void _wrap_BulletManager_CheckIsHitNpc() { BulletManager *arg1 = (BulletManager *) 0 ; float arg2 ; float arg3 ; float arg4 ; eNpcType arg5 ; bool result ; { AS3_GetScalarFromVar(arg1, self); } { AS3_GetScalarFromVar(arg2, posX); } { AS3_GetScalarFromVar(arg3, posY); } { AS3_GetScalarFromVar(arg4, radius); } { AS3_GetScalarFromVar(arg5, e); } result = (bool)(arg1)->CheckIsHitNpc(arg2,arg3,arg4,arg5); { AS3_DeclareVar(asresult, Boolean); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_slapShape() { unsigned int *arg1 = (unsigned int *) 0 ; int arg2 ; int arg3 ; unsigned int arg4 ; SlapInfo *result ; { AS3_GetScalarFromVar(arg1, pixels); } { AS3_GetScalarFromVar(arg2, width); } { AS3_GetScalarFromVar(arg3, height); } { AS3_GetScalarFromVar(arg4, sid); } result = (SlapInfo *)slapShape(arg1,arg2,arg3,arg4); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Bullet_CheckIsHitPlayer() { Bullet *arg1 = (Bullet *) 0 ; float arg2 ; float arg3 ; float arg4 ; bool result ; { AS3_GetScalarFromVar(arg1, self); } { AS3_GetScalarFromVar(arg2, x); } { AS3_GetScalarFromVar(arg3, y); } { AS3_GetScalarFromVar(arg4, r); } result = (bool)(arg1)->CheckIsHitPlayer(arg2,arg3,arg4); { AS3_DeclareVar(asresult, Boolean); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_new_NpcData() { NpcData *result ; result = (NpcData *)new NpcData(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_getNumberOfPendingShapes() { unsigned int result ; result = (unsigned int)getNumberOfPendingShapes(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_BulletManager_Instance() { BulletManager *result ; result = (BulletManager *)BulletManager::Instance(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_tryNextShape() { SlapInfo *result ; result = (SlapInfo *)tryNextShape(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_getStatus() { int result ; result = (int)getStatus(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_new_SceneData() { SceneData *result ; result = (SceneData *)new SceneData(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_EMoveDown() { int result ; result = EMoveDown; { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_new_Player() { Player *result ; result = (Player *)new Player(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_EMaxCommand() { int result ; result = EMaxCommand; { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_getShrinkage() { double result ; result = (double)getShrinkage(); { AS3_DeclareVar(asresult, Number); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_new_Bullet() { Bullet *result ; result = (Bullet *)new Bullet(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Scene_Instance() { Scene *result ; result = (Scene *)Scene::Instance(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_ENpcTypeMax() { int result ; result = ENpcTypeMax; { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_new_ODGame() { ODGame *result ; result = (ODGame *)new ODGame(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Player_commands_get() { Player *arg1 = (Player *) 0 ; bool *result ; { AS3_GetScalarFromVar(arg1, self); } result = (bool *)(bool *) ((arg1)->commands); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_BulletManager_Reset() { BulletManager *arg1 = (BulletManager *) 0 ; bool result ; { AS3_GetScalarFromVar(arg1, self); } result = (bool)(arg1)->Reset(); { AS3_DeclareVar(asresult, Boolean); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_BulletData_posY_get() { BulletData *arg1 = (BulletData *) 0 ; float result ; { AS3_GetScalarFromVar(arg1, self); } result = (float) ((arg1)->posY); { AS3_DeclareVar(asresult, Number); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Scene_getBorderHeight() { Scene *arg1 = (Scene *) 0 ; float result ; { AS3_GetScalarFromVar(arg1, self); } result = (float)(arg1)->getBorderHeight(); { AS3_DeclareVar(asresult, Number); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Bullet_getPosY() { Bullet *arg1 = (Bullet *) 0 ; float result ; { AS3_GetScalarFromVar(arg1, self); } result = (float)(arg1)->getPosY(); { AS3_DeclareVar(asresult, Number); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Bullet_CheckOutofScene() { Bullet *arg1 = (Bullet *) 0 ; bool result ; { AS3_GetScalarFromVar(arg1, self); } result = (bool)(arg1)->CheckOutofScene(); { AS3_DeclareVar(asresult, Boolean); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_Player_getRadius() { Player *arg1 = (Player *) 0 ; float result ; { AS3_GetScalarFromVar(arg1, self); } result = (float)(arg1)->getRadius(); { AS3_DeclareVar(asresult, Number); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_NpcData_isAlive_get() { NpcData *arg1 = (NpcData *) 0 ; bool result ; { AS3_GetScalarFromVar(arg1, self); } result = (bool) ((arg1)->isAlive); { AS3_DeclareVar(asresult, Boolean); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_ODGame_getODGameData() { ODGame *arg1 = (ODGame *) 0 ; ODGameData *result ; { AS3_GetScalarFromVar(arg1, self); } result = (ODGameData *)(arg1)->getODGameData(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_ODGameData_bulletsNumber_get() { ODGameData *arg1 = (ODGameData *) 0 ; int result ; { AS3_GetScalarFromVar(arg1, self); } result = (int) ((arg1)->bulletsNumber); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_ODGameData_npcData_get() { ODGameData *arg1 = (ODGameData *) 0 ; NpcData *result ; { AS3_GetScalarFromVar(arg1, self); } result = (NpcData *)(NpcData *) ((arg1)->npcData); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_BulletManager_getBullets() { BulletManager *arg1 = (BulletManager *) 0 ; std::vector< Bullet > *result ; { AS3_GetScalarFromVar(arg1, self); } result = (std::vector< Bullet > *)(arg1)->getBullets(); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }
void _wrap_BulletData_bulletDataSize_get() { BulletData *arg1 = (BulletData *) 0 ; int result ; { AS3_GetScalarFromVar(arg1, self); } result = (int) ((arg1)->bulletDataSize); { AS3_DeclareVar(asresult, int); AS3_CopyScalarToVar(asresult, result); } { AS3_ReturnAS3Var(asresult); } }