예제 #1
0
void GameState::ReceiveChatMessage(Packet *p)
{
	ChatMessageStruct s = *((ChatMessageStruct *) p->data);
	assert(p->length >= sizeof(ChatMessageStruct));

	directSound->PlaySound(soundContainer->sounds[RECEIVE_CHAT_MESSAGE_SOUND], false);

	if (rakClient->IsConnected())
		AddChatMessage(((EnumerationDataStruct*)(rakClient->GetStaticServerData()->GetData()))->serverName, p->data+sizeof(ChatMessageStruct));
	else
		AddChatMessage(((StaticClientDataStruct*)(rakServer->GetStaticClientData(p->playerId)->GetData()))->name, p->data+sizeof(ChatMessageStruct));
}
예제 #2
0
void ChatMessageCallback (const TTV_ChatMessageList* messageList, void* /*userdata*/)
{
	assert (messageList);

	for (uint i = 0; i < messageList->messageCount; ++i)
	{
		AddChatMessage(&messageList->messageList[i]);
	}
}
예제 #3
0
void GameState::KeyJustPressed(int key)
{
	if (key==DIK_ESCAPE)
		manager->SetState(mainMenuState);
	else if (userChatMessageInput.GetUserInput()==false && key==DIK_SPACE && (currentState==GAME_LOST || currentState==GAME_WON || currentState==RESTART_WAITING_ON_LOCAL_SYSTEM))
	{
		if (rakClient->IsConnected()==false && rakServer->IsActive()==false)
			RestartGame(); // Single player
		else
		{
			char c=ID_RESTART_GAME;
			if (rakClient->IsConnected())
				rakClient->Send(&c, 1, HIGH_PRIORITY, RELIABLE, 0);
			else if (rakServer->IsActive())
				rakServer->Send(&c, 1, HIGH_PRIORITY, RELIABLE, 0, 255, true, false);
			
			if (currentState==RESTART_WAITING_ON_LOCAL_SYSTEM) // They already indicated they wanted to start
				RestartGame();
			else
			{
				currentState=RESTART_WAITING_ON_REMOTE_SYSTEM; // We are now waiting for them (game restarts from network code)
				strcpy(gameMessage, "Waiting for opponent to restart game.");
			}
		}
	}
	else if (CanChoosePerk())
	{
		for (int i=0; i < numberOfPerksToChooseFrom; i++)
			if (key==DIK_1 + i)
			{
				GivePerkToPlayer(perks[i], user->GetTeam(), false);
				break;
			}
	}
	else if (rakServer->IsActive() || rakClient->IsConnected())
	{
		userChatMessageInput.KeyJustPressed(key);
		if (key==DIK_RETURN)
		{
			TransmitChatMessage((char*)userChatMessageInput.GetUserInput());
			AddChatMessage((char*)user->userName.GetUserInput(), (char*)userChatMessageInput.GetUserInput());
			
			userChatMessageInput.SetText(0);
			userChatMessageInput.StartTextInput();
		}
	}

	/*
	#ifdef _DEBUG
	if (key==DIK_L)
	{
		players[0].IncreaseExperience(10); players[1].IncreaseExperience(10);
	}
	#endif
	*/
}
예제 #4
0
void NetPlayDialog::OnChat(wxCommandEvent&)
{
  std::string text = WxStrToStr(m_chat_msg_text->GetValue());

  if (!text.empty())
  {
    netplay_client->SendChatMessage(text);
    m_chat_msg_text->Clear();
    AddChatMessage(ChatMessageType::UserOut, text);
  }
}
예제 #5
0
// update gui
void NetPlayDialog::OnThread(wxThreadEvent& event)
{
  if (m_is_hosting && m_host_label && g_TraversalClient)
  {
    UpdateHostLabel();
  }

  // player list
  m_playerids.clear();
  std::string tmps;
  netplay_client->GetPlayerList(tmps, m_playerids);

  wxString selection;
  if (m_player_lbox->GetSelection() != wxNOT_FOUND)
    selection = m_player_lbox->GetString(m_player_lbox->GetSelection());

  m_player_lbox->Clear();
  std::istringstream ss(tmps);
  while (std::getline(ss, tmps))
    m_player_lbox->Append(StrToWxStr(tmps));

