ACPI_STATUS AcpiDsExecEndControlOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT *Op) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *ControlState; ACPI_FUNCTION_NAME (DsExecEndControlOp); switch (Op->Common.AmlOpcode) { case AML_IF_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[IF_OP] Op=%p\n", Op)); /* * Save the result of the predicate in case there is an * ELSE to come */ WalkState->LastPredicate = (BOOLEAN) WalkState->ControlState->Common.Value; /* * Pop the control state that was created at the start * of the IF and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); break; case AML_ELSE_OP: break; case AML_WHILE_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] Op=%p\n", Op)); ControlState = WalkState->ControlState; if (ControlState->Common.Value) { /* Predicate was true, the body of the loop was just executed */ /* * This loop counter mechanism allows the interpreter to escape * possibly infinite loops. This can occur in poorly written AML * when the hardware does not respond within a while loop and the * loop does not implement a timeout. */ ControlState->Control.LoopCount++; if (ControlState->Control.LoopCount > AcpiGbl_MaxLoopIterations) { Status = AE_AML_INFINITE_LOOP; break; } /* * Go back and evaluate the predicate and maybe execute the loop * another time */ Status = AE_CTRL_PENDING; WalkState->AmlLastWhile = ControlState->Control.AmlPredicateStart; break; } /* Predicate was false, terminate this while loop */ ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] termination! Op=%p\n",Op)); /* Pop this control state and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); break; case AML_RETURN_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[RETURN_OP] Op=%p Arg=%p\n",Op, Op->Common.Value.Arg)); /* * One optional operand -- the return value * It can be either an immediate operand or a result that * has been bubbled up the tree */ if (Op->Common.Value.Arg) { /* Since we have a real Return(), delete any implicit return */ AcpiDsClearImplicitReturn (WalkState); /* Return statement has an immediate operand */ Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg); if (ACPI_FAILURE (Status)) { return (Status); } /* * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. */ Status = AcpiExResolveToValue (&WalkState->Operands [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } /* * Get the return value and save as the last result * value. This is the only place where WalkState->ReturnDesc * is set to anything other than zero! */ WalkState->ReturnDesc = WalkState->Operands[0]; } else if (WalkState->ResultCount) { /* Since we have a real Return(), delete any implicit return */ AcpiDsClearImplicitReturn (WalkState); /* * The return value has come from a previous calculation. * * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. * * Allow references created by the Index operator to return * unchanged. */ if ((ACPI_GET_DESCRIPTOR_TYPE (WalkState->Results->Results.ObjDesc[0]) == ACPI_DESC_TYPE_OPERAND) && ((WalkState->Results->Results.ObjDesc [0])->Common.Type == ACPI_TYPE_LOCAL_REFERENCE) && ((WalkState->Results->Results.ObjDesc [0])->Reference.Class != ACPI_REFCLASS_INDEX)) { Status = AcpiExResolveToValue (&WalkState->Results->Results.ObjDesc [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } } WalkState->ReturnDesc = WalkState->Results->Results.ObjDesc [0]; } else { /* No return operand */ if (WalkState->NumOperands) { AcpiUtRemoveReference (WalkState->Operands [0]); } WalkState->Operands [0] = NULL; WalkState->NumOperands = 0; WalkState->ReturnDesc = NULL; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Completed RETURN_OP State=%p, RetVal=%p\n", WalkState, WalkState->ReturnDesc)); /* End the control