK_MOD == 10) {
						SKIN_MOD = -2;
					} else if(SKIN_MOD == -1) {
						ARX_PLAYER_MakeSpHero();
						player.skin = 4;
						ARX_PLAYER_Restore_Skin();
						SKIN_MOD = 0;
						SP_HEAD = 1;
					} else {
						if(SP_HEAD) {
							player.skin = 4;
							ARX_PLAYER_Restore_Skin();
							SP_HEAD = 0;
						}

						ARX_SOUND_PlayMenu(SND_MENU_CLICK);

						bFadeInOut = true;		//fade out
						bFade = true;			//active le fade
						iFadeAction = AMCM_OFF;
					}
				} else {
					if(DONE)
						color = Color(255, 255, 255);
					else
						color = Color(192, 192, 192);
				}
			} else {
				if(DONE)
					color = Color(232, 204, 143);
				else
					color = Color(192, 192, 192);
			}

			if(SKIN_MOD < 0)
				color = Color(255, 0, 255);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_done, static_cast<long>(pos.x), static_cast<long>(pos.y), color);
		}
	}

	EERIE_LIGHT * light = lightHandleGet(torchLightHandle);
	light->pos.x = 0.f + GInput->getMousePosAbs().x - (g_size.width() >> 1);
	light->pos.y = 0.f + GInput->getMousePosAbs().y - (g_size.height() >> 1);

	if(pTextManage) {
		pTextManage->Update(framedelay);
		pTextManage->Render();
	}

	if(ARXmenu.currentmode != AMCM_CREDITS)
		ARX_INTERFACE_RenderCursor(true);

	if(ARXmenu.currentmode == AMCM_NEWQUEST) {
		if(ProcessFadeInOut(bFadeInOut, 0.1f)) {
			switch(iFadeAction) {
				case AMCM_OFF:
					arxtime.resume();
					ARX_MENU_NEW_QUEST_Clicked_QUIT();
					iFadeAction = -1;
					bFade = false;
					fFadeInOut = 0.f;

					if(pTextManage)
						pTextManage->Clear();

					break;
			}
		}
	}

	return true;
}
예제 #3
0
//-----------------------------------------------------------------------------
// ARX Menu Rendering Func
// returns false if no menu needs to be displayed
//-----------------------------------------------------------------------------
bool ARX_Menu_Render() {
	
	if(ARXmenu.currentmode == AMCM_OFF)
		return false;

	bool br = Menu2_Render();

	if(br)
		return br;

	if(ARXmenu.currentmode == AMCM_OFF)
		return false;

	if(GInput->getMouseButton(Mouse::Button_0)) {
		EERIEMouseButton = 1;
		LastMouseClick = 1;
	} else if(GInput->getMouseButton(Mouse::Button_1)) {
		EERIEMouseButton = 2;
		LastMouseClick = 2;
	} else {
		EERIEMouseButton = 0;
	}

	GRenderer->BeginScene();

	GRenderer->Clear(Renderer::ColorBuffer | Renderer::DepthBuffer);
	
	FLYING_OVER = 0;

	//-------------------------------------------------------------------------

	if(ARXmenu.currentmode == AMCM_NEWQUEST && ARXmenu.mda) {
		if(ITC.Get("questbook") == NULL) {
			ARX_Menu_Resources_Release(false);
			ARX_Menu_Resources_Create();
			
			// TODO this is also in Interface.cpp

			ITC.Set("playerbook", "graph/interface/book/character_sheet/char_sheet_book");
			ITC.Set("ic_casting", "graph/interface/book/character_sheet/buttons_carac/icone_casting");
			ITC.Set("ic_close_combat", "graph/interface/book/character_sheet/buttons_carac/icone_close_combat");
			ITC.Set("ic_constitution", "graph/interface/book/character_sheet/buttons_carac/icone_constit");
			ITC.Set("ic_defense", "graph/interface/book/character_sheet/buttons_carac/icone_defense");
			ITC.Set("ic_dexterity", "graph/interface/book/character_sheet/buttons_carac/icone_dext");
			ITC.Set("ic_etheral_link", "graph/interface/book/character_sheet/buttons_carac/icone_etheral_link");
			ITC.Set("ic_mind", "graph/interface/book/character_sheet/buttons_carac/icone_intel");
			ITC.Set("ic_intuition", "graph/interface/book/character_sheet/buttons_carac/icone_intuition");
			ITC.Set("ic_mecanism", "graph/interface/book/character_sheet/buttons_carac/icone_mecanism");
			ITC.Set("ic_object_knowledge", "graph/interface/book/character_sheet/buttons_carac/icone_obj_knowledge");
			ITC.Set("ic_projectile", "graph/interface/book/character_sheet/buttons_carac/icone_projectile");
			ITC.Set("ic_stealth", "graph/interface/book/character_sheet/buttons_carac/icone_stealth");
			ITC.Set("ic_strength", "graph/interface/book/character_sheet/buttons_carac/icone_strenght");