  // remove ping from selection string, in case it has changed
  selection.erase(selection.rfind('|') + 1);

  if (!selection.empty())
  {
    for (unsigned int i = 0; i < m_player_lbox->GetCount(); ++i)
    {
      if (selection == m_player_lbox->GetString(i).substr(0, selection.length()))
      {
        m_player_lbox->SetSelection(i);
        break;
      }
    }
  }

  // flash window in taskbar when someone joins if window isn't active
  static u8 numPlayers = 1;
  if (netplay_server != nullptr && numPlayers < m_playerids.size() && !HasFocus())
  {
    RequestUserAttention();
  }
  numPlayers = m_playerids.size();

  switch (event.GetId())
  {
  case NP_GUI_EVT_CHANGE_GAME:
    // update selected game :/
  {
    m_selected_game = WxStrToStr(event.GetString());

    wxString button_label = event.GetString();
    m_game_btn->SetLabel(button_label.Prepend(_(" Game : ")));
  }
  break;
  case NP_GUI_EVT_START_GAME:
    // client start game :/
  {
    netplay_client->StartGame(FindCurrentGame());
    std::string msg = "Starting game";
    AddChatMessage(ChatMessageType::Info, msg);
  }
  break;
  case NP_GUI_EVT_STOP_GAME:
    // client stop game
  {
    std::string msg = "Stopping game";
    AddChatMessage(ChatMessageType::Info, msg);
  }
  break;
  case NP_GUI_EVT_DISPLAY_MD5_DIALOG:
  {
    m_MD5_dialog = new MD5Dialog(this, netplay_server, netplay_client->GetPlayers(),
      event.GetString().ToStdString());
    m_MD5_dialog->Show();
  }
  break;
  case NP_GUI_EVT_MD5_PROGRESS:
  {
    if (m_MD5_dialog == nullptr || m_MD5_dialog->IsBeingDeleted())
      break;

    std::pair<int, int> payload = event.GetPayload<std::pair<int, int>>();
    m_MD5_dialog->SetProgress(payload.first, payload.second);
  }
  break;
  case NP_GUI_EVT_MD5_RESULT:
  {
    if (m_MD5_dialog == nullptr || m_MD5_dialog->IsBeingDeleted())
      break;

    std::pair<int, std::string> payload = event.GetPayload<std::pair<int, std::string>>();
    m_MD5_dialog->SetResult(payload.first, payload.second);
  }
  break;
  case NP_GUI_EVT_PAD_BUFFER_CHANGE:
  {
    std::string msg = StringFromFormat("Buffer size: %d", m_pad_buffer);

    if (g_ActiveConfig.bShowNetPlayMessages)
    {
      OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg, OSD::Duration::NORMAL);
    }

    AddChatMessage(ChatMessageType::Info, msg);
  }
  break;
  case NP_GUI_EVT_DESYNC:
  {
    std::string msg = "Possible desync detected from player " + m_desync_player + " on frame " +
      std::to_string(m_desync_frame);

    AddChatMessage(ChatMessageType::Error, msg);

    if (g_ActiveConfig.bShowNetPlayMessages)
    {
      OSD::AddMessage(msg, OSD::Duration::VERY_LONG, OSD::Color::RED);
    }
  }
  break;
  case NP_GUI_EVT_CONNECTION_LOST:
  {
    std::string msg = "Lost connection to server";
    AddChatMessage(ChatMessageType::Error, msg);
  }
  break;
  case NP_GUI_EVT_TRAVERSAL_CONNECTION_ERROR:
  {
    std::string msg = "Traversal server connection error";
    AddChatMessage(ChatMessageType::Error, msg);
  }
  }

  // chat messages
  while (m_chat_msgs.Size())
  {
    std::string s;
    m_chat_msgs.Pop(s);
    AddChatMessage(ChatMessageType::UserIn, s);

    if (g_ActiveConfig.bShowNetPlayMessages)
    {
      OSD::AddMessage(s, OSD::Duration::NORMAL, OSD::Color::GREEN);
    }
  }
}
예제 #6
0
파일: IRoom.c 프로젝트: johnsie/IMR
int main( int pArgc, const char** pArgs )
{
   const char* lQueryPtr;
   int         lLock;
   int         lMemId;
   char        lQuery[4096];
   char        lOp[12];
   BOOL        lPrintTitle;


   #ifndef _NO_IPC_
      union semun lNULL;
   #endif

   #ifdef _NO_IPC_
 
      gGlobalState.Clear();
      if( InitLogFile() )
      {
         fprintf( gLogFile, "IMR Init version 0.13.13b %s\n", GetTime( time(NULL)) );
      }