method execution right now */ Status = AE_CTRL_TERMINATE; break; case AML_NOOP_OP: /* Just do nothing! */ break; case AML_BREAK_POINT_OP: /* * Set the single-step flag. This will cause the debugger (if present) * to break to the console within the AML debugger at the start of the * next AML instruction. */ ACPI_DEBUGGER_EXEC ( AcpiGbl_CmSingleStep = TRUE); ACPI_DEBUGGER_EXEC ( AcpiOsPrintf ("**break** Executed AML BreakPoint opcode\n")); /* Call to the OSL in case OS wants a piece of the action */ Status = AcpiOsSignal (ACPI_SIGNAL_BREAKPOINT, "Executed AML Breakpoint opcode"); break; case AML_BREAK_OP: case AML_CONTINUE_OP: /* ACPI 2.0 */ /* Pop and delete control states until we find a while */ while (WalkState->ControlState && (WalkState->ControlState->Control.Opcode != AML_WHILE_OP)) { ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); } /* No while found? */ if (!WalkState->ControlState) { return (AE_AML_NO_WHILE); } /* Was: WalkState->AmlLastWhile = WalkState->ControlState->Control.AmlPredicateStart; */ WalkState->AmlLastWhile = WalkState->ControlState->Control.PackageEnd; /* Return status depending on opcode */ if (Op->Common.AmlOpcode == AML_BREAK_OP) { Status = AE_CTRL_BREAK; } else { Status = AE_CTRL_CONTINUE; } break; default: ACPI_ERROR ((AE_INFO, "Unknown control opcode=0x%X Op=%p", Op->Common.AmlOpcode, Op)); Status = AE_AML_BAD_OPCODE; break; } return (Status); }
ACPI_STATUS AcpiPsCompleteOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT **Op, ACPI_STATUS Status) { ACPI_STATUS Status2; ACPI_FUNCTION_TRACE_PTR (PsCompleteOp, WalkState); /* * Finished one argument of the containing scope */ WalkState->ParserState.Scope->ParseScope.ArgCount--; /* Close this Op (will result in parse subtree deletion) */ Status2 = AcpiPsCompleteThisOp (WalkState, *Op); if (ACPI_FAILURE (Status2)) { return_ACPI_STATUS (Status2); } *Op = NULL; switch (Status) { case AE_OK: break; case AE_CTRL_TRANSFER: /* We are about to transfer to a called method */ WalkState->PrevOp = NULL; WalkState->PrevArgTypes = WalkState->ArgTypes; return_ACPI_STATUS (Status); case AE_CTRL_END: AcpiPsPopScope (&(WalkState->ParserState), Op, &WalkState->ArgTypes, &WalkState->ArgCount); if (*Op) { WalkState->Op = *Op; WalkState->OpInfo = AcpiPsGetOpcodeInfo ((*Op)->Common.AmlOpcode); WalkState->Opcode = (*Op)->Common.AmlOpcode; Status = WalkState->AscendingCallback (WalkState); Status = AcpiPsNextParseState (WalkState, *Op, Status); Status2 = AcpiPsCompleteThisOp (WalkState, *Op); if (ACPI_FAILURE (Status2)) { return_ACPI_STATUS (Status2); } } Status = AE_OK; break; case AE_CTRL_BREAK: case AE_CTRL_CONTINUE: /* Pop off scopes until we find the While */ while (!(*Op) || ((*Op)->Common.AmlOpcode != AML_WHILE_OP)) { AcpiPsPopScope (&(WalkState->ParserState), Op, &WalkState->ArgTypes, &WalkState->ArgCount); } /* Close this iteration of the While loop */ WalkState->Op = *Op; WalkState->OpInfo = AcpiPsGetOpcodeInfo ((*Op)->Common.AmlOpcode); WalkState->Opcode = (*Op)->Common.AmlOpcode; Status = WalkState->AscendingCallback (WalkState); Status = AcpiPsNextParseState (WalkState, *Op, Status); Status2 = AcpiPsCompleteThisOp (WalkState, *Op); if (ACPI_FAILURE (Status2)) { return_ACPI_STATUS (Status2); } Status = AE_OK; break; case AE_CTRL_TERMINATE: /* Clean up */ do { if (*Op) { Status2 = AcpiPsCompleteThisOp (WalkState, *Op); if (ACPI_FAILURE (Status2)) { return_ACPI_STATUS (Status2); } AcpiUtDeleteGenericState ( AcpiUtPopGenericState (&WalkState->ControlState)); } AcpiPsPopScope (&(WalkState->ParserState), Op, &WalkState->ArgTypes, &WalkState->ArgCount); } while (*Op); return_ACPI_STATUS (AE_OK); default: /* All other non-AE_OK status */ do { if (*Op) { Status2 = AcpiPsCompleteThisOp (WalkState, *Op); if (ACPI_FAILURE (Status2)) { return_ACPI_STATUS (Status2); } } AcpiPsPopScope (&(WalkState->ParserState), Op, &WalkState->ArgTypes, &WalkState->ArgCount); } while (*Op); #if 0 /* * TBD: Cleanup parse ops on error */ if (*Op == NULL) { AcpiPsPopScope (ParserState, Op, &WalkState->ArgTypes, &WalkState->ArgCount); } #endif WalkState->PrevOp = NULL; WalkState->PrevArgTypes = WalkState->ArgTypes; return_ACPI_STATUS (Status); } /* This scope complete? */ if (AcpiPsHasCompletedScope (&(WalkState->ParserState))) { AcpiPsPopScope (&(WalkState->ParserState), Op, &WalkState->ArgTypes, &WalkState->ArgCount); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Popped scope, Op=%p\n", *Op)); } else { *Op = NULL; } return_ACPI_STATUS (AE_OK); }
ACPI_STATUS AcpiUtUpdateObjectReference ( ACPI_OPERAND_OBJECT *Object, UINT16 Action) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_OPERAND_OBJECT *NextObject = NULL; ACPI_OPERAND_OBJECT *PrevObject; ACPI_GENERIC_STATE *State; UINT32 i; ACPI_FUNCTION_NAME (UtUpdateObjectReference); while (Object) { /* Make sure that this isn't a namespace handle */ if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) { ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Object %p is NS handle\n", Object)); return (AE_OK); } /* * All sub-objects must have their reference count incremented also. * Different object types have different subobjects. */ switch (Object->Common.Type) { case ACPI_TYPE_DEVICE: case ACPI_TYPE_PROCESSOR: case ACPI_TYPE_POWER: case ACPI_TYPE_THERMAL: /* * Update the notify objects for these types (if present) * Two lists, system and device notify handlers. */ for (i = 0; i < ACPI_NUM_NOTIFY_TYPES; i++) { PrevObject = Object->CommonNotify.NotifyList[i]; while (PrevObject) { NextObject = PrevObject->Notify.Next[i]; AcpiUtUpdateRefCount (PrevObject, Action); PrevObject = NextObject; } } break; case ACPI_TYPE_PACKAGE: /* * We must update all the sub-objects of the package, * each of whom may have their own sub-objects. */ for (i = 0; i < Object->Package.Count; i++) { /* * Null package elements are legal and can be simply * ignored. */ NextObject = Object->Package.Elements[i]; if (!NextObject) { continue; } switch (NextObject->Common.Type) { case ACPI_TYPE_INTEGER: case ACPI_TYPE_STRING: case ACPI_TYPE_BUFFER: /* * For these very simple sub-objects, we can just * update the reference count here and continue. * Greatly increases performance of this operation. */ AcpiUtUpdateRefCount (NextObject, Action); break; default: /* * For complex sub-objects, push them onto the stack * for later processing (this eliminates recursion.) */ Status = AcpiUtCreateUpdateStateAndPush ( NextObject, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; } } NextObject = NULL; break; case ACPI_TYPE_BUFFER_FIELD: NextObject = Object->BufferField.BufferObj; break; case ACPI_TYPE_LOCAL_REGION_FIELD: NextObject = Object->Field.RegionObj; break; case ACPI_TYPE_LOCAL_BANK_FIELD: NextObject = Object->BankField.BankObj; Status = AcpiUtCreateUpdateStateAndPush ( Object->BankField.RegionObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_INDEX_FIELD: NextObject = Object->IndexField.IndexObj; Status = AcpiUtCreateUpdateStateAndPush ( Object->IndexField.DataObj, Action, &StateList); if (ACPI_FAILURE (Status)) { goto ErrorExit; } break; case ACPI_TYPE_LOCAL_REFERENCE: /* * The target of an Index (a package, string, or buffer) or a named * reference must track changes to the ref count of the index or * target object. */ if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || (Object->Reference.Class== ACPI_REFCLASS_NAME)) { NextObject = Object->Reference.Object; } break; case ACPI_TYPE_REGION: default: break; /* No subobjects for all other types */ } /* * Now we can update the count in the main object. This can only * happen after we update the sub-objects in case this causes the * main object to be deleted. */ AcpiUtUpdateRefCount (Object, Action); Object = NULL; /* Move on to the next object to be updated */ if (NextObject) { Object = NextObject; NextObject = NULL; } else if (StateList) { State = AcpiUtPopGenericState (&StateList); Object = State->Update.Object; AcpiUtDeleteGenericState (State); } } return (AE_OK); ErrorExit: ACPI_EXCEPTION ((AE_INFO, Status, "Could not update object reference count")); /* Free any stacked Update State objects */ while (StateList) { State = AcpiUtPopGenericState (&StateList); AcpiUtDeleteGenericState (State); } return (Status); }
ACPI_STATUS AcpiUtWalkPackageTree ( ACPI_OPERAND_OBJECT *SourceObject, void *TargetObject, ACPI_PKG_CALLBACK WalkCallback, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_GENERIC_STATE *State; UINT32 ThisIndex; ACPI_OPERAND_OBJECT *ThisSourceObj; ACPI_FUNCTION_TRACE (UtWalkPackageTree); State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); if (!State) { return_ACPI_STATUS (AE_NO_MEMORY); } while (State) { /* Get one element of the package */ ThisIndex = State->Pkg.Index; ThisSourceObj = (ACPI_OPERAND_OBJECT *) State->Pkg.SourceObject->Package.Elements[ThisIndex]; /* * Check for: * 1) An uninitialized package element. It is completely * legal to declare a package and leave it uninitialized * 2) Not an internal object - can be a namespace node instead * 3) Any type other than a package. Packages are handled in else * case below. */ if ((!ThisSourceObj) || (ACPI_GET_DESCRIPTOR_TYPE (ThisSourceObj) != ACPI_DESC_TYPE_OPERAND) || (ThisSourceObj->Common.Type != ACPI_TYPE_PACKAGE)) { Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } State->Pkg.Index++; while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count) { /* * We've handled all of the objects at this level, This means * that we have just completed a package. That package may * have contained one or more packages itself. * * Delete this state and pop the previous state (package). */ AcpiUtDeleteGenericState (State); State = AcpiUtPopGenericState (&StateList); /* Finished when there are no more states */ if (!State) { /* * We have handled all of the objects in the top level * package just add the length of the package objects * and exit */ return_ACPI_STATUS (AE_OK); } /* * Go back up a level and move the index past the just * completed package object. */ State->Pkg.Index++; } } else { /* This is a subobject of type package */ Status = WalkCallback ( ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } /* * Push the current state and create a new one * The callback above returned a new target package object. */ AcpiUtPushGenericState (&StateList, State); State = AcpiUtCreatePkgState ( ThisSourceObj, State->Pkg.ThisTargetObj, 0); if (!State) { /* Free any stacked Update State objects */ while (StateList) { State = AcpiUtPopGenericState (&StateList); AcpiUtDeleteGenericState (State); } return_ACPI_STATUS (AE_NO_MEMORY); } } } /* We should never get here */ return_ACPI_STATUS (AE_AML_INTERNAL); }
ACPI_STATUS AcpiDsExecEndControlOp ( ACPI_WALK_STATE *WalkState, ACPI_PARSE_OBJECT *Op) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *ControlState; ACPI_FUNCTION_NAME ("DsExecEndControlOp"); switch (Op->Common.AmlOpcode) { case AML_IF_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[IF_OP] Op=%p\n", Op)); /* * Save the result of the predicate in case there is an * ELSE to come */ WalkState->LastPredicate = (BOOLEAN) WalkState->ControlState->Common.Value; /* * Pop the control state that was created at the start * of the IF and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); break; case