			ITC.Set("questbook", "graph/interface/book/questbook");
			ITC.Set("ptexspellbook", "graph/interface/book/spellbook");
			ITC.Set("bookmark_char", "graph/interface/book/bookmark_char");
			ITC.Set("bookmark_magic", "graph/interface/book/bookmark_magic");
			ITC.Set("bookmark_map", "graph/interface/book/bookmark_map");
			ITC.Set("bookmark_quest", "graph/interface/book/bookmark_quest");

			ITC.Set("accessible_1", "graph/interface/book/accessible/accessible_1");
			ITC.Set("accessible_2", "graph/interface/book/accessible/accessible_2");
			ITC.Set("accessible_3", "graph/interface/book/accessible/accessible_3");
			ITC.Set("accessible_4", "graph/interface/book/accessible/accessible_4");
			ITC.Set("accessible_5", "graph/interface/book/accessible/accessible_5");
			ITC.Set("accessible_6", "graph/interface/book/accessible/accessible_6");
			ITC.Set("accessible_7", "graph/interface/book/accessible/accessible_7");
			ITC.Set("accessible_8", "graph/interface/book/accessible/accessible_8");
			ITC.Set("accessible_9", "graph/interface/book/accessible/accessible_9");
			ITC.Set("accessible_10", "graph/interface/book/accessible/accessible_10");
			ITC.Set("current_1", "graph/interface/book/current_page/current_1");
			ITC.Set("current_2", "graph/interface/book/current_page/current_2");
			ITC.Set("current_3", "graph/interface/book/current_page/current_3");
			ITC.Set("current_4", "graph/interface/book/current_page/current_4");
			ITC.Set("current_5", "graph/interface/book/current_page/current_5");
			ITC.Set("current_6", "graph/interface/book/current_page/current_6");
			ITC.Set("current_7", "graph/interface/book/current_page/current_7");
			ITC.Set("current_8", "graph/interface/book/current_page/current_8");
			ITC.Set("current_9", "graph/interface/book/current_page/current_9");
			ITC.Set("current_10", "graph/interface/book/current_page/current_10");

			ITC.Set("ptexcursorredist", "graph/interface/cursors/add_points");

			ITC.Level = getLocalised("system_charsheet_player_lvl");
			ITC.Xp = getLocalised("system_charsheet_player_xp");

			ANIM_Set(&player.bookAnimation[0], herowaitbook);
			player.bookAnimation[0].flags |= EA_LOOP;

			ARXOldTimeMenu = ARXTimeMenu = arxtime.get_updated();
			ARXDiffTimeMenu = 0;
		}

		GRenderer->SetRenderState(Renderer::Fog, false);
		GRenderer->SetRenderState(Renderer::AlphaBlending, false);

		if(ARXmenu.mda->BookBackground != NULL) {
			GRenderer->SetRenderState(Renderer::AlphaBlending, false);
			GRenderer->SetRenderState(Renderer::Fog, false);
			GRenderer->SetRenderState(Renderer::DepthWrite, false);
			GRenderer->SetRenderState(Renderer::DepthTest, false);

			EERIEDrawBitmap2(0, 0, static_cast<float>(g_size.width()), static_cast<float>(g_size.height()), 0.9f, ARXmenu.mda->BookBackground, Color::white);
		}

		BOOKZOOM = 1;

		ARX_INTERFACE_ManageOpenedBook();


		if(ARXmenu.mda) {
			long DONE = 0;

			if(player.Skill_Redistribute == 0 && player.Attribute_Redistribute == 0)
				DONE = 1;

			float ox, oy;
			ox = Xratio;
			oy = Yratio;
			LASTBOOKBUTTON = BOOKBUTTON;
			BOOKBUTTON = EERIEMouseButton;
			Xratio = ox;
			Yratio = oy;

			if(!ARXmenu.mda->flyover[FLYING_OVER].empty() ) //=ARXmenu.mda->flyover[FLYING_OVER];
			{
				if(FLYING_OVER != OLD_FLYING_OVER) {

					float fRandom = rnd() * 2;

					int t = checked_range_cast<int>(fRandom);

					pTextManage->Clear();
					OLD_FLYING_OVER = FLYING_OVER;
					UNICODE_ARXDrawTextCenteredScroll(hFontInGame,
						(g_size.width() * 0.5f),
						12,
						(g_size.center().x) * 0.82f,
						ARXmenu.mda->flyover[FLYING_OVER],
						Color(232 + t, 204 + t, 143 + t),
						1000,
						0.01f,
						2);
				}
			} else {
				OLD_FLYING_OVER = -1;
			}
			
			float fPosX = 0;
			float fPosY = 313 * Yratio + (g_size.height() - 313 * Yratio) * 0.70f;

			float fSizeX = 100 * Xratio;
			float fSizeY = 100 * Yratio;

