void SceneEditorScreenMain::InitializeBodyList()
{
    AddBodyItem(LocalizedString(L"panel.level"), false);
}
예제 #2
0
void SceneEditorScreenMain::OnEditSCE(const String &pathName, const String &name)
{
    AddBodyItem(StringToWString(name), true);
    BodyItem *iBody = FindCurrentBody();
    iBody->bodyControl->OpenScene(pathName, true);
}