AML_ELSE_OP: break; case AML_WHILE_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] Op=%p\n", Op)); if (WalkState->ControlState->Common.Value) { /* Predicate was true, go back and evaluate it again! */ Status = AE_CTRL_PENDING; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[WHILE_OP] termination! Op=%p\n", Op)); /* Pop this control state and free it */ ControlState = AcpiUtPopGenericState (&WalkState->ControlState); WalkState->AmlLastWhile = ControlState->Control.AmlPredicateStart; AcpiUtDeleteGenericState (ControlState); break; case AML_RETURN_OP: ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "[RETURN_OP] Op=%p Arg=%p\n",Op, Op->Common.Value.Arg)); /* * One optional operand -- the return value * It can be either an immediate operand or a result that * has been bubbled up the tree */ if (Op->Common.Value.Arg) { /* Return statement has an immediate operand */ Status = AcpiDsCreateOperands (WalkState, Op->Common.Value.Arg); if (ACPI_FAILURE (Status)) { return (Status); } /* * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. */ Status = AcpiExResolveToValue (&WalkState->Operands [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } /* * Get the return value and save as the last result * value. This is the only place where WalkState->ReturnDesc * is set to anything other than zero! */ WalkState->ReturnDesc = WalkState->Operands[0]; } else if ((WalkState->Results) && (WalkState->Results->Results.NumResults > 0)) { /* * The return value has come from a previous calculation. * * If value being returned is a Reference (such as * an arg or local), resolve it now because it may * cease to exist at the end of the method. * * Allow references created by the Index operator to return unchanged. */ if ((ACPI_GET_DESCRIPTOR_TYPE (WalkState->Results->Results.ObjDesc[0]) == ACPI_DESC_TYPE_OPERAND) && (ACPI_GET_OBJECT_TYPE (WalkState->Results->Results.ObjDesc [0]) == ACPI_TYPE_LOCAL_REFERENCE) && ((WalkState->Results->Results.ObjDesc [0])->Reference.Opcode != AML_INDEX_OP)) { Status = AcpiExResolveToValue (&WalkState->Results->Results.ObjDesc [0], WalkState); if (ACPI_FAILURE (Status)) { return (Status); } } WalkState->ReturnDesc = WalkState->Results->Results.ObjDesc [0]; } else { /* No return operand */ if (WalkState->NumOperands) { AcpiUtRemoveReference (WalkState->Operands [0]); } WalkState->Operands [0] = NULL; WalkState->NumOperands = 0; WalkState->ReturnDesc = NULL; } ACPI_DEBUG_PRINT ((ACPI_DB_DISPATCH, "Completed RETURN_OP State=%p, RetVal=%p\n", WalkState, WalkState->ReturnDesc)); /* End the control method execution right now */ Status = AE_CTRL_TERMINATE; break; case AML_NOOP_OP: /* Just do nothing! */ break; case AML_BREAK_POINT_OP: /* Call up to the OS service layer to handle this */ Status = AcpiOsSignal (ACPI_SIGNAL_BREAKPOINT, "Executed AML Breakpoint opcode"); /* If and when it returns, all done. */ break; case AML_BREAK_OP: case AML_CONTINUE_OP: /* ACPI 2.0 */ /* Pop and delete control states until we find a while */ while (WalkState->ControlState && (WalkState->ControlState->Control.Opcode != AML_WHILE_OP)) { ControlState = AcpiUtPopGenericState (&WalkState->ControlState); AcpiUtDeleteGenericState (ControlState); } /* No while found? */ if (!WalkState->ControlState) { return (AE_AML_NO_WHILE); } /* Was: WalkState->AmlLastWhile = WalkState->ControlState->Control.AmlPredicateStart; */ WalkState->AmlLastWhile = WalkState->ControlState->Control.PackageEnd; /* Return status depending on opcode */ if (Op->Common.AmlOpcode == AML_BREAK_OP) { Status = AE_CTRL_BREAK; } else { Status = AE_CTRL_CONTINUE; } break; default: ACPI_DEBUG_PRINT ((ACPI_DB_ERROR, "Unknown control opcode=%X Op=%p\n", Op->Common.AmlOpcode, Op)); Status = AE_AML_BAD_OPCODE; break; } return (Status); }