   #endif


   #ifdef _FAST_CGI_
   while( FCGI_Accept() >= 0 )
   {
   #endif
      lPrintTitle = TRUE;

      /* Send the header required by the server */
      printf("Content-type: text/plain%c%c", 10, 10);


      lQueryPtr = getenv( "QUERY_STRING" );

      if( lQueryPtr == NULL )
      {
         printf( "No parameters\n" );
      }
      else
      {

         StrMaxCopy( lQuery, lQueryPtr, 4096 );

         UnpadQuery( lQuery );

         if( sscanf( lQuery, "=%11s", lOp ) == 1 )
         {
            #ifndef _FAST_CGI_
               /* Change the local directory */
               char* lPathEnd = strrchr( pArgs[0], '/' );

               if( lPathEnd != NULL )
               {
                  *lPathEnd = 0;
                  chdir( pArgs[0] );
               }
            #endif


            if( !strcmp( lOp, "RESET" ) )
            {
               printf( "RESET OK\n\n" );

               #ifdef _NO_IPC_
                  /*
                  // gGlobalState.Clear();
                  // sleep( 2 );
                  // return 0;
                  // break;
                  */
               #else

                  lLock  = semget( IR_SEM_KEY, 1, 0777 );
                  lMemId = shmget( IR_SHMEM_KEY, sizeof( IRState ), 0666 );

                  if( lLock != -1 )
                  {
                     semctl( lLock, 0, IPC_RMID, lNULL );
                  }

                  if( lMemId != -1 )
                  {
                     shmctl( lMemId, IPC_RMID, NULL );
                  }

               #endif

               if( InitLogFile() )
               {
                  fprintf( gLogFile, "IMR Reset %s\n", GetTime( time(NULL)) );
               }

               #ifdef _FAST_CGI_
                  break;
               #endif

            }
            else if( !strcmp( lOp, "SET_MESSAGE" ) )
            {
            }
            /*
            else if( !strcmp( lOp, "STICK" ) )
            {
               // Fork and leave a child running for 1 hour

               int lCode = fork();
               if( lCode == 0 )
               {
                  if( InitLogFile() )
                  {
                     fprintf( gLogFile, "STICK Start %s\n", GetTime( time(NULL)) );
                     CloseLogFile();
                  }

                  close( 0 );
                  close( 1 );
                  close( 2 );
                  sleep( 3600 );

                  if( InitLogFile() )
                  {
                     fprintf( gLogFile, "STICK End %s\n", GetTime( time(NULL)) );
                     CloseLogFile();
                  }

               }
               
               else if( lCode == -1 )
               {
                  printf( "ERROR\n" );
               }
               else
               {
                  printf( "SUCCESS\n" );
               }
               
            }
            */
            else
            {
               IRState* lState = NULL;

               #ifdef _NO_IPC_
                  lState = &gGlobalState;

               #else

                  int      lLock;        /* Semaphore */
                  int      lMemId;       /* Shared memory */

                  struct sembuf lSemOp;

                  lSemOp.sem_flg = 0;  /*Avoid corruption but must not core-dump SEM_UNDO;  // Risky but prevents dead-lock */
                  lSemOp.sem_num  = 0;

                  /* First try to create the structure for the first time */
                  /* Lock the data struct */
                  lLock = semget( IR_SEM_KEY, 1, 0777|IPC_CREAT|IPC_EXCL );

                  if( lLock != -1 )
                  {
                     union semun lArg;
               
                     /* Initialize the newly created semaphore */
                     lArg.val = 1;
 
                     semctl( lLock, 0, SETVAL, lArg );
                  }
                  else
                  {
                     lLock = semget( IR_SEM_KEY, 1, 0777 );
                  }

                  if( lLock == -1 )
                  {
                     printf( "Unable to get semaphore\n" );
                  }
                  else
                  {
                     lSemOp.sem_op   = -1;

                     if( semop( lLock, &lSemOp, 1 ) == -1 )
                     {
                        printf( "Unable to decrement semaphore\n" );
                        lLock = -1;
                     }
                     else
                     {

                        /* From here we can work safely */

                        lMemId = shmget( IR_SHMEM_KEY, sizeof( IRState ), 0666|IPC_CREAT|IPC_EXCL );

                        if( lMemId != -1 )
                        {
                           lState = (IRState*)shmat( lMemId, NULL, 0 );

