int main(int argc, char **argv) { AS3_Val ilbc_lib = AS3_Object(""); AS3_Val encodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) encodeForFlash); AS3_Val decodeMethod = AS3_FunctionAsync( NULL, (AS3_ThunkProc) decodeForFlash); AS3_SetS(ilbc_lib, "encode", encodeMethod); AS3_SetS(ilbc_lib, "decode", decodeMethod); AS3_Release( encodeMethod ); AS3_Release( decodeMethod ); //No code below here. AS3_LibInit does not return AS3_LibInit( ilbc_lib ); return 0; }
int main() { AS3_Val initparamMethod = AS3_Function( NULL, initparam ); AS3_Val choosemodelMethod = AS3_Function( NULL, choosemodel ); AS3_Val predictionMethod = AS3_FunctionAsync( NULL, prediction ); AS3_Val result = AS3_Object( "initparam: AS3ValType, choosemodel: AS3ValType, prediction: AS3ValType", initparamMethod, choosemodelMethod, predictionMethod ); AS3_Release( initparamMethod ); AS3_Release( choosemodelMethod ); AS3_Release( predictionMethod ); AS3_LibInit( result ); return 0; }
int main() { AS3_Val isInCallBack = AS3_Function(0, QSPIsInCallBack); AS3_Val enableDebugMode = AS3_Function(0, QSPEnableDebugMode); AS3_Val getCurStateData = AS3_Function(0, QSPGetCurStateData); AS3_Val getVersion = AS3_Function(0, QSPGetVersion); AS3_Val getCompiledDateTime = AS3_Function(0, QSPGetCompiledDateTime); AS3_Val getFullRefreshCount = AS3_Function(0, QSPGetFullRefreshCount); AS3_Val getQstFullPath = AS3_Function(0, QSPGetQstFullPath); AS3_Val getCurLoc = AS3_Function(0, QSPGetCurLoc); AS3_Val getMainDesc = AS3_Function(0, QSPGetMainDesc); AS3_Val isMainDescChanged = AS3_Function(0, QSPIsMainDescChanged); AS3_Val getVarsDesc = AS3_Function(0, QSPGetVarsDesc); AS3_Val isVarsDescChanged = AS3_Function(0, QSPIsVarsDescChanged); AS3_Val getExprValue = AS3_FunctionAsync(0, QSPGetExprValue); AS3_Val setInputStrText = AS3_Function(0, QSPSetInputStrText); AS3_Val getActionsCount = AS3_Function(0, QSPGetActionsCount); AS3_Val getActionData = AS3_Function(0, QSPGetActionData); AS3_Val executeSelActionCode = AS3_FunctionAsync(0, QSPExecuteSelActionCode); AS3_Val setSelActionIndex = AS3_FunctionAsync(0, QSPSetSelActionIndex); AS3_Val getSelActionIndex = AS3_Function(0, QSPGetSelActionIndex); AS3_Val isActionsChanged = AS3_Function(0, QSPIsActionsChanged); AS3_Val getObjectsCount = AS3_Function(0, QSPGetObjectsCount); AS3_Val getObjectData = AS3_Function(0, QSPGetObjectData); AS3_Val setSelObjectIndex = AS3_FunctionAsync(0, QSPSetSelObjectIndex); AS3_Val getSelObjectIndex = AS3_Function(0, QSPGetSelObjectIndex); AS3_Val isObjectsChanged = AS3_Function(0, QSPIsObjectsChanged); AS3_Val showWindow = AS3_Function(0, QSPShowWindow); AS3_Val getVarValuesCount = AS3_Function(0, QSPGetVarValuesCount); AS3_Val getVarValues = AS3_Function(0, QSPGetVarValues); AS3_Val getMaxVarsCount = AS3_Function(0, QSPGetMaxVarsCount); AS3_Val getVarNameByIndex = AS3_Function(0, QSPGetVarNameByIndex); AS3_Val execString = AS3_FunctionAsync(0, QSPExecString); AS3_Val execLocationCode = AS3_FunctionAsync(0, QSPExecLocationCode); AS3_Val execCounter = AS3_FunctionAsync(0, QSPExecCounter); AS3_Val execUserInput = AS3_FunctionAsync(0, QSPExecUserInput); AS3_Val getLastErrorData = AS3_Function(0, QSPGetLastErrorData); AS3_Val getErrorDesc = AS3_Function(0, QSPGetErrorDesc); AS3_Val loadGameWorld = AS3_Function(0, QSPLoadGameWorld); AS3_Val loadGameWorldFromData = AS3_Function(0, QSPLoadGameWorldFromData); AS3_Val saveGame = AS3_FunctionAsync(0, QSPSaveGame); AS3_Val saveGameAsData = AS3_FunctionAsync(0, QSPSaveGameAsData); AS3_Val openSavedGame = AS3_FunctionAsync(0, QSPOpenSavedGame); AS3_Val openSavedGameFromData = AS3_FunctionAsync(0, QSPOpenSavedGameFromData); AS3_Val restartGame = AS3_FunctionAsync(0, QSPRestartGame); AS3_Val selectMenuItem = AS3_FunctionAsync(0, QSPSelectMenuItem); AS3_Val setCallBack = AS3_Function(0, QSPSetCallBack); AS3_Val init = AS3_Function(0, QSPInit); AS3_Val deInit = AS3_Function(0, QSPDeInit); AS3_Val returnValue = AS3_Function(0, QSPReturnValue); AS3_Val result = AS3_Object( "QSPIsInCallBack:AS3ValType, QSPEnableDebugMode:AS3ValType, QSPGetCurStateData:AS3ValType, QSPGetVersion:AS3ValType, " "QSPGetCompiledDateTime:AS3ValType, QSPGetFullRefreshCount:AS3ValType, QSPGetQstFullPath:AS3ValType, " "QSPGetCurLoc:AS3ValType, QSPGetMainDesc:AS3ValType, QSPIsMainDescChanged:AS3ValType, " "QSPGetVarsDesc:AS3ValType, QSPIsVarsDescChanged:AS3ValType, QSPGetExprValue:AS3ValType, " "QSPSetInputStrText:AS3ValType, QSPGetActionsCount:AS3ValType, QSPGetActionData:AS3ValType, " "QSPExecuteSelActionCode:AS3ValType, QSPSetSelActionIndex:AS3ValType, QSPGetSelActionIndex:AS3ValType, " "QSPIsActionsChanged:AS3ValType, QSPGetObjectsCount:AS3ValType, QSPGetObjectData:AS3ValType, " "QSPSetSelObjectIndex:AS3ValType, QSPGetSelObjectIndex:AS3ValType, QSPIsObjectsChanged:AS3ValType, " "QSPShowWindow:AS3ValType, QSPGetVarValuesCount:AS3ValType, QSPGetVarValues:AS3ValType, " "QSPGetMaxVarsCount:AS3ValType, QSPGetVarNameByIndex:AS3ValType, QSPExecString:AS3ValType, " "QSPExecLocationCode:AS3ValType, QSPExecCounter:AS3ValType, QSPExecUserInput:AS3ValType, " "QSPGetLastErrorData:AS3ValType, QSPGetErrorDesc:AS3ValType, QSPLoadGameWorld:AS3ValType, " "QSPLoadGameWorldFromData:AS3ValType, QSPSaveGame:AS3ValType, QSPSaveGameAsData:AS3ValType, " "QSPOpenSavedGame:AS3ValType, QSPOpenSavedGameFromData:AS3ValType, QSPRestartGame:AS3ValType, " "QSPSelectMenuItem:AS3ValType, QSPSetCallBack:AS3ValType, QSPInit:AS3ValType, QSPDeInit:AS3ValType, " "QSPReturnValue:AS3ValType", isInCallBack, enableDebugMode, getCurStateData, getVersion, getCompiledDateTime, getFullRefreshCount, getQstFullPath, getCurLoc, getMainDesc, isMainDescChanged, getVarsDesc, isVarsDescChanged, getExprValue, setInputStrText, getActionsCount, getActionData, executeSelActionCode, setSelActionIndex, getSelActionIndex, isActionsChanged, getObjectsCount, getObjectData, setSelObjectIndex, getSelObjectIndex, isObjectsChanged, showWindow, getVarValuesCount, getVarValues, getMaxVarsCount, getVarNameByIndex, execString, execLocationCode, execCounter, execUserInput, getLastErrorData, getErrorDesc, loadGameWorld, loadGameWorldFromData, saveGame, saveGameAsData, openSavedGame, openSavedGameFromData, restartGame, selectMenuItem, setCallBack, init, deInit, returnValue); // Release AS3_Release(isInCallBack); AS3_Release(enableDebugMode); AS3_Release(getCurStateData); AS3_Release(getVersion); AS3_Release(getCompiledDateTime); AS3_Release(getFullRefreshCount); AS3_Release(getQstFullPath); AS3_Release(getCurLoc); AS3_Release(getMainDesc); AS3_Release(isMainDescChanged); AS3_Release(getVarsDesc); AS3_Release(isVarsDescChanged); AS3_Release(getExprValue); AS3_Release(setInputStrText); AS3_Release(getActionsCount); AS3_Release(getActionData); AS3_Release(executeSelActionCode); AS3_Release(setSelActionIndex); AS3_Release(getSelActionIndex); AS3_Release(isActionsChanged); AS3_Release(getObjectsCount); AS3_Release(getObjectData); AS3_Release(setSelObjectIndex); AS3_Release(getSelObjectIndex); AS3_Release(isObjectsChanged); AS3_Release(showWindow); AS3_Release(getVarValuesCount); AS3_Release(getVarValues); AS3_Release(getMaxVarsCount); AS3_Release(getVarNameByIndex); AS3_Release(execString); AS3_Release(execLocationCode); AS3_Release(execCounter); AS3_Release(execUserInput); AS3_Release(getLastErrorData); AS3_Release(getErrorDesc); AS3_Release(loadGameWorld); AS3_Release(loadGameWorldFromData); AS3_Release(saveGame); AS3_Release(saveGameAsData); AS3_Release(openSavedGame); AS3_Release(openSavedGameFromData); AS3_Release(restartGame); AS3_Release(selectMenuItem); AS3_Release(setCallBack); AS3_Release(init); AS3_Release(deInit); AS3_Release(returnValue); AS3_LibInit(result); return 0; }