ACPI_STATUS AcpiPsParseLoop ( ACPI_WALK_STATE *WalkState) { ACPI_STATUS Status = AE_OK; ACPI_PARSE_OBJECT *Op = NULL; /* current op */ ACPI_PARSE_STATE *ParserState; UINT8 *AmlOpStart = NULL; ACPI_FUNCTION_TRACE_PTR (PsParseLoop, WalkState); if (WalkState->DescendingCallback == NULL) { return_ACPI_STATUS (AE_BAD_PARAMETER); } ParserState = &WalkState->ParserState; WalkState->ArgTypes = 0; #if (!defined (ACPI_NO_METHOD_EXECUTION) && !defined (ACPI_CONSTANT_EVAL_ONLY)) if (WalkState->WalkType & ACPI_WALK_METHOD_RESTART) { /* We are restarting a preempted control method */ if (AcpiPsHasCompletedScope (ParserState)) { /* * We must check if a predicate to an IF or WHILE statement * was just completed */ if ((ParserState->Scope->ParseScope.Op) && ((ParserState->Scope->ParseScope.Op->Common.AmlOpcode == AML_IF_OP) || (ParserState->Scope->ParseScope.Op->Common.AmlOpcode == AML_WHILE_OP)) && (WalkState->ControlState) && (WalkState->ControlState->Common.State == ACPI_CONTROL_PREDICATE_EXECUTING)) { /* * A predicate was just completed, get the value of the * predicate and branch based on that value */ WalkState->Op = NULL; Status = AcpiDsGetPredicateValue (WalkState, ACPI_TO_POINTER (TRUE)); if (ACPI_FAILURE (Status) && ((Status & AE_CODE_MASK) != AE_CODE_CONTROL)) { if (Status == AE_AML_NO_RETURN_VALUE) { ACPI_EXCEPTION ((AE_INFO, Status, "Invoked method did not return a value")); } ACPI_EXCEPTION ((AE_INFO, Status, "GetPredicate Failed")); return_ACPI_STATUS (Status); } Status = AcpiPsNextParseState (WalkState, Op, Status); } AcpiPsPopScope (ParserState, &Op, &WalkState->ArgTypes, &WalkState->ArgCount); ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Popped scope, Op=%p\n", Op)); } else if (WalkState->PrevOp) { /* We were in the middle of an op */ Op = WalkState->PrevOp; WalkState->ArgTypes = WalkState->PrevArgTypes; } } #endif /* Iterative parsing loop, while there is more AML to process: */ while ((ParserState->Aml < ParserState->AmlEnd) || (Op)) { ASL_CV_CAPTURE_COMMENTS (WalkState); AmlOpStart = ParserState->Aml; if (!Op) { Status = AcpiPsCreateOp (WalkState, AmlOpStart, &Op); if (ACPI_FAILURE (Status)) { /* * ACPI_PARSE_MODULE_LEVEL means that we are loading a table by * executing it as a control method. However, if we encounter * an error while loading the table, we need to keep trying to * load the table rather than aborting the table load. Set the * status to AE_OK to proceed with the table load. */ if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) && Status == AE_ALREADY_EXISTS) { Status = AE_OK; } if (Status == AE_CTRL_PARSE_CONTINUE) { continue; } if (Status == AE_CTRL_PARSE_PENDING) { Status = AE_OK; } if (Status == AE_CTRL_TERMINATE) { return_ACPI_STATUS (Status); } Status = AcpiPsCompleteOp (WalkState, &Op, Status); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } if (AcpiNsOpensScope ( AcpiPsGetOpcodeInfo (WalkState->Opcode)->ObjectType)) { /* * If the scope/device op fails to parse, skip the body of * the scope op because the parse failure indicates that * the device may not exist. */ ACPI_ERROR ((AE_INFO, "Skip parsing opcode %s", AcpiPsGetOpcodeName (WalkState->Opcode))); WalkState->ParserState.Aml = WalkState->Aml + 1; WalkState->ParserState.Aml = AcpiPsGetNextPackageEnd(&WalkState->ParserState); WalkState->Aml = WalkState->ParserState.Aml; } continue; } AcpiExStartTraceOpcode (Op, WalkState); } /* * Start ArgCount at zero because we don't know if there are * any args yet */ WalkState->ArgCount = 0; switch (Op->Common.AmlOpcode) { case AML_BYTE_OP: case AML_WORD_OP: case AML_DWORD_OP: case AML_QWORD_OP: break; default: ASL_CV_CAPTURE_COMMENTS (WalkState); break; } /* Are there