                           if( (int)lState == -1 )
                           {
                              lState = NULL;
                           }

                           if( lState == NULL )
                           {
                              printf( "Unable to attach shmem\n" );
                           }
                           else
                           {
                              Clear( lState );

                              if( InitLogFile() )
                              {
                                 fprintf( gLogFile, "IMR Init %s\n", GetTime( time(NULL)) );
                              }

                           }
                        }
                        else
                        {
                           lMemId = shmget( IR_SHMEM_KEY, sizeof( IRState ), 0666 );

                           if( lMemId == -1 )
                           {
                              printf( "Unable to get shmem\n" );
                           }
                           else
                           {
                              lState = (IRState*)shmat( lMemId, NULL, 0 );

                              if( (int)lState == -1 )
                              {
                                 lState = NULL;
                              }

                              if( lState == NULL )
                              {
                                 printf( "Unable to attach shmem\n" );
                              }
                           }
                        }
                     }
                  }

               #endif
   
               if( lState != NULL )
               {

                  lPrintTitle = FALSE;

                  VerifyExpirations( lState );

                  if( !strcmp( lOp, "REFRESH" ) )
                  {
                     int lUserIndex;
                     int lUserId;
                     int lTimeStamp;

                     if( sscanf( lQuery, "%*s %d-%u %d", &lUserIndex, &lUserId, &lTimeStamp )==3 )
                     {
                        PrintStateChange( lState, lUserIndex, lUserId, lTimeStamp );
                     }
                  }
                  else if( !strcmp( lOp, "ADD_CHAT" ) )
                  {
                     int  lUserIndex;
                     int  lUserId;
                     char lChatMessage[200];

                     if( sscanf( lQuery, "%*s %d-%u %200s", &lUserIndex, &lUserId, lChatMessage )==3 )
                     {
                        Unpad( lChatMessage );
                        AddChatMessage( lState, lUserIndex, lUserId, lChatMessage );
                     }
                  }
                  /*   URL?=ADD_USER MAJOR-MINORID VERSION KEY2 KEY3 ALIAS */
                  else if( !strcmp( lOp, "ADD_USER" ) )
                  {
                     int lMajorID;
                     int lMinorID;
                     int  lVersion;
                     unsigned int lKey2;
                     unsigned int lKey3;
                     char lUserName[40];

                     #ifdef _EXPIRED_ 
                        AddUser(  lState, "User", 1,-1, -1, 0, 0  );
                     #else
                        if( sscanf( lQuery, "%*s %d-%d %d %d %d %40s", &lMajorID, &lMinorID, &lVersion, &lKey2, &lKey3, lUserName )==6 )
                        {
                           Unpad( lUserName );
                           AddUser( lState, lUserName, lVersion,lMajorID, lMinorID, lKey2, lKey3  );
                        }
                     #endif
                  }
                  /* URL?=ADD_GAME USER_ID GAME_NAME TRACK_NAME NBLAP WEAPON PORT */
                  else if( !strcmp( lOp, "ADD_GAME" ) )
                  {
                     int       lUserIndex;
                     int       lUserId;
                     int       lNbLap;
                     char      lGameName[40];
                     char      lTrackName[40];
                     int       lWeapon;
                     unsigned  lPort;
               
                     if( sscanf( lQuery, "%*s %d-%u %40s %40s %d %d %u", &lUserIndex, &lUserId, lGameName, lTrackName, &lNbLap, &lWeapon, &lPort )==7 )
                     {
                        const char* lRemoteAddr = getenv( "REMOTE_ADDR" );

                        if( (lRemoteAddr != NULL)&&(strlen(lRemoteAddr) != 0) )
                        {
                           Unpad( lTrackName );
                           Unpad( lGameName );
                           AddGame( lState, lGameName, lTrackName, lNbLap, lUserIndex, lUserId, lRemoteAddr, lPort, lWeapon  );
                        }
                     }
                  }
                  else if( !strcmp( lOp, "JOIN_GAME" ) )
                  {
                     int   lUserIndex;
                     int   lUserId;
                     int   lGameIndex;
                     int   lGameId;
               
                     if( sscanf( lQuery, "%*s %d-%u %d-%u", &lGameIndex, &lGameId, &lUserIndex, &lUserId )==4 )
                     {
                        JoinGame( lState, lGameIndex, lGameId, lUserIndex, lUserId );
                     }
                  }
                  else if( !strcmp( lOp, "DEL_GAME" ) )
                  {
                     int   lUserIndex;
                     int   lUserId;
                     int   lGameIndex;
                     int   lGameId;
               