			Color color = Color::none;

			//---------------------------------------------------------------------
			// Button QUICK GENERATION
			fPosX = (g_size.width() - (513 * Xratio)) * 0.5f;

			if(MouseInRect(fPosX, fPosY, fPosX + fSizeX + 50, fPosY + fSizeY)) {
				SpecialCursor = CURSOR_INTERACTION_ON;
				FLYING_OVER = BUTTON_QUICK_GENERATION;

				if (EERIEMouseButton & 1) ;
				else if ((!(EERIEMouseButton & 1)) && (LastMouseClick & 1))
				{
					QUICK_MOD++;
					int iSkin = player.skin;
					ARX_MENU_CLICKSOUND();

					if(bQuickGenFirstClick) {
						ARX_PLAYER_MakeAverageHero();
						bQuickGenFirstClick = false;
					} else {
						ARX_PLAYER_QuickGeneration();
					}

					player.skin = checked_range_cast<char>(iSkin);
				}

				color = Color(255, 255, 255);
			}
			else
				color = Color(232, 204, 143);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_quickgen, static_cast<long>(fPosX), static_cast<long>(fPosY), color);

			//---------------------------------------------------------------------
			// Button SKIN
			fPosX = g_size.width() * 0.5f;

			if(MouseInRect(fPosX, fPosY, fPosX + fSizeX, fPosY + fSizeY)) {
				SpecialCursor = CURSOR_INTERACTION_ON;
				FLYING_OVER = BUTTON_SKIN;

				if(!(EERIEMouseButton & 1) && (LastMouseClick & 1)) {
					SKIN_MOD++;
					BOOKZOOM = 1;
					ARX_MENU_CLICKSOUND();
					player.skin++;

					if(player.skin > 3)
						player.skin = 0;

					ARX_PLAYER_Restore_Skin();
				}

				color = Color(255, 255, 255);
			}
			else
				color = Color(232, 204, 143);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_skin, static_cast<long>(fPosX), static_cast<long>(fPosY), color);

			//---------------------------------------------------------------------
			// Button DONE
			fPosX = g_size.width() - (g_size.width() - 513 * Xratio) * 0.5f - 40 * Xratio;

			if(MouseInRect(fPosX, fPosY, fPosX + fSizeX, fPosY + fSizeY)) {
				if(DONE)
					SpecialCursor = CURSOR_INTERACTION_ON;

				FLYING_OVER = BUTTON_DONE;

				if(DONE && !(EERIEMouseButton & 1) && (LastMouseClick & 1)) {
					if(SKIN_MOD == 8 && QUICK_MOD == 10) {
						SKIN_MOD = -2;
					} else if(SKIN_MOD == -1) {
						ARX_PLAYER_MakeSpHero();
						player.skin = 4;
						ARX_PLAYER_Restore_Skin();
						SKIN_MOD = 0;
						SP_HEAD = 1;
					} else {
						if(SP_HEAD) {
							player.skin = 4;
							ARX_PLAYER_Restore_Skin();
							SP_HEAD = 0;
						}

						ARX_MENU_CLICKSOUND();

						bFadeInOut = true;		//fade out
						bFade = true;			//active le fade
						iFadeAction = AMCM_OFF;
					}
				} else {
					if(DONE)
						color = Color(255, 255, 255);
					else
						color = Color(192, 192, 192);
				}
			} else {
				if(DONE)
					color = Color(232, 204, 143);
				else
					color = Color(192, 192, 192);
			}

			if(SKIN_MOD < 0)
				color = Color(255, 0, 255);

			pTextManage->AddText(hFontMenu, ARXmenu.mda->str_button_done, static_cast<long>(fPosX), static_cast<long>(fPosY), color);
		}
	}

	DynLight[0].pos.x = 0.f + GInput->getMousePosAbs().x - (g_size.width() >> 1);
	DynLight[0].pos.y = 0.f + GInput->getMousePosAbs().y - (g_size.height() >> 1);

	if(pTextManage) {
		pTextManage->Update(framedelay);
		pTextManage->Render();
	}

	if(ARXmenu.currentmode != AMCM_CREDITS)
		ARX_INTERFACE_RenderCursor(1);

	if(ARXmenu.currentmode == AMCM_NEWQUEST) {
		if(ProcessFadeInOut(bFadeInOut, 0.1f)) {
			switch(iFadeAction) {
				case AMCM_OFF:
					arxtime.resume();
					ARX_MENU_NEW_QUEST_Clicked_QUIT();
					iFadeAction = -1;
					bFade = false;
					fFadeInOut = 0.f;

					if(pTextManage)
						pTextManage->Clear();

					break;
			}
		}
	}

	GRenderer->EndScene();
	return true;
}