any arguments that must be processed? */ if (WalkState->ArgTypes) { /* Get arguments */ Status = AcpiPsGetArguments (WalkState, AmlOpStart, Op); if (ACPI_FAILURE (Status)) { Status = AcpiPsCompleteOp (WalkState, &Op, Status); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } if ((WalkState->ControlState) && ((WalkState->ControlState->Control.Opcode == AML_IF_OP) || (WalkState->ControlState->Control.Opcode == AML_WHILE_OP))) { /* * If the if/while op fails to parse, we will skip parsing * the body of the op. */ ParserState->Aml = WalkState->ControlState->Control.AmlPredicateStart + 1; ParserState->Aml = AcpiPsGetNextPackageEnd (ParserState); WalkState->Aml = ParserState->Aml; ACPI_ERROR ((AE_INFO, "Skipping While/If block")); if (*WalkState->Aml == AML_ELSE_OP) { ACPI_ERROR ((AE_INFO, "Skipping Else block")); WalkState->ParserState.Aml = WalkState->Aml + 1; WalkState->ParserState.Aml = AcpiPsGetNextPackageEnd (ParserState); WalkState->Aml = ParserState->Aml; } ACPI_FREE(AcpiUtPopGenericState (&WalkState->ControlState)); } Op = NULL; continue; } } /* Check for arguments that need to be processed */ ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Parseloop: argument count: %8.8X\n", WalkState->ArgCount)); if (WalkState->ArgCount) { /* * There are arguments (complex ones), push Op and * prepare for argument */ Status = AcpiPsPushScope (ParserState, Op, WalkState->ArgTypes, WalkState->ArgCount); if (ACPI_FAILURE (Status)) { Status = AcpiPsCompleteOp (WalkState, &Op, Status); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } continue; } Op = NULL; continue; } /* * All arguments have been processed -- Op is complete, * prepare for next */ WalkState->OpInfo = AcpiPsGetOpcodeInfo (Op->Common.AmlOpcode); if (WalkState->OpInfo->Flags & AML_NAMED) { if (Op->Common.AmlOpcode == AML_REGION_OP || Op->Common.AmlOpcode == AML_DATA_REGION_OP) { /* * Skip parsing of control method or opregion body, * because we don't have enough info in the first pass * to parse them correctly. * * Completed parsing an OpRegion declaration, we now * know the length. */ Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data); } } if (WalkState->OpInfo->Flags & AML_CREATE) { /* * Backup to beginning of CreateXXXfield declaration (1 for * Opcode) * * BodyLength is unknown until we parse the body */ Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data); } if (Op->Common.AmlOpcode == AML_BANK_FIELD_OP) { /* * Backup to beginning of BankField declaration * * BodyLength is unknown until we parse the body */ Op->Named.Length = (UINT32) (ParserState->Aml - Op->Named.Data); } /* This op complete, notify the dispatcher */ if (WalkState->AscendingCallback != NULL) { WalkState->Op = Op; WalkState->Opcode = Op->Common.AmlOpcode; Status = WalkState->AscendingCallback (WalkState); Status = AcpiPsNextParseState (WalkState, Op, Status); if (Status == AE_CTRL_PENDING) { Status = AE_OK; } else if ((WalkState->ParseFlags & ACPI_PARSE_MODULE_LEVEL) && (ACPI_AML_EXCEPTION(Status) || Status == AE_ALREADY_EXISTS || Status == AE_NOT_FOUND)) { /* * ACPI_PARSE_MODULE_LEVEL flag means that we are currently * loading a table by executing it as a control method. * However, if we encounter an error while loading the table, * we need to keep trying to load the table rather than * aborting the table load (setting the status to AE_OK * continues the table load). If we get a failure at this * point, it means that the dispatcher got an error while * trying to execute the Op. */ Status = AE_OK; } } Status = AcpiPsCompleteOp (WalkState, &Op, Status); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } /* while ParserState->Aml */ Status = AcpiPsCompleteFinalOp (WalkState, Op, Status); return_ACPI_STATUS (Status); }