                     if( sscanf( lQuery, "%*s %d-%u %d-%u", &lGameIndex, &lGameId, &lUserIndex, &lUserId )==4 )
                     {
                        DeleteGame( lState, lGameIndex, lGameId, lUserIndex, lUserId );
                     }
                  }
                  else if( !strcmp( lOp, "LEAVE_GAME" ) )
                  {
                     int   lUserIndex;
                     int   lUserId;
                     int   lGameIndex;
                     int   lGameId;
               
                     if( sscanf( lQuery, "%*s %d-%u %d-%u", &lGameIndex, &lGameId, &lUserIndex, &lUserId )==4 )
                     {
                        LeaveGame( lState, lGameIndex, lGameId, lUserIndex, lUserId );
                     }
                  }
                  else if( !strcmp( lOp, "DEL_USER" ) )
                  {
                     int   lUserIndex;
                     int   lUserId;
               
                     if( sscanf( lQuery, "%*s %d-%u", &lUserIndex, &lUserId )==2 )
                     {
                        DeleteUser( lState, lUserIndex, lUserId );
                     }
                  }
                  else if( !strcmp( lOp, "START_GAME" ) )
                  {
                     int   lUserIndex;
                     int   lUserId;
                     int   lGameIndex;
                     int   lGameId;
               
                     if( sscanf( lQuery, "%*s %d-%u %d-%u", &lGameIndex, &lGameId, &lUserIndex, &lUserId )==4 )
                     {
                        StartGame( lState, lGameIndex, lGameId, lUserIndex, lUserId );
                     }
                  }
                  else
                  {
                     lPrintTitle = TRUE;
                  }
               }

               #ifdef _NO_IPC_
                  lState = NULL;
               #else
                  /* Release lock */
                  if( lLock != -1 )
                  {
                     lSemOp.sem_op   = 1;

                     semop( lLock, &lSemOp, 1 );

                     /* Release memory */
                     if( lState != NULL )
                     {
                        shmdt( (char*)lState );
                     }
                  }
                  
               #endif
               
            }
         }
      }

      CloseLogFile();

      if( lPrintTitle )
      {
         printf( "Internet Meeting Room (c)1996,97 GrokkSoft inc.\n" );
      }
  #ifdef _FAST_CGI_
  }
  #endif

   return 0;
}
예제 #7
0
파일: CChat.cpp 프로젝트: DarkKlo/maf2mp
void CChat::ProcessInput( void )
{
	// Are we not connected?
	if( !pCore->GetNetworkModule() || !pCore->GetNetworkModule()->IsConnected() )
		return;

	// Was anything entered?
	if( m_strInput.GetLength() > 0 )
	{
		// Is the input a command?
		bool bIsCommand = (m_strInput.GetChar( 0 ) == CHAT_CMD_CHAR);

		// Internal cmds
		bool bHasUsedCmd = false;

		// Process internal commands
		if( bIsCommand )
		{
			//
			std::string sInput = m_strInput.Get();

			// Get the end of the command
			size_t sCommandEnd = sInput.find( " " );

			// If we don't have a valid end use the end of the string
			if ( sCommandEnd == std::string::npos )
				sCommandEnd = sInput.length();

			// Get the command name
			std::string strCommand = sInput.substr( 1, (sCommandEnd - 1) );

			// Get the command parameters
			std::string strParams;

			// Do we have any parameters?
			if( sCommandEnd < sInput.length() )
				strParams = sInput.substr( (sCommandEnd + 1), sInput.length() );

			if( strCommand == "q" || strCommand == "quit" || strCommand == "exit" )
			{
				// Shutdown
				pCore->Shutdown();
				return;
			}
			else if( strCommand == "disconnect" )
			{
				// Are we connected?
				if( pCore->GetNetworkModule() && pCore->GetNetworkModule()->IsConnected() )
				{
					// Disconnect from the network
					pCore->GetNetworkModule()->Disconnect();

					// Stop multiplayer
					pCore->StopMultiplayer();

					// Go back to main menu
					pCore->GetGUI()->GetMainMenu()->SetVisible( true );
				}

				bHasUsedCmd = true;
			}
			else if( strCommand == "savepos" )
			{
				bHasUsedCmd = true;

				// Are we spawned?
				if( pCore->GetPlayerManager()->GetLocalPlayer()->IsSpawned() )
				{
					//
					CVector3 vecPosition;
					CVector3 vecRotation;
					bool bOnFoot = true;

					// Is the player on-foot?
					if( pCore->GetPlayerManager()->GetLocalPlayer()->GetState() == ePlayerState::PLAYERSTATE_ONFOOT )
					{
						// Get the localplayer position
						pCore->GetPlayerManager()->GetLocalPlayer()->GetPosition( &vecPosition );

						// Get the localplayer rotation
						pCore->GetPlayerManager()->GetLocalPlayer()->GetRotation( &vecRotation );
					}
					else if( pCore->GetPlayerManager()->GetLocalPlayer()->GetState() == ePlayerState::PLAYERSTATE_DRIVER || pCore->GetPlayerManager()->GetLocalPlayer()->GetState() == ePlayerState::PLAYERSTATE_PASSENGER )
					{
						// Get the vehicle position
						pCore->GetPlayerManager()->GetLocalPlayer()->GetVehicle()->GetPosition( &vecPosition );

						// Get the vehicle rotation
						pCore->GetPlayerManager()->GetLocalPlayer()->GetVehicle()->GetRotation( &vecRotation );

						//
						bOnFoot = false;
					}

					// Open the saved positions file
					FILE * pFile = fopen( SharedUtility::GetAbsolutePath( "data\\savedpositions.txt" ).Get(), "a" );

					// Did the file open?
					if( pFile )
					{
						// Get the localplayer pointer
						CLocalPlayer * pLocalPlayer = pCore->GetPlayerManager()->GetLocalPlayer();

						// Save the player position
						fprintf( pFile, "%d, %f, %f, %f, %f, %f, %f // %s\n", (bOnFoot ? pLocalPlayer->GetModel () : pLocalPlayer->GetVehicle()->GetModel ()), vecPosition.fX, vecPosition.fY, vecPosition.fZ, vecRotation.fX, vecRotation.fY, vecRotation.fZ, strParams.c_str() );

						// Close the saved positions file
						fclose( pFile );

						//
						AddInfoMessage( (bOnFoot ? " -> Onfoot position saved!" : " -> Invehicle position saved!") );
					}
					else
					{
						//
						AddInfoMessage( CColor( 255, 0, 0, 255 ), "Failed to open savedpositions.txt" );
					}
				}
			}
#ifdef DEBUG
			else if( strCommand == "lua" )
			{
				bHasUsedCmd = true;

				if( CLua::Execute( strParams.c_str() ) )
					AddInfoMessage( CColor( 50, 177, 94, 255 ), strParams.c_str() );
				else
					AddInfoMessage( CColor( 178, 40, 86, 255 ), strParams.c_str() );
			}
#endif
		}

		// Have we used a command?
		if( bHasUsedCmd )
		{
			// Add this command to the history
			AddToHistory();

			// This is an internal command, don't pass it to the server!
			return;
		}

		// Is the network module instance valid?
		if( pCore->GetNetworkModule() )
		{
			// Are we connected?
			if( pCore->GetNetworkModule()->IsConnected() )
			{
				RakNet::BitStream bitStream;
				RakNet::RakString strInput;

				// Is this a command?
				if( bIsCommand )
				{
					// Write 1
					bitStream.Write1();

					// Set the input minus the command character
					strInput = (GetInputText() + 1);
				}
				else
				{
					// Write 0
					bitStream.Write0();

					// Set the input
					strInput = GetInputText();
				}

				// Write the input
				bitStream.Write( strInput );

				// Call the client event
				CSquirrelArguments pArguments;
				pArguments.push( strInput.C_String () );

				// Should we send this message?
				if ( pCore->GetClientScriptingManager()->GetEvents()->Call( "onClientChat", &pArguments ).GetInteger() == 1 )
				{
					// Send it to the server
					pCore->GetNetworkModule()->Call( RPC_PLAYER_CHAT, &bitStream, HIGH_PRIORITY, RELIABLE_ORDERED, true );

					// Add this message to the history
					AddToHistory();

					// Add the chat message for the localplayer if it's not a command
					if ( !bIsCommand )
						AddChatMessage( pCore->GetPlayerManager()->GetLocalPlayer(), GetInputText() );
				}
			}
		